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GNU LIBRARY GENERAL PUBLIC LICENSE
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59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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That's all there is to it!

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#ifndef Fl_Enumerations_H
#define Fl_Enumerations_H
const double FL_VERSION = 0.99;
typedef unsigned char uchar;
typedef unsigned long ulong;
typedef unsigned int u32; // you must fix if not 32 bits on your machine!
enum Fl_Event { // events
FL_NO_EVENT = 0,
FL_PUSH = 1,
FL_RELEASE = 2,
FL_ENTER = 3,
FL_LEAVE = 4,
FL_DRAG = 5,
FL_FOCUS = 6,
FL_UNFOCUS = 7,
FL_KEYBOARD = 8,
FL_CLOSE = 9,
FL_MOVE = 10,
FL_SHORTCUT = 11,
FL_DEACTIVATE = 13,
FL_ACTIVATE = 14,
FL_HIDE = 15,
FL_SHOW = 16,
FL_PASTE = 17,
FL_SELECTIONCLEAR = 18
};
enum Fl_When { // Fl_Widget::when():
FL_WHEN_NEVER = 0,
FL_WHEN_CHANGED = 1,
FL_WHEN_RELEASE = 4,
FL_WHEN_RELEASE_ALWAYS= 6,
FL_WHEN_ENTER_KEY = 8,
FL_WHEN_ENTER_KEY_ALWAYS=10,
FL_WHEN_NOT_CHANGED = 2 // modifier bit to disable changed() test
};
// Fl::event_key() and Fl::get_key(n) (use ascii letters for all other keys):
#define FL_Button 0xfee8 // use Fl_Button+n for mouse button n
#define FL_BackSpace 0xff08
#define FL_Tab 0xff09
#define FL_Enter 0xff0d
#define FL_Pause 0xff13
#define FL_Scroll_Lock 0xff14
#define FL_Escape 0xff1b
#define FL_Home 0xff50
#define FL_Left 0xff51
#define FL_Up 0xff52
#define FL_Right 0xff53
#define FL_Down 0xff54
#define FL_Page_Up 0xff55
#define FL_Page_Down 0xff56
#define FL_End 0xff57
#define FL_Print 0xff61
#define FL_Insert 0xff63
#define FL_Menu 0xff67 // the "menu/apps" key on XFree86
#define FL_Num_Lock 0xff7f
#define FL_KP 0xff80 // use FL_KP+'x' for 'x' on numeric keypad
#define FL_KP_Enter 0xff8d // same as Fl_KP+'\r'
#define FL_KP_Last 0xffbd // use to range-check keypad
#define FL_F 0xffbd // use FL_F+n for function key n
#define FL_F_Last 0xffe0 // use to range-check function keys
#define FL_Shift_L 0xffe1
#define FL_Shift_R 0xffe2
#define FL_Control_L 0xffe3
#define FL_Control_R 0xffe4
#define FL_Caps_Lock 0xffe5
#define FL_Meta_L 0xffe7 // the left MSWindows key on XFree86
#define FL_Meta_R 0xffe8 // the right MSWindows key on XFree86
#define FL_Alt_L 0xffe9
#define FL_Alt_R 0xffea
#define FL_Delete 0xffff
// Fl::event_state():
#define FL_SHIFT 0x00010000
#define FL_CAPS_LOCK 0x00020000
#define FL_CTRL 0x00040000
#define FL_ALT 0x00080000
#define FL_NUM_LOCK 0x00100000 // most X servers do this?
#define FL_META 0x00400000 // correct for XFree86
#define FL_SCROLL_LOCK 0x00800000 // correct for XFree86
#define FL_BUTTON1 0x01000000
#define FL_BUTTON2 0x02000000
#define FL_BUTTON3 0x04000000
enum Fl_Boxtype { // boxtypes (if you change these you must fix fl_boxtype.C):
FL_NO_BOX = 0, FL_FLAT_BOX,
FL_UP_BOX, FL_DOWN_BOX,
FL_UP_FRAME, FL_DOWN_FRAME,
FL_THIN_UP_BOX, FL_THIN_DOWN_BOX,
FL_THIN_UP_FRAME, FL_THIN_DOWN_FRAME,
FL_ENGRAVED_BOX, FL_EMBOSSED_BOX,
FL_ENGRAVED_FRAME, FL_EMBOSSED_FRAME,
FL_BORDER_BOX, _FL_SHADOW_BOX,
FL_BORDER_FRAME, _FL_SHADOW_FRAME,
_FL_ROUNDED_BOX, _FL_RSHADOW_BOX,
_FL_ROUNDED_FRAME, _FL_RFLAT_BOX,
_FL_ROUND_UP_BOX, _FL_ROUND_DOWN_BOX,
_FL_DIAMOND_UP_BOX, _FL_DIAMOND_DOWN_BOX,
_FL_OVAL_BOX, _FL_OSHADOW_BOX,
_FL_OVAL_FRAME, _FL_OFLAT_BOX
};
extern Fl_Boxtype define_FL_ROUND_UP_BOX();
#define FL_ROUND_UP_BOX define_FL_ROUND_UP_BOX()
#define FL_ROUND_DOWN_BOX (Fl_Boxtype)(define_FL_ROUND_UP_BOX()+1)
extern Fl_Boxtype define_FL_SHADOW_BOX();
#define FL_SHADOW_BOX define_FL_SHADOW_BOX()
#define FL_SHADOW_FRAME (Fl_Boxtype)(define_FL_SHADOW_BOX()+2)
extern Fl_Boxtype define_FL_ROUNDED_BOX();
#define FL_ROUNDED_BOX define_FL_ROUNDED_BOX()
#define FL_ROUNDED_FRAME (Fl_Boxtype)(define_FL_ROUNDED_BOX()+2)
extern Fl_Boxtype define_FL_RFLAT_BOX();
#define FL_RFLAT_BOX define_FL_RFLAT_BOX()
extern Fl_Boxtype define_FL_RSHADOW_BOX();
#define FL_RSHADOW_BOX define_FL_RSHADOW_BOX()
extern Fl_Boxtype define_FL_DIAMOND_BOX();
#define FL_DIAMOND_UP_BOX define_FL_DIAMOND_BOX()
#define FL_DIAMOND_DOWN_BOX (Fl_Boxtype)(define_FL_DIAMOND_BOX()+1)
extern Fl_Boxtype define_FL_OVAL_BOX();
#define FL_OVAL_BOX define_FL_OVAL_BOX()
#define FL_OSHADOW_BOX (Fl_Boxtype)(define_FL_OVAL_BOX()+1)
#define FL_OVAL_FRAME (Fl_Boxtype)(define_FL_OVAL_BOX()+2)
#define FL_OFLAT_BOX (Fl_Boxtype)(define_FL_OVAL_BOX()+3)
// conversions of box types to other boxtypes:
inline Fl_Boxtype down(Fl_Boxtype b) {return (Fl_Boxtype)(b|1);}
inline Fl_Boxtype frame(Fl_Boxtype b) {return (Fl_Boxtype)(b|2);}
// back-compatability box types:
#define FL_FRAME FL_ENGRAVED_FRAME
#define FL_FRAME_BOX FL_ENGRAVED_BOX
#define FL_CIRCLE_BOX FL_ROUND_DOWN_BOX
#define FL_DIAMOND_BOX FL_DIAMOND_DOWN_BOX
enum Fl_Labeltype { // labeltypes:
FL_NORMAL_LABEL = 0,
FL_NO_LABEL,
_FL_SYMBOL_LABEL,
_FL_SHADOW_LABEL,
_FL_ENGRAVED_LABEL,
_FL_EMBOSSED_LABEL,
_FL_BITMAP_LABEL,
_FL_PIXMAP_LABEL,
_FL_IMAGE_LABEL,
_FL_MULTI_LABEL,
FL_FREE_LABELTYPE
};
extern Fl_Labeltype define_FL_SYMBOL_LABEL();
#define FL_SYMBOL_LABEL define_FL_SYMBOL_LABEL()
extern Fl_Labeltype define_FL_SHADOW_LABEL();
#define FL_SHADOW_LABEL define_FL_SHADOW_LABEL()
extern Fl_Labeltype define_FL_ENGRAVED_LABEL();
#define FL_ENGRAVED_LABEL define_FL_ENGRAVED_LABEL()
extern Fl_Labeltype define_FL_EMBOSSED_LABEL();
#define FL_EMBOSSED_LABEL define_FL_EMBOSSED_LABEL()
enum Fl_Align { // align() values
FL_ALIGN_CENTER = 0,
FL_ALIGN_TOP = 1,
FL_ALIGN_BOTTOM = 2,
FL_ALIGN_LEFT = 4,
FL_ALIGN_RIGHT = 8,
FL_ALIGN_INSIDE = 16,
FL_ALIGN_CLIP = 64,
FL_ALIGN_WRAP = 128,
FL_ALIGN_TOP_LEFT = FL_ALIGN_TOP | FL_ALIGN_LEFT,
FL_ALIGN_TOP_RIGHT = FL_ALIGN_TOP | FL_ALIGN_RIGHT,
FL_ALIGN_BOTTOM_LEFT = FL_ALIGN_BOTTOM | FL_ALIGN_LEFT,
FL_ALIGN_BOTTOM_RIGHT = FL_ALIGN_BOTTOM | FL_ALIGN_RIGHT,
FL_ALIGN_LEFT_TOP = FL_ALIGN_TOP_LEFT,
FL_ALIGN_RIGHT_TOP = FL_ALIGN_TOP_RIGHT,
FL_ALIGN_LEFT_BOTTOM = FL_ALIGN_BOTTOM_LEFT,
FL_ALIGN_RIGHT_BOTTOM = FL_ALIGN_BOTTOM_RIGHT,
FL_ALIGN_NOWRAP = 0 // for back compatability
};
enum Fl_Font { // standard fonts
FL_HELVETICA = 0,
FL_HELVETICA_BOLD,
FL_HELVETICA_ITALIC,
FL_HELVETICA_BOLD_ITALIC,
FL_COURIER,
FL_COURIER_BOLD,
FL_COURIER_ITALIC,
FL_COURIER_BOLD_ITALIC,
FL_TIMES,
FL_TIMES_BOLD,
FL_TIMES_ITALIC,
FL_TIMES_BOLD_ITALIC,
FL_SYMBOL,
FL_SCREEN,
FL_SCREEN_BOLD,
FL_ZAPF_DINGBATS,
FL_FREE_FONT = 16, // first one to allocate
FL_BOLD = 1, // add this to helvetica, courier, or times
FL_ITALIC = 2 // add this to helvetica, courier, or times
};
#define FL_NORMAL_SIZE 14 // default size of all labels & text
enum Fl_Color { // standard colors
FL_BLACK = 0,
FL_RED = 1,
FL_GREEN = 2,
FL_YELLOW = 3,
FL_BLUE = 4,
FL_MAGENTA = 5,
FL_CYAN = 6,
FL_WHITE = 7,
FL_INACTIVE_COLOR = 8,
FL_SELECTION_COLOR = 15,
FL_FREE_COLOR = 16,
FL_NUM_FREE_COLOR = 16,
FL_GRAY_RAMP = 32,
// boxtypes limit themselves to these colors so whole ramp is not allocated:
FL_GRAY0 = 32, // 'A'
FL_DARK3 = 39, // 'H'
FL_DARK2 = 45, // 'N'
FL_DARK1 = 47, // 'P'
FL_GRAY = 49, // 'R' default color
FL_LIGHT1 = 50, // 'S'
FL_LIGHT2 = 52, // 'U'
FL_LIGHT3 = 54, // 'W'
FL_COLOR_CUBE = 56
};
inline Fl_Color inactive(Fl_Color c) {return (Fl_Color)(c|8);}
Fl_Color contrast(Fl_Color fg, Fl_Color bg);
#define FL_NUM_GRAY 24
inline Fl_Color fl_gray_ramp(int i) {return (Fl_Color)(i+FL_GRAY_RAMP);}
#define FL_NUM_RED 5
#define FL_NUM_GREEN 8
#define FL_NUM_BLUE 5
inline Fl_Color fl_color_cube(int r, int g, int b) {
return (Fl_Color)((b*FL_NUM_RED + r) * FL_NUM_GREEN + g + FL_COLOR_CUBE);}
enum Fl_Cursor { // standard cursors
FL_CURSOR_DEFAULT = 0,
FL_CURSOR_ARROW = 35,
FL_CURSOR_CROSS = 66,
FL_CURSOR_WAIT = 76,
FL_CURSOR_INSERT = 77,
FL_CURSOR_HAND = 31,
FL_CURSOR_HELP = 47,
FL_CURSOR_MOVE = 27,
// fltk provides bitmaps for these:
FL_CURSOR_NS = 78,
FL_CURSOR_WE = 79,
FL_CURSOR_NWSE = 80,
FL_CURSOR_NESW = 81,
FL_CURSOR_NONE = 255,
// for back compatability (non MSWindows ones):
FL_CURSOR_N = 70,
FL_CURSOR_NE = 69,
FL_CURSOR_E = 49,
FL_CURSOR_SE = 8,
FL_CURSOR_S = 9,
FL_CURSOR_SW = 7,
FL_CURSOR_W = 36,
FL_CURSOR_NW = 68
//FL_CURSOR_NS = 22,
//FL_CURSOR_WE = 55,
};
enum { // values for "when" passed to Fl::add_fd()
FL_READ = 1,
FL_WRITE = 4,
FL_EXCEPT = 8
};
enum Fl_Mode { // visual types and Fl_Gl_Window::mode() (values match Glut)
FL_RGB = 0,
FL_INDEX = 1,
FL_SINGLE = 0,
FL_DOUBLE = 2,
FL_ACCUM = 4,
FL_ALPHA = 8,
FL_DEPTH = 16,
FL_STENCIL = 32,
FL_RGB8 = 64,
FL_MULTISAMPLE= 128
};
#endif

