Files
fltk/fluid/Project.cxx
2025-11-29 17:21:47 +01:00

344 lines
11 KiB
C++

//
// Fluid Project code for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2025 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
#include <errno.h> // strerror(errno)
#include "Project.h"
#include "io/String_Writer.h"
#include "nodes/Node.h"
#include "panels/settings_panel.h"
#include "panels/codeview_panel.h"
using namespace fld;
// ---- project settings
/**
Initialize a new project.
*/
Project::Project() {
}
/**
Clear all project resources.
Not implemented.
*/
Project::~Project() {
}
/**
Reset all project setting to create a new empty project.
*/
void Project::reset() {
::delete_all();
i18n.reset();
include_H_from_C = 1;
use_FL_COMMAND = 0;
utf8_in_src = 0;
avoid_early_includes = 0;
header_file_set = 0;
code_file_set = 0;
header_file_name = ".h";
code_file_name = ".cxx";
include_guard = "";
write_mergeback_data = 0;
}
/**
Tell the project and i18n tab of the settings dialog to refresh themselves.
*/
void Project::update_settings_dialog() {
if (settings_window) {
w_settings_project_tab->do_callback(w_settings_project_tab, LOAD);
w_settings_i18n_tab->do_callback(w_settings_i18n_tab, LOAD);
}
}
/**
Get the absolute path of the project file, for example `/Users/matt/dev/`.
\return the path ending in '/'
*/
std::string Project::projectfile_path() const {
if (!proj_filename) return std::string{};
return end_with_slash(fl_filename_absolute_str(fl_filename_path_str(proj_filename), Fluid.launch_path()));
}
/**
Get the project file name including extension, for example `test.fl`.
\return the file name without path
*/
std::string Project::projectfile_name() const {
if (!proj_filename) return std::string{};
return fl_filename_name(proj_filename);
}
/**
Get the absolute path of the generated C++ code file, for example `/Users/matt/dev/src/`.
\return the path ending in '/'
*/
std::string Project::codefile_path() const {
std::string path = fl_filename_path_str(code_file_name);
if (Fluid.batch_mode)
return end_with_slash(fl_filename_absolute_str(path, Fluid.launch_path()));
else
return end_with_slash(fl_filename_absolute_str(path, projectfile_path()));
}
/**
Get the generated C++ code file name including extension, for example `test.cxx`.
\return the file name without path
*/
std::string Project::codefile_name() const {
std::string name = fl_filename_name_str(code_file_name);
if (name.empty()) {
if (!proj_filename) return std::string{};
return fl_filename_setext_str(fl_filename_name(proj_filename), ".cxx");
} else if (name[0] == '.') {
if (!proj_filename) return std::string{};
return fl_filename_setext_str(fl_filename_name(proj_filename), code_file_name);
} else {
return name;
}
}
/**
Get the absolute path of the generated C++ header file, for example `/Users/matt/dev/src/`.
\return the path ending in '/'
*/
std::string Project::headerfile_path() const {
std::string path = fl_filename_path_str(header_file_name);
if (Fluid.batch_mode)
return end_with_slash(fl_filename_absolute_str(path, Fluid.launch_path()));
else
return end_with_slash(fl_filename_absolute_str(path, projectfile_path()));
}
/**
Get the generated C++ header file name including extension, for example `test.cxx`.
\return the file name without path
*/
std::string Project::headerfile_name() const {
std::string name = fl_filename_name_str(header_file_name);
if (name.empty()) {
if (!proj_filename) return std::string{};
return fl_filename_setext_str(fl_filename_name_str(proj_filename), ".h");
} else if (name[0] == '.') {
if (!proj_filename) return std::string{};
return fl_filename_setext_str(fl_filename_name_str(proj_filename), header_file_name);
} else {
return name;
}
}
/**
Get the absolute path of the generated i18n strings file, for example `/Users/matt/dev/`.
Although it may be more useful to put the text file into the same directory
with the source and header file, historically, the text is always saved with
the project file in interactive mode, and in the FLUID launch directory in
batch mode.
\return the path ending in '/'
*/
std::string Project::stringsfile_path() const {
if (Fluid.batch_mode)
return Fluid.launch_path();
else
return projectfile_path();
}
/**
Get the generated i18n text file name including extension, for example `test.po`.
\return the file name without path
*/
std::string Project::stringsfile_name() const {
if (!proj_filename) return std::string{};
switch (i18n.type) {
default: return fl_filename_setext_str(fl_filename_name(proj_filename), ".txt");
case fld::I18n_Type::GNU: return fl_filename_setext_str(fl_filename_name(proj_filename), ".po");
case fld::I18n_Type::POSIX: return fl_filename_setext_str(fl_filename_name(proj_filename), ".msg");
}
}
/**
Get the name of the project file without the filename extension.
\return the file name without path or extension
*/
std::string Project::basename() const {
if (!proj_filename) return std::string{};
return fl_filename_setext_str(fl_filename_name(proj_filename), "");
}
/**
Change the current working directory to the .fl project directory.
Every call to enter_project_dir() must have a corresponding leave_project_dir()
call. Enter and leave calls can be nested.
