Files
fltk/FL/Fl_Graphics_Driver.H
2025-07-01 11:04:52 +02:00

384 lines
19 KiB
C++

//
// Declaration of classes Fl_Graphics_Driver,
// and Fl_Font_Descriptor for the Fast Light Tool Kit (FLTK).
//
// Copyright 2010-2025 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
/**
\cond DriverDev
\addtogroup DriverDeveloper
\{
*/
/** \file Fl_Graphics_Driver.H
\brief Declaration of class Fl_Graphics_Driver.
*/
#ifndef FL_GRAPHICS_DRIVER_H
#define FL_GRAPHICS_DRIVER_H
#include <FL/Fl_Device.H>
#include <FL/Fl_Image.H>
#include <FL/Fl_Bitmap.H>
#include <FL/Fl_Pixmap.H>
#include <FL/Fl_RGB_Image.H>
class Fl_Graphics_Driver;
class Fl_Font_Descriptor;
class Fl_Image_Surface;
FL_EXPORT extern Fl_Graphics_Driver *fl_graphics_driver;
/**
signature of image generation callback function.
\param[in] data user data passed to function
\param[in] x,y,w position and width of scan line in image
\param[out] buf buffer for generated image data. You must copy \p w
pixels from scanline \p y, starting at pixel \p x
to this buffer.
*/
typedef void (*Fl_Draw_Image_Cb)(void* data,int x,int y,int w,uchar* buf);
struct Fl_Fontdesc;
typedef struct _PangoFontDescription PangoFontDescription;
// FIXME: The following constants are deprecated and will be removed in FLTK 1.5.0
// in favor of dynamic clipping stack allocation. This needs C++11 features.
// See issue #1139: "FL_REGION_STACK_SIZE could be increased"
// and issue #1140: "Fix static array allocation".
#define FL_REGION_STACK_SIZE 64
#define FL_MATRIX_STACK_SIZE 32
/**
An abstract class subclassed for each graphics driver FLTK uses.
Typically, FLTK applications do not use directly objects from this class. Rather, they perform
drawing operations (e.g., fl_rectf()) that operate on the current drawing surface (see Fl_Surface_Device).
Drawing operations are functionally presented in \ref drawing and as function lists
in the \ref fl_drawings and \ref fl_attributes modules.
<tt>Fl_Surface_Device::surface()->driver()</tt>
gives at any time the graphics driver used by all drawing operations.
For compatibility with older FLTK versions, the \ref fl_graphics_driver global variable gives the same result.
Its value changes when
drawing operations are directed to another drawing surface by Fl_Surface_Device::push_current() /
Fl_Surface_Device::pop_current() / Fl_Surface_Device::set_current().
The Fl_Graphics_Driver class is essential for developers of the FLTK library.
Each platform supported by FLTK requires to create a derived class of Fl_Graphics_Driver that
implements all its virtual member functions according to the platform.
*/
class FL_EXPORT Fl_Graphics_Driver {
friend class Fl_Surface_Device;
friend class Fl_Pixmap;
friend class Fl_Bitmap;
friend class Fl_RGB_Image;
friend class Fl_SVG_Image;
friend void fl_draw_image(const uchar* buf, int X,int Y,int W,int H, int D, int L);
friend void fl_draw_image_mono(const uchar* buf, int X,int Y,int W,int H, int D, int L);
friend void fl_draw_image_mono(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D);
friend void fl_draw_image(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D);
friend void fl_copy_offscreen(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy);
friend int fl_convert_pixmap(const char*const* cdata, uchar* out, Fl_Color bg);
friend FL_EXPORT int fl_draw_pixmap(const char*const* cdata, int x, int y, Fl_Color bg);
friend FL_EXPORT void gl_start();
/* ============== Implementation note about image drawing =========================
A graphics driver can implement up to 6 virtual member functions to draw images:
virtual void draw_pixmap(Fl_Pixmap *pxm,int XP, int YP, int WP, int HP, int cx, int cy)
virtual void draw_bitmap(Fl_Bitmap *bm,int XP, int YP, int WP, int HP, int cx, int cy)
virtual void draw_rgb(Fl_RGB_Image *rgb,int XP, int YP, int WP, int HP, int cx, int cy)
and
virtual void draw_fixed(Fl_Pixmap *pxm,int XP, int YP, int WP, int HP, int cx, int cy)
virtual void draw_fixed(Fl_Bitmap *bm,int XP, int YP, int WP, int HP, int cx, int cy)
virtual void draw_fixed(Fl_RGB_Image *rgb,int XP, int YP, int WP, int HP, int cx, int cy)
- The 1st group of functions is used when the driver can directly map the image data,
sized at data_w() x data_h(), to the image drawing area, sized at w()*scale x h()*scale
where scale is the current GUI scale factor.