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// Fl.H
// fltk (Fast Light Tool Kit) version 0.99
// Copyright (C) 1998 Bill Spitzak
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
// Written by Bill Spitzak spitzak@d2.com
#ifndef Fl_H
#define Fl_H
#include "Enumerations.H"
#ifndef Fl_Object
#define Fl_Object Fl_Widget
#endif
class Fl_Widget;
class Fl_Window;
struct Fl_Label;
typedef void (Fl_Label_Draw_F)(const Fl_Label*, int,int,int,int, Fl_Align);
typedef void (Fl_Label_Measure_F)(const Fl_Label*, int&, int&);
typedef void (Fl_Box_Draw_F)(int,int,int,int, Fl_Color);
class Fl {
Fl() {}; // no constructor!
public: // should be private!
static int e_x,e_y,e_x_root,e_y_root;
static int e_state;
static int e_clicks;
static int e_is_click;
static int e_keysym;
static char* e_text;
static int e_length;
static Fl_Widget* belowmouse_;
static Fl_Widget* pushed_;
static Fl_Widget* focus_;
static int damage_;
static Fl_Widget* selection_owner_;
static Fl_Window* modal_;
static Fl_Window* grab_;
static void damage(int x) {damage_ = x;}
static void (*idle)();
public:
// argument parsers:
static int arg(int, char**, int&);
static int args(int, char**, int&, int (*)(int,char**,int&) = 0);
static const char* const help;
static void args(int, char**);
// things called by initialization:
static void display(const char*);
static int visual(int);
static int gl_visual(int, int *alist=0);
static void own_colormap();
static void get_system_colors();
static void foreground(uchar, uchar, uchar);
static void background(uchar, uchar, uchar);
static void background2(uchar, uchar, uchar);
// execution:
static int wait();
static double wait(double time);
static int check();
static int ready();
static int run();
static Fl_Widget* readqueue();
static void add_timeout(double t,void (*cb)(void*),void* = 0);
static void remove_timeout(void (*cb)(void*), void* = 0);
static void add_fd(int fd, int when, void (*cb)(int, void*), void* = 0);
static void add_fd(int fd, void (*cb)(int, void*), void* = 0);
static void remove_fd(int);
static void add_idle(void (*cb)(void*), void* = 0);
static void remove_idle(void (*cb)(void*), void* = 0);
static int damage() {return damage_;}
static void redraw();
static void flush();
static void (*warning)(const char*, ...);
static void (*error)(const char*, ...);
static void (*fatal)(const char*, ...);
static Fl_Window* first_window();
static Fl_Window* next_window(const Fl_Window*);
static Fl_Window* modal() {return modal_;}
static Fl_Window* grab() {return grab_;}
static void grab(Fl_Window&);
static void release();
// event information:
static int event_x() {return e_x;}
static int event_y() {return e_y;}
static int event_x_root() {return e_x_root;}
static int event_y_root() {return e_y_root;}
static void get_mouse(int &,int &);
static int event_clicks() {return e_clicks;}
static void event_clicks(int i) {e_clicks = i;}
static int event_is_click() {return e_is_click;}
static void event_is_click(int i) {e_is_click = i;} // only 0 works!
static int event_button() {return e_keysym-FL_Button;}
static int event_state() {return e_state;}
static int event_state(int i) {return e_state&i;}
static int event_key() {return e_keysym;}
static int event_key(int);
static int get_key(int);
static const char* event_text() {return e_text;}
static int event_length() {return e_length;}
static int event_inside(int,int,int,int);
static int event_inside(const Fl_Widget*);
static int test_shortcut(int);
// event destinations:
static int handle(int, Fl_Window*);
static Fl_Widget* belowmouse() {return belowmouse_;}
static void belowmouse(Fl_Widget*);
static Fl_Widget* pushed() {return pushed_;}
static void pushed(Fl_Widget*);
static Fl_Widget* focus() {return focus_;}
static void focus(Fl_Widget*);
static void add_handler(int (*h)(int));
// cut/paste:
static Fl_Widget* selection_owner() {return selection_owner_;}
static void selection_owner(Fl_Widget*);
static void selection(Fl_Widget &owner, const char* stuff, int len);
static void paste(Fl_Widget &receiver);
// screen size:
static int x() {return 0;}
static int y() {return 0;}
static int w();
static int h();
// color map:
static void set_color(Fl_Color, uchar, uchar, uchar);
static void set_color(Fl_Color, unsigned);
static unsigned get_color(Fl_Color);
static void get_color(Fl_Color, uchar&, uchar&, uchar&);
static void free_color(Fl_Color, int overlay = 0);
// fonts:
static const char* get_font(Fl_Font);
static const char* get_font_name(Fl_Font, int* attributes = 0);
static int get_font_sizes(Fl_Font, int*& sizep);
static void set_font(Fl_Font, const char*);
static void set_font(Fl_Font, Fl_Font);
static Fl_Font set_fonts(const char* = 0);
// labeltypes:
static void set_labeltype(Fl_Labeltype,Fl_Label_Draw_F*,Fl_Label_Measure_F*);
static void set_labeltype(Fl_Labeltype, Fl_Labeltype from);
static void enable_symbols();
// boxtypes:
static void set_boxtype(Fl_Boxtype, Fl_Box_Draw_F*,uchar,uchar,uchar,uchar);
static void set_boxtype(Fl_Boxtype, Fl_Boxtype from);
static int box_dx(Fl_Boxtype);
static int box_dy(Fl_Boxtype);
static int box_dw(Fl_Boxtype);
static int box_dh(Fl_Boxtype);
// back compatability:
static void set_abort(void (*f)(const char*,...)) {fatal = f;}
static void (*atclose)(Fl_Window*,void*);
static void default_atclose(Fl_Window*,void*);
static void set_atclose(void (*f)(Fl_Window*,void*)) {atclose = f;}
static int event_shift() {return e_state&FL_SHIFT;}
static int event_ctrl() {return e_state&FL_CTRL;}
static int event_alt() {return e_state&FL_ALT;}
static int event_buttons() {return e_state&0x7f000000;}
static int event_button1() {return e_state&FL_BUTTON1;}
static int event_button2() {return e_state&FL_BUTTON2;}
static int event_button3() {return e_state&FL_BUTTON3;}
static void set_idle(void (*cb)()) {idle = cb;}
};
#endif

