mirror of
https://github.com/wxWidgets/wxWidgets.git
synced 2025-12-19 10:50:17 +08:00
Partially applied patch #8618848 ("adjustment of bombs demo to wxBombsCE"). Applied the source changes only, not the project changes; (wx-)modernized the demo.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@24919 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -2,7 +2,7 @@
|
||||
// Name: bombs.cpp
|
||||
// Purpose: Bombs game
|
||||
// Author: P. Foggia 1996
|
||||
// Modified by:
|
||||
// Modified by: Wlodzimierz Skiba (ABX) 2003
|
||||
// Created: 1996
|
||||
// RCS-ID: $Id$
|
||||
// Copyright: (c) 1996 P. Foggia
|
||||
@@ -10,243 +10,275 @@
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifdef __GNUG__
|
||||
#pragma implementation
|
||||
# pragma implementation
|
||||
#endif
|
||||
|
||||
#include "wx/wxprec.h"
|
||||
|
||||
#ifdef __BORLANDC__
|
||||
# pragma hdrstop
|
||||
#endif
|
||||
|
||||
#ifndef WX_PRECOMP
|
||||
#include "wx/wx.h"
|
||||
# include "wx/wx.h"
|
||||
#endif //precompiled headers
|
||||
|
||||
#include "bombs.h"
|
||||
|
||||
#include <time.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#if defined(__WXGTK__) || defined(__WXX11__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__)
|
||||
#include "bombs.xpm"
|
||||
#ifndef __WXWINCE__
|
||||
# include <time.h>
|
||||
#endif
|
||||
|
||||
IMPLEMENT_APP(AppClass)
|
||||
#if defined(__WXGTK__) || defined(__WXX11__) || defined(__WXMOTIF__) \
|
||||
|| defined(__WXMAC__) || defined(__WXMGL__)
|
||||
# include "bombs.xpm"
|
||||
#endif
|
||||
|
||||
IMPLEMENT_APP(BombsApp)
|
||||
|
||||
#ifdef __WXWINCE__
|
||||
STDAPI_(__int64) CeGetRandomSeed();
|
||||
#endif
|
||||
|
||||
// Called to initialize the program
|
||||
bool AppClass::OnInit()
|
||||
bool BombsApp::OnInit()
|
||||
{
|
||||
srand((unsigned)time(NULL));
|
||||
#ifdef __WXWINCE__
|
||||
srand((unsigned) CeGetRandomSeed());
|
||||
#else
|
||||
srand((unsigned) time(NULL));
|
||||
#endif
|
||||
|
||||
// Initialize all the top-level window members to NULL.
|
||||
BombsFrame = NULL;
|
||||
level=IDM_EASY;
|
||||
m_frame = new BombsFrame(&m_game);
|
||||
|
||||
BombsFrame =
|
||||
new BombsFrameClass(NULL, _T("wxBombs"), wxPoint(155, 165), wxSize(300, 300), wxMINIMIZE_BOX | wxSYSTEM_MENU | wxCAPTION | wxCLOSE_BOX );
|
||||
m_frame->NewGame(bombsID_EASY);
|
||||
|
||||
int xmax=BombsFrame->BombsCanvas->field_width*BombsFrame->BombsCanvas->x_cell*X_UNIT;
|
||||
int ymax=BombsFrame->BombsCanvas->field_height*BombsFrame->BombsCanvas->y_cell*Y_UNIT;
|
||||
BombsFrame->SetClientSize(xmax, ymax);
|
||||
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
BEGIN_EVENT_TABLE(BombsFrameClass, wxFrame)
|
||||
EVT_MENU(IDM_EASY, BombsFrameClass::OnEasy)
|
||||
EVT_MENU(IDM_MEDIUM, BombsFrameClass::OnMedium)
|
||||
EVT_MENU(IDM_DIFFICULT, BombsFrameClass::OnDifficult)
|
||||
EVT_MENU(IDM_EXIT, BombsFrameClass::OnExit)
|
||||
EVT_MENU(IDM_ABOUT, BombsFrameClass::OnAbout)
|
||||
EVT_MENU(IDM_RESTART, BombsFrameClass::OnRestart)
|
||||
EVT_CLOSE(BombsFrameClass::OnCloseWindow)
|
||||
BEGIN_EVENT_TABLE(BombsFrame, wxFrame)
|
||||
EVT_MENU(bombsID_EASY, BombsFrame::OnNewEasyGame)
|
||||
EVT_MENU(bombsID_MEDIUM, BombsFrame::OnNewMediumGame)
|
||||
EVT_MENU(bombsID_HARD, BombsFrame::OnNewHardGame)
|
||||
EVT_MENU(wxID_EXIT, BombsFrame::OnExit)
|
||||
EVT_MENU(wxID_ABOUT, BombsFrame::OnAbout)
|
||||
END_EVENT_TABLE()
|
||||
|
||||
BombsFrameClass::BombsFrameClass(wxFrame *parent, const wxString& title, const wxPoint& pos, const wxSize& size, long style):
|
||||
wxFrame(parent, -1, title, pos, size, style)
|
||||
BombsFrame::BombsFrame(BombsGame *game)
|
||||
: wxFrame(NULL, wxID_ANY, wxT("wxBombs"), wxDefaultPosition,
|
||||
wxSize(300, 300), wxDEFAULT_DIALOG_STYLE|wxMINIMIZE_BOX)
|
||||
{
|
||||
// Initialize child subwindow members.
