mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-12-21 20:54:34 +08:00
First shot at merging the wiki documentation into the headers.
This commit is contained in:
110
include/SDL.h
110
include/SDL.h
@@ -93,37 +93,121 @@ extern "C" {
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/* @} */
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/**
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* This function initializes the subsystems specified by \c flags
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* Initialize the SDL library.
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*
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* SDL_Init() simply forwards to calling SDL_InitSubSystem(). Therefore, the
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* two may be used interchangeably. Though for readability of your code
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* SDL_InitSubSystem() might be preferred.
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*
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* The file I/O (for example: SDL_RWFromFile) and threading (SDL_CreateThread)
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* subsystems are initialized by default. Message boxes
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* (SDL_ShowSimpleMessageBox) also attempt to work without initializing the
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* video subsystem, in hopes of being useful in showing an error dialog when
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* SDL_Init fails. You must specifically initialize other subsystems if you
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* use them in your application.
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*
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* Logging (such as SDL_Log) works without initialization, too.
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*
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* `flags` may be any of the following OR'd together:
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*
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* - `SDL_INIT_TIMER`: timer subsystem
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* - `SDL_INIT_AUDIO`: audio subsystem
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* - `SDL_INIT_VIDEO`: video subsystem; automatically initializes the events
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* subsystem
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* - `SDL_INIT_JOYSTICK`: joystick subsystem; automatically initializes the
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* events subsystem
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* - `SDL_INIT_HAPTIC`: haptic (force feedback) subsystem
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* - `SDL_INIT_GAMECONTROLLER`: controller subsystem; automatically
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* initializes the joystick subsystem
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* - `SDL_INIT_EVENTS`: events subsystem
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* - `SDL_INIT_EVERYTHING`: all of the above subsystems
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* - `SDL_INIT_NOPARACHUTE`: compatibility; this flag is ignored
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*
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* Subsystem initialization is ref-counted, you must call SDL_QuitSubSystem()
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* for each SDL_InitSubSystem() to correctly shutdown a subsystem manually (or
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* call SDL_Quit() to force shutdown). If a subsystem is already loaded then
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* this call will increase the ref-count and return.
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*
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* \param flags subsystem initialization flags
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \sa SDL_InitSubSystem
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* \sa SDL_Quit
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* \sa SDL_SetMainReady
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* \sa SDL_WasInit
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*/
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extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
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/**
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* This function initializes specific SDL subsystems
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* Compatibility function to initialize the SDL library.
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*
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* Subsystem initialization is ref-counted, you must call
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* SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly
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* shutdown a subsystem manually (or call SDL_Quit() to force shutdown).
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* If a subsystem is already loaded then this call will
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* increase the ref-count and return.
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* In SDL2, this function and SDL_Init() are interchangeable.
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*
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* \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \sa SDL_Init
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* \sa SDL_Quit
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* \sa SDL_QuitSubSystem
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*/
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extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
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/**
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* This function cleans up specific SDL subsystems
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* Shut down specific SDL subsystems.
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*
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* If you start a subsystem using a call to that subsystem's init function
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* (for example SDL_VideoInit()) instead of SDL_Init() or SDL_InitSubSystem(),
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* SDL_QuitSubSystem() and SDL_WasInit() will not work. You will need to use
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* that subsystem's quit function (SDL_VideoQuit()) directly instead. But
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* generally, you should not be using those functions directly anyhow; use
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* SDL_Init() instead.
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*
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* You still need to call SDL_Quit() even if you close all open subsystems
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* with SDL_QuitSubSystem().
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*
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* \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
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*
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* \sa SDL_InitSubSystem
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* \sa SDL_Quit
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*/
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extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
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/**
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* This function returns a mask of the specified subsystems which have
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* previously been initialized.
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* Get a mask of the specified subsystems which are currently initialized.
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*
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* If \c flags is 0, it returns a mask of all initialized subsystems.
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* \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
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* \returns If `flags` is 0 it returns a mask of all initialized subsystems,
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* otherwise it returns the initialization status of the specified
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* subsystems.
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*
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* The return value does not include SDL_INIT_NOPARACHUTE.
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*
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* \sa SDL_Init
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* \sa SDL_InitSubSystem
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*/
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extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
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/**
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* This function cleans up all initialized subsystems. You should
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* call it upon all exit conditions.
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* Clean up all initialized subsystems.
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*
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||||
* You should call this function even if you have already shutdown each
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* initialized subsystem with SDL_QuitSubSystem(). It is safe to call this
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* function even in the case of errors in initialization.
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*
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* If you start a subsystem using a call to that subsystem's init function
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* (for example SDL_VideoInit()) instead of SDL_Init() or SDL_InitSubSystem(),
|
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* then you must use that subsystem's quit function (SDL_VideoQuit()) to shut
|
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* it down before calling SDL_Quit(). But generally, you should not be using
|
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* those functions directly anyhow; use SDL_Init() instead.
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*
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* You can use this function with atexit() to ensure that it is run when your
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* application is shutdown, but it is not wise to do this from a library or
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* other dynamically loaded code.
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*
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* \sa SDL_Init
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* \sa SDL_QuitSubSystem
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*/
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extern DECLSPEC void SDLCALL SDL_Quit(void);
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@@ -193,88 +193,119 @@ typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)(
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const SDL_AssertData* data, void* userdata);
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/**
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* \brief Set an application-defined assertion handler.
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* Set an application-defined assertion handler.
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*
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* This allows an app to show its own assertion UI and/or force the
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* response to an assertion failure. If the app doesn't provide this, SDL
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* will try to do the right thing, popping up a system-specific GUI dialog,
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* and probably minimizing any fullscreen windows.
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* This function allows an application to show its own assertion UI and/or
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* force the response to an assertion failure. If the application doesn't
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* provide this, SDL will try to do the right thing, popping up a
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* system-specific GUI dialog, and probably minimizing any fullscreen windows.
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*
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||||
* This callback may fire from any thread, but it runs wrapped in a mutex, so
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* it will only fire from one thread at a time.
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* The function prototype for `handler` is:
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||||
*
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* Setting the callback to NULL restores SDL's original internal handler.
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* ```c
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* SDL_AssertState YourAssertionHandler(const SDL_AssertData* data, void* userdata)
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* ```
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*
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* This callback is NOT reset to SDL's internal handler upon SDL_Quit()!
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* where `YourAssertionHandler` is the name of your function and its
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* parameters are:
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*
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* Return SDL_AssertState value of how to handle the assertion failure.
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* - `data`: a pointer to the SDL_AssertData structure corresponding to the
|
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* current assertion
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* - `userdata`: what was passed as `userdata` to SDL_SetAssertionHandler()
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*
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* \param handler Callback function, called when an assertion fails.
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* \param userdata A pointer passed to the callback as-is.
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* This callback should return an SDL_AssertState value indicating how to
|
||||
* handle the assertion failure.
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||||
*
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||||
* This callback may fire from any thread, but it runs wrapped in a mutex, so
|
||||
* it will only fire from one thread at a time.
|
||||
*
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||||
* This callback is NOT reset to SDL's internal handler upon SDL_Quit()!
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*
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* \param handler the function to call when an assertion fails or NULL for the
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* default handler
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* \param userdata a pointer that is passed to `handler`
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*
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* \sa SDL_GetAssertionHandler
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*/
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extern DECLSPEC void SDLCALL SDL_SetAssertionHandler(
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SDL_AssertionHandler handler,
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void *userdata);
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/**
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* \brief Get the default assertion handler.
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* Get the default assertion handler.
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*
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||||
* This returns the function pointer that is called by default when an
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* assertion is triggered. This is an internal function provided by SDL,
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* that is used for assertions when SDL_SetAssertionHandler() hasn't been
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* used to provide a different function.
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* This returns the function pointer that is called by default when an
|
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* assertion is triggered. This is an internal function provided by SDL, that
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* is used for assertions when SDL_SetAssertionHandler() hasn't been used to
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* provide a different function.
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*
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* \return The default SDL_AssertionHandler that is called when an assert triggers.
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* \returns the default SDL_AssertionHandler that is called when an assert
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* triggers.
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*
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* \since This function is available since SDL 2.0.2.
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*
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* \sa SDL_GetAssertionHandler
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*/
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extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void);
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/**
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* \brief Get the current assertion handler.
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* Get the current assertion handler.