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// Fl_Adjuster.H
// 3-button "slider", made for Nuke
#ifndef Fl_Adjuster_H
#define Fl_Adjuster_H
#ifndef Fl_Valuator_H
#include "Fl_Valuator.H"
#endif
class Fl_Adjuster : public Fl_Valuator {
int drag;
int ix;
int soft_;
protected:
void draw();
int handle(int);
void value_damage();
public:
Fl_Adjuster(int x,int y,int w,int h,const char *l=0);
void soft(int x) {soft_ = x;}
int soft() const {return soft_;}
};
#endif

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/* Fl_Bitmap.H */
#ifndef Fl_Bitmap_H
#define Fl_Bitmap_H
class Fl_Widget;
struct Fl_Menu_Item;
struct Fl_Bitmap {
const uchar *array;
int w, h;
ulong id; // for internal use
Fl_Bitmap(const uchar *bits, int W, int H) :
array(bits), w(W), h(H), id(0) {}
Fl_Bitmap(const char *bits, int W, int H) :
array((const uchar *)bits), w(W), h(H), id(0) {}
~Fl_Bitmap();
void label(Fl_Widget*);
void label(Fl_Menu_Item*);
void draw(int X, int Y, int W, int H, int cx=0, int cy=0);
void draw(int X, int Y) {draw(X, Y, w, h, 0, 0);}
};
#endif

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/* Fl_Box.H */
#ifndef Fl_Box_H
#define Fl_Box_H
#ifndef Fl_Widget_H
#include "Fl_Widget.H"
#endif
class Fl_Box : public Fl_Widget {
void draw();
public:
Fl_Box(int x, int y, int w, int h, const char *l=0)
: Fl_Widget(x,y,w,h,l) {}
Fl_Box(Fl_Boxtype b, int x, int y, int w, int h, const char *l)
: Fl_Widget(x,y,w,h,l) {box(b);}
};
#endif

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/* Fl_Browser.H
Forms-compatable browser. Probably useful for other
lists of textual data. Notice that the line numbers
start from 1, and 0 means "no line".
*/
#ifndef Fl_Browser_H
#define Fl_Browser_H
#include "Fl_Browser_.H"
struct FL_BLINE;
class Fl_Browser : public Fl_Browser_ {
// required routines for Fl_Browser_ subclass:
void* item_first() const ;
void* item_next(void*) const ;
void* item_prev(void*) const ;
int item_selected(void*) const ;
void item_select(void*, int);
int item_height(void*) const ;
int item_width(void*) const ;
void item_draw(void*, int, int, int, int) const ;
int full_height() const ;
int incr_height() const ;
FL_BLINE *first; // the array of lines
FL_BLINE *last;
FL_BLINE *cache;
int cacheline; // line number of cache
int lines; // Number of lines
int full_height_;
const int* column_widths_;
char format_char_; // alternative to @-sign
char column_char_; // alternative to tab
FL_BLINE* find_line(int) const ;
FL_BLINE* _remove(int) ;
void insert(int, FL_BLINE*);
int lineno(void*) const ;
public:
void remove(int);
void add(const char*, void* = 0);
void insert(int, const char*, void* = 0);
void move(int to, int from);
int load(const char* filename);
void clear();
int size() const {return lines;}
int topline() const ;
void topline(int);
int select(int, int=1);
int selected(int) const ;
void show(int n);
void hide(int n);
int visible(int n) const ;
int value() const ;
void value(int v) {select(v);}
const char* text(int) const ;
void text(int, const char*);
void* data(int) const ;
void data(int, void* v);
Fl_Browser(int, int, int, int, const char* = 0);
char format_char() const {return format_char_;}
void format_char(char c) {format_char_ = c;}
char column_char() const {return column_char_;}
void column_char(char c) {column_char_ = c;}
const int* column_widths() const {return column_widths_;}
void column_widths(const int* l) { column_widths_=l; }
int displayed(int n) const {return Fl_Browser_::displayed(find_line(n));}
// for back compatability only:
void replace(int a, const char* b) {text(a, b);}
void display(int, int=1);
};
#endif