|
||||
BombsCanvas = NULL;
|
||||
m_game = game;
|
||||
|
||||
SetIcon(wxICON(bombs));
|
||||
SetIcon(wxICON(bombs));
|
||||
|
||||
CreateStatusBar();
|
||||
|
||||
// Create a menu bar for the frame
|
||||
wxMenuBar *menuBar1 = new wxMenuBar;
|
||||
wxMenu *menu1 = new wxMenu;
|
||||
menu1->Append(IDM_EXIT, _T("E&xit")); // , "Quit the program");
|
||||
menu1->AppendSeparator();
|
||||
menu1->Append(IDM_ABOUT, _T("&About...")); // , "Infos on wxBombs");
|
||||
menuBar1->Append(menu1, _T("&File"));
|
||||
wxMenu *menu2 = new wxMenu;
|
||||
menu2->Append(IDM_RESTART, _T("&Restart")); // , "Clear the play field");
|
||||
menu2->AppendSeparator();
|
||||
menu2->Append(IDM_EASY, _T("&Easy"), wxEmptyString, TRUE); // "10x10 play field", TRUE);
|
||||
menu2->Append(IDM_MEDIUM, _T("&Medium"), wxEmptyString, TRUE); // "15x15 play field", TRUE);
|
||||
menu2->Append(IDM_DIFFICULT, _T("&Difficult"), wxEmptyString, TRUE); // "25x20 play field", TRUE);
|
||||
menuBar1->Append(menu2, _T("&Game"));
|
||||
SetMenuBar(menuBar1);
|
||||
menuBar=menuBar1;
|
||||
menuBar->Check(wxGetApp().level, TRUE);
|
||||
#if wxUSE_STATUSBAR
|
||||
CreateStatusBar();
|
||||
#endif
|
||||
|
||||
// Create child subwindows.
|
||||
BombsCanvas = new BombsCanvasClass(this);
|
||||
// Create a menu bar for the frame
|
||||
wxMenuBar *menuBar = new wxMenuBar;
|
||||
wxMenu *menuFile = new wxMenu;
|
||||
wxMenu *menuLevel = new wxMenu;
|
||||
menuLevel->AppendRadioItem(bombsID_EASY, wxT("&Easy (10x10)\tCtrl-1"));
|
||||
menuLevel->AppendRadioItem(bombsID_MEDIUM, wxT("&Medium (15x15)\tCtrl-2"));
|
||||
menuLevel->AppendRadioItem(bombsID_HARD, wxT("&Hard (25x20)\tCtrl-3"));
|
||||
|
||||
// Ensure the subwindows get resized o.k.
|
||||
// OnSize(width, height);
|
||||
menuFile->Append(bombsID_NEWGAME, wxT("&New Game"),
|
||||
menuLevel, wxT("Starts a new game"));
|
||||
|
||||
// Centre frame on the screen.
|
||||
Centre(wxBOTH);
|
||||
menuFile->AppendSeparator();
|
||||
menuFile->Append(wxID_EXIT, wxT("E&xit"), wxT("Quits the application"));
|
||||
|
||||
// Show the frame.
|
||||
Show(TRUE);
|
||||
menuBar->Append(menuFile, wxT("&File"));
|
||||
|
||||
|
||||
wxMenu *menuHelp = new wxMenu;
|
||||
menuHelp->Append(wxID_ABOUT, wxT("&About"),
|
||||
wxT("Displays the program information") );
|
||||
|
||||
menuBar->Append(menuHelp, wxT("&Help"));
|
||||
|
||||
SetMenuBar(menuBar);
|
||||
|
||||
// Create child subwindows.
|
||||
m_canvas = new BombsCanvas(this, m_game);
|
||||
|
||||
// Ensure the subwindows get resized o.k.
|
||||
// OnSize(width, height);
|
||||
|
||||
// Centre frame on the screen.
|
||||
Centre(wxBOTH);
|
||||
|
||||
// Show the frame.