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*
|
||||
* This returns the function pointer that is called when an assertion is
|
||||
* triggered. This is either the value last passed to
|
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* SDL_SetAssertionHandler(), or if no application-specified function is
|
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* set, is equivalent to calling SDL_GetDefaultAssertionHandler().
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* This returns the function pointer that is called when an assertion is
|
||||
* triggered. This is either the value last passed to
|
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* SDL_SetAssertionHandler(), or if no application-specified function is set,
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* is equivalent to calling SDL_GetDefaultAssertionHandler().
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*
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* \param puserdata Pointer to a void*, which will store the "userdata"
|
||||
* pointer that was passed to SDL_SetAssertionHandler().
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* This value will always be NULL for the default handler.
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* If you don't care about this data, it is safe to pass
|
||||
* a NULL pointer to this function to ignore it.
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* \return The SDL_AssertionHandler that is called when an assert triggers.
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* The parameter `puserdata` is a pointer to a void*, which will store the
|
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* "userdata" pointer that was passed to SDL_SetAssertionHandler(). This value
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* will always be NULL for the default handler. If you don't care about this
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* data, it is safe to pass a NULL pointer to this function to ignore it.
|
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*
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* \param puserdata pointer which is filled with the "userdata" pointer that
|
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* was passed to SDL_SetAssertionHandler()
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* \returns the SDL_AssertionHandler that is called when an assert triggers.
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*
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* \since This function is available since SDL 2.0.2.
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*
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* \sa SDL_SetAssertionHandler
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*/
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extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata);
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/**
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* \brief Get a list of all assertion failures.
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* Get a list of all assertion failures.
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*
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* Get all assertions triggered since last call to SDL_ResetAssertionReport(),
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* or the start of the program.
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* This function gets all assertions triggered since the last call to
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* SDL_ResetAssertionReport(), or the start of the program.
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*
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||||
* The proper way to examine this data looks something like this:
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* The proper way to examine this data looks something like this:
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*
|
||||
* <code>
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||||
* const SDL_AssertData *item = SDL_GetAssertionReport();
|
||||
* while (item) {
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||||
* printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\\n",
|
||||
* item->condition, item->function, item->filename,
|
||||
* item->linenum, item->trigger_count,
|
||||
* item->always_ignore ? "yes" : "no");
|
||||
* item = item->next;
|
||||
* }
|
||||
* </code>
|
||||
* ```c
|
||||
* const SDL_AssertData *item = SDL_GetAssertionReport();
|
||||
* while (item) {
|
||||
* printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\\n",
|
||||
* item->condition, item->function, item->filename,
|
||||
* item->linenum, item->trigger_count,
|
||||
* item->always_ignore ? "yes" : "no");
|
||||
* item = item->next;
|
||||
* }
|
||||
* ```
|
||||
*
|
||||
* \return List of all assertions.
|
||||
* \sa SDL_ResetAssertionReport
|
||||
* \returns a list of all failed assertions or NULL if the list is empty. This
|
||||
* memory should not be modified or freed by the application.
|
||||
*
|
||||
* \sa SDL_ResetAssertionReport
|
||||
*/
|
||||
extern DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void);
|
||||
|
||||
/**
|
||||
* \brief Reset the list of all assertion failures.
|
||||
* Clear the list of all assertion failures.
|
||||
*
|
||||
* Reset list of all assertions triggered.
|
||||
* This function will clear the list of all assertions triggered up to that
|
||||
* point. Immediately following this call, SDL_GetAssertionReport will return
|
||||
* no items. In addition, any previously-triggered assertions will be reset to
|
||||
* a trigger_count of zero, and their always_ignore state will be false.
|
||||
*
|
||||
* \sa SDL_GetAssertionReport
|
||||
* \sa SDL_GetAssertionReport
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);
|
||||
|
||||
|
||||
@@ -89,25 +89,47 @@ extern "C" {
|
||||
typedef int SDL_SpinLock;
|
||||
|
||||
/**
|
||||
* \brief Try to lock a spin lock by setting it to a non-zero value.
|
||||
* Try to lock a spin lock by setting it to a non-zero value.
|
||||
*
|
||||
* \param lock Points to the lock.
|
||||
* ***Please note that spinlocks are dangerous if you don't know what you're
|
||||
* doing. Please be careful using any sort of spinlock!***
|
||||
*
|
||||
* \return SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already held.
|
||||
* \param lock a pointer to a lock variable
|
||||
* \returns SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already
|
||||
* held.
|
||||
*
|
||||
* \sa SDL_AtomicLock
|
||||
* \sa SDL_AtomicUnlock
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTryLock(SDL_SpinLock *lock);
|
||||
|
||||
/**
|
||||
* \brief Lock a spin lock by setting it to a non-zero value.
|
||||
* Lock a spin lock by setting it to a non-zero value.
|
||||
*
|
||||
* \param lock Points to the lock.
|
||||
* ***Please note that spinlocks are dangerous if you don't know what you're
|
||||
* doing. Please be careful using any sort of spinlock!***
|
||||
*
|
||||
* \param lock a pointer to a lock variable
|
||||
*
|
||||
* \sa SDL_AtomicTryLock
|
||||
* \sa SDL_AtomicUnlock
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock);
|
||||
|
||||
/**
|
||||
* \brief Unlock a spin lock by setting it to 0. Always returns immediately
|
||||
* Unlock a spin lock by setting it to 0.
|
||||
*
|
||||
* \param lock Points to the lock.
|
||||
* Always returns immediately.
|
||||
*
|
||||
* ***Please note that spinlocks are dangerous if you don't know what you're
|
||||
* doing. Please be careful using any sort of spinlock!***
|
||||
*
|
||||
* \param lock a pointer to a lock variable
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_AtomicLock
|
||||
* \sa SDL_AtomicTryLock
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock);
|
||||
|
||||
@@ -216,32 +238,68 @@ typedef void (*SDL_KernelMemoryBarrierFunc)();
|
||||
typedef struct { int value; } SDL_atomic_t;
|
||||
|
||||
/**
|
||||
* \brief Set an atomic variable to a new value if it is currently an old value.
|
||||
* Set an atomic variable to a new value if it is
|
||||
* currently an old value.
|
||||
*
|
||||
* \return SDL_TRUE if the atomic variable was set, SDL_FALSE otherwise.
|
||||
* ***Note: If you don't know what this function is for, you shouldn't use
|
||||
* it!***
|
||||
*
|
||||
* \note If you don't know what this function is for, you shouldn't use it!
|
||||
*/
|
||||
* \param a a pointer to an SDL_atomic_t variable to be modified
|
||||
* \param oldval the old value
|
||||
* \param newval the new value
|
||||
* \returns SDL_TRUE if the atomic variable was set, SDL_FALSE otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_AtomicCASPtr
|
||||
* \sa SDL_AtomicGet
|
||||
* \sa SDL_AtomicSet
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval);
|
||||
|
||||
/**
|
||||
* \brief Set an atomic variable to a value.
|
||||
* Set an atomic variable to a value.
|
||||
*
|
||||
* \return The previous value of the atomic variable.
|
||||
* This function also acts as a full memory barrier.
|
||||
*
|
||||
* ***Note: If you don't know what this function is for, you shouldn't use
|
||||
* it!***
|
||||
*
|
||||
* \param a a pointer to an SDL_atomic_t variable to be modified
|
||||
* \param v the desired value
|
||||
* \returns the previous value of the atomic variable.
|
||||
*
|
||||
* \sa SDL_AtomicGet
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v);
|
||||
|
||||
/**
|
||||
* \brief Get the value of an atomic variable
|
||||
* Get the value of an atomic variable.
|
||||
*
|
||||
* ***Note: If you don't know what this function is for, you shouldn't use
|
||||
* it!***
|
||||
*
|
||||
* \param a a pointer to an SDL_atomic_t variable
|
||||
* \returns the current value of an atomic variable.
|
||||
*
|
||||
* \sa SDL_AtomicSet
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a);
|
||||
|
||||
/**
|
||||
* \brief Add to an atomic variable.
|
||||
* Add to an atomic variable.
|
||||
*
|
||||
* \return The previous value of the atomic variable.
|
||||
* This function also acts as a full memory barrier.
|
||||
*
|
||||
* \note This same style can be used for any number operation
|
||||
* ***Note: If you don't know what this function is for, you shouldn't use
|
||||
* it!***
|
||||
*
|
||||
* \param a a pointer to an SDL_atomic_t variable to be modified
|
||||
* \param v the desired value to add
|
||||
* \returns the previous value of the atomic variable.