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// Fl_Browser_.H
// This is the base class for browsers. To be useful it must
// be subclassed and several virtual functions defined. The
// Forms-compatable browser and the file chooser's browser are
// subclassed off of this.
// Yes, I know this should be a template...
#ifndef Fl_Browser__H
#define Fl_Browser__H
#ifndef Fl_Group_H
#include "Fl_Group.H"
#endif
#include "Fl_Scrollbar.H"
#define FL_NORMAL_BROWSER 0
#define FL_SELECT_BROWSER 1
#define FL_HOLD_BROWSER 2
#define FL_MULTI_BROWSER 3
class Fl_Browser_ : public Fl_Group {
int position_; // where user wants it scrolled to
int real_position_; // the current vertical scrolling position
int hposition_; // where user wants it panned to
int real_hposition_; // the current horizontal scrolling position
int offset_; // how far down top_ item the real_position is
int max_width; // widest object seen so far
uchar textfont_, textsize_, textcolor_;
uchar has_scrollbar_; // which scrollbars are enabled
void* top_; // which item scrolling position is in
void* selection_; // which is selected (except for FL_MULTI_BROWSER)
void *redraw1,*redraw2; // minimal update pointers
void* max_width_item; // which item has max_width_
static int scrollbar_width_;
void update_top();
protected:
// All of the following must be supplied by the subclass:
virtual void *item_first() const = 0;
virtual void *item_next(void *) const = 0;
virtual void *item_prev(void *) const = 0;
virtual int item_height(void *) const = 0;
virtual int item_width(void *) const = 0;
virtual int item_quick_height(void *) const ;
virtual void item_draw(void *,int,int,int,int) const = 0;
// you don't have to provide these but it may help speed it up:
virtual int full_width() const ; // current width of all items
virtual int full_height() const ; // current height of all items
virtual int incr_height() const ; // average height of an item
// These only need to be done by subclass if you want a multi-browser:
virtual void item_select(void *,int=1);
virtual int item_selected(void *) const ;
// things the subclass may want to call:
void *top() const {return top_;}
void *selection() const {return selection_;}
void new_list(); // completely clobber all data, as though list replaced
void deleting(void *a); // get rid of any pointers to a
void replacing(void *a,void *b); // change a pointers to b
void inserting(void *a,void *b); // insert a before b
int displayed(void *) const ; // true if this line is visible
void redraw_line(void *); // minimal update, no change in size
void redraw_lines() {damage(4);} // redraw all of them
void bbox(int&,int&,int&,int&) const;
int leftedge() const; // x position after scrollbar & border
void *find_item(int my); // item under mouse
void draw(int,int,int,int);
int handle(int,int,int,int,int);
void draw();
int handle(int);
Fl_Browser_(int,int,int,int,const char * = 0);
public:
Fl_Scrollbar scrollbar; // Vertical scrollbar
Fl_Scrollbar hscrollbar; // Horizontal scrollbar
void resize(int,int,int,int);
int select(void *,int=1,int docallbacks=0);
int select_only(void *,int docallbacks=0);
int deselect(int docallbacks=0);
int position() const {return position_;}
int hposition() const {return hposition_;}
void position(int); // scroll to here
void hposition(int); // pan to here
void display(void*); // scroll so this item is shown
uchar has_scrollbar() const {return has_scrollbar_;}
void has_scrollbar(uchar i) {has_scrollbar_ = i;}
enum { // values for has_scrollbar()
HORIZONTAL = 1,
VERTICAL = 2,
BOTH = 3,
ALWAYS_ON = 4,
HORIZONTAL_ALWAYS = 5,
VERTICAL_ALWAYS = 6,
BOTH_ALWAYS = 7
};
Fl_Font textfont() const {return (Fl_Font)textfont_;}
void textfont(uchar s) {textfont_ = s;}
uchar textsize() const {return textsize_;}
void textsize(uchar s) {textsize_ = s;}
Fl_Color textcolor() const {return (Fl_Color)textcolor_;}
void textcolor(uchar n) {textcolor_ = n;}
static void scrollbar_width(int b) {scrollbar_width_ = b;}
static int scrollbar_width() {return scrollbar_width_;}
// for back compatability:
void scrollbar_right() {scrollbar.align(FL_ALIGN_RIGHT);}
void scrollbar_left() {scrollbar.align(FL_ALIGN_LEFT);}
};
#endif

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// Fl_Button.H
#ifndef Fl_Button_H
#define Fl_Button_H
#ifndef Fl_Widget_H
#include "Fl_Widget.H"
#endif
// values for type()
#define FL_TOGGLE_BUTTON 1
#define FL_RADIO_BUTTON (FL_RESERVED_TYPE+2)
#define FL_HIDDEN_BUTTON 3 // for Forms compatability
extern int fl_old_shortcut(const char*);
class Fl_Button : public Fl_Widget {
int shortcut_;
char value_;
char oldval;
uchar down_box_;
protected:
virtual void draw();
public:
virtual int handle(int);
Fl_Button(int,int,int,int,const char * = 0);
int value(int);
char value() const {return value_;}
int set() {return value(1);}
int clear() {return value(0);}
void setonly(); // this should only be called on FL_RADIO_BUTTONs
int shortcut() const {return shortcut_;}
void shortcut(int s) {shortcut_ = s;}
Fl_Boxtype down_box() const {return (Fl_Boxtype)down_box_;}
void down_box(Fl_Boxtype b) {down_box_ = b;}
// back compatability:
void shortcut(const char *s) {shortcut(fl_old_shortcut(s));}
Fl_Color down_color() const {return selection_color();}
void down_color(uchar c) {selection_color(c);}
};
#endif

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/* Fl_Chart.H
Emulation of the Forms Chart widget.
I did not try to improve this much, as I doubt it is used.
*/
#ifndef Fl_Chart_H
#define Fl_Chart_H
#ifndef Fl_Widget_H
#include "Fl_Widget.H"
#endif
// values for type()
#define FL_BAR_CHART 0
#define FL_HORBAR_CHART 1
#define FL_LINE_CHART 2
#define FL_FILL_CHART 3
#define FL_SPIKE_CHART 4
#define FL_PIE_CHART 5
#define FL_SPECIALPIE_CHART 6
#define FL_FILLED_CHART FL_FILL_CHART // compatibility
#define FL_CHART_MAX 128
#define FL_CHART_LABEL_MAX 18
struct FL_CHART_ENTRY {
float val;
uchar col;
char str[FL_CHART_LABEL_MAX+1];
};
class Fl_Chart : public Fl_Widget {
int numb;
int maxnumb;
FL_CHART_ENTRY entries[FL_CHART_MAX+1];
double min,max;
uchar autosize_;
uchar textfont_,textsize_,textcolor_;
protected:
void draw();
public:
Fl_Chart(int,int,int,int,const char * = 0);
void clear();
void add(double, const char * =0, uchar=0);
void insert(int, double, const char * =0, uchar=0);
void replace(int, double, const char * =0, uchar=0);
void bounds(double *a,double *b) const {*a = min; *b = max;}
void bounds(double a,double b);
int size() const {return numb;}
int maxsize() const {return maxnumb;}
void maxsize(int);
Fl_Font textfont() const {return (Fl_Font)textfont_;}
void textfont(uchar s) {textfont_ = s;}
uchar textsize() const {return textsize_;}
void textsize(uchar s) {textsize_ = s;}
Fl_Color textcolor() const {return (Fl_Color)textcolor_;}
void textcolor(uchar n) {textcolor_ = n;}
uchar autosize() const {return autosize_;}
void autosize(uchar n) {autosize_ = n;}
};
#endif

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// Fl_Check_Button.H
// Fl_Light_Button with a diamond down_box() and a red color.
#ifndef Fl_Check_Button_H
#define Fl_Check_Button_H
#include "Fl_Light_Button.H"
class Fl_Check_Button : public Fl_Light_Button {
public:
Fl_Check_Button(int x,int y,int w,int h,const char *l = 0);
};
#endif

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// Fl_Choice.H
// Popup menu with last-picked item displayed in button
#ifndef Fl_Choice_H
#define Fl_Choice_H
#include "Fl_Menu_.H"
class Fl_Choice : public Fl_Menu_ {
protected:
void draw();
public:
int handle(int);
Fl_Choice(int,int,int,int,const char * = 0);
int value(int i);
int value() const {return Fl_Menu_::value();}
};
#endif

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// Fl_Clock.H
#ifndef Fl_Clock_H
#define Fl_Clock_H
#ifndef Fl_Widget_H
#include "Fl_Widget.H"
#endif
// values for type:
#define FL_SQUARE_CLOCK 0
#define FL_ROUND_CLOCK 1
#define FL_ANALOG_CLOCK FL_SQUARE_CLOCK
#define FL_DIGITAL_CLOCK FL_SQUARE_CLOCK // nyi
class Fl_Clock : public Fl_Widget {
int hour_, minute_, second_;
ulong value_;
void drawhands(Fl_Color,Fl_Color); // part of draw
protected:
void draw(int, int, int, int);
void draw();
void _Fl_Clock();
int handle(int);
public:
Fl_Clock(int x,int y,int w,int h, const char *l = 0);
Fl_Clock(uchar t,int x,int y,int w,int h, const char *l);
~Fl_Clock();
void value(ulong v); // set to this Unix time
void value(int,int,int); // set hour, minute, second
ulong value() const {return value_;}
int hour() const {return hour_;}
int minute() const {return minute_;}
int second() const {return second_;}
};
#endif