|
||||
Show();
|
||||
}
|
||||
|
||||
BombsFrameClass::~BombsFrameClass(void)
|
||||
void BombsFrame::OnExit(wxCommandEvent& WXUNUSED(event))
|
||||
{
|
||||
Close();
|
||||
}
|
||||
|
||||
void BombsFrameClass::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
|
||||
void BombsFrame::NewGame(int level)
|
||||
{
|
||||
this->Destroy();
|
||||
|
||||
int numHorzCells = 20, numVertCells = 20;
|
||||
|
||||
switch(level)
|
||||
{
|
||||
case bombsID_EASY:
|
||||
numHorzCells = numVertCells = 10;
|
||||
break;
|
||||
|
||||
case bombsID_MEDIUM:
|
||||
numHorzCells = numVertCells = 15;
|
||||
break;
|
||||
|
||||
case bombsID_HARD:
|
||||
numHorzCells = 25; numVertCells = 20;
|
||||
break;
|
||||
|
||||
default :
|
||||
wxFAIL_MSG(wxT("Invalid level"));
|
||||
break;
|
||||
}
|
||||
|
||||
m_game->Init(numHorzCells, numVertCells);
|
||||
|
||||
GetMenuBar()->Check(level, true);
|
||||
|
||||
m_canvas->UpdateGridSize();
|
||||
SetClientSize(m_canvas->GetGridSizeInPixels());
|
||||
}
|
||||
|
||||
void BombsFrameClass::OnExit(wxCommandEvent& WXUNUSED(event))
|
||||
void BombsFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
|
||||
{
|
||||
this->Destroy();
|
||||
wxMessageBox(
|
||||
wxT("wxBombs (c) 1996 by P. Foggia\n<foggia@amalfi.dis.unina.it>"),
|
||||
wxT("About wxBombs") );
|
||||
}
|
||||
|
||||
void BombsFrameClass::OnRestart(wxCommandEvent& WXUNUSED(event))
|
||||
void BombsFrame::OnNewEasyGame(wxCommandEvent& WXUNUSED(event))
|
||||
{
|
||||
BombsCanvas->UpdateFieldSize();
|
||||
int xmax=BombsCanvas->field_width*BombsCanvas->x_cell*X_UNIT;
|
||||
int ymax=BombsCanvas->field_height*BombsCanvas->y_cell*Y_UNIT;
|
||||
wxGetApp().BombsFrame->SetClientSize(xmax, ymax);
|
||||
NewGame(bombsID_EASY);
|
||||
}
|
||||
|
||||
void BombsFrameClass::OnAbout(wxCommandEvent& WXUNUSED(event))
|
||||
void BombsFrame::OnNewMediumGame(wxCommandEvent& WXUNUSED(event))
|
||||
{
|
||||
wxMessageBox(_T("wxBombs (c) 1996 by P. Foggia\n<foggia@amalfi.dis.unina.it>"), _T("About wxBombs"));
|
||||
NewGame(bombsID_MEDIUM);
|
||||
}
|
||||
|
||||
void BombsFrameClass::OnEasy(wxCommandEvent& WXUNUSED(event))
|
||||
void BombsFrame::OnNewHardGame(wxCommandEvent& WXUNUSED(event))
|
||||
{
|
||||
menuBar->Check(wxGetApp().level, FALSE);
|
||||
wxGetApp().level=IDM_EASY;
|
||||
menuBar->Check(wxGetApp().level, TRUE);
|
||||
NewGame(bombsID_HARD);
|
||||
}
|
||||
|
||||
void BombsFrameClass::OnMedium(wxCommandEvent& WXUNUSED(event))
|
||||
{
|
||||
menuBar->Check(wxGetApp().level, FALSE);
|
||||
wxGetApp().level=IDM_MEDIUM;
|
||||
menuBar->Check(wxGetApp().level, TRUE);
|
||||
}
|
||||
|
||||
void BombsFrameClass::OnDifficult(wxCommandEvent& WXUNUSED(event))
|
||||
{
|
||||
menuBar->Check(wxGetApp().level, FALSE);
|
||||
wxGetApp().level=IDM_DIFFICULT;
|
||||
menuBar->Check(wxGetApp().level, TRUE);
|
||||
}
|
||||
|
||||
BEGIN_EVENT_TABLE(BombsCanvasClass, wxWindow)
|
||||
EVT_PAINT(BombsCanvasClass::OnPaint)
|
||||
EVT_MOUSE_EVENTS(BombsCanvasClass::OnEvent)
|
||||
BEGIN_EVENT_TABLE(BombsCanvas, wxPanel)
|
||||
EVT_PAINT(BombsCanvas::OnPaint)
|
||||
EVT_MOUSE_EVENTS(BombsCanvas::OnMouseEvent)
|
||||
EVT_CHAR(BombsCanvas::OnChar)
|
||||
END_EVENT_TABLE()
|
||||
|
||||
BombsCanvasClass::BombsCanvasClass(wxFrame *parent, const wxPoint& pos, const wxSize& size, long style):
|
||||
wxWindow(parent, -1, pos, size, style)
|
||||
{
|
||||
int sx, sy;
|
||||
wxClientDC dc(this);
|
||||
wxFont font= BOMBS_FONT;
|
||||
dc.SetFont(font);
|
||||
BombsCanvas::BombsCanvas(wxFrame *parent, BombsGame *game)
|