|
||||
*
|
||||
* \sa SDL_AtomicDecRef
|
||||
* \sa SDL_AtomicIncRef
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_atomic_t *a, int v);
|
||||
|
||||
@@ -263,23 +321,51 @@ extern DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_atomic_t *a, int v);
|
||||
#endif
|
||||
|
||||
/**
|
||||
* \brief Set a pointer to a new value if it is currently an old value.
|
||||
* Set a pointer to a new value if it is currently an old
|
||||
* value.
|
||||
*
|
||||
* \return SDL_TRUE if the pointer was set, SDL_FALSE otherwise.
|
||||
* ***Note: If you don't know what this function is for, you shouldn't use
|
||||
* it!***
|
||||
*
|
||||
* \note If you don't know what this function is for, you shouldn't use it!
|
||||
*/
|
||||
* \param a a pointer to a pointer
|
||||
* \param oldval the old pointer value
|
||||
* \param newval the new pointer value
|
||||
* \returns SDL_TRUE if the pointer was set, SDL_FALSE otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_AtomicCAS
|
||||
* \sa SDL_AtomicGetPtr
|
||||
* \sa SDL_AtomicSetPtr
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void **a, void *oldval, void *newval);
|
||||
|
||||
/**
|
||||
* \brief Set a pointer to a value atomically.
|
||||
* Set a pointer to a value atomically.
|
||||
*
|
||||
* \return The previous value of the pointer.
|
||||
* ***Note: If you don't know what this function is for, you shouldn't use
|
||||
* it!***
|
||||
*
|
||||
* \param a a pointer to a pointer
|
||||
* \param v the desired pointer value
|
||||
* \returns the previous value of the pointer.
|
||||
*
|
||||
* \sa SDL_AtomicCASPtr
|
||||
* \sa SDL_AtomicGetPtr
|
||||
*/
|
||||
extern DECLSPEC void* SDLCALL SDL_AtomicSetPtr(void **a, void* v);
|
||||
|
||||
/**
|
||||
* \brief Get the value of a pointer atomically.
|
||||
* Get the value of a pointer atomically.
|
||||
*
|
||||
* ***Note: If you don't know what this function is for, you shouldn't use
|
||||
* it!***
|
||||
*
|
||||
* \param a a pointer to a pointer
|
||||
* \returns the current value of a pointer.
|
||||
*
|
||||
* \sa SDL_AtomicCASPtr
|
||||
* \sa SDL_AtomicSetPtr
|
||||
*/
|
||||
extern DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void **a);
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -91,19 +91,106 @@ typedef enum
|
||||
} SDL_BlendFactor;
|
||||
|
||||
/**
|
||||
* \brief Create a custom blend mode, which may or may not be supported by a given renderer
|
||||
* Compose a custom blend mode for renderers.
|
||||
*
|
||||
* \param srcColorFactor source color factor
|
||||
* \param dstColorFactor destination color factor
|
||||
* \param colorOperation color operation
|
||||
* \param srcAlphaFactor source alpha factor
|
||||
* \param dstAlphaFactor destination alpha factor
|
||||
* \param alphaOperation alpha operation
|
||||
* The functions SDL_SetRenderDrawBlendMode and SDL_SetTextureBlendMode accept
|
||||
* the SDL_BlendMode returned by this function if the renderer supports it.
|
||||
*
|
||||
* The result of the blend mode operation will be:
|
||||
* dstRGB = dstRGB * dstColorFactor colorOperation srcRGB * srcColorFactor
|
||||
* and
|
||||
* dstA = dstA * dstAlphaFactor alphaOperation srcA * srcAlphaFactor
|
||||
* A blend mode controls how the pixels from a drawing operation (source) get
|
||||
* combined with the pixels from the render target (destination). First, the
|
||||
* components of the source and destination pixels get multiplied with their
|
||||
* blend factors. Then, the blend operation takes the two products and
|
||||
* calculates the result that will get stored in the render target.
|
||||
*
|
||||
* Expressed in pseudocode, it would look like this:
|
||||
*
|
||||
* ```c
|
||||
* dstRGB = colorOperation(srcRGB * srcColorFactor, dstRGB * dstColorFactor);
|
||||
* dstA = alphaOperation(srcA * srcAlphaFactor, dstA * dstAlphaFactor);
|
||||
* ```
|
||||
*
|
||||
* Where the functions `colorOperation(src, dst)` and
|
||||
* `alphaOperation(src, dst)` can return one of the following:
|
||||
*
|
||||
* - `src + dst`
|
||||
*
|
||||
* - `src - dst`
|
||||
*
|
||||
* - `dst - src`
|
||||
*
|
||||
* - `min(src, dst)`
|
||||
*
|
||||
* - `max(src, dst)`
|
||||
*
|
||||
* The red, green, and blue components are always multiplied with the first,
|
||||
* second, and third components of the SDL_BlendFactor, respectively. The
|
||||
* fourth component is not used.
|
||||
*
|
||||
* The alpha component is always multiplied with the fourth component of the
|
||||
* SDL_BlendFactor. The other components are not used in the alpha
|
||||
* calculation.
|
||||
*
|
||||
* Support for these blend modes varies for each renderer. To check if a
|
||||
* specific SDL_BlendMode is supported, create a renderer and pass it to
|
||||
* either SDL_SetRenderDrawBlendMode or SDL_SetTextureBlendMode. They will
|
||||
* return with an error if the blend mode is not supported.
|
||||
*
|
||||
* This list describes the support of custom blend modes for each renderer in
|
||||
* SDL 2.0.6. All renderers support the four blend modes listed in the
|
||||
* SDL_BlendMode enumeration.
|
||||
*
|
||||
* - **direct3d**: Supports `SDL_BLENDOPERATION_ADD` with all factors.
|
||||
*
|
||||
* - **direct3d11**: Supports all operations with all factors. However, some
|
||||
* factors produce unexpected results with `SDL_BLENDOPERATION_MINIMUM` and
|
||||
* `SDL_BLENDOPERATION_MAXIMUM`.
|
||||
*
|
||||
* - **opengl**: Supports the `SDL_BLENDOPERATION_ADD` operation with all
|
||||
* factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly with
|
||||
* SDL 2.0.6.
|
||||
*
|
||||
* - **opengles**: Supports the `SDL_BLENDOPERATION_ADD` operation with all
|
||||
* factors. Color and alpha factors need to be the same. OpenGL ES 1
|
||||
* implementation specific: May also support `SDL_BLENDOPERATION_SUBTRACT`
|
||||
* and `SDL_BLENDOPERATION_REV_SUBTRACT`. May support color and alpha
|
||||
* operations being different from each other. May support color and alpha
|
||||
* factors being different from each other.
|
||||
*
|
||||
* - **opengles2**: Supports the `SDL_BLENDOPERATION_ADD`,
|
||||
* `SDL_BLENDOPERATION_SUBTRACT`, `SDL_BLENDOPERATION_REV_SUBTRACT` operations
|
||||
* with all factors.
|
||||
*
|
||||
* - **psp**: No custom blend mode support.
|
||||
*
|
||||
* - **software**: No custom blend mode support.
|
||||
*
|
||||
* Some renderers do not provide an alpha component for the default render
|
||||
* target. The `SDL_BLENDFACTOR_DST_ALPHA` and
|
||||
* `SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA` factors do not have an effect in this
|
||||
* case.
|
||||
*
|
||||
* \param srcColorFactor the SDL_BlendFactor applied to the red, green, and
|
||||
* blue components of the source pixels
|
||||
* \param dstColorFactor the SDL_BlendFactor applied to the red, green, and
|
||||
* blue components of the destination pixels
|
||||
* \param colorOperation the SDL_BlendOperation used to combine the red,
|
||||
* green, and blue components of the source and
|
||||
* destination pixels
|
||||
* \param srcAlphaFactor the SDL_BlendFactor applied to the alpha component of
|
||||
* the source pixels
|
||||
* \param dstAlphaFactor the SDL_BlendFactor applied to the alpha component of
|
||||
* the destination pixels
|
||||
* \param alphaOperation the SDL_BlendOperation used to combine the alpha
|
||||
* component of the source and destination pixels
|
||||
* \returns an SDL_BlendMode that represents the chosen factors and
|
||||
* operations.
|
||||
*
|
||||
* \since This function is available in SDL 2.0.6.