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// Fl_Color_Chooser.H
// The color chooser object and the color chooser popup. The popup
// is just a window containing a single color chooser and some boxes
// to indicate the current and cancelled color.
#ifndef Fl_Color_Chooser_H
#define Fl_Color_Chooser_H
#include <FL/Fl_Group.H>
#include <FL/Fl_Box.H>
#include <FL/Fl_Return_Button.H>
#include <FL/Fl_Choice.H>
#include <FL/Fl_Value_Input.H>
class Flcc_HueBox : public Fl_Widget {
int handle(int);
void draw();
int px, py;
public:
Flcc_HueBox(int X, int Y, int W, int H) : Fl_Widget(X,Y,W,H) {
px = py = 0;}
};
class Flcc_ValueBox : public Fl_Widget {
int handle(int);
void draw();
int py;
public:
Flcc_ValueBox(int X, int Y, int W, int H) : Fl_Widget(X,Y,W,H) {
py = 0;}
};
class Flcc_Value_Input : public Fl_Value_Input {
public:
int format(char*);
Flcc_Value_Input(int X, int Y, int W, int H) : Fl_Value_Input(X,Y,W,H) {}
};
class Fl_Color_Chooser : public Fl_Group {
Flcc_HueBox huebox;
Flcc_ValueBox valuebox;
Fl_Choice choice;
Flcc_Value_Input rvalue;
Flcc_Value_Input gvalue;
Flcc_Value_Input bvalue;
Fl_Box resize_box;
double hue_, saturation_, value_;
double r_, g_, b_;
void set_valuators();
static void rgb_cb(Fl_Widget*, void*);
static void mode_cb(Fl_Widget*, void*);
public:
int mode() {return choice.value();}
double hue() const {return hue_;}
double saturation() const {return saturation_;}
double value() const {return value_;}
double r() const {return r_;}
double g() const {return g_;}
double b() const {return b_;}
int hsv(double,double,double);
int rgb(double,double,double);
static void hsv2rgb(double, double, double,double&,double&,double&);
static void rgb2hsv(double, double, double,double&,double&,double&);
Fl_Color_Chooser(int,int,int,int,const char* = 0);
};
int fl_color_chooser(const char* name, double& r, double& g, double& b);
int fl_color_chooser(const char* name, uchar& r, uchar& g, uchar& b);
#endif

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// Fl_Counter.H
// A numerical value with up/down step buttons. From Forms.
#ifndef Fl_Counter_H
#define Fl_Counter_H
#ifndef Fl_Valuator_H
#include "Fl_Valuator.H"
#endif
// values for type():
#define FL_NORMAL_COUNTER 0
#define FL_SIMPLE_COUNTER 1
class Fl_Counter : public Fl_Valuator {
uchar textfont_, textsize_, textcolor_;
double lstep_;
uchar mouseobj;
static void repeat_callback(void *);
int calc_mouseobj();
void increment_cb();
protected:
void draw();
public:
int handle(int);
Fl_Counter(int,int,int,int,const char * = 0);
~Fl_Counter();
void lstep(double a) {lstep_ = a;}
void step(double a,double b) {Fl_Valuator::step(a); lstep_ = b;}
void step(double a) {Fl_Valuator::step(a);}
Fl_Font textfont() const {return (Fl_Font)textfont_;}
void textfont(uchar s) {textfont_ = s;}
uchar textsize() const {return textsize_;}
void textsize(uchar s) {textsize_ = s;}
Fl_Color textcolor() const {return (Fl_Color)textcolor_;}
void textcolor(uchar s) {textcolor_ = s;}
};
#endif

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// Fl_Dial.H
// A circular dial control, like xv uses. From Forms.
#ifndef Fl_Dial_H
#define Fl_Dial_H
#ifndef Fl_Valuator_H
#include "Fl_Valuator.H"
#endif
// values for type():
#define FL_NORMAL_DIAL 0
#define FL_LINE_DIAL 1
#define FL_FILL_DIAL 2
#define FL_DIAL_CW 0
#define FL_DIAL_CCW 1
class Fl_Dial : public Fl_Valuator {
short a1,a2;
uchar direction_;
protected:
// these allow subclasses to put the dial in a smaller area:
void draw(int, int, int, int);
int handle(int, int, int, int, int);
void draw();
public:
int handle(int);
Fl_Dial(int x,int y,int w,int h, const char *l = 0);
void angles(short a, short b) {a1=a; a2=b;}
void direction(uchar d) {direction_ = d;}
uchar direction() const {return direction_;}
};
#endif

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// Fl_Double_Window.H
#ifndef Fl_Double_Window_H
#define Fl_Double_Window_H
#include "Fl_Window.H"
class Fl_Double_Window : public Fl_Window {
protected:
void _flush(int); // used by Fl_Overlay_Window
public:
void show();
void show(int a, char **b) {Fl_Window::show(a,b);}
void flush();
void resize(int,int,int,int);
void hide();
~Fl_Double_Window();
Fl_Double_Window(int W, int H, const char *l = 0) : Fl_Window(W,H,l) {}
Fl_Double_Window(int X, int Y, int W, int H, const char *l = 0)
: Fl_Window(X,Y,W,H,l) {}
};
#endif

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#ifndef Fl_Fill_Dial_H
#define Fl_Fill_Dial_H
#include "Fl_Dial.H"
class Fl_Fill_Dial : public Fl_Dial {
public:
Fl_Fill_Dial(int x,int y,int w,int h, const char *l = 0)
: Fl_Dial(x,y,w,h,l) {type(FL_FILL_DIAL);}
};
#endif

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#ifndef Fl_Fill_Slider_H
#define Fl_Fill_Slider_H
#include "Fl_Slider.H"
class Fl_Fill_Slider : public Fl_Slider {
public:
Fl_Fill_Slider(int x,int y,int w,int h,const char *l=0)
: Fl_Slider(x,y,w,h,l) {type(FL_VERT_FILL_SLIDER);}
};
#endif

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#ifndef Fl_Float_Input_H
#define Fl_Float_Input_H
#include "Fl_Input.H"
class Fl_Float_Input : public Fl_Input {
public:
Fl_Float_Input(int x,int y,int w,int h,const char *l = 0)
: Fl_Input(x,y,w,h,l) {type(FL_FLOAT_INPUT);}
};
#endif

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/* Fl_FormsBitmap.H
Forms compatability widget
*/
#ifndef Fl_FormsBitmap_H
#define Fl_FormsBitmap_H
#include "Fl_Bitmap.H"
class Fl_FormsBitmap : public Fl_Widget {
Fl_Bitmap *b;
protected:
void draw();
public:
Fl_FormsBitmap(Fl_Boxtype, int, int, int, int, const char * = 0);
void set(int W, int H, const uchar *bits);
void bitmap(Fl_Bitmap *B) {b = B;}
Fl_Bitmap *bitmap() const {return b;}
};
#endif

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/* Fl_FormsPixmap.H
Forms compatability widget
*/
#ifndef Fl_FormsPixmap_H
#define Fl_FormsPixmap_H
#include "Fl_Pixmap.H"
class Fl_FormsPixmap : public Fl_Widget {
Fl_Pixmap *b;
protected:
void draw();
public:
Fl_FormsPixmap(Fl_Boxtype, int, int, int, int, const char * = 0);
void set(/*const*/char * const * bits);
void Pixmap(Fl_Pixmap *B) {b = B;}
Fl_Pixmap *Pixmap() const {return b;}
};
#endif

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// Fl_Free.H
// Emulation of the Forms "free" widget. This emulation allows the
// free demo to run, but it is not clear if it is sufficient to make
// porting programs any easier.
#ifndef Fl_Free_H
#define Fl_Free_H
#ifndef Fl_Widget_H
#include "Fl_Widget.H"
#endif
#define FL_NORMAL_FREE 1
#define FL_SLEEPING_FREE 2
#define FL_INPUT_FREE 3
#define FL_CONTINUOUS_FREE 4
#define FL_ALL_FREE 5
typedef int (*FL_HANDLEPTR)(Fl_Widget *, int , float, float, char);
class Fl_Free : public Fl_Widget {
FL_HANDLEPTR hfunc;
static void step(void *);
void draw();
int handle(int);
public:
Fl_Free(uchar t,int x,int y,int w,int h,const char *l,FL_HANDLEPTR hdl);
~Fl_Free();
};
// old event names for compatability:
#define FL_MOUSE FL_DRAG
#define FL_DRAW 0
#define FL_STEP 9
#define FL_FREEMEM 12
#define FL_FREEZE FL_UNMAP
#define FL_THAW FL_MAP
#endif

