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fltk/src/fl_overlay.cxx
Albrecht Schlosser b00ae1eee4
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Fix documentation of fl_overlay_clear and fl_overlay_rect
The code example in fl_overlay_clear() wouldn't work.
2025-07-24 15:40:18 +02:00

161 lines
5.0 KiB
C++

//
// Overlay support for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2023 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
// Extremely limited "overlay" support. You can use this to drag out
// a rectangle in response to mouse events. It is your responsibility
// to erase the overlay before drawing anything that might intersect
// it.
#include <FL/fl_config.h>
#include <FL/platform.H>
#include <FL/fl_draw.H>
static int px,py,pw,ph;
#include <stdlib.h>
#include "Fl_Screen_Driver.H"
#include <FL/Fl_RGB_Image.H>
static Fl_RGB_Image *s_bgN = 0, *s_bgS = 0, *s_bgE = 0, *s_bgW = 0;
static int bgx, bgy, bgw, bgh;
static void draw_current_rect() {
if (s_bgN) { delete s_bgN; s_bgN = 0; }
if (s_bgS) { delete s_bgS; s_bgS = 0; }
if (s_bgE) { delete s_bgE; s_bgE = 0; }
if (s_bgW) { delete s_bgW; s_bgW = 0; }
if (pw>0 && ph>0) {
s_bgE = Fl::screen_driver()->read_win_rectangle( px+pw-1, py, 1, ph, Fl_Window::current());
if(s_bgE && s_bgE->w() && s_bgE->h()) {
s_bgE->scale(1, ph,0,1);
}
s_bgW = Fl::screen_driver()->read_win_rectangle( px, py, 1, ph, Fl_Window::current());
if(s_bgW && s_bgW->w() && s_bgW->h()) {
s_bgW->scale(1, ph,0,1);
}
s_bgS = Fl::screen_driver()->read_win_rectangle( px, py+ph-1, pw, 1, Fl_Window::current());
if(s_bgS && s_bgS->w() && s_bgS->h()) {
s_bgS->scale(pw, 1,0,1);
}
s_bgN = Fl::screen_driver()->read_win_rectangle( px, py, pw, 1, Fl_Window::current());
if(s_bgN && s_bgN->w() && s_bgN->h()) {
s_bgN->scale(pw, 1,0,1);
}
bgx = px; bgy = py;
bgw = pw; bgh = ph;
}
fl_color(FL_WHITE);
fl_line_style(FL_SOLID);
fl_graphics_driver->overlay_rect(px, py, pw, ph);
fl_color(FL_BLACK);
fl_line_style(FL_DOT);
fl_graphics_driver->overlay_rect(px, py, pw, ph);
fl_line_style(FL_SOLID);
}
static void erase_current_rect() {
if (s_bgN) s_bgN->draw(bgx, bgy);
if (s_bgS) s_bgS->draw(bgx, (bgy+bgh-1));
if (s_bgW) s_bgW->draw(bgx, bgy);
if (s_bgE) s_bgE->draw((bgx+bgw-1), bgy);
}
/**
Erase a selection rectangle without drawing a new one.
\see fl_overlay_rect(int x, int y, int w, int h)
*/
void fl_overlay_clear() {
if (pw > 0) {erase_current_rect(); pw = 0;}
}
/**
Draw a transient dotted selection rectangle.
This function saves the current screen content and then draws a dotted
selection rectangle into the front screen buffer. If another selection
rectangle was drawn earlier, the previous screen graphics are restored first.
To clear the selection rectangle, call `fl_overlay_clear()`.
The typical (and only) use for this function is to draw a selection rectangle
during a mouse drag event sequence without having to redraw the entire content
of the widget.
Your event handle should look similar to this (also see `test/mandelbrot.cxx`):
\code
int MyWidget::handle(int event) {
switch (event) {
case FL_PUSH:
ix = Fl::event_x(); // ix defined as (private) class member
iy = Fl::event_y(); // iy defined as (private) class member
return 1;
case FL_DRAG:
window()->make_current();
fl_overlay_rect(ix, iy, Fl::event_x() - ix, Fl::event_y() - iy);
return 1;
case FL_RELEASE:
window()->make_current();
fl_overlay_clear();
// select the element under the rectangle
return 1;
}
return MySuperWidget::handle(event);
}
\endcode
\note Between drawing an overlay rect and clearing it, the content of the
widget must not change.
\note fl_overlay_rect() and fl_overlay_clear() should be called when the actual
event occurs, and *not* within `MyWidget::draw()`.
\note fl_overlay_rect() and fl_overlay_clear() should not be mixed with
Fl_Overlay_Window. Fl_Overlay_Window provides an entirely different way of
drawing selection outlines and is not limited to rectangles.
\param x, y, w, h position and size of the overlay rectangle.
\see fl_overlay_clear()
*/
void fl_overlay_rect(int x, int y, int w, int h) {
// If there is already another overlay rect, erase it now
if (pw > 0) {
if (x==px && y==py && w==pw && h==ph) return;
erase_current_rect();
}
// Width and hight must be positive, swap with coordinates if needed
if (w < 0) {x += w; w = -w;}
if (h < 0) {y += h; h = -h;}
// Clip the overlay to the window rect, or reading the background will fail
Fl_Window *win = Fl_Window::current();
if (win) {
int d;
d = -x; if (d>0) { x += d; w -= d; }
d = (x+w)-win->w(); if (d>0) { w -= d; }
d = -y; if (d>0) { y += d; h -= d; }
d = (y+h)-win->h(); if (d>0) { h -= d; }
}
//
if (w<1) w = 1;
if (h<1) h = 1;
// Store the rect in global variables so we can erase it later
px = x; py = y; pw = w; ph = h;
// Draw it
draw_current_rect();
}