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161 lines
5.0 KiB
C++
161 lines
5.0 KiB
C++
//
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// Overlay support for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2023 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// https://www.fltk.org/COPYING.php
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//
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// Please see the following page on how to report bugs and issues:
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//
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// https://www.fltk.org/bugs.php
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//
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// Extremely limited "overlay" support. You can use this to drag out
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// a rectangle in response to mouse events. It is your responsibility
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// to erase the overlay before drawing anything that might intersect
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// it.
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#include <FL/fl_config.h>
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#include <FL/platform.H>
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#include <FL/fl_draw.H>
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static int px,py,pw,ph;
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#include <stdlib.h>
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#include "Fl_Screen_Driver.H"
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#include <FL/Fl_RGB_Image.H>
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static Fl_RGB_Image *s_bgN = 0, *s_bgS = 0, *s_bgE = 0, *s_bgW = 0;
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static int bgx, bgy, bgw, bgh;
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static void draw_current_rect() {
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if (s_bgN) { delete s_bgN; s_bgN = 0; }
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if (s_bgS) { delete s_bgS; s_bgS = 0; }
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if (s_bgE) { delete s_bgE; s_bgE = 0; }
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if (s_bgW) { delete s_bgW; s_bgW = 0; }
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if (pw>0 && ph>0) {
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s_bgE = Fl::screen_driver()->read_win_rectangle( px+pw-1, py, 1, ph, Fl_Window::current());
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if(s_bgE && s_bgE->w() && s_bgE->h()) {
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s_bgE->scale(1, ph,0,1);
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}
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s_bgW = Fl::screen_driver()->read_win_rectangle( px, py, 1, ph, Fl_Window::current());
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if(s_bgW && s_bgW->w() && s_bgW->h()) {
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s_bgW->scale(1, ph,0,1);
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}
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s_bgS = Fl::screen_driver()->read_win_rectangle( px, py+ph-1, pw, 1, Fl_Window::current());
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if(s_bgS && s_bgS->w() && s_bgS->h()) {
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s_bgS->scale(pw, 1,0,1);
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}
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s_bgN = Fl::screen_driver()->read_win_rectangle( px, py, pw, 1, Fl_Window::current());
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if(s_bgN && s_bgN->w() && s_bgN->h()) {
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s_bgN->scale(pw, 1,0,1);
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}
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bgx = px; bgy = py;
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bgw = pw; bgh = ph;
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}
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fl_color(FL_WHITE);
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fl_line_style(FL_SOLID);
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fl_graphics_driver->overlay_rect(px, py, pw, ph);
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fl_color(FL_BLACK);
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fl_line_style(FL_DOT);
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fl_graphics_driver->overlay_rect(px, py, pw, ph);
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fl_line_style(FL_SOLID);
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}
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static void erase_current_rect() {
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if (s_bgN) s_bgN->draw(bgx, bgy);
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if (s_bgS) s_bgS->draw(bgx, (bgy+bgh-1));
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if (s_bgW) s_bgW->draw(bgx, bgy);
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if (s_bgE) s_bgE->draw((bgx+bgw-1), bgy);
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}
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/**
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Erase a selection rectangle without drawing a new one.
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\see fl_overlay_rect(int x, int y, int w, int h)
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*/
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void fl_overlay_clear() {
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if (pw > 0) {erase_current_rect(); pw = 0;}
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}
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/**
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Draw a transient dotted selection rectangle.
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This function saves the current screen content and then draws a dotted
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selection rectangle into the front screen buffer. If another selection
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rectangle was drawn earlier, the previous screen graphics are restored first.
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To clear the selection rectangle, call `fl_overlay_clear()`.
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The typical (and only) use for this function is to draw a selection rectangle
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during a mouse drag event sequence without having to redraw the entire content
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of the widget.
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Your event handle should look similar to this (also see `test/mandelbrot.cxx`):
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\code
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int MyWidget::handle(int event) {
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switch (event) {
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case FL_PUSH:
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ix = Fl::event_x(); // ix defined as (private) class member
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iy = Fl::event_y(); // iy defined as (private) class member
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return 1;
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case FL_DRAG:
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window()->make_current();
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fl_overlay_rect(ix, iy, Fl::event_x() - ix, Fl::event_y() - iy);
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return 1;
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case FL_RELEASE:
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window()->make_current();
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fl_overlay_clear();
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// select the element under the rectangle
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return 1;
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}
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return MySuperWidget::handle(event);
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}
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\endcode
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\note Between drawing an overlay rect and clearing it, the content of the
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widget must not change.
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\note fl_overlay_rect() and fl_overlay_clear() should be called when the actual
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event occurs, and *not* within `MyWidget::draw()`.
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\note fl_overlay_rect() and fl_overlay_clear() should not be mixed with
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Fl_Overlay_Window. Fl_Overlay_Window provides an entirely different way of
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drawing selection outlines and is not limited to rectangles.
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\param x, y, w, h position and size of the overlay rectangle.
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\see fl_overlay_clear()
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*/
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void fl_overlay_rect(int x, int y, int w, int h) {
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// If there is already another overlay rect, erase it now
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if (pw > 0) {
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if (x==px && y==py && w==pw && h==ph) return;
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erase_current_rect();
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}
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// Width and hight must be positive, swap with coordinates if needed
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if (w < 0) {x += w; w = -w;}
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if (h < 0) {y += h; h = -h;}
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// Clip the overlay to the window rect, or reading the background will fail
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Fl_Window *win = Fl_Window::current();
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if (win) {
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int d;
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d = -x; if (d>0) { x += d; w -= d; }
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d = (x+w)-win->w(); if (d>0) { w -= d; }
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d = -y; if (d>0) { y += d; h -= d; }
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d = (y+h)-win->h(); if (d>0) { h -= d; }
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}
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//
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if (w<1) w = 1;
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if (h<1) h = 1;
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// Store the rect in global variables so we can erase it later
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px = x; py = y; pw = w; ph = h;
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// Draw it
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draw_current_rect();
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}
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