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#ifndef Fl_Gl_Window_H
#define Fl_Gl_Window_H
#include "Fl_Window.H"
class Fl_Gl_Choice; // structure to hold result of glXChooseVisual
class Fl_Gl_Window : public Fl_Window {
int mode_;
const int *alist;
Fl_Gl_Choice *g;
void * context; // actually a GLXContext
char valid_;
char damage1_; // damage() of back buffer
virtual void draw_overlay();
void init();
void *overlay;
void make_overlay();
friend class _Fl_Gl_Overlay;
static int can_do(int, const int *);
int mode(int, const int *);
public:
void show();
void show(int a, char **b) {Fl_Window::show(a,b);}
void flush();
void hide();
void resize(int,int,int,int);
char valid() const {return valid_;}
void valid(char i) {valid_ = i;}
void invalidate();
static int can_do(int i) {return can_do(i,0);}
static int can_do(const int *i) {return can_do(0, i);}
int can_do() {return can_do(mode_,alist);}
Fl_Mode mode() const {return (Fl_Mode)mode_;}
int mode(int a) {return mode(a,0);}
int mode(const int *a) {return mode(0, a);}
int can_do_overlay();
void redraw_overlay();
void hide_overlay();
void make_current();
void make_overlay_current();
void swap_buffers();
void ortho();
~Fl_Gl_Window();
Fl_Gl_Window(int W, int H, const char *l=0) : Fl_Window(W,H,l) {init();}
Fl_Gl_Window(int X, int Y, int W, int H, const char *l=0)
: Fl_Window(X,Y,W,H,l) {init();}
};
#endif

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// Fl_Group.H
#ifndef Fl_Group_H
#define Fl_Group_H
#ifndef Fl_Widget_H
#include "Fl_Widget.H"
#endif
class Fl_Group : public Fl_Widget {
Fl_Widget** array_;
Fl_Widget* savedfocus_;
Fl_Widget* resizable_;
int children_;
short *sizes_; // remembered initial sizes of children
int navigation(int = 0);
static Fl_Group *current_;
protected:
void draw();
int handle(int);
void draw_child(Fl_Widget&) const;
void update_child(Fl_Widget&) const;
void draw_outside_label(const Fl_Widget&) const ;
short* sizes();
public:
void begin() {current_ = this;}
void end() {current_ = (Fl_Group*)parent();}
static Fl_Group *current() {return current_;}
static void current(Fl_Group *g) {current_ = g;}
int children() const {return children_;}
Fl_Widget* child(int n) const {return array()[n];}
int find(const Fl_Widget*) const;
int find(const Fl_Widget& o) const {return find(&o);}
Fl_Widget* const* array() const;
void resize(int,int,int,int);
Fl_Group(int,int,int,int, const char * = 0);
virtual ~Fl_Group();
void add(Fl_Widget&);
void add(Fl_Widget* o) {add(*o);}
void insert(Fl_Widget&, int i);
void insert(Fl_Widget& o, Fl_Widget* before) {insert(o,find(before));}
void remove(Fl_Widget&);
void remove(Fl_Widget* o) {remove(*o);}
void clear();
void resizable(Fl_Widget& o) {resizable_ = &o;}
void resizable(Fl_Widget* o) {resizable_ = o;}
Fl_Widget* resizable() const {return resizable_;}
void add_resizable(Fl_Widget& o) {resizable_ = &o; add(o);}
void init_sizes();
// back compatability function:
void focus(Fl_Widget* o) {o->take_focus();}
Fl_Widget* & _ddfdesign_kludge() {return resizable_;}
void forms_end();
};
// dummy class used to end child groups in constructors for complex
// subclasses of Fl_Group:
class Fl_End {
public:
Fl_End() {Fl_Group::current()->end();}
};
#endif

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#ifndef Fl_Hold_Browser_H
#define Fl_Hold_Browser_H
#include "Fl_Browser.H"
class Fl_Hold_Browser : public Fl_Browser {
public:
Fl_Hold_Browser(int x,int y,int w,int h,const char *l=0)
: Fl_Browser(x,y,w,h,l) {type(FL_HOLD_BROWSER);}
};
#endif

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#ifndef Fl_Hor_Fill_Slider_H
#define Fl_Hor_Fill_Slider_H
#include "Fl_Slider.H"
class Fl_Hor_Fill_Slider : public Fl_Slider {
public:
Fl_Hor_Fill_Slider(int x,int y,int w,int h,const char *l=0)
: Fl_Slider(x,y,w,h,l) {type(FL_HOR_FILL_SLIDER);}
};
#endif

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#ifndef Fl_Hor_Nice_Slider_H
#define Fl_Hor_Nice_Slider_H
#include "Fl_Slider.H"
class Fl_Hor_Nice_Slider : public Fl_Slider {
public:
Fl_Hor_Nice_Slider(int x,int y,int w,int h,const char *l=0)
: Fl_Slider(x,y,w,h,l) {type(FL_HOR_NICE_SLIDER); box(FL_FLAT_BOX);}
};
#endif

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#ifndef Fl_Hor_Slider_H
#define Fl_Hor_Slider_H
#include "Fl_Slider.H"
class Fl_Hor_Slider : public Fl_Slider {
public:
Fl_Hor_Slider(int x,int y,int w,int h,const char *l=0)
: Fl_Slider(x,y,w,h,l) {type(FL_HOR_SLIDER);}
};
#endif

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#ifndef Fl_Hor_Value_Slider_H
#define Fl_Hor_Value_Slider_H
#include "Fl_Value_Slider.H"
class Fl_Hor_Value_Slider : public Fl_Value_Slider {
public:
Fl_Hor_Value_Slider(int x,int y,int w,int h,const char *l=0)
: Fl_Value_Slider(x,y,w,h,l) {type(FL_HOR_SLIDER);}
};
#endif

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/* Fl_Image.H */
#ifndef Fl_Image_H
#define Fl_Image_H
class Fl_Widget;
struct Fl_Menu_Item;
struct Fl_Image {
const uchar *array;
int w, h, d, ld;
ulong id; // for internal use
Fl_Image(const uchar *bits, int W, int H, int D=3, int LD=0) :
array(bits), w(W), h(H), d(D), ld(LD), id(0) {}
~Fl_Image();
void label(Fl_Widget*);
void label(Fl_Menu_Item*);
void draw(int X, int Y, int W, int H, int cx=0, int cy=0);
void draw(int X, int Y) {draw(X, Y, w, h, 0, 0);}
};
#endif

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// Fl_Input.H
// This is the "user interface", it decodes user actions into what to
// do to the text. See also Fl_Input_.H for text manipulation functions.
#ifndef Fl_Input_H
#define Fl_Input_H
#include "Fl_Input_.H"
class Fl_Input : public Fl_Input_ {
int handle_key();
int shift_position(int p);
int shift_up_down_position(int p);
void handle_mouse(int keepmark=0);
public:
void draw();
int handle(int);
Fl_Input(int,int,int,int,const char * = 0);
};
#endif

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// Fl_Input_.H
#ifndef Fl_Input__H
#define Fl_Input__H
#ifndef Fl_Widget_H
#include "Fl_Widget.H"
#endif
#define FL_NORMAL_INPUT 0
#define FL_FLOAT_INPUT 1
#define FL_INT_INPUT 2
#define FL_HIDDEN_INPUT 3
#define FL_MULTILINE_INPUT 4
#define FL_SECRET_INPUT 5
class Fl_Input_ : public Fl_Widget {
const char* value_;
char* buffer;
int size_;
int bufsize;
int position_;
int mark_;
int xscroll_, yscroll_;
int mu_p;
int maximum_size_;
uchar textfont_;
uchar textsize_;
uchar textcolor_;
uchar cursor_color_;
uchar erase_cursor_only;
const char* expand(const char*, char*) const;
double expandpos(const char*, const char*, const char*, int*) const;
void minimal_update(int, int);
void minimal_update(int p);
void put_in_buffer(int newsize);
static Fl_Boxtype default_box_;
static Fl_Font default_font_;
static int default_size_;
void setfont() const;
protected:
int wordboundary(int i) const;
int lineboundary(int i) const;
void drawtext(int, int, int, int);
int up_down_position(int, int keepmark=0);
void handle_mouse(int, int, int, int, int keepmark=0);
int handletext(int e, int, int, int, int);
void maybe_do_callback();
int xscroll() const {return xscroll_;}
int yscroll() const {return yscroll_;}
public:
void resize(int, int, int, int);
Fl_Input_(int, int, int, int, const char* = 0);
~Fl_Input_();
int value(const char*);
int value(const char*, int);
int static_value(const char*);
int static_value(const char*, int);
const char* value() const {return value_;}
char index(int i) const {return value_[i];}
int size() const {return size_;}
int maximum_size() const {return maximum_size_;}
void maximum_size(int m) {maximum_size_ = m;}
int position() const {return position_;}
int mark() const {return mark_;}
int position(int p, int m);
int position(int p) {return position(p, p);}
int mark(int m) {return position(position(), m);}
int replace(int, int, const char*, int=0);
int cut() {return replace(position(), mark(), 0);}
int cut(int n) {return replace(position(), position()+n, 0);}
int cut(int a, int b) {return replace(a, b, 0);}
int insert(const char* t, int l=0){return replace(position_, mark_, t, l);}
int copy();
int undo();
int copy_cuts();
Fl_Font textfont() const {return (Fl_Font)textfont_;}
void textfont(uchar s) {textfont_ = s;}
uchar textsize() const {return textsize_;}
void textsize(uchar s) {textsize_ = s;}
Fl_Color textcolor() const {return (Fl_Color)textcolor_;}
void textcolor(uchar n) {textcolor_ = n;}
Fl_Color cursor_color() const {return (Fl_Color)cursor_color_;}
void cursor_color(uchar n) {cursor_color_ = n;}
static void default_box(Fl_Boxtype b) {default_box_ = b;}
static Fl_Boxtype default_box() {return default_box_;}
static void default_font(Fl_Font b) {default_font_ = b;}
static Fl_Font default_font() {return default_font_;}
static void default_size(int b) {default_size_ = b;}
static int default_size() {return default_size_;}
};
#endif