- If the driver does not support such scale-and-draw operation for a given image type,
it should implement the draw_fixed() function which is called by the library after the
image has been internally resized to the drawing size and cached.
- The platform-independent Fl_Graphics_Driver class implements the 1st group of functions.
Each resizes the image, caches it, and calls the platform-specific implementation of
draw_fixed(image-class *,....) with the cached image.
- Consider an image object, say from class Fl_RGB_Image. Fl_RGB_Image::draw()
calls the virtual member function draw_rgb(Fl_RGB_Image *,....). If Fl_XXX_Graphics_Driver
re-implements this function, this code runs and is expected to draw the image
adequately scaled to its drawing size. If Fl_XXX_Graphics_Driver does not re-implement
this function, Fl_Graphics_Driver::draw_rgb(Fl_RGB_Image *,....) runs. It internally
resizes the image, caches it, and calls Fl_XXX_Graphics_Driver::draw_fixed(Fl_RGB_Image *,....)
that draws the image from its cached form which already has the adequate size.
- Some drivers implement, for a given image class, only the function of the 1st group or
only draw_fixed() as in these examples:
- Fl_Quartz_Graphics_Driver implements only draw_rgb(Fl_RGB_Image *,....) because it
can perform the scale-and-draw operation whatever the RGB image and the required scaling.
- Fl_Xlib_Graphics_Driver implements only draw_fixed(Fl_Pixmap *,....). The library
takes care of resizing and caching the Pixmap to the adequate drawing size.
- Some drivers implement, for a given image class, the function of both groups, e.g. :
Fl_GDI_Graphics_Driver implements both draw_rgb(Fl_RGB_Image *,....) and
draw_fixed(Fl_RGB_Image *,....) because scale-and-draw may require function Alphablend()
from MSIMG32.DLL. In the absence of that, the draw_rgb() implementation calls
Fl_Graphics_Driver::draw_rgb() which runs Fl_GDI_Graphics_Driver::draw_fixed(Fl_RGB_Image*,...).
Graphics drivers also implement cache(Fl_Pixmap*), cache(Fl_Bitmap*) and cache(Fl_RGB_Image*)
to compute the cached form of all image types, and uncache(Fl_RGB_Image *,...),
uncache_pixmap(fl_uintptr_t) and delete_bitmask(fl_uintptr_t) to destroy cached image forms.
Graphics drivers that use the mask_ variable of class Fl_Pixmap to cache an Fl_Pixmap
object also reimplement the uchar **Fl_Graphics_Driver::mask_bitmap() member function.
