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This is meant to offer a simplified API for people that are either migrating directly from SDL2 with minimal effort or just want to make noise without any of the fancy new API features. Users of this API can just deal with a single SDL_AudioStream as their only object/handle into the audio subsystem. They are still allowed to open multiple devices (or open the same device multiple times), but cannot change stream bindings on logical devices opened through this function. Destroying the single audio stream will also close the logical device behind the scenes.
242 lines
6.9 KiB
C
242 lines
6.9 KiB
C
/*
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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/* Program to test surround sound audio channels */
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#include <SDL3/SDL_test.h>
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static int total_channels;
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static int active_channel;
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#define SAMPLE_RATE_HZ 48000
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#define QUICK_TEST_TIME_MSEC 100
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#define CHANNEL_TEST_TIME_SEC 5
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#define MAX_AMPLITUDE SDL_MAX_SINT16
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#define SINE_FREQ_HZ 500
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#define LFE_SINE_FREQ_HZ 50
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/* The channel layout is defined in SDL_audio.h */
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static const char *
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get_channel_name(int channel_index, int channel_count)
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{
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switch (channel_index) {
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case 0:
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return "Front Left";
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case 1:
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return "Front Right";
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case 2:
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switch (channel_count) {
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case 3:
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case 5:
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return "Low Frequency Effects";
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case 4:
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return "Back Left";
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default:
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return "Front Center";
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}
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case 3:
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switch (channel_count) {
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case 4:
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return "Back Right";
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case 5:
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return "Back Left";
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default:
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return "Low Frequency Effects";
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}
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case 4:
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switch (channel_count) {
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case 5:
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return "Back Right";
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case 6:
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return "Side Left";
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case 7:
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return "Back Center";
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case 8:
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return "Back Left";
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}
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SDL_assert(0);
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case 5:
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switch (channel_count) {
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case 6:
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return "Side Right";
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case 7:
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return "Side Left";
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case 8:
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return "Back Right";
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}
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SDL_assert(0);
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case 6:
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switch (channel_count) {
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case 7:
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return "Side Right";
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case 8:
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return "Side Left";
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}
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SDL_assert(0);
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case 7:
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return "Side Right";
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}
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return NULL;
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}
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static SDL_bool is_lfe_channel(int channel_index, int channel_count)
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{
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return (channel_count == 3 && channel_index == 2) || (channel_count >= 6 && channel_index == 3);
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}
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static void SDLCALL fill_buffer(SDL_AudioStream *stream, int len, void *unused)
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{
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const int samples = len / sizeof(Sint16);
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Sint16 *buffer = NULL;
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static int total_samples = 0;
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int i;
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/* This can happen for a short time when switching devices */
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if (active_channel == total_channels) {
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return;
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}
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buffer = (Sint16 *) SDL_calloc(samples, sizeof(Sint16));
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if (!buffer) {
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return; /* oh well. */
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}
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/* Play a sine wave on the active channel only */
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for (i = active_channel; i < samples; i += total_channels) {
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float time = (float)total_samples++ / SAMPLE_RATE_HZ;
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int sine_freq = is_lfe_channel(active_channel, total_channels) ? LFE_SINE_FREQ_HZ : SINE_FREQ_HZ;
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int amplitude;
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/* Gradually ramp up and down to avoid audible pops when switching between channels */
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if (total_samples < SAMPLE_RATE_HZ) {
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amplitude = total_samples * MAX_AMPLITUDE / SAMPLE_RATE_HZ;
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} else if (total_samples > (CHANNEL_TEST_TIME_SEC - 1) * SAMPLE_RATE_HZ) {
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amplitude = (CHANNEL_TEST_TIME_SEC * SAMPLE_RATE_HZ - total_samples) * MAX_AMPLITUDE / SAMPLE_RATE_HZ;
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} else {
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amplitude = MAX_AMPLITUDE;
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}
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buffer[i] = (Sint16)(SDL_sin(6.283185f * sine_freq * time) * amplitude);
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/* Reset our state for next callback if this channel test is finished */
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if (total_samples == CHANNEL_TEST_TIME_SEC * SAMPLE_RATE_HZ) {
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total_samples = 0;
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active_channel++;
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break;
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}
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}
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SDL_PutAudioStreamData(stream, buffer, samples * sizeof (Sint16));
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SDL_free(buffer);
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}
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int main(int argc, char *argv[])
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{
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SDL_AudioDeviceID *devices = NULL;
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SDLTest_CommonState *state;
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int devcount = 0;
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int i;
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/* Initialize test framework */
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state = SDLTest_CommonCreateState(argv, 0);
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if (state == NULL) {
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return 1;
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}
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/* Enable standard application logging */
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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if (!SDLTest_CommonDefaultArgs(state, argc, argv)) {
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SDLTest_CommonQuit(state);
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return 1;
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}
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if (SDL_Init(SDL_INIT_AUDIO) < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
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return 1;
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}
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/* Show the list of available drivers */
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SDL_Log("Available audio drivers:");
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for (i = 0; i < SDL_GetNumAudioDrivers(); ++i) {
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SDL_Log("%i: %s", i, SDL_GetAudioDriver(i));
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}
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SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
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devices = SDL_GetAudioOutputDevices(&devcount);
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if (!devices) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_GetAudioOutputDevices() failed: %s\n", SDL_GetError());
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devcount = 0;
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}
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SDL_Log("Available audio devices:");
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for (i = 0; i < devcount; i++) {
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SDL_Log("%s", SDL_GetAudioDeviceName(devices[i]));
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}
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for (i = 0; i < devcount; i++) {
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SDL_AudioStream *stream = NULL;
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char *devname = SDL_GetAudioDeviceName(devices[i]);
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int j;
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SDL_AudioSpec spec;
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SDL_Log("Testing audio device: %s\n", devname);
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SDL_free(devname);
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if (SDL_GetAudioDeviceFormat(devices[i], &spec) != 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_GetAudioDeviceFormat() failed: %s\n", SDL_GetError());
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continue;
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}
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SDL_Log(" (%d channels)\n", spec.channels);
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spec.freq = SAMPLE_RATE_HZ;
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spec.format = SDL_AUDIO_S16SYS;
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/* These are used by the fill_buffer callback */
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total_channels = spec.channels;
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active_channel = 0;
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stream = SDL_OpenAudioDeviceStream(devices[i], &spec, fill_buffer, NULL);
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if (stream == NULL) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_OpenAudioDeviceStream() failed: %s\n", SDL_GetError());
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continue;
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}
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SDL_ResumeAudioDevice(SDL_GetAudioStreamBinding(stream));
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for (j = 0; j < total_channels; j++) {
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const int sine_freq = is_lfe_channel(j, total_channels) ? LFE_SINE_FREQ_HZ : SINE_FREQ_HZ;
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SDL_Log("Playing %d Hz test tone on channel: %s\n", sine_freq, get_channel_name(j, total_channels));
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/* fill_buffer() will increment the active channel */
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if (SDL_getenv("SDL_TESTS_QUICK") != NULL) {
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SDL_Delay(QUICK_TEST_TIME_MSEC);
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} else {
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SDL_Delay(CHANNEL_TEST_TIME_SEC * 1000);
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}
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}
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SDL_DestroyAudioStream(stream);
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}
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SDL_free(devices);
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SDL_Quit();
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return 0;
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}
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