|
||||
*
|
||||
* \sa SDL_SetRenderDrawBlendMode
|
||||
* \sa SDL_GetRenderDrawBlendMode
|
||||
* \sa SDL_SetTextureBlendMode
|
||||
* \sa SDL_GetTextureBlendMode
|
||||
*/
|
||||
extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor,
|
||||
SDL_BlendFactor dstColorFactor,
|
||||
|
||||
@@ -39,23 +39,41 @@ extern "C" {
|
||||
/* Function prototypes */
|
||||
|
||||
/**
|
||||
* \brief Put UTF-8 text into the clipboard
|
||||
* Put UTF-8 text into the clipboard.
|
||||
*
|
||||
* \sa SDL_GetClipboardText()
|
||||
* \param text the text to store in the clipboard
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_GetClipboardText
|
||||
* \sa SDL_HasClipboardText
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetClipboardText(const char *text);
|
||||
|
||||
/**
|
||||
* \brief Get UTF-8 text from the clipboard, which must be freed with SDL_free()
|
||||
* Get UTF-8 text from the clipboard, which must be freed with SDL_free().
|
||||
*
|
||||
* \sa SDL_SetClipboardText()
|
||||
* This functions returns NULL if there was not enough memory left for a copy
|
||||
* of the clipboard's content.
|
||||
*
|
||||
* \returns the clipboard text on success or NULL on failure; call
|
||||
* SDL_GetError() for more information. Caller must call SDL_free()
|
||||
* on the returned pointer when done with it.
|
||||
*
|
||||
* \sa SDL_HasClipboardText
|
||||
* \sa SDL_SetClipboardText
|
||||
*/
|
||||
extern DECLSPEC char * SDLCALL SDL_GetClipboardText(void);
|
||||
|
||||
/**
|
||||
* \brief Returns a flag indicating whether the clipboard exists and contains a text string that is non-empty
|
||||
* Query whether the clipboard exists and contains a non-empty text string.
|
||||
*
|
||||
* \sa SDL_GetClipboardText()
|
||||
* \returns SDL_TRUE if the clipboard has text, or SDL_FALSE if it does not.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetClipboardText
|
||||
* \sa SDL_SetClipboardText
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void);
|
||||
|
||||
|
||||
@@ -117,136 +117,340 @@ extern "C" {
|
||||
#define SDL_CACHELINE_SIZE 128
|
||||
|
||||
/**
|
||||
* This function returns the number of CPU cores available.
|
||||
* Get the number of CPU cores available.
|
||||
*
|
||||
* \returns the total number of logical CPU cores. On CPUs that include
|
||||
* technologies such as hyperthreading, the number of logical cores
|
||||
* may be more than the number of physical cores.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetCPUCount(void);
|
||||
|
||||
/**
|
||||
* This function returns the L1 cache line size of the CPU
|
||||
* Determine the L1 cache line size of the CPU.
|
||||
*
|
||||
* This is useful for determining multi-threaded structure padding
|
||||
* or SIMD prefetch sizes.
|
||||
* This is useful for determining multi-threaded structure padding or SIMD
|
||||
* prefetch sizes.
|
||||
*
|
||||
* \returns the L1 cache line size of the CPU, in bytes.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetCPUCacheLineSize(void);
|
||||
|
||||
/**
|
||||
* This function returns true if the CPU has the RDTSC instruction.
|
||||
* Determine whether the CPU has the RDTSC instruction.
|
||||
*
|
||||
* This always returns false on CPUs that aren't using Intel instruction sets.
|
||||
*
|
||||
* \returns SDL_TRUE if the CPU has the RDTSC instruction or SDL_FALSE if not.
|
||||
*
|
||||
* \sa SDL_Has3DNow
|
||||
* \sa SDL_HasAltiVec
|
||||
* \sa SDL_HasAVX
|
||||
* \sa SDL_HasAVX2
|
||||
* \sa SDL_HasMMX
|
||||
* \sa SDL_HasSSE
|
||||
* \sa SDL_HasSSE2
|
||||
* \sa SDL_HasSSE3
|
||||
* \sa SDL_HasSSE41
|
||||
* \sa SDL_HasSSE42
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC(void);
|
||||
|
||||
/**
|
||||
* This function returns true if the CPU has AltiVec features.
|
||||
* Determine whether the CPU has AltiVec features.
|
||||
*
|
||||
* This always returns false on CPUs that aren't using PowerPC instruction sets.
|
||||
*
|
||||
* \returns SDL_TRUE if the CPU has AltiVec features or SDL_FALSE if not.
|
||||
*
|
||||
* \sa SDL_Has3DNow
|
||||
* \sa SDL_HasAVX
|
||||
* \sa SDL_HasAVX2
|
||||
* \sa SDL_HasMMX
|
||||
* \sa SDL_HasRDTSC
|
||||
* \sa SDL_HasSSE
|
||||
* \sa SDL_HasSSE2
|
||||
* \sa SDL_HasSSE3
|
||||
* \sa SDL_HasSSE41
|
||||
* \sa SDL_HasSSE42
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec(void);
|
||||
|
||||
/**
|
||||
* This function returns true if the CPU has MMX features.
|
||||
* Determine whether the CPU has MMX features.
|
||||
*
|
||||
* This always returns false on CPUs that aren't using Intel instruction sets.
|
||||
*
|
||||
* \returns SDL_TRUE if the CPU has MMX features or SDL_FALSE if not.
|
||||
*
|
||||
* \sa SDL_Has3DNow
|
||||
* \sa SDL_HasAltiVec
|
||||
* \sa SDL_HasAVX
|
||||
* \sa SDL_HasAVX2
|
||||
* \sa SDL_HasRDTSC
|
||||
* \sa SDL_HasSSE
|
||||
* \sa SDL_HasSSE2
|
||||
* \sa SDL_HasSSE3
|
||||
* \sa SDL_HasSSE41
|
||||
* \sa SDL_HasSSE42
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX(void);
|
||||
|
||||
/**
|
||||
* This function returns true if the CPU has 3DNow! features.
|
||||
* Determine whether the CPU has 3DNow! features.
|
||||
*
|
||||
* This always returns false on CPUs that aren't using AMD instruction sets.
|
||||
*
|
||||
* \returns SDL_TRUE if the CPU has 3DNow! features or SDL_FALSE if not.
|
||||
*
|
||||
* \sa SDL_HasAltiVec
|
||||
* \sa SDL_HasAVX
|
||||
* \sa SDL_HasAVX2
|
||||
* \sa SDL_HasMMX
|
||||
* \sa SDL_HasRDTSC
|
||||
* \sa SDL_HasSSE
|
||||
* \sa SDL_HasSSE2
|
||||
* \sa SDL_HasSSE3
|
||||
* \sa SDL_HasSSE41
|
||||
* \sa SDL_HasSSE42
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow(void);
|
||||
|
||||
/**
|
||||
* This function returns true if the CPU has SSE features.
|
||||
* Determine whether the CPU has SSE features.
|
||||
*
|
||||
* This always returns false on CPUs that aren't using Intel instruction sets.
|
||||
*
|
||||
* \returns SDL_TRUE if the CPU has SSE features or SDL_FALSE if not.
|
||||
*
|
||||
* \sa SDL_Has3DNow
|
||||
* \sa SDL_HasAltiVec
|
||||
* \sa SDL_HasAVX
|
||||
* \sa SDL_HasAVX2
|
||||
* \sa SDL_HasMMX
|
||||
* \sa SDL_HasRDTSC
|
||||
* \sa SDL_HasSSE2
|
||||
* \sa SDL_HasSSE3
|
||||
* \sa SDL_HasSSE41
|
||||
* \sa SDL_HasSSE42
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE(void);
|
||||
|
||||
/**
|
||||
* This function returns true if the CPU has SSE2 features.
|
||||
* Determine whether the CPU has SSE2 features.
|
||||
*
|
||||
* This always returns false on CPUs that aren't using Intel instruction sets.
|
||||
*
|
||||
* \returns SDL_TRUE if the CPU has SSE2 features or SDL_FALSE if not.
|
||||
*
|
||||
* \sa SDL_Has3DNow
|
||||
* \sa SDL_HasAltiVec
|
||||
* \sa SDL_HasAVX
|
||||
* \sa SDL_HasAVX2
|
||||
* \sa SDL_HasMMX
|
||||
* \sa SDL_HasRDTSC
|
||||
* \sa SDL_HasSSE
|
||||
* \sa SDL_HasSSE3
|
||||
* \sa SDL_HasSSE41
|
||||
* \sa SDL_HasSSE42
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE2(void);
|
||||
|
||||
/**
|
||||
* This function returns true if the CPU has SSE3 features.
