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More gamepad renaming
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@@ -43,7 +43,7 @@ PrintJoystick(SDL_Joystick *joy)
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SDL_assert(SDL_GetJoystickFromInstanceID(SDL_GetJoystickInstanceID(joy)) == joy);
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SDL_GetJoystickGUIDString(SDL_GetJoystickGUID(joy), guid, sizeof(guid));
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switch (SDL_GetJoystickType(joy)) {
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case SDL_JOYSTICK_TYPE_GAMECONTROLLER:
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case SDL_JOYSTICK_TYPE_GAMEPAD:
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type = "Game Controller";
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break;
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case SDL_JOYSTICK_TYPE_WHEEL:
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