||||
: wxPanel(parent, wxID_ANY)
|
||||
{
|
||||
m_game = game;
|
||||
int sx, sy;
|
||||
wxClientDC dc(this);
|
||||
wxFont font= BOMBS_FONT;
|
||||
dc.SetFont(font);
|
||||
|
||||
long chw, chh;
|
||||
wxChar buf[]=_T("M");
|
||||
long chw, chh;
|
||||
wxString buf = wxT("M");
|
||||
|
||||
dc.GetTextExtent(buf, &chw, &chh);
|
||||
dc.SetFont(wxNullFont);
|
||||
dc.GetTextExtent(buf, &chw, &chh);
|
||||
dc.SetFont(wxNullFont);
|
||||
|
||||
dc.SetMapMode(wxMM_METRIC);
|
||||
dc.SetMapMode(wxMM_METRIC);
|
||||
|
||||
int xcm = dc.LogicalToDeviceX(10);
|
||||
int ycm = dc.LogicalToDeviceY(10);
|
||||
int xcm = dc.LogicalToDeviceX(10);
|
||||
int ycm = dc.LogicalToDeviceY(10);
|
||||
// To have a square cell, there must be :
|
||||
// sx*ycm == sy*xcm
|
||||
if (chw*ycm < chh*xcm)
|
||||
{ sy=chh;
|
||||
sx=chh*xcm/ycm;
|
||||
if (chw*ycm < chh*xcm)
|
||||
{
|
||||
sy = chh;
|
||||
sx = chh*xcm/ycm;
|
||||
}
|
||||
else
|
||||
{ sx=chw;
|
||||
sy=chw*ycm/xcm;
|
||||
else
|
||||
{
|
||||
sx = chw;
|
||||
sy = chw*ycm/xcm;
|
||||
}
|
||||
x_cell = (sx+3+X_UNIT)/X_UNIT;
|
||||
y_cell = (sy+3+Y_UNIT)/Y_UNIT;
|
||||
dc.SetMapMode(wxMM_TEXT);
|
||||
bmp=NULL;
|
||||
UpdateFieldSize();
|
||||
|
||||
m_cellWidth = (sx+3+X_UNIT)/X_UNIT;
|
||||
m_cellHeight = (sy+3+Y_UNIT)/Y_UNIT;
|
||||
dc.SetMapMode(wxMM_TEXT);
|
||||
m_bmp = NULL;
|
||||
}
|
||||
|
||||
BombsCanvasClass::~BombsCanvasClass(void)
|
||||
BombsCanvas::~BombsCanvas()
|
||||
{
|
||||
if (bmp)
|
||||
delete bmp;
|
||||
if (m_bmp)
|
||||
{
|
||||
delete m_bmp;
|
||||
m_bmp = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// Called when canvas needs to be repainted.
|
||||
void BombsCanvasClass::OnPaint(wxPaintEvent& WXUNUSED(event))
|
||||
void BombsCanvas::OnPaint(wxPaintEvent& WXUNUSED(event))
|
||||
{
|
||||
wxPaintDC dc(this);
|
||||
wxPaintDC dc(this);
|
||||
|
||||
// Insert your drawing code here.
|
||||
if (!bmp)
|
||||
{ bmp=new wxBitmap(field_width*x_cell*X_UNIT+1,
|
||||
field_height*y_cell*Y_UNIT+1);
|
||||
if (bmp)
|
||||
{ wxMemoryDC memDC;
|
||||
memDC.SelectObject(* bmp);
|
||||
DrawField(&memDC, 0, 0, field_width-1, field_height-1);
|
||||
memDC.SelectObject(wxNullBitmap);
|
||||
const int numHorzCells = m_game->GetWidth();
|
||||
const int numVertCells = m_game->GetHeight();
|
||||
// Insert your drawing code here.
|
||||
if (!m_bmp)
|
||||
{
|
||||
wxSize size = dc.GetSize();
|
||||
m_bmp = new wxBitmap(size.GetWidth(), size.GetHeight());
|
||||
if (m_bmp)
|
||||
{
|
||||
wxMemoryDC memDC;
|
||||
memDC.SelectObject(*m_bmp);
|
||||
DrawField(&memDC, 0, 0, numHorzCells-1, numVertCells-1);
|
||||
memDC.SelectObject(wxNullBitmap);
|
||||
}
|
||||
}
|
||||
if (bmp)
|
||||
{ wxMemoryDC memDC;
|
||||
memDC.SelectObject(* bmp);
|
||||
dc.Blit(0, 0, field_width*x_cell*X_UNIT+1,
|
||||
field_height*y_cell*Y_UNIT+1,
|
||||
&memDC, 0, 0, wxCOPY);
|
||||
|
||||
if (m_bmp)
|
||||
{
|
||||
wxMemoryDC memDC;
|
||||
memDC.SelectObject(*m_bmp);
|
||||
wxSize size = dc.GetSize();
|
||||
dc.Blit(0, 0, size.GetWidth(), size.GetHeight(),
|
||||
&memDC, 0, 0, wxCOPY);
|
||||
memDC.SelectObject(wxNullBitmap);
|
||||
}
|
||||
else
|
||||
DrawField(& dc, 0, 0, field_width-1, field_height-1);
|
||||
else
|
||||
{
|
||||
DrawField(&dc, 0, 0, numHorzCells-1, numVertCells-1);
|
||||
}
|
||||
}
|
||||
|
||||
// Updates the field size depending on wxGetApp().level and
|
||||
// redraws the canvas
|
||||
void BombsCanvasClass::UpdateFieldSize()
|
||||
{ field_width=20;
|
||||
field_height=20;
|
||||
void BombsCanvas::UpdateGridSize()
|