|
||||
* Determine whether the CPU has SSE3 features.
|
||||
*
|
||||
* This always returns false on CPUs that aren't using Intel instruction sets.
|
||||
*
|
||||
* \returns SDL_TRUE if the CPU has SSE3 features or SDL_FALSE if not.
|
||||
*
|
||||
* \sa SDL_Has3DNow
|
||||
* \sa SDL_HasAltiVec
|
||||
* \sa SDL_HasAVX
|
||||
* \sa SDL_HasAVX2
|
||||
* \sa SDL_HasMMX
|
||||
* \sa SDL_HasRDTSC
|
||||
* \sa SDL_HasSSE
|
||||
* \sa SDL_HasSSE2
|
||||
* \sa SDL_HasSSE41
|
||||
* \sa SDL_HasSSE42
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE3(void);
|
||||
|
||||
/**
|
||||
* This function returns true if the CPU has SSE4.1 features.
|
||||
* Determine whether the CPU has SSE4.1 features.
|
||||
*
|
||||
* This always returns false on CPUs that aren't using Intel instruction sets.
|
||||
*
|
||||
* \returns SDL_TRUE if the CPU has SSE4.1 features or SDL_FALSE if not.
|
||||
*
|
||||
* \sa SDL_Has3DNow
|
||||
* \sa SDL_HasAltiVec
|
||||
* \sa SDL_HasAVX
|
||||
* \sa SDL_HasAVX2
|
||||
* \sa SDL_HasMMX
|
||||
* \sa SDL_HasRDTSC
|
||||
* \sa SDL_HasSSE
|
||||
* \sa SDL_HasSSE2
|
||||
* \sa SDL_HasSSE3
|
||||
* \sa SDL_HasSSE42
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE41(void);
|
||||
|
||||
/**
|
||||
* This function returns true if the CPU has SSE4.2 features.
|
||||
* Determine whether the CPU has SSE4.2 features.
|
||||
*
|
||||
* This always returns false on CPUs that aren't using Intel instruction sets.
|
||||
*
|
||||
* \returns SDL_TRUE if the CPU has SSE4.2 features or SDL_FALSE if not.
|
||||
*
|
||||
* \sa SDL_Has3DNow
|
||||
* \sa SDL_HasAltiVec
|
||||
* \sa SDL_HasAVX
|
||||
* \sa SDL_HasAVX2
|
||||
* \sa SDL_HasMMX
|
||||
* \sa SDL_HasRDTSC
|
||||
* \sa SDL_HasSSE
|
||||
* \sa SDL_HasSSE2
|
||||
* \sa SDL_HasSSE3
|
||||
* \sa SDL_HasSSE41
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE42(void);
|
||||
|
||||
/**
|
||||
* This function returns true if the CPU has AVX features.
|
||||
* Determine whether the CPU has AVX features.
|
||||
*
|
||||
* This always returns false on CPUs that aren't using Intel instruction sets.
|
||||
*
|
||||
* \returns SDL_TRUE if the CPU has AVX features or SDL_FALSE if not.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.2.
|
||||
*
|
||||
* \sa SDL_Has3DNow
|
||||
* \sa SDL_HasAltiVec
|
||||
* \sa SDL_HasAVX2
|
||||
* \sa SDL_HasMMX
|
||||
* \sa SDL_HasRDTSC
|
||||
* \sa SDL_HasSSE
|
||||
* \sa SDL_HasSSE2
|
||||
* \sa SDL_HasSSE3
|
||||
* \sa SDL_HasSSE41
|
||||
* \sa SDL_HasSSE42
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX(void);
|
||||
|
||||
/**
|
||||
* This function returns true if the CPU has AVX2 features.
|
||||
* Determine whether the CPU has AVX2 features.
|
||||
*
|
||||
* This always returns false on CPUs that aren't using Intel instruction sets.
|
||||
*
|
||||
* \returns SDL_TRUE if the CPU has AVX2 features or SDL_FALSE if not.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.4.
|
||||
*
|
||||
* \sa SDL_Has3DNow
|
||||
* \sa SDL_HasAltiVec
|
||||
* \sa SDL_HasAVX
|
||||
* \sa SDL_HasMMX
|
||||
* \sa SDL_HasRDTSC
|
||||
* \sa SDL_HasSSE
|
||||
* \sa SDL_HasSSE2
|
||||
* \sa SDL_HasSSE3
|
||||
* \sa SDL_HasSSE41
|
||||
* \sa SDL_HasSSE42
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX2(void);
|
||||
|
||||
/**
|
||||
* This function returns true if the CPU has AVX-512F (foundation) features.
|
||||
* Determine whether the CPU has AVX-512F (foundation) features.
|
||||
*
|
||||
* This always returns false on CPUs that aren't using Intel instruction sets.
|
||||
*
|
||||
* \returns SDL_TRUE if the CPU has AVX-512F features or SDL_FALSE if not.
|
||||
*
|
||||
* \sa SDL_HasAVX
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX512F(void);
|
||||
|
||||
/**
|
||||
* This function returns true if the CPU has ARM SIMD (ARMv6) features.
|
||||
* Determine whether the CPU has ARM SIMD (ARMv6) features.
|
||||
*
|
||||
* This is different from ARM NEON, which is a different instruction set.
|
||||
*
|
||||
* This always returns false on CPUs that aren't using ARM instruction sets.
|
||||
*
|
||||
* \returns SDL_TRUE if the CPU has ARM SIMD features or SDL_FALSE if not.
|
||||
*
|
||||
* \sa SDL_HasNEON
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasARMSIMD(void);
|
||||
|
||||
/**
|
||||
* This function returns true if the CPU has NEON (ARM SIMD) features.
|
||||
* Determine whether the CPU has NEON (ARM SIMD) features.
|
||||
*
|
||||
* This always returns false on CPUs that aren't using ARM instruction sets.
|
||||
*
|
||||
* \returns SDL_TRUE if the CPU has ARM NEON features or SDL_FALSE if not.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasNEON(void);
|
||||
|
||||
/**
|
||||
* This function returns the amount of RAM configured in the system, in MB.
|
||||
* Get the amount of RAM configured in the system.
|
||||
*
|
||||
* \returns the amount of RAM configured in the system in MB.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.1.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetSystemRAM(void);
|
||||
|
||||
/**
|
||||
* \brief Report the alignment this system needs for SIMD allocations.
|
||||
* Report the alignment this system needs for SIMD allocations.
|
||||
*
|
||||
* This will return the minimum number of bytes to which a pointer must be
|
||||
* aligned to be compatible with SIMD instructions on the current machine.
|
||||
* For example, if the machine supports SSE only, it will return 16, but if
|
||||
* it supports AVX-512F, it'll return 64 (etc). This only reports values for
|
||||
* instruction sets SDL knows about, so if your SDL build doesn't have
|
||||
* SDL_HasAVX512F(), then it might return 16 for the SSE support it sees and
|
||||
* not 64 for the AVX-512 instructions that exist but SDL doesn't know about.
|
||||
* Plan accordingly.
|
||||
* aligned to be compatible with SIMD instructions on the current machine.
|
||||
* For example, if the machine supports SSE only, it will return 16, but if
|
||||
* it supports AVX-512F, it'll return 64 (etc). This only reports values for
|
||||
* instruction sets SDL knows about, so if your SDL build doesn't have
|
||||
* SDL_HasAVX512F(), then it might return 16 for the SSE support it sees and
|
||||
* not 64 for the AVX-512 instructions that exist but SDL doesn't know about.
|
||||
* Plan accordingly.
|
||||
*
|
||||
* \returns Alignment in bytes needed for available, known SIMD instructions.
|
||||
*/
|
||||
extern DECLSPEC size_t SDLCALL SDL_SIMDGetAlignment(void);
|
||||
|
||||
/**
|
||||
* \brief Allocate memory in a SIMD-friendly way.
|
||||
* Allocate memory in a SIMD-friendly way.
|
||||
*
|
||||
* This will allocate a block of memory that is suitable for use with SIMD
|
||||
* instructions. Specifically, it will be properly aligned and padded for
|
||||
* the system's supported vector instructions.
|
||||
* instructions. Specifically, it will be properly aligned and padded for
|
||||
* the system's supported vector instructions.
