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This commit also simplifies the platform-dependent support of fl_read_image(): only Fl_XXX_Screen_Driver::read_win_rectangle() contains platform-specific code to capture pixels from the current window or from an offscreen buffer. Platform-independent function Fl_Screen_Driver::traverse_to_gl_subwindows() captures subwindows that intersect with the area fl_read_image() targets. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12653 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
94 lines
2.8 KiB
C++
94 lines
2.8 KiB
C++
//
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// "$Id$"
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//
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// X11 image reading routines for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2018 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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#include <FL/Fl.H>
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#include <FL/platform.H>
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#include <FL/Fl_Screen_Driver.H>
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/**
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Reads an RGB(A) image from the current window or off-screen buffer.
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\param[in] p pixel buffer, or NULL to allocate one
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\param[in] X,Y position of top-left of image to read
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\param[in] W,H width and height of image to read
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\param[in] alpha alpha value for image (0 for none)
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\returns pointer to pixel buffer, or NULL if allocation failed.
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The \p p argument points to a buffer that can hold the image and must
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be at least \p W*H*3 bytes when reading RGB images, or \p W*H*4 bytes
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when reading RGBA images. If NULL, fl_read_image() will create an
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array of the proper size which can be freed using <tt>delete[]</tt>.
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The \p alpha parameter controls whether an alpha channel is created
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and the value that is placed in the alpha channel. If 0, no alpha
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channel is generated.
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*/
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uchar *fl_read_image(uchar *p, int X, int Y, int w, int h, int alpha) {
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uchar *image_data = NULL;
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Fl_RGB_Image *img;
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if (fl_find(fl_window) == 0) { // read from off_screen buffer
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img = Fl::screen_driver()->read_win_rectangle(X, Y, w, h);
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if (!img) {
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return NULL;
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}
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img->alloc_array = 1;
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} else {
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img = Fl::screen_driver()->traverse_to_gl_subwindows(Fl_Window::current(), X, Y, w, h, NULL);
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}
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int depth = alpha ? 4 : 3;
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if (img->d() != depth) {
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uchar *data = new uchar[img->w() * img->h() * depth];
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if (depth == 4) memset(data, alpha, img->w() * img->h() * depth);
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uchar *d = data;
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const uchar *q;
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int ld = img->ld() ? img->ld() : img->w() * img->d();
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for (int r = 0; r < img->h(); r++) {
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q = img->array + r * ld;
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for (int c = 0; c < img->w(); c++) {
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d[0] = q[0];
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d[1] = q[1];
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d[2] = q[2];
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d += depth; q += img->d();
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}
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}
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Fl_RGB_Image *img2 = new Fl_RGB_Image(data, img->w(), img->h(), depth);
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img2->alloc_array = 1;
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delete img;
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img = img2;
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}
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if (img) {
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if (img->w() != w || img->h() != h) {
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Fl_RGB_Image *img2 = (Fl_RGB_Image*)img->copy(w, h);
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delete img;
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img = img2;
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}
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img->alloc_array = 0;
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image_data = (uchar*)img->array;
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delete img;
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}
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if (p && image_data) {
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memcpy(p, image_data, w * h * depth);
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delete[] image_data;
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image_data = p;
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}
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return image_data;
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}
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//
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// End of "$Id$".
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//
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