||||
{
|
||||
|
||||
switch(wxGetApp().level)
|
||||
{ case IDM_EASY:
|
||||
field_width=10;
|
||||
field_height=10;
|
||||
break;
|
||||
case IDM_MEDIUM:
|
||||
field_width=15;
|
||||
field_height=15;
|
||||
break;
|
||||
case IDM_DIFFICULT:
|
||||
field_width=25;
|
||||
field_height=20;
|
||||
break;
|
||||
}
|
||||
wxGetApp().Game.Init(field_width, field_height);
|
||||
if (m_bmp)
|
||||
{
|
||||
delete m_bmp;
|
||||
m_bmp = NULL;
|
||||
}
|
||||
|
||||
Refresh();
|
||||
}
|
||||
|
||||
wxSize BombsCanvas::GetGridSizeInPixels() const
|
||||
{
|
||||
return wxSize(m_cellWidth*X_UNIT*m_game->GetWidth(),
|
||||
m_cellHeight*Y_UNIT*m_game->GetHeight());
|
||||
}
|
||||
|
||||
if (bmp)
|
||||
delete bmp;
|
||||
bmp=NULL;
|
||||
|
||||
wxWindow::Refresh();
|
||||
}
|
||||
|
||||
@@ -2,108 +2,107 @@
|
||||
// Name: bombs.h
|
||||
// Purpose: Bombs game
|
||||
// Author: P. Foggia 1996
|
||||
// Modified by:
|
||||
// Modified by: Wlodzimierz Skiba (ABX) 2003
|
||||
// Created: 1996
|
||||
// RCS-ID: $Id$
|
||||
// Copyright: (c) 1996 P. Foggia
|
||||
// Licence: wxWindows licence
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef _INC_BOMBS_H
|
||||
#define _INC_BOMBS_H
|
||||
#ifndef _WX_DEMOS_BOMBS_BOMBS_H_
|
||||
#define _WX_DEMOS_BOMBS_BOMBS_H_
|
||||
|
||||
#include "game.h"
|
||||
|
||||
/*
|
||||
* Forward declarations of all top-level window classes.
|
||||
*/
|
||||
class BombsFrameClass;
|
||||
class AboutFrameClass;
|
||||
class BombsFrame;
|
||||
|
||||
/*
|
||||
* Class representing the entire Application
|
||||
*/
|
||||
class AppClass: public wxApp
|
||||
class BombsApp: public wxApp
|
||||
{
|
||||
public:
|
||||
BombsFrameClass *BombsFrame;
|
||||
int level;
|
||||
BombsGame Game;
|
||||
public:
|
||||
virtual bool OnInit();
|
||||
|
||||
private :
|
||||
BombsFrame *m_frame;
|
||||
|
||||
BombsGame m_game;
|
||||
|
||||
bool OnInit();
|
||||
};
|
||||
|
||||
DECLARE_APP(AppClass)
|
||||
DECLARE_APP(BombsApp)
|
||||
|
||||
class BombsCanvasClass;
|
||||
class BombsCanvas;
|
||||
|
||||
class BombsFrameClass: public wxFrame
|
||||
class BombsFrame : public wxFrame
|
||||
{
|
||||
private:
|
||||
protected:
|
||||
public:
|
||||
// Subwindows for reference within the program.
|
||||
BombsCanvasClass *BombsCanvas;
|
||||
wxMenuBar *menuBar;
|
||||
public:
|
||||
|
||||
// Constructor and destructor
|
||||
BombsFrameClass(wxFrame *parent, const wxString& title, const wxPoint& pos, const wxSize& size, long style);
|
||||
~BombsFrameClass(void);
|
||||
BombsFrame(BombsGame *bombsGame);
|
||||
|
||||
void OnCloseWindow(wxCloseEvent& event);
|
||||
void OnExit(wxCommandEvent& event);
|
||||
void OnRestart(wxCommandEvent& event);
|
||||
void OnAbout(wxCommandEvent& event);
|
||||
void OnEasy(wxCommandEvent& event);
|
||||
void OnMedium(wxCommandEvent& event);
|
||||
void OnDifficult(wxCommandEvent& event);
|
||||
void NewGame(int level);
|
||||
|
||||
DECLARE_EVENT_TABLE()
|
||||
private:
|
||||
|
||||
void OnNewEasyGame(wxCommandEvent& event);
|
||||
void OnNewMediumGame(wxCommandEvent& event);
|
||||
void OnNewHardGame(wxCommandEvent& event);
|
||||
|
||||
void OnExit(wxCommandEvent& event);
|
||||
|
||||
void OnAbout(wxCommandEvent& event);
|
||||
|
||||
BombsGame *m_game;
|
||||
|
||||
// Subwindows for reference within the program.
|
||||
BombsCanvas *m_canvas;
|
||||
|
||||
DECLARE_EVENT_TABLE()
|
||||
};
|
||||
|
||||
/* Menu identifiers
|
||||
*/
|
||||
// File
|
||||
#define BOMBSFRAMECLASS_FILE 1
|
||||
// E&xit
|
||||
#define IDM_EXIT 2
|
||||
// About...