*/
private:
virtual void draw_fixed(Fl_Pixmap *pxm,int XP, int YP, int WP, int HP, int cx, int cy);
virtual void draw_fixed(Fl_Bitmap *bm,int XP, int YP, int WP, int HP, int cx, int cy);
virtual void draw_fixed(Fl_RGB_Image *rgb,int XP, int YP, int WP, int HP, int cx, int cy);
// the default implementation of make_unused_color_() is most probably enough
virtual void make_unused_color_(unsigned char &r, unsigned char &g, unsigned char &b, int color_count, void **data);
// some platforms may need to reimplement this
virtual void set_current_();
void draw_image_general_(const uchar *buf, int X, int Y, int W, int H, int D, int L);
void draw_image_mono_general_(const uchar *buf, int X, int Y, int W, int H, int D, int L);
float scale_; // scale between FLTK and drawing coordinates: drawing = FLTK * scale_
public:
/** Creates the graphics driver that is used for core operations. */
static Fl_Graphics_Driver *newMainGraphicsDriver();
/** A 2D coordinate transformation matrix */
struct matrix {double a, b, c, d, x, y;};
/** Features that a derived class may possess. */
typedef enum {
NATIVE = 1, /**< native graphics driver for the platform */
PRINTER = 2 /**< graphics driver for a printer drawing surface */
} driver_feature;
protected:
int fl_clip_state_number; ///< For internal use by FLTK
static const matrix m0; ///< For internal use by FLTK
Fl_Font font_; ///< current font
Fl_Fontsize size_; ///< current font size
Fl_Color color_; ///< current color
int sptr;///< For internal use by FLTK
static const int matrix_stack_size = FL_MATRIX_STACK_SIZE; ///< For internal use by FLTK
matrix stack[FL_MATRIX_STACK_SIZE]; ///< For internal use by FLTK
matrix m; ///< current transformation matrix
int n; ///< For internal use by FLTK
int gap_; ///< For internal use by FLTK
enum SHAPE {NONE=0, LINE, LOOP, POLYGON, POINTS, COMPLEX_POLYGON} what;
int rstackptr; ///< For internal use by FLTK
static const int region_stack_max = FL_REGION_STACK_SIZE - 1; ///< For internal use by FLTK
Fl_Region rstack[FL_REGION_STACK_SIZE]; ///< For internal use by FLTK
Fl_Font_Descriptor *font_descriptor_; ///< For internal use by FLTK
int p_size;
typedef struct { float x; float y; } XPOINT;
XPOINT *xpoint;
virtual void global_gc();
virtual void cache(Fl_Pixmap *img);
virtual void cache(Fl_Bitmap *img);
virtual void cache(Fl_RGB_Image *img);
virtual void uncache(Fl_RGB_Image *img, fl_uintptr_t &id_, fl_uintptr_t &mask_);
// --- implementation is in src/drivers/xxx/Fl_xxx_Graphics_Driver_image.cxx
virtual void draw_image(const uchar* buf, int X,int Y,int W,int H, int D=3, int L=0);
virtual void draw_image_mono(const uchar* buf, int X,int Y,int W,int H, int D=1, int L=0);
virtual void draw_image(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=3);
virtual void draw_image_mono(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=1);
virtual void draw_rgb(Fl_RGB_Image * rgb,int XP, int YP, int WP, int HP, int cx, int cy);
virtual void draw_pixmap(Fl_Pixmap * pxm,int XP, int YP, int WP, int HP, int cx, int cy);
virtual void draw_bitmap(Fl_Bitmap *bm, int XP, int YP, int WP, int HP, int cx, int cy);
virtual void copy_offscreen(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy);
/** For internal library use only */
static void change_image_size(Fl_Image *img, int W, int H) {
img->w(W);
img->h(H);
}
// Support function for image drawing
virtual void uncache_pixmap(fl_uintptr_t p);
// accessor functions to protected image members
int start_image(Fl_Image *img, int XP, int YP, int WP, int HP, int &cx, int &cy,
int &X, int &Y, int &W, int &H);
/** Accessor to a private member variable of Fl_RGB_Image */
static fl_uintptr_t* id(Fl_RGB_Image *rgb) {return &(rgb->id_);}
/** Accessor to a private member variable of Fl_Pixmap */
static fl_uintptr_t* id(Fl_Pixmap *pm) {return &(pm->id_);}
/** Accessor to a private member variable of Fl_Bitmap */
static fl_uintptr_t* id(Fl_Bitmap *bm) {return &(bm->id_);}