|
||||
*
|
||||
* The memory returned will be padded such that it is safe to read or write
|
||||
* an incomplete vector at the end of the memory block. This can be useful
|
||||
* so you don't have to drop back to a scalar fallback at the end of your
|
||||
* SIMD processing loop to deal with the final elements without overflowing
|
||||
* the allocated buffer.
|
||||
* an incomplete vector at the end of the memory block. This can be useful
|
||||
* so you don't have to drop back to a scalar fallback at the end of your
|
||||
* SIMD processing loop to deal with the final elements without overflowing
|
||||
* the allocated buffer.
|
||||
*
|
||||
* You must free this memory with SDL_FreeSIMD(), not free() or SDL_free()
|
||||
* or delete[], etc.
|
||||
* or delete[], etc.
|
||||
*
|
||||
* Note that SDL will only deal with SIMD instruction sets it is aware of;
|
||||
* for example, SDL 2.0.8 knows that SSE wants 16-byte vectors
|
||||
* (SDL_HasSSE()), and AVX2 wants 32 bytes (SDL_HasAVX2()), but doesn't
|
||||
* know that AVX-512 wants 64. To be clear: if you can't decide to use an
|
||||
* instruction set with an SDL_Has*() function, don't use that instruction
|
||||
* set with memory allocated through here.
|
||||
* for example, SDL 2.0.8 knows that SSE wants 16-byte vectors
|
||||
* (SDL_HasSSE()), and AVX2 wants 32 bytes (SDL_HasAVX2()), but doesn't
|
||||
* know that AVX-512 wants 64. To be clear: if you can't decide to use an
|
||||
* instruction set with an SDL_Has*() function, don't use that instruction
|
||||
* set with memory allocated through here.
|
||||
*
|
||||
* SDL_AllocSIMD(0) will return a non-NULL pointer, assuming the system isn't
|
||||
* out of memory.
|
||||
* out of memory, but you are not allowed to dereference it (because you only
|
||||
* own zero bytes of that buffer).
|
||||
*
|
||||
* \param len The length, in bytes, of the block to allocated. The actual
|
||||
* allocated block might be larger due to padding, etc.
|
||||
* \return Pointer to newly-allocated block, NULL if out of memory.
|
||||
* \param len The length, in bytes, of the block to allocate. The actual
|
||||
* allocated block might be larger due to padding, etc.
|
||||
* \returns Pointer to newly-allocated block, NULL if out of memory.
|
||||
*
|
||||
* \sa SDL_SIMDAlignment
|
||||
* \sa SDL_SIMDRealloc
|
||||
@@ -255,20 +459,20 @@ extern DECLSPEC size_t SDLCALL SDL_SIMDGetAlignment(void);
|
||||
extern DECLSPEC void * SDLCALL SDL_SIMDAlloc(const size_t len);
|
||||
|
||||
/**
|
||||
* \brief Reallocate memory obtained from SDL_SIMDAlloc
|
||||
* Reallocate memory obtained from SDL_SIMDAlloc
|
||||
*
|
||||
* It is not valid to use this function on a pointer from anything but
|
||||
* SDL_SIMDAlloc(). It can't be used on pointers from malloc, realloc,
|
||||
* SDL_malloc, memalign, new[], etc.
|
||||
* SDL_SIMDAlloc(). It can't be used on pointers from malloc, realloc,
|
||||
* SDL_malloc, memalign, new[], etc.
|
||||
*
|
||||
* \param mem The pointer obtained from SDL_SIMDAlloc. This function also
|
||||
* accepts NULL, at which point this function is the same as
|
||||
* calling SDL_realloc with a NULL pointer.
|
||||
* \param len The length, in bytes, of the block to allocated. The actual
|
||||
* allocated block might be larger due to padding, etc. Passing 0
|
||||
* will return a non-NULL pointer, assuming the system isn't out of
|
||||
* memory.
|
||||
* \return Pointer to newly-reallocated block, NULL if out of memory.
|
||||
* \param mem The pointer obtained from SDL_SIMDAlloc. This function also
|
||||
* accepts NULL, at which point this function is the same as
|
||||
* calling SDL_SIMDAlloc with a NULL pointer.
|
||||
* \param len The length, in bytes, of the block to allocated. The actual
|
||||
* allocated block might be larger due to padding, etc. Passing 0
|
||||
* will return a non-NULL pointer, assuming the system isn't out of
|
||||
* memory.
|
||||
* \returns Pointer to newly-reallocated block, NULL if out of memory.
|
||||
*
|
||||
* \sa SDL_SIMDAlignment
|
||||
* \sa SDL_SIMDAlloc
|
||||
@@ -277,20 +481,27 @@ extern DECLSPEC void * SDLCALL SDL_SIMDAlloc(const size_t len);
|
||||
extern DECLSPEC void * SDLCALL SDL_SIMDRealloc(void *mem, const size_t len);
|
||||
|
||||
/**
|
||||
* \brief Deallocate memory obtained from SDL_SIMDAlloc
|
||||
* Deallocate memory obtained from SDL_SIMDAlloc
|
||||
*
|
||||
* It is not valid to use this function on a pointer from anything but
|
||||
* SDL_SIMDAlloc(). It can't be used on pointers from malloc, realloc,
|
||||
* SDL_malloc, memalign, new[], etc.
|
||||
* SDL_SIMDAlloc() or SDL_SIMDRealloc(). It can't be used on pointers from
|
||||
* malloc, realloc, SDL_malloc, memalign, new[], etc.
|
||||
*
|
||||
* However, SDL_SIMDFree(NULL) is a legal no-op.
|
||||
*
|
||||
* The memory pointed to by `ptr` is no longer valid for access upon return,
|
||||
* and may be returned to the system or reused by a future allocation.
|
||||
* The pointer passed to this function is no longer safe to dereference once
|
||||
* this function returns, and should be discarded.
|
||||
*
|
||||
* \param ptr The pointer, returned from SDL_SIMDAlloc or SDL_SIMDRealloc,
|
||||
* to deallocate. NULL is a legal no-op.
|
||||
*
|
||||
* \sa SDL_SIMDAlloc
|
||||
* \sa SDL_SIMDRealloc
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_SIMDFree(void *ptr);
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
||||
@@ -40,41 +40,83 @@ extern "C" {
|
||||
|
||||
|
||||
/**
|
||||
* \brief Set the error message for the current thread
|
||||
* Set the SDL error message for the current thread.
|
||||
*
|
||||
* \return -1, there is no error handling for this function
|
||||
* Calling this function will replace any previous error message that was set.
|
||||
*
|
||||
* This function always returns -1, since SDL frequently uses -1 to signify
|
||||
* an failing result, leading to this idiom:
|
||||
*
|
||||
* ```c
|
||||
* if (error_code) {
|
||||
* return SDL_SetError("This operation has failed: %d", error_code);
|
||||
* }
|
||||
* ```
|
||||
*
|
||||
* \param fmt a printf()-style message format string
|
||||
* \param ... additional parameters matching % tokens in the `fmt` string,
|
||||
* if any
|
||||
* \returns always -1.
|
||||
*
|
||||
* \sa SDL_ClearError
|
||||
* \sa SDL_GetError
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
|
||||
|
||||
/**
|
||||
* \brief Get the last error message that was set
|
||||
* Retrieve a message about the last error that occurred on the current thread.
|
||||
*
|
||||
* SDL API functions may set error messages and then succeed, so you should
|
||||
* only use the error value if a function fails.
|
||||
*
|
||||
* This returns a pointer to a static buffer for convenience and should not
|
||||
* be called by multiple threads simultaneously.
|
||||
* It is possible for multiple errors to occur before calling SDL_GetError().
|
||||
* Only the last error is returned.
|
||||
*
|
||||
* \return a pointer to the last error message that was set
|
||||
* The message is only applicable when an SDL function has signaled an error.
|
||||
* You must check the return values of SDL function calls to determine when
|
||||
* to appropriately call SDL_GetError(). You should _not_ use the results
|
||||
* of SDL_GetError() to decide if an error has occurred! Sometimes SDL will
|
||||
* set an error string even when reporting success.
|
||||
*
|
||||
* SDL will _not_ clear the error string for successful API calls. You _must_
|
||||
* check return values for failure cases before you can assume the error
|
||||
* string applies.
|
||||
*
|
||||
* Error strings are set per-thread, so an error set in a different thread
|
||||
* will not interfere with the current thread's operation.
|
||||
*
|
||||
* The returned string is internally allocated and must not be freed by the
|
||||
* application.
