mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-12-20 04:05:00 +08:00
Added support for building SDL as a dynamic library on iOS
This commit is contained in:
717
Xcode-iOS/SDL/SDL.xcodeproj/project.pbxproj
Normal file → Executable file
717
Xcode-iOS/SDL/SDL.xcodeproj/project.pbxproj
Normal file → Executable file
File diff suppressed because it is too large
Load Diff
0
Xcode/SDL/SDL.xcodeproj/project.pbxproj
Normal file → Executable file
0
Xcode/SDL/SDL.xcodeproj/project.pbxproj
Normal file → Executable file
@@ -55,6 +55,10 @@
|
||||
/* On iOS SDL provides a main function that creates an application delegate
|
||||
and starts the iOS application run loop.
|
||||
|
||||
If you link with SDL dynamically on iOS, the main function can't be in a
|
||||
shared library, so you need to link with libSDLmain.a, which includes a
|
||||
stub main function that calls into the shared library to start execution.
|
||||
|
||||
See src/video/uikit/SDL_uikitappdelegate.m for more details.
|
||||
*/
|
||||
#define SDL_MAIN_NEEDED
|
||||
@@ -114,6 +118,7 @@
|
||||
/**
|
||||
* The prototype for the application's main() function
|
||||
*/
|
||||
typedef C_LINKAGE SDLMAIN_DECLSPEC int (*SDL_main_func)(int argc, char *argv[]);
|
||||
extern C_LINKAGE SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]);
|
||||
|
||||
|
||||
@@ -136,8 +141,7 @@ extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
|
||||
/**
|
||||
* This can be called to set the application class at startup
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style,
|
||||
void *hInst);
|
||||
extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
|
||||
extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
|
||||
|
||||
#endif /* __WIN32__ */
|
||||
@@ -153,10 +157,24 @@ extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
|
||||
* \return 0 on success, -1 on failure. On failure, use SDL_GetError to retrieve more
|
||||
* information on the failure.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * reserved);
|
||||
extern DECLSPEC int SDLCALL SDL_WinRTRunApp(SDL_main_func mainFunction, void * reserved);
|
||||
|
||||
#endif /* __WINRT__ */
|
||||
|
||||
#if defined(__IPHONEOS__)
|
||||
|
||||
/**
|
||||
* \brief Initializes and launches an SDL application.
|
||||
*
|
||||
* \param argc The argc parameter from the application's main() function
|
||||
* \param argv The argv parameter from the application's main() function
|
||||
* \param mainFunction The SDL app's C-style main().
|
||||
* \return the return value from mainFunction
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_UIKitRunApp(int argc, char *argv[], SDL_main_func mainFunction);
|
||||
|
||||
#endif /* __IPHONEOS__ */
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
int (*WINRT_SDLAppEntryPoint)(int, char **) = NULL;
|
||||
|
||||
extern "C" DECLSPEC int
|
||||
SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * xamlBackgroundPanel)
|
||||
SDL_WinRTRunApp(SDL_main_func mainFunction, void * xamlBackgroundPanel)
|
||||
{
|
||||
if (xamlBackgroundPanel) {
|
||||
return SDL_WinRTInitXAMLApp(mainFunction, xamlBackgroundPanel);
|
||||
@@ -63,4 +63,4 @@ SDL_WinRTGetDeviceFamily()
|
||||
#endif
|
||||
|
||||
return SDL_WINRT_DEVICEFAMILY_UNKNOWN;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -713,3 +713,4 @@
|
||||
#define SDL_RenderCopyF SDL_RenderCopyF_REAL
|
||||
#define SDL_RenderCopyExF SDL_RenderCopyExF_REAL
|
||||
#define SDL_GetTouchDeviceType SDL_GetTouchDeviceType_REAL
|
||||
#define SDL_UIKitRunApp SDL_UIKitRunApp_REAL
|
||||
|
||||
@@ -767,3 +767,6 @@ SDL_DYNAPI_PROC(int,SDL_RenderFillRectsF,(SDL_Renderer *a, const SDL_FRect *b, i
|
||||
SDL_DYNAPI_PROC(int,SDL_RenderCopyF,(SDL_Renderer *a, SDL_Texture *b, const SDL_Rect *c, const SDL_FRect *d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_RenderCopyExF,(SDL_Renderer *a, SDL_Texture *b, const SDL_Rect *c, const SDL_FRect *d, const double e, const SDL_FPoint *f, const SDL_RendererFlip g),(a,b,c,d,e,f,g),return)
|
||||
SDL_DYNAPI_PROC(SDL_TouchDeviceType,SDL_GetTouchDeviceType,(SDL_TouchID a),(a),return)
|
||||
#ifdef __IPHONEOS__
|
||||
SDL_DYNAPI_PROC(int,SDL_UIKitRunApp,(int a, char *b, SDL_main_func c),(a,b,c),return)
|
||||
#endif
|
||||
|
||||
19
src/main/uikit/SDL_uikit_main.c
Normal file
19
src/main/uikit/SDL_uikit_main.c
Normal file
@@ -0,0 +1,19 @@
|
||||
/*
|
||||
SDL_uiki_main.c, placed in the public domain by Sam Lantinga 3/18/2019
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
/* Include the SDL main definition header */
|
||||
#include "SDL_main.h"
|
||||
|
||||
#ifdef main
|
||||
#undef main
|
||||
#endif
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
return SDL_UIKitRunApp(argc, argv, SDL_main);
|
||||
}
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
@@ -38,15 +38,25 @@
|
||||
#undef main
|
||||
#endif
|
||||
|
||||
static SDL_main_func forward_main;
|
||||
static int forward_argc;
|
||||
static char **forward_argv;
|
||||
static int exit_status;
|
||||
|
||||
int main(int argc, char **argv)
|
||||
#if defined(SDL_MAIN_NEEDED) && !defined(IOS_DYLIB)
|
||||
/* SDL is being built as a static library, include main() */
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
return SDL_UIKitRunApp(argc, argv, SDL_main);
|
||||
}
|
||||
#endif /* SDL_MAIN_NEEDED && !IOS_DYLIB */
|
||||
|
||||
int SDL_UIKitRunApp(int argc, char *argv[], SDL_main_func mainFunction)
|
||||
{
|
||||
int i;
|
||||
|
||||
/* store arguments */
|
||||
forward_main = mainFunction;
|
||||
forward_argc = argc;
|
||||
forward_argv = (char **)malloc((argc+1) * sizeof(char *));
|
||||
for (i = 0; i < argc; i++) {
|
||||
@@ -344,7 +354,7 @@ SDL_LoadLaunchImageNamed(NSString *name, int screenh)
|
||||
|
||||
/* run the user's application, passing argc and argv */
|
||||
SDL_iPhoneSetEventPump(SDL_TRUE);
|
||||
exit_status = SDL_main(forward_argc, forward_argv);
|
||||
exit_status = forward_main(forward_argc, forward_argv);
|
||||
SDL_iPhoneSetEventPump(SDL_FALSE);
|
||||
|
||||
if (launchWindow) {
|
||||
|
||||
Reference in New Issue
Block a user