/** Accessor to a private member variable of Fl_RGB_Image */
static fl_uintptr_t* mask(Fl_RGB_Image *rgb) {return &(rgb->mask_);}
/** Accessor to a private member variable of Fl_Pixmap */
static fl_uintptr_t* mask(Fl_Pixmap *pm) {return &(pm->mask_);}
/** Accessor to private member variables of Fl_Pixmap */
static void cache_w_h(Fl_Pixmap *pm, int*& pwidth, int*& pheight) {
pwidth = &(pm->cache_w_);
pheight = &(pm->cache_h_);
}
/** Accessor to private member variables of Fl_Bitmap */
static void cache_w_h(Fl_Bitmap *bm, int*& pwidth, int*& pheight) {
pwidth = &(bm->cache_w_);
pheight = &(bm->cache_h_);
}
/** Accessor to private member variables of Fl_RGB_Image */
static void cache_w_h(Fl_RGB_Image *rgb, int*& pwidth, int*& pheight) {
pwidth = &(rgb->cache_w_);
pheight = &(rgb->cache_h_);
}
static Fl_Offscreen get_offscreen_and_delete_image_surface(Fl_Image_Surface*);
/** For internal library use only */
static void draw_empty(Fl_Image* img, int X, int Y) {img->draw_empty(X, Y);}
Fl_Graphics_Driver();
virtual void cache_size(Fl_Image *img, int &width, int &height);
void cache_size_finalize(Fl_Image *img, int &width, int &height);
static unsigned need_pixmap_bg_color;
public:
virtual ~Fl_Graphics_Driver();
static Fl_Graphics_Driver &default_driver();
// support of "complex shapes"
void push_matrix();
void pop_matrix();
void load_identity();
void load_matrix(double a, double b, double c, double d, double x, double y);
void mult_matrix(double a, double b, double c, double d, double x, double y);
void rotate(double d);
void translate(double x,double y);
double transform_x(double x, double y);
double transform_y(double x, double y);
double transform_dx(double x, double y);
double transform_dy(double x, double y);
/** Return the current Fl_Font_Descriptor */
inline Fl_Font_Descriptor *font_descriptor() { return font_descriptor_;}
/** Set the current Fl_Font_Descriptor */
inline void font_descriptor(Fl_Font_Descriptor *d) { font_descriptor_ = d;}
/** Current scale factor between FLTK and drawing units: drawing = FLTK * scale() */
float scale() { return scale_; }
/** Sets the current value of the scaling factor */
virtual void scale(float f);
/** Return whether the graphics driver can do alpha blending */
virtual char can_do_alpha_blending();
virtual void point(int x, int y);
virtual void rect(int x, int y, int w, int h);
virtual void focus_rect(int x, int y, int w, int h);
virtual void rectf(int x, int y, int w, int h);
virtual void _rbox(int fill, int x, int y, int w, int h, int r);
virtual void rounded_rect(int x, int y, int w, int h, int r);
virtual void rounded_rectf(int x, int y, int w, int h, int r);
// the default implementation is most likely enough
virtual void colored_rectf(int x, int y, int w, int h, uchar r, uchar g, uchar b);
virtual void line(int x, int y, int x1, int y1);
/** see fl_line(int, int, int, int, int, int) */
virtual void line(int x, int y, int x1, int y1, int x2, int y2);
/** see fl_xyline(int, int, int) */
virtual void xyline(int x, int y, int x1);
/** see fl_xyline(int, int, int, int) */
virtual void xyline(int x, int y, int x1, int y2);
/** see fl_xyline(int, int, int, int, int) */
virtual void xyline(int x, int y, int x1, int y2, int x3);
/** see fl_yxline(int, int, int) */
virtual void yxline(int x, int y, int y1);
/** see fl_yxline(int, int, int, int) */
virtual void yxline(int x, int y, int y1, int x2);
/** see fl_yxline(int, int, int, int, int) */
virtual void yxline(int x, int y, int y1, int x2, int y3);
/** see fl_loop(int, int, int, int, int, int) */
virtual void loop(int x0, int y0, int x1, int y1, int x2, int y2);
/** see fl_loop(int, int, int, int, int, int, int, int) */
virtual void loop(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3);
virtual void polygon(int x0, int y0, int x1, int y1, int x2, int y2);
/** see fl_polygon(int, int, int, int, int, int, int, int) */