|
||||
#define IDM_ABOUT 3
|
||||
// Game
|
||||
#define BOMBSFRAMECLASS_GAME 4
|
||||
// &Restart
|
||||
#define IDM_RESTART 5
|
||||
// &Easy
|
||||
#define IDM_EASY 6
|
||||
// &Medium
|
||||
#define IDM_MEDIUM 7
|
||||
// &Difficult
|
||||
#define IDM_DIFFICULT 8
|
||||
|
||||
class BombsCanvasClass: public wxWindow
|
||||
// App specific menu identifiers
|
||||
enum
|
||||
{
|
||||
private:
|
||||
protected:
|
||||
public:
|
||||
int field_width, field_height;
|
||||
int x_cell, y_cell;
|
||||
wxBitmap *bmp;
|
||||
// Constructor and destructor
|
||||
BombsCanvasClass(wxFrame *parent, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0);
|
||||
~BombsCanvasClass(void);
|
||||
|
||||
void OnPaint(wxPaintEvent& event);
|
||||
void DrawField(wxDC *, int xc1, int yc1, int xc2, int yc2);
|
||||
void RefreshField(int xc1, int yc1, int xc2, int yc2);
|
||||
void Uncover(int x, int y);
|
||||
void OnEvent(wxMouseEvent& event);
|
||||
void UpdateFieldSize();
|
||||
|
||||
DECLARE_EVENT_TABLE()
|
||||
bombsID_NEWGAME = wxID_HIGHEST,
|
||||
bombsID_EASY,
|
||||
bombsID_MEDIUM,
|
||||
bombsID_HARD
|
||||
};
|
||||
|
||||
/* Menu identifiers
|
||||
*/
|
||||
class BombsCanvas : public wxPanel
|
||||
{
|
||||
public:
|
||||
|
||||
// Constructor and destructor
|
||||
|
||||
BombsCanvas(wxFrame *parent, BombsGame *game);
|
||||
|
||||
void UpdateGridSize();
|
||||
|
||||
wxSize GetGridSizeInPixels() const;
|
||||
|
||||
~BombsCanvas();
|
||||
|
||||
private:
|
||||
|
||||
void OnPaint(wxPaintEvent& event);
|
||||
void DrawField(wxDC *, int xc1, int yc1, int xc2, int yc2);
|
||||
void RefreshField(int xc1, int yc1, int xc2, int yc2);
|
||||
void Uncover(int x, int y);
|
||||
void OnMouseEvent(wxMouseEvent& event);
|
||||
void OnChar(wxKeyEvent& event);
|
||||
|
||||
BombsGame *m_game;
|
||||
|
||||
wxBitmap *m_bmp;
|
||||
|
||||
// Cell size in pixels
|
||||
int m_cellWidth;
|
||||
int m_cellHeight;
|
||||
|
||||
DECLARE_EVENT_TABLE()
|
||||
};
|
||||
|
||||
/* The following sizes should probably be redefined */
|
||||
/* dimensions of a scroll unit, in pixels */
|
||||
@@ -111,10 +110,14 @@ DECLARE_EVENT_TABLE()
|
||||
#define Y_UNIT 4
|
||||
|
||||
/* the dimensions of a cell, in scroll units are in
|
||||
* BombsCanvasClass::x_cell and y_cell
|
||||
* BombsCanvas::x_cell and y_cell
|
||||
*/
|
||||
|
||||
#ifdef __WXWINCE__
|
||||
#define BOMBS_FONT wxFont(12, wxSWISS, wxNORMAL, wxNORMAL)
|
||||
#else
|
||||
#define BOMBS_FONT wxFont(14, wxROMAN, wxNORMAL, wxNORMAL)
|
||||
#endif
|
||||
|
||||
#endif /* mutual exclusion */
|
||||
#endif // #ifndef _WX_DEMOS_BOMBS_BOMBS_H_
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -2,7 +2,7 @@
|
||||
// Name: bombs1.cpp
|
||||
// Purpose: Implementation of the class BombsGame
|
||||
// Author: P. Foggia 1996
|
||||
// Modified by:
|
||||
// Modified by: Wlodzimierz Skiba (ABX) 2003
|
||||
// Created: 1996
|
||||
// RCS-ID: $Id$
|
||||
// Copyright: (c) 1996 P. Foggia
|
||||
@@ -10,14 +10,18 @@
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifdef __GNUG__
|
||||
#pragma implementation
|
||||
# pragma implementation
|
||||
#endif
|
||||
|
||||
#include "wx/wxprec.h"
|
||||
|
||||
#ifdef __BORLANDC__
|
||||
#pragma hdrstop
|
||||
#endif
|
||||
|
||||
#ifndef WX_PRECOMP
|
||||
#include "wx/wx.h"
|
||||
#endif //precompiled headers
|
||||
# include "wx/wx.h"
|
||||
#endif
|
||||
|
||||
#include "game.h"
|
||||
#include <stdlib.h>
|
||||
@@ -26,80 +30,92 @@
|
||||
#define PROB 0.2
|
||||
|
||||
#ifndef RAND_MAX
|
||||
#define RAND_MAX INT_MAX
|
||||
# define RAND_MAX INT_MAX
|
||||
#endif
|
||||
|
||||
|
||||
/*-------------------- BombsGame::~BombsGame() ---------------------*/
|
||||