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#ifndef Fl_Int_Input_H
#define Fl_Int_Input_H
#include "Fl_Input.H"
class Fl_Int_Input : public Fl_Input {
public:
Fl_Int_Input(int x,int y,int w,int h,const char *l = 0)
: Fl_Input(x,y,w,h,l) {type(FL_INT_INPUT);}
};
#endif

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// Fl_Light_Button.H
// Subclass of Fl_Button where the "box" indicates whether it is
// pushed or not, and the "down box" is drawn small and square on
// the left to indicate the current state.
// The default down_box of zero draws a rectangle designed to look
// just like Flame's buttons.
#ifndef Fl_Light_Button_H
#define Fl_Light_Button_H
#include "Fl_Button.H"
class Fl_Light_Button : public Fl_Button {
protected:
virtual void draw();
public:
virtual int handle(int);
Fl_Light_Button(int x,int y,int w,int h,const char *l = 0);
};
#endif

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#ifndef Fl_Line_Dial_H
#define Fl_Line_Dial_H
#include "Fl_Dial.H"
class Fl_Line_Dial : public Fl_Dial {
public:
Fl_Line_Dial(int x,int y,int w,int h, const char *l = 0)
: Fl_Dial(x,y,w,h,l) {type(FL_LINE_DIAL);}
};
#endif

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// this include file is for back compatability only
#include "Fl_Menu_Item.H"

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// Fl_Menu_.H
// This is a base class for all items that have a menu:
// Fl_Menu_Bar, Fl_Menu_Button, Fl_Choice
// This provides storage for a menu item, functions to add/modify/delete
// items, and a call for when the user picks a menu item.
// Implementation in Fl_Menu.C
#ifndef Fl_Menu__H
#define Fl_Menu__H
#ifndef Fl_Widget_H
#include "Fl_Widget.H"
#endif
#include "Fl_Menu_Item.H"
class Fl_Menu_ : public Fl_Widget {
Fl_Menu_Item *menu_;
const Fl_Menu_Item *value_;
static Fl_Font default_font_;
static int default_size_;
protected:
const Fl_Menu_Item* picked(const Fl_Menu_Item*);
uchar down_box_;
uchar textfont_;
uchar textsize_;
uchar textcolor_;
uchar alloc;
public:
Fl_Menu_(int,int,int,int,const char * =0);
~Fl_Menu_();
const Fl_Menu_Item* test_shortcut() {return picked(menu()->test_shortcut());}
void global();
const Fl_Menu_Item *menu() const {return menu_;}
void menu(const Fl_Menu_Item *m);
int add(const char*, int shortcut, Fl_Callback*, void* = 0, int = 0);
int add(const char* a, const char* b, Fl_Callback* c,
void* d = 0, int e = 0) {return add(a,fl_old_shortcut(b),c,d,e);}
int size() const ;
void clear();
int add(const char *);
void replace(int,const char *);
void remove(int);
void shortcut(int i, int s) {menu_[i].shortcut(s);}
void mode(int i,int x) {menu_[i].flags = x;}
int mode(int i) const {return menu_[i].flags;}
const Fl_Menu_Item *mvalue() const {return value_;}
int value() const {return value_-menu_;}
int value(const Fl_Menu_Item*);
int value(int i) {return value(menu_+i);}
const char *text() const {return value_ ? value_->text : 0;}
const char *text(int i) const {return menu_[i].text;}
Fl_Font textfont() const {return (Fl_Font)textfont_;}
void textfont(uchar c) {textfont_=c;}
uchar textsize() const {return textsize_;}
void textsize(uchar c) {textsize_=c;}
Fl_Color textcolor() const {return (Fl_Color)textcolor_;}
void textcolor(uchar c) {textcolor_=c;}
static void default_font(Fl_Font b) {default_font_ = b;}
static Fl_Font default_font() {return default_font_;}
static void default_size(int b) {default_size_ = b;}
static int default_size() {return default_size_;}
Fl_Boxtype down_box() const {return (Fl_Boxtype)down_box_;}
void down_box(Fl_Boxtype b) {down_box_ = b;}
// back compatability:
Fl_Color down_color() const {return selection_color();}
void down_color(uchar c) {selection_color(c);}
};
#endif

27
FL/Fl_Menu_Bar.H Normal file
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// Fl_Menu_Bar.H
// The implementation is in Fl_Menu.C
#ifndef Fl_Menu_Bar_H
#define Fl_Menu_Bar_H
#include "Fl_Menu_.H"
class Fl_Menu_Bar : public Fl_Menu_ {
protected:
int handle(int);
void draw();
public:
Fl_Menu_Bar(int x,int y,int w,int h,const char *l=0)
: Fl_Menu_(x,y,w,h,l) {}
};
#endif

19
FL/Fl_Menu_Button.H Normal file
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// Fl_Menu_Button.C
#ifndef Fl_Menu_Button_H
#define Fl_Menu_Button_H
#include "Fl_Menu_.H"
class Fl_Menu_Button : public Fl_Menu_ {
protected:
void draw();
public:
// values for type:
enum {POPUP1 = 1, POPUP2, POPUP12, POPUP3, POPUP13, POPUP23, POPUP123};
int handle(int);
const Fl_Menu_Item* popup();
Fl_Menu_Button(int,int,int,int,const char * =0);
};
#endif