|
||||
*
|
||||
* \returns a message with information about the specific error that occurred,
|
||||
* or an empty string if there hasn't been an error message set since
|
||||
* the last call to SDL_ClearError(). The message is only applicable when an
|
||||
* SDL function has signaled an error. You must check the return
|
||||
* values of SDL function calls to determine when to appropriately
|
||||
* call SDL_GetError().
|
||||
*
|
||||
* \sa SDL_ClearError
|
||||
* \sa SDL_SetError
|
||||
*/
|
||||
extern DECLSPEC const char *SDLCALL SDL_GetError(void);
|
||||
|
||||
/**
|
||||
* \brief Get the last error message that was set for the current thread
|
||||
* Get the last error message that was set for the current thread.
|
||||
*
|
||||
* SDL API functions may set error messages and then succeed, so you should
|
||||
* only use the error value if a function fails.
|
||||
*
|
||||
* \param errstr A buffer to fill with the last error message that was set
|
||||
* This allows the caller to copy the error string into a provided buffer,
|
||||
* but otherwise operates exactly the same as SDL_GetError().
|
||||
*
|
||||
* \param errstr A buffer to fill with the last error message that was set
|
||||
* for the current thread
|
||||
* \param maxlen The size of the buffer pointed to by the errstr parameter
|
||||
* \param maxlen The size of the buffer pointed to by the errstr parameter
|
||||
* \returns The pointer passed in as the `errstr` parameter.
|
||||
*
|
||||
* \return errstr
|
||||
* \sa SDL_GetError
|
||||
*/
|
||||
extern DECLSPEC char * SDLCALL SDL_GetErrorMsg(char *errstr, int maxlen);
|
||||
|
||||
/**
|
||||
* \brief Clear the error message for the current thread
|
||||
* Clear any previous error message for this thread.
|
||||
*
|
||||
* \sa SDL_GetError
|
||||
* \sa SDL_SetError
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_ClearError(void);
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -38,88 +38,102 @@ extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* \brief Get the path where the application resides.
|
||||
* Get the directory where the application was run from.
|
||||
*
|
||||
* Get the "base path". This is the directory where the application was run
|
||||
* from, which is probably the installation directory, and may or may not
|
||||
* be the process's current working directory.
|
||||
* This is not necessarily a fast call, so you should call this once near
|
||||
* startup and save the string if you need it.
|
||||
*
|
||||
* This returns an absolute path in UTF-8 encoding, and is guaranteed to
|
||||
* end with a path separator ('\\' on Windows, '/' most other places).
|
||||
* **Mac OS X and iOS Specific Functionality**: If the application is in a
|
||||
* ".app" bundle, this function returns the Resource directory (e.g.
|
||||
* MyApp.app/Contents/Resources/). This behaviour can be overridden by adding
|
||||
* a property to the Info.plist file. Adding a string key with the name
|
||||
* SDL_FILESYSTEM_BASE_DIR_TYPE with a supported value will change the
|
||||
* behaviour.
|
||||
*
|
||||
* The pointer returned by this function is owned by you. Please call
|
||||
* SDL_free() on the pointer when you are done with it, or it will be a
|
||||
* memory leak. This is not necessarily a fast call, though, so you should
|
||||
* call this once near startup and save the string if you need it.
|
||||
* Supported values for the SDL_FILESYSTEM_BASE_DIR_TYPE property (Given an
|
||||
* application in /Applications/SDLApp/MyApp.app):
|
||||
*
|
||||
* Some platforms can't determine the application's path, and on other
|
||||
* platforms, this might be meaningless. In such cases, this function will
|
||||
* return NULL.
|
||||
* - `resource`: bundle resource directory (the default). For example:
|
||||
* `/Applications/SDLApp/MyApp.app/Contents/Resources`
|
||||
*
|
||||
* \return String of base dir in UTF-8 encoding, or NULL on error.
|
||||
* - `bundle`: the Bundle directory. Fpr example:
|
||||
* `/Applications/SDLApp/MyApp.app/`
|
||||
*
|
||||
* - `parent`: the containing directory of the bundle. For example:
|
||||
* `/Applications/SDLApp/`
|
||||
*
|
||||
* The returned path is guaranteed to end with a path separator ('\' on
|
||||
* Windows, '/' on most other platforms).
|
||||
*
|
||||
* The pointer returned is owned by the caller. Please call SDL_free() on
|
||||
* the pointer when done with it.
|
||||
*
|
||||
* \returns an absolute path in UTF-8 encoding to the application data
|
||||
* directory. NULL will be returned on error or when the platform
|
||||
* doesn't implement this functionality, call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.1.
|
||||
*
|
||||
* \sa SDL_GetPrefPath
|
||||
*/
|
||||
extern DECLSPEC char *SDLCALL SDL_GetBasePath(void);
|
||||
|
||||
/**
|
||||
* \brief Get the user-and-app-specific path where files can be written.
|
||||
* Get the user-and-app-specific path where files can be written.
|
||||
*
|
||||
* Get the "pref dir". This is meant to be where users can write personal
|
||||
* files (preferences and save games, etc) that are specific to your
|
||||
* application. This directory is unique per user, per application.
|
||||
* files (preferences and save games, etc) that are specific to your
|
||||
* application. This directory is unique per user, per application.
|
||||
*
|
||||
* This function will decide the appropriate location in the native filesystem,
|
||||
* create the directory if necessary, and return a string of the absolute
|
||||
* path to the directory in UTF-8 encoding.
|
||||
* create the directory if necessary, and return a string of the absolute
|
||||
* path to the directory in UTF-8 encoding.
|
||||
*
|
||||
* On Windows, the string might look like:
|
||||
* "C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\"
|
||||
*
|
||||
* On Linux, the string might look like:
|
||||
* "/home/bob/.local/share/My Program Name/"
|
||||
* `C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\`
|
||||
*
|
||||
* On Linux, the string might look like"
|
||||
*
|
||||
* `/home/bob/.local/share/My Program Name/`
|
||||
*
|
||||
* On Mac OS X, the string might look like:
|
||||
* "/Users/bob/Library/Application Support/My Program Name/"
|
||||
*
|
||||
* (etc.)
|
||||
* `/Users/bob/Library/Application Support/My Program Name/`
|
||||
*
|
||||
* You specify the name of your organization (if it's not a real organization,
|
||||
* your name or an Internet domain you own might do) and the name of your
|
||||
* application. These should be untranslated proper names.
|
||||
* You should assume the path returned by this function is the only safe place
|
||||
* to write files (and that SDL_GetBasePath(), while it might be writable, or
|
||||
* even the parent of the returned path, isn't where you should be writing
|
||||
* things).
|
||||
*
|
||||
* Both the org and app strings may become part of a directory name, so
|
||||
* please follow these rules:
|
||||
* Both the org and app strings may become part of a directory name, so please
|
||||
* follow these rules:
|
||||
*
|
||||
* - Try to use the same org string (including case-sensitivity) for
|
||||
* all your applications that use this function.
|
||||
* - Always use a unique app string for each one, and make sure it never
|
||||
* changes for an app once you've decided on it.
|
||||
* - Unicode characters are legal, as long as it's UTF-8 encoded, but...
|
||||
* - ...only use letters, numbers, and spaces. Avoid punctuation like
|
||||
* "Game Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient.
|
||||
* - Try to use the same org string (_including case-sensitivity_) for all
|
||||
* your applications that use this function.
|
||||
*
|
||||
* This returns an absolute path in UTF-8 encoding, and is guaranteed to
|
||||
* end with a path separator ('\\' on Windows, '/' most other places).
|
||||
* - Always use a unique app string for each one, and make sure it never
|
||||
* changes for an app once you've decided on it.
|
||||
*
|
||||
* The pointer returned by this function is owned by you. Please call
|
||||
* SDL_free() on the pointer when you are done with it, or it will be a
|
||||
* memory leak. This is not necessarily a fast call, though, so you should
|
||||
* call this once near startup and save the string if you need it.
|
||||
* - Unicode characters are legal, as long as it's UTF-8 encoded, but...
|
||||
*
|
||||
* You should assume the path returned by this function is the only safe
|
||||
* place to write files (and that SDL_GetBasePath(), while it might be
|
||||
* writable, or even the parent of the returned path, aren't where you
|
||||
* should be writing things).
|
||||
* - ...only use letters, numbers, and spaces. Avoid punctuation like "Game
|
||||
* Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient.