virtual void polygon(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3);
// --- clipping
virtual void push_clip(int x, int y, int w, int h);
virtual int clip_box(int x, int y, int w, int h, int &X, int &Y, int &W, int &H);
virtual int not_clipped(int x, int y, int w, int h);
/** see fl_push_no_clip() */
virtual void push_no_clip(); // has default implementation
/** see fl_pop_clip() */
virtual void pop_clip(); // has default implementation
virtual Fl_Region clip_region(); // has default implementation
virtual void clip_region(Fl_Region r); // has default implementation
virtual void restore_clip();
virtual void begin_points();
virtual void begin_line();
virtual void begin_loop();
virtual void begin_polygon();
virtual void begin_complex_polygon();
virtual void transformed_vertex(double xf, double yf);
virtual void transformed_vertex0(float x, float y);
virtual void vertex(double x, double y);
virtual void end_points();
virtual void end_line();
virtual void end_loop();
virtual void fixloop();
virtual void end_polygon();
virtual void end_complex_polygon();
// default implementation is most probably enough
virtual bool can_fill_non_convex_polygon() { return true; }
virtual void gap();
virtual void circle(double x, double y, double r);
virtual void arc(double x, double y, double r, double start, double end);
virtual void arc(int x, int y, int w, int h, double a1, double a2);
virtual void pie(int x, int y, int w, int h, double a1, double a2);
// To support fl_draw_circle(int x, int y, int d, Fl_Color color),
// the default implementation is most probably enough.
virtual void draw_circle(int x, int y, int d, Fl_Color c);
virtual void curve(double X0, double Y0, double X1, double Y1, double X2, double Y2, double X3, double Y3);
virtual void line_style(int style, int width=0, char* dashes=0);
virtual void color(Fl_Color c);
virtual void set_color(Fl_Color i, unsigned int c);
virtual void free_color(Fl_Color i, int overlay);
virtual Fl_Color color();
virtual void color(uchar r, uchar g, uchar b);
virtual void draw(const char *str, int nChars, int x, int y);
virtual void draw(const char *str, int nChars, float x, float y);
virtual void draw(int angle, const char *str, int nChars, int x, int y);
virtual void rtl_draw(const char *str, int nChars, int x, int y);
virtual int has_feature(driver_feature feature);
virtual void font(Fl_Font face, Fl_Fontsize fsize);
virtual Fl_Font font();
virtual Fl_Fontsize size();
virtual double width(const char *str, int nChars);
virtual double width(unsigned int c);
virtual void text_extents(const char*, int n, int& dx, int& dy, int& w, int& h);
virtual int height();
virtual int descent();
virtual void gc(void*);
virtual void *gc(void);
virtual uchar **mask_bitmap();
// default implementation may be enough
virtual float scale_font_for_PostScript(Fl_Font_Descriptor *desc, int s);
// default implementation may be enough
virtual float scale_bitmap_for_PostScript();
// each platform implements these 3 functions its own way
virtual void add_rectangle_to_region(Fl_Region r, int x, int y, int w, int h);
virtual Fl_Region XRectangleRegion(int x, int y, int w, int h);
virtual void XDestroyRegion(Fl_Region r);
virtual const char* get_font_name(Fl_Font fnum, int* ap);
virtual int get_font_sizes(Fl_Font fnum, int*& sizep);
virtual Fl_Font set_fonts(const char *name);
virtual Fl_Fontdesc* calc_fl_fonts(void);
virtual unsigned font_desc_size();
virtual const char *font_name(int num);
virtual void font_name(int num, const char *name);
// Defaut implementation may be enough
virtual void overlay_rect(int x, int y, int w , int h);
virtual float override_scale();
virtual void restore_scale(float);
virtual PangoFontDescription* pango_font_description() { return NULL; }
virtual void antialias(int state);
virtual int antialias();
virtual void delete_bitmask(fl_uintptr_t bm);
};
#endif // FL_GRAPHICS_DRIVER_H
/**
\}
\endcond
*/