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FL/Fl_Menu_Item.H Normal file
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// Fl_Menu_Item.H
// The Fl_Menu_ widget has a pointer to an array of these structures.
// These are designed so that the array can be built efficiently using
// a C initialization constant.
#ifndef Fl_Menu_Item_H
#define Fl_Menu_Item_H
#ifndef Fl_Widget_H
// used to get the Fl_Callback typedefs:
#include "Fl_Widget.H"
#endif
enum { // values for flags:
FL_MENU_INACTIVE = 1,
FL_MENU_TOGGLE= 2,
FL_MENU_VALUE = 4,
FL_MENU_RADIO = 8,
FL_MENU_INVISIBLE = 0x10,
FL_SUBMENU_POINTER = 0x20,
FL_SUBMENU = 0x40,
FL_MENU_DIVIDER = 0x80,
FL_MENU_HORIZONTAL = 0x100
};
extern int fl_old_shortcut(const char*);
class Fl_Menu_;
struct Fl_Menu_Item {
const char *text; // label()
int shortcut_;
Fl_Callback *callback_;
void *user_data_;
int flags;
uchar labeltype_;
uchar labelfont_;
uchar labelsize_;
uchar labelcolor_;
// advance N items, skipping submenus:
const Fl_Menu_Item *next(int=1) const;
Fl_Menu_Item *next(int i=1) {
return (Fl_Menu_Item*)(((const Fl_Menu_Item*)this)->next(i));}
// methods on menu items:
const char* label() const {return text;}
void label(const char* a) {text=a;}
void label(Fl_Labeltype a,const char* b) {labeltype_ = a; text = b;}
Fl_Labeltype labeltype() const {return (Fl_Labeltype)labeltype_;}
void labeltype(Fl_Labeltype a) {labeltype_ = a;}
Fl_Color labelcolor() const {return (Fl_Color)labelcolor_;}
void labelcolor(uchar a) {labelcolor_ = a;}
Fl_Font labelfont() const {return (Fl_Font)labelfont_;}
void labelfont(uchar a) {labelfont_ = a;}
uchar labelsize() const {return labelsize_;}
void labelsize(uchar a) {labelsize_ = a;}
Fl_Callback* callback() const {return callback_;}
void callback(Fl_Callback* c, void* p) {callback_=c; user_data_=p;}
void callback(Fl_Callback* c) {callback_=c;}
void callback(Fl_Callback0*c) {callback_=(Fl_Callback*)c;}
void callback(Fl_Callback1*c, long p=0) {callback_=(Fl_Callback*)c; user_data_=(void*)p;}
void* user_data() const {return user_data_;}
void user_data(void* v) {user_data_ = v;}
long argument() const {return (long)user_data_;}
void argument(long v) {user_data_ = (void*)v;}
int shortcut() const {return shortcut_;}
void shortcut(int s) {shortcut_ = s;}
int submenu() const {return flags&(FL_SUBMENU|FL_SUBMENU_POINTER);}
int checkbox() const {return flags&FL_MENU_TOGGLE;}
int radio() const {return flags&FL_MENU_RADIO;}
int value() const {return flags&FL_MENU_VALUE;}
void set() {flags |= FL_MENU_VALUE;}
void clear() {flags &= ~FL_MENU_VALUE;}
void setonly();
int visible() const {return !(flags&FL_MENU_INVISIBLE);}
void show() {flags &= ~FL_MENU_INVISIBLE;}
void hide() {flags |= FL_MENU_INVISIBLE;}
int active() const {return !(flags&FL_MENU_INACTIVE);}
void activate() {flags &= ~FL_MENU_INACTIVE;}
void deactivate() {flags |= FL_MENU_INACTIVE;}
int activevisible() const {return !(flags&0x11);}
// used by menubar:
int measure(int* h, const Fl_Menu_*) const;
void draw(int x, int y, int w, int h, const Fl_Menu_*, int t=0) const;
// popup menus without using an Fl_Menu_ widget:
const Fl_Menu_Item* popup(
int X, int Y,
const char *title = 0,
const Fl_Menu_Item* picked=0,
const Fl_Menu_* = 0) const;
const Fl_Menu_Item* pulldown(
int X, int Y, int W, int H,
const Fl_Menu_Item* picked = 0,
const Fl_Menu_* = 0,
const Fl_Menu_Item* title = 0,
int menubar=0) const;
const Fl_Menu_Item* test_shortcut() const;
const Fl_Menu_Item* find_shortcut(int *ip=0) const;
void do_callback(Fl_Widget* o) const {callback_(o, user_data_);}
void do_callback(Fl_Widget* o,void* arg) const {callback_(o, arg);}
void do_callback(Fl_Widget* o,long arg) const {callback_(o, (void*)arg);}
// back-compatability, do not use:
int checked() const {return flags&FL_MENU_VALUE;}
void check() {flags |= FL_MENU_VALUE;}
void uncheck() {flags &= ~FL_MENU_VALUE;}
int add(const char*, int shortcut, Fl_Callback*, void* =0, int = 0);
int add(const char*a, const char* b, Fl_Callback* c,
void* d = 0, int e = 0) {
return add(a,fl_old_shortcut(b),c,d,e);}
int size() const ;
};
typedef Fl_Menu_Item Fl_Menu; // back compatability
enum { // back-compatability enum:
FL_PUP_NONE = 0,
FL_PUP_GREY = FL_MENU_INACTIVE,
FL_PUP_GRAY = FL_MENU_INACTIVE,
FL_MENU_BOX = FL_MENU_TOGGLE,
FL_PUP_BOX = FL_MENU_TOGGLE,
FL_MENU_CHECK = FL_MENU_VALUE,
FL_PUP_CHECK = FL_MENU_VALUE,
FL_PUP_RADIO = FL_MENU_RADIO,
FL_PUP_INVISIBLE = FL_MENU_INVISIBLE,
FL_PUP_SUBMENU = FL_SUBMENU_POINTER
};
#endif

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FL/Fl_Menu_Window.H Normal file
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// Fl_Menu_Window.H
// This is the window type used by Fl_Menu to make the pop-ups. It
// draws in the overlay planes, if possible, and does other fun things
// such as turning on override_redirect.
#ifndef Fl_Menu_Window_H
#define Fl_Menu_Window_H
#include "Fl_Single_Window.H"
class Fl_Menu_Window : public Fl_Single_Window {
enum {NO_OVERLAY = 128};
public:
void show();
void erase();
void flush();
void hide();
int overlay() {return !(flags()&NO_OVERLAY);}
void set_overlay() {clear_flag(NO_OVERLAY);}
void clear_overlay() {set_flag(NO_OVERLAY);}
~Fl_Menu_Window();
Fl_Menu_Window(int W, int H, const char *l = 0)
: Fl_Single_Window(W,H,l) {}
Fl_Menu_Window(int X, int Y, int W, int H, const char *l = 0)
: Fl_Single_Window(X,Y,W,H,l) {}
};
#endif

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FL/Fl_Multi_Browser.H Normal file
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#ifndef Fl_Multi_Browser_H
#define Fl_Multi_Browser_H
#include "Fl_Browser.H"
class Fl_Multi_Browser : public Fl_Browser {
public:
Fl_Multi_Browser(int x,int y,int w,int h,const char *l=0)
: Fl_Browser(x,y,w,h,l) {type(FL_MULTI_BROWSER);}
};
#endif

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FL/Fl_Multi_Label.H Normal file
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// Fl_Multi_Label.H
#ifndef Fl_Multi_Label_H
#define Fl_Multi_Label_H
class Fl_Widget;
struct Fl_Menu_Item;
struct Fl_Multi_Label {
const char* labela;
const char* labelb;
uchar typea;
uchar typeb;
void label(Fl_Widget*);
void label(Fl_Menu_Item*);
};
#endif

12
FL/Fl_Multiline_Input.H Normal file
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#ifndef Fl_Multiline_Input_H
#define Fl_Multiline_Input_H
#include "Fl_Input.H"
class Fl_Multiline_Input : public Fl_Input {
public:
Fl_Multiline_Input(int x,int y,int w,int h,const char *l = 0)
: Fl_Input(x,y,w,h,l) {type(FL_MULTILINE_INPUT);}
};
#endif

12
FL/Fl_Multiline_Output.H Normal file
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#ifndef Fl_Multiline_Output_H
#define Fl_Multiline_Output_H
#include "Fl_Output.H"
class Fl_Multiline_Output : public Fl_Output {
public:
Fl_Multiline_Output(int x,int y,int w,int h,const char *l = 0)
: Fl_Output(x,y,w,h,l) {type(FL_MULTILINE_INPUT);}
};
#endif

12
FL/Fl_Nice_Slider.H Normal file
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#ifndef Fl_Nice_Slider_H
#define Fl_Nice_Slider_H
#include "Fl_Slider.H"
class Fl_Nice_Slider : public Fl_Slider {
public:
Fl_Nice_Slider(int x,int y,int w,int h,const char *l=0)
: Fl_Slider(x,y,w,h,l) {type(FL_VERT_NICE_SLIDER); box(FL_FLAT_BOX);}
};
#endif

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FL/Fl_Object.H Normal file
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// This file is provided for back compatability only. Please use Fl_Widget
#ifndef Fl_Object
#define Fl_Object Fl_Widget
#endif
#include "Fl_Widget.H"

18
FL/Fl_Output.H Normal file
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// Fl_Output.H
// a non-editable subclass of Fl_Input_
#ifndef Fl_Output_H
#define Fl_Output_H
#include "Fl_Input_.H"
class Fl_Output : public Fl_Input_ {
protected:
void draw();
public:
int handle(int);
Fl_Output(int x, int y, int w, int h, const char *l = 0)
: Fl_Input_(x, y, w, h, l) {}
};
#endif

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FL/Fl_Overlay_Window.H Normal file
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// Fl_Overlay_Window.H
// A window using double-buffering and able to draw an overlay
// on top of that. Uses the hardware to draw the overlay if
// possible, otherwise it just draws in the front buffer.
#ifndef Fl_Overlay_Window_H
#define Fl_Overlay_Window_H
#include "Fl_Double_Window.H"
class Fl_Overlay_Window : public Fl_Double_Window {
friend class _Fl_Overlay;
virtual void draw_overlay() = 0;
Fl_Window *overlay_;
public:
void show();
void flush();
void hide();
void resize(int,int,int,int);
~Fl_Overlay_Window();
int can_do_overlay();
void redraw_overlay();
Fl_Overlay_Window(int W, int H, const char *l=0)
: Fl_Double_Window(W,H,l) {overlay_ = 0;}
Fl_Overlay_Window(int X, int Y, int W, int H, const char *l=0)
: Fl_Double_Window(X,Y,W,H,l) {overlay_ = 0;}
void show(int a, char **b) {Fl_Double_Window::show(a,b);}
};
#endif

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