/*--------------------------------------------------------------------*/
|
||||
BombsGame::~BombsGame()
|
||||
{ if (field)
|
||||
free(field);
|
||||
}
|
||||
{
|
||||
if (m_field)
|
||||
{
|
||||
delete[] m_field;
|
||||
}
|
||||
}
|
||||
|
||||
/*------------------ int BombsGame::Init(width,height) -------------------*/
|
||||
/* Initialize the play field. Returns 0 on failure */
|
||||
/*--------------------------------------------------------------------------*/
|
||||
int BombsGame::Init(int aWidth, int aHeight)
|
||||
{ int x, y;
|
||||
// Initialize the play field. Returns false on failure
|
||||
bool BombsGame::Init(int aWidth, int aHeight)
|
||||
{
|
||||
m_gridFocusX = m_gridFocusY = -1;
|
||||
|
||||
int x, y;
|
||||
int xx, yy;
|
||||
|
||||
if (field)
|
||||
free(field);
|
||||
field=(short *)malloc(aWidth*aHeight*sizeof(short));
|
||||
if (!field)
|
||||
{ width=height=0;
|
||||
return 0;
|
||||
}
|
||||
width=aWidth;
|
||||
height=aHeight;
|
||||
if (m_field)
|
||||
{
|
||||
delete[] m_field;
|
||||
}
|
||||
|
||||
for(x=0; x<width; x++)
|
||||
for(y=0; y<height; y++)
|
||||
{ field[x+y*width] = ((float)rand()/RAND_MAX <PROB)?
|
||||
BG_HIDDEN | BG_BOMB :
|
||||
BG_HIDDEN;
|
||||
m_field = new short[aWidth*aHeight];
|
||||
if (!m_field)
|
||||
{
|
||||
m_width = m_height = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
m_width = aWidth;
|
||||
m_height = aHeight;
|
||||
|
||||
for(x=0; x<m_width; x++)
|
||||
{
|
||||
for(y=0; y<m_height; y++)
|
||||
{
|
||||
m_field[x+y*m_width] = ((float)rand()/RAND_MAX <PROB)
|
||||
? BG_HIDDEN | BG_BOMB
|
||||
: BG_HIDDEN;
|
||||
}
|
||||
}
|
||||
|
||||
bombs=0;
|
||||
for(x=0; x<width; x++)
|
||||
for(y=0; y<height; y++)
|
||||
if (field[x+y*width] & BG_BOMB)
|
||||
{ bombs++;
|
||||
for(xx=x-1; xx<=x+1; xx++)
|
||||
if (xx>=0 && xx<width)
|
||||
for(yy=y-1; yy<=y+1; yy++)
|
||||
if (yy>=0 && yy<height && (yy!=y || xx!=x))
|
||||
field[xx+yy*width]++;
|
||||
}
|
||||
normal_cells=height*width-bombs;
|
||||
return 1;
|
||||
}
|
||||
m_numBombCells = 0;
|
||||
for(x=0; x<m_width; x++)
|
||||
for(y=0; y<m_height; y++)
|
||||
if (m_field[x+y*m_width] & BG_BOMB)
|
||||
{
|
||||
m_numBombCells++;
|
||||
|
||||
for(xx=x-1; xx<=x+1; xx++)
|
||||
if (xx>=0 && xx<m_width)
|
||||
for(yy=y-1; yy<=y+1; yy++)
|
||||
if (yy>=0 && yy<m_height && (yy!=y || xx!=x))
|
||||
m_field[xx+yy*m_width]++;
|
||||
}
|
||||
|
||||
m_numRemainingCells = m_height*m_width-m_numBombCells;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*---------------------- BombsGame::Mark(x,y) -------------------------*/
|
||||
/* Marks/unmarks a cell */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
void BombsGame::Mark(int x, int y)
|
||||
{
|
||||
field[x+y*width] ^= BG_MARKED;
|
||||
}
|
||||
{
|
||||
m_field[x+y*m_width] ^= BG_MARKED;
|
||||
}
|
||||
|
||||
/*------------------- BombsGame::Unhide(x,y) ------------------------*/
|
||||
/* Unhides a cell */
|
||||
/*---------------------------------------------------------------------*/
|
||||
void BombsGame::Unhide(int x, int y)
|
||||
{ if (!IsHidden(x,y))
|
||||
return;
|
||||
field[x+y*width] &= ~BG_HIDDEN;
|
||||
{
|
||||
if (!IsHidden(x,y))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
m_field[x+y*m_width] &= ~BG_HIDDEN;
|
||||
|
||||
if (!IsBomb(x,y))
|
||||
normal_cells--;
|
||||
}
|
||||
{
|
||||
m_numRemainingCells--;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*------------------- BombsGame::Explode(x,y) ------------------------*/
|
||||
/* Makes a cell exploded */
|
||||
/*----------------------------------------------------------------------*/
|
||||
void BombsGame::Explode(int x, int y)
|
||||
{
|
||||
field[x+y*width] |= BG_EXPLODED;
