Files
fltk/src/fl_read_image.cxx
Manolo Gouy c472d5d8b7 Fix fl_read_image() under MacOS platform when GUI is rescaled.
This commit also simplifies the platform-dependent support of fl_read_image():
only Fl_XXX_Screen_Driver::read_win_rectangle() contains platform-specific
code to capture pixels from the current window or from an offscreen buffer.
Platform-independent function Fl_Screen_Driver::traverse_to_gl_subwindows()
captures subwindows that intersect with the area fl_read_image() targets.

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12653 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2018-02-09 13:48:22 +00:00

94 lines
2.8 KiB
C++

//
// "$Id$"
//
// X11 image reading routines for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2018 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#include <FL/Fl.H>
#include <FL/platform.H>
#include <FL/Fl_Screen_Driver.H>
/**
Reads an RGB(A) image from the current window or off-screen buffer.
\param[in] p pixel buffer, or NULL to allocate one
\param[in] X,Y position of top-left of image to read
\param[in] W,H width and height of image to read
\param[in] alpha alpha value for image (0 for none)
\returns pointer to pixel buffer, or NULL if allocation failed.
The \p p argument points to a buffer that can hold the image and must
be at least \p W*H*3 bytes when reading RGB images, or \p W*H*4 bytes
when reading RGBA images. If NULL, fl_read_image() will create an
array of the proper size which can be freed using <tt>delete[]</tt>.
The \p alpha parameter controls whether an alpha channel is created
and the value that is placed in the alpha channel. If 0, no alpha
channel is generated.
*/
uchar *fl_read_image(uchar *p, int X, int Y, int w, int h, int alpha) {
uchar *image_data = NULL;
Fl_RGB_Image *img;
if (fl_find(fl_window) == 0) { // read from off_screen buffer
img = Fl::screen_driver()->read_win_rectangle(X, Y, w, h);
if (!img) {
return NULL;
}
img->alloc_array = 1;
} else {
img = Fl::screen_driver()->traverse_to_gl_subwindows(Fl_Window::current(), X, Y, w, h, NULL);
}
int depth = alpha ? 4 : 3;
if (img->d() != depth) {
uchar *data = new uchar[img->w() * img->h() * depth];
if (depth == 4) memset(data, alpha, img->w() * img->h() * depth);
uchar *d = data;
const uchar *q;
int ld = img->ld() ? img->ld() : img->w() * img->d();
for (int r = 0; r < img->h(); r++) {
q = img->array + r * ld;
for (int c = 0; c < img->w(); c++) {
d[0] = q[0];
d[1] = q[1];
d[2] = q[2];
d += depth; q += img->d();
}
}
Fl_RGB_Image *img2 = new Fl_RGB_Image(data, img->w(), img->h(), depth);
img2->alloc_array = 1;
delete img;
img = img2;
}
if (img) {
if (img->w() != w || img->h() != h) {
Fl_RGB_Image *img2 = (Fl_RGB_Image*)img->copy(w, h);
delete img;
img = img2;
}
img->alloc_array = 0;
image_data = (uchar*)img->array;
delete img;
}
if (p && image_data) {
memcpy(p, image_data, w * h * depth);
delete[] image_data;
image_data = p;
}
return image_data;
}
//
// End of "$Id$".
//