The first call to enter_project_dir() remembers the original directory, usually
the launch directory of the application. Nested calls will increment a nesting
counter. When the nesting counter is back to 0, leave_project_dir() will return
to the original directory.
The global variable 'filename' must be set to the current project file with
absolute or relative path information.
\see leave_project_dir(), pwd, in_project_dir
*/
void Project::enter_project_dir() {
if (in_project_dir<0) {
fprintf(stderr, "** Fluid internal error: enter_project_dir() calls unmatched\n");
return;
}
in_project_dir++;
// check if we are already in the project dir and do nothing if so
if (in_project_dir>1) return;
// check if there is an active project, and do nothing if there is none
if (!proj_filename || !*proj_filename) {
fprintf(stderr, "** Fluid internal error: enter_project_dir() no filename set\n");
return;
}
// store the current working directory for later
app_work_dir = fl_getcwd_str();
// set the current directory to the path of our .fl file
std::string project_path = fl_filename_path_str(fl_filename_absolute_str(proj_filename));
if (fl_chdir(project_path.c_str()) == -1) {
fprintf(stderr, "** Fluid internal error: enter_project_dir() can't chdir to %s: %s\n",
project_path.c_str(), strerror(errno));
return;
}
//fprintf(stderr, "chdir from %s to %s\n", app_work_dir.c_str(), fl_getcwd().c_str());
}
/**
Change the current working directory to the previous directory.
\see enter_project_dir(), pwd, in_project_dir
*/
void Project::leave_project_dir() {
if (in_project_dir == 0) {
fprintf(stderr, "** Fluid internal error: leave_project_dir() calls unmatched\n");
return;
}
in_project_dir--;
// still nested, stay in the project directory
if (in_project_dir > 0) return;
// no longer nested, return to the original, usually the application working directory
if (fl_chdir(app_work_dir.c_str()) < 0) {
fprintf(stderr, "** Fluid internal error: leave_project_dir() can't chdir back to %s : %s\n",
app_work_dir.c_str(), strerror(errno));
}
}
/**
Alias for set_filename("").
Instead, change proj_filename into a std::string and add clear_filename().
*/
void Project::set_filename(std::nullptr_t) {
set_filename(std::string());
}
/**
Set the filename of the current .fl design.
\param[in] c the new absolute filename and path
*/
void Project::set_filename(const std::string &c) {
if (proj_filename) free((void *)proj_filename);
proj_filename = c.empty() ? nullptr : fl_strdup(c.c_str());
if (proj_filename && !Fluid.batch_mode)
Fluid.history.update(proj_filename);
set_modflag(modflag);
}
/**
Write the strings that are used in i18n.
*/
void Project::write_strings() {
Fluid.flush_text_widgets();
if (!proj_filename) {
Fluid.save_project_file(nullptr);
if (!proj_filename) return;
}
std::string filename = stringsfile_path() + stringsfile_name();
int x = fld::io::write_strings(*this, filename);
if (Fluid.batch_mode) {
if (x) {
fprintf(stderr, "%s : %s\n", filename.c_str(), strerror(errno));
exit(1);
}
} else {
if (x) {
fl_message("Can't write %s: %s", filename.c_str(), strerror(errno));
} else if (completion_button->value()) {
fl_message("Wrote %s", stringsfile_name().c_str());
}
}
}
/**
Set the "modified" flag and update the title of the main window.
The first argument sets the modification state of the current design against
the corresponding .fl design file. Any change to the widget tree will mark
the design 'modified'. Saving the design will mark it clean.
The second argument is optional and set the modification state of the current
design against the source code and header file. Any change to the tree,
including saving the tree, will mark the code 'outdated'. Generating source
code and header files will clear this flag until the next modification.
\param[in] mf 0 to clear the modflag, 1 to mark the design "modified", -1 to
ignore this parameter
\param[in] mfc default -1 to let \c mf control \c modflag_c, 0 to mark the
code files current, 1 to mark it out of date. -2 to ignore changes to mf.
*/
void Project::set_modflag(int mf, int mfc) {
const char *code_ext = nullptr;
char new_title[FL_PATH_MAX];
// Update the modflag_c to the worst possible condition. We could be a bit
// more graceful and compare modification times of the files, but C++ has
// no API for that until C++17.
if (mf!=-1) {
modflag = mf;
if (mfc==-1 && mf==1)
mfc = mf;
}
if (mfc>=0) {
modflag_c = mfc;
}
if (Fluid.main_window) {
std::string basename;
if (!proj_filename) basename = "Untitled.fl";
else basename = fl_filename_name_str(std::string(proj_filename));
code_ext = fl_filename_ext(code_file_name.c_str());
char mod_star = modflag ? '*' : ' ';
char mod_c_star = modflag_c ? '*' : ' ';
snprintf(new_title, sizeof(new_title), "%s%c %s%c",
basename.c_str(), mod_star, code_ext, mod_c_star);
const char *old_title = Fluid.main_window->label();
// only update the title if it actually changed
if (!old_title || strcmp(old_title, new_title))
Fluid.main_window->copy_label(new_title);
}
// if the UI was modified in any way, update the Code View panel
if (codeview_panel && codeview_panel->visible() && cv_autorefresh->value())
codeview_defer_update();
}