|
||||
}
|
||||
|
||||
{
|
||||
m_field[x+y*m_width] |= BG_EXPLODED;
|
||||
}
|
||||
|
||||
@@ -1,10 +1,16 @@
|
||||
//---------------------------------------------------------------
|
||||
// game.h
|
||||
// Definition of the class BombsGame, containing the data for a
|
||||
// playfield
|
||||
//---------------------------------------------------------------
|
||||
#ifndef GAME_H
|
||||
#define GAME_H
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Name: game.h
|
||||
// Purpose: Bombs game
|
||||
// Author: P. Foggia 1996
|
||||
// Modified by: Wlodzimierz Skiba (ABX) 2003
|
||||
// Created: 1996
|
||||
// RCS-ID: $Id$
|
||||
// Copyright: (c) 1996 P. Foggia
|
||||
// Licence: wxWindows licence
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef _WX_DEMOS_BOMBS_GAME_H_
|
||||
#define _WX_DEMOS_BOMBS_GAME_H_
|
||||
|
||||
#define BG_HIDDEN 0x100
|
||||
#define BG_BOMB 0x200
|
||||
@@ -12,31 +18,88 @@
|
||||
#define BG_EXPLODED 0x800
|
||||
#define BG_MASK 0x0FF
|
||||
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
class BombsGame
|
||||
{ protected:
|
||||
int width,height;
|
||||
short *field;
|
||||
int bombs,normal_cells;
|
||||
public:
|
||||
BombsGame() { width=height=0; field=NULL; };
|
||||
~BombsGame();
|
||||
int Init(int width, int height);
|
||||
int GetWidth() { return width; };
|
||||
int GetHeight() { return height; };
|
||||
int Get(int x, int y) { return field[x+y*width]; };
|
||||
void Mark(int x, int y);
|
||||
void Unhide(int x, int y);
|
||||
void Explode(int x, int y);
|
||||
int IsHidden(int x, int y) { return Get(x,y) & BG_HIDDEN; };
|
||||
int IsMarked(int x, int y) { return Get(x,y) & BG_MARKED; };
|
||||
int IsBomb(int x, int y) { return Get(x,y) & BG_BOMB; };
|
||||
int IsExploded(int x, int y) { return Get(x,y) & BG_EXPLODED; };
|
||||
int GetBombs() { return bombs; };
|
||||
int GetRemainingCells() { return normal_cells; };
|
||||
};
|
||||
{
|
||||
public:
|
||||
BombsGame()
|
||||
{
|
||||
m_width = m_height = 0;
|
||||
m_field = NULL;
|
||||
};
|
||||
|
||||
#endif /* def GAME_H */
|
||||
~BombsGame();
|
||||
|
||||
int GetWidth() const { return m_width; };
|
||||
int GetHeight() const { return m_height; };
|
||||
|
||||
int Get(int x, int y) const
|
||||
{
|
||||
return m_field[x+y*m_width];
|
||||
};
|
||||
|
||||
int IsFocussed(int x, int y) const
|
||||
{
|
||||
return (m_gridFocusX == x) && (m_gridFocusY == y);
|
||||
}
|
||||
|
||||
int IsHidden(int x, int y) const
|
||||
{
|
||||
return Get(x,y) & BG_HIDDEN;
|
||||
};
|
||||
|
||||
int IsMarked(int x, int y) const
|
||||
{
|
||||
return Get(x,y) & BG_MARKED;
|
||||
};
|
||||
|
||||
int IsBomb(int x, int y) const
|
||||
{
|
||||
return Get(x,y) & BG_BOMB;
|
||||
};
|
||||
|
||||
int IsExploded(int x, int y) const
|
||||
{
|
||||
return Get(x,y) & BG_EXPLODED;
|
||||
};
|
||||
|
||||
int GetNumBombs() const
|
||||
{
|
||||
return m_numBombCells;
|
||||
};
|
||||
|
||||
int GetNumRemainingCells() const
|
||||
{
|
||||
return m_numRemainingCells;
|
||||
};
|
||||
|
||||
|
||||
|
||||
bool Init(int width, int height);
|
||||
|
||||
|
||||
// Marks/unmarks a cell
|
||||
void Mark(int x, int y);
|
||||
|
||||
// Unhides a cell
|
||||
void Unhide(int x, int y);
|
||||
|
||||
// Makes a cell exploded
|
||||
void Explode(int x, int y);
|
||||
|
||||
int m_gridFocusX;
|
||||
int m_gridFocusY;
|
||||
|
||||
private:
|
||||
|
||||
// Current difficulty level (Determines grid size).
|
||||
//int m_level;
|
||||
|
||||
int m_width, m_height;
|
||||
short *m_field;
|
||||
int m_numBombCells, m_numRemainingCells;
|
||||
|
||||
};
|
||||
|
||||
#endif // #ifndef _WX_DEMOS_BOMBS_GAME_H_
|
||||
|
||||
Reference in New Issue
Block a user