|
||||
*
|
||||
* Some platforms can't determine the pref path, and on other
|
||||
* platforms, this might be meaningless. In such cases, this function will
|
||||
* return NULL.
|
||||
* The returned path is guaranteed to end with a path separator ('\' on
|
||||
* Windows, '/' on most other platforms).
|
||||
*
|
||||
* \param org The name of your organization.
|
||||
* \param app The name of your application.
|
||||
* \return UTF-8 string of user dir in platform-dependent notation. NULL
|
||||
* if there's a problem (creating directory failed, etc).
|
||||
* The pointer returned is owned by the caller. Please call SDL_free() on
|
||||
* the pointer when done with it.
|
||||
*
|
||||
* \param org the name of your organization
|
||||
* \param app the name of your application
|
||||
* \returns a UTF-8 string of the user directory in platform-dependent
|
||||
* notation. NULL if there's a problem (creating directory failed,
|
||||
* etc.).
|
||||
*
|
||||
* \since This function is available since SDL 2.0.1.
|
||||
*
|
||||
* \sa SDL_GetBasePath
|
||||
*/
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -46,36 +46,66 @@ typedef Sint64 SDL_GestureID;
|
||||
/* Function prototypes */
|
||||
|
||||
/**
|
||||
* \brief Begin Recording a gesture on the specified touch, or all touches (-1)
|
||||
* Begin recording a gesture on a specified touch device or all touch devices.
|
||||
*
|
||||
* If the parameter `touchId` is -1 (i.e., all devices), this function will
|
||||
* always return 1, regardless of whether there actually are any devices.
|
||||
*
|
||||
* \param touchId the touch device id, or -1 for all touch devices
|
||||
* \returns 1 on success or 0 if the specified device could not be found.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetTouchDevice
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RecordGesture(SDL_TouchID touchId);
|
||||
|
||||
|
||||
/**
|
||||
* \brief Save all currently loaded Dollar Gesture templates
|
||||
* Save all currently loaded Dollar Gesture templates.
|
||||
*
|
||||
* \param dst a SDL_RWops to save to
|
||||
* \returns the number of saved templates on success or 0 on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_LoadDollarTemplates
|
||||
* \sa SDL_SaveDollarTemplate
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *dst);
|
||||
|
||||
/**
|
||||
* \brief Save a currently loaded Dollar Gesture template
|
||||
* Save a currently loaded Dollar Gesture template.
|
||||
*
|
||||
* \param gestureId a gesture id
|
||||
* \param dst a SDL_RWops to save to
|
||||
* \returns 1 on success or 0 on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_LoadDollarTemplates
|
||||
* \sa SDL_SaveAllDollarTemplates
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *dst);
|
||||
|
||||
|
||||
/**
|
||||
* \brief Load Dollar Gesture templates from a file
|
||||
* Load Dollar Gesture templates from a file.
|
||||
*
|
||||
* \param touchId a touch id
|
||||
* \param src a SDL_RWops to load from
|
||||
* \returns the number of loaded templates on success or a negative error code
|
||||
* (or 0) on failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_SaveAllDollarTemplates
|
||||
* \sa SDL_SaveDollarTemplate
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src);
|
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1671,71 +1671,113 @@ typedef enum
|
||||
|
||||
|
||||
/**
|
||||
* \brief Set a hint with a specific priority
|
||||
* Set a hint with a specific priority.
|
||||
*
|
||||
* The priority controls the behavior when setting a hint that already
|
||||
* has a value. Hints will replace existing hints of their priority and
|
||||
* lower. Environment variables are considered to have override priority.
|
||||
* The priority controls the behavior when setting a hint that already has a
|
||||
* value. Hints will replace existing hints of their priority and lower.
|
||||
* Environment variables are considered to have override priority.
|
||||
*
|
||||
* \return SDL_TRUE if the hint was set, SDL_FALSE otherwise
|
||||
* \param name the hint to set
|
||||
* \param value the value of the hint variable
|
||||
* \param priority the SDL_HintPriority level for the hint
|
||||
* \returns SDL_TRUE if the hint was set, SDL_FALSE otherwise.
|
||||
*
|
||||
* \sa SDL_GetHint
|
||||
* \sa SDL_SetHint
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority(const char *name,
|
||||
const char *value,
|
||||
SDL_HintPriority priority);
|
||||
|
||||
/**
|
||||
* \brief Set a hint with normal priority
|
||||
* Set a hint with normal priority.
|
||||
*
|
||||
* \return SDL_TRUE if the hint was set, SDL_FALSE otherwise
|
||||
* Hints will not be set if there is an existing override hint or environment
|
||||
* variable that takes precedence. You can use SDL_SetHintWithPriority() to
|
||||
* set the hint with override priority instead.
|
||||
*
|
||||
* \param name the hint to set
|
||||
* \param value the value of the hint variable
|
||||
* \returns SDL_TRUE if the hint was set, SDL_FALSE otherwise.
|
||||
*
|
||||
* \sa SDL_GetHint
|
||||
* \sa SDL_SetHintWithPriority
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name,
|
||||
const char *value);
|
||||
|
||||
/**
|
||||
* \brief Get a hint
|
||||
* Get the value of a hint.
|
||||
*
|
||||
* \return The string value of a hint variable.
|
||||
* \param name the hint to query
|
||||
* \returns the string value of a hint or NULL if the hint isn't set.
|
||||
*
|
||||
* \sa SDL_SetHint
|
||||
* \sa SDL_SetHintWithPriority
|
||||
*/
|
||||
extern DECLSPEC const char * SDLCALL SDL_GetHint(const char *name);
|
||||
|
||||
/**
|
||||
* \brief Get a hint
|
||||
* Get the boolean value of a hint variable.
|
||||
*
|
||||
* \return The boolean value of a hint variable.
|
||||
* \param name the name of the hint to get the boolean value from
|
||||
* \param default_value the value to return if the hint does not exist
|
||||
* \returns the boolean value of a hint or the provided default value if the
|
||||
* hint does not exist.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.5.
|
||||
*
|
||||
* \sa SDL_GetHint
|
||||
* \sa SDL_SetHint
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_GetHintBoolean(const char *name, SDL_bool default_value);
|
||||
|
||||
/**
|
||||
* \brief type definition of the hint callback function.
|
||||
* Type definition of the hint callback function.
|
||||
*
|
||||
* \param userdata what was passed as `userdata` to SDL_AddHintCallback()
|
||||
* \param name what was passed as `name` to SDL_AddHintCallback()
|
||||
* \param oldValue the previous hint value
|
||||
* \param newValue the new value hint is to be set to
|
||||
*/
|
||||
typedef void (SDLCALL *SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue);
|
||||
|
||||
/**
|
||||
* \brief Add a function to watch a particular hint
|
||||
* Add a function to watch a particular hint.
|
||||
*
|
||||
* \param name The hint to watch
|
||||
* \param callback The function to call when the hint value changes
|
||||
* \param userdata A pointer to pass to the callback function
|
||||
* \param name the hint to watch
|
||||
* \param callback An SDL_HintCallback function that will be called when the
|
||||
* hint value changes
|
||||
* \param userdata a pointer to pass to the callback function
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_DelHintCallback
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_AddHintCallback(const char *name,
|
||||
SDL_HintCallback callback,
|
||||
void *userdata);
|
||||
|
||||
/**
|
||||
* \brief Remove a function watching a particular hint
|
||||
* Remove a function watching a particular hint.
|
||||
*
|
||||
* \param name The hint being watched
|
||||
* \param callback The function being called when the hint value changes
|
||||
* \param userdata A pointer being passed to the callback function
|
||||
* \param name the hint being watched
|
||||
* \param callback An SDL_HintCallback function that will be called when the
|
||||
* hint value changes
|
||||
* \param userdata a pointer being passed to the callback function
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_AddHintCallback
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_DelHintCallback(const char *name,
|
||||
SDL_HintCallback callback,
|
||||
void *userdata);
|
||||
|
||||
/**
|
||||
* \brief Clear all hints
|
||||
* Clear all hints.
|
||||
*
|
||||
* This function is called during SDL_Quit() to free stored hints.
|
||||
* This function is automatically called during SDL_Quit().
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_ClearHints(void);
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -55,154 +55,231 @@ typedef struct SDL_Keysym
|
||||
/* Function prototypes */
|
||||
|
||||
/**
|
||||
* \brief Get the window which currently has keyboard focus.
|
||||
* Query the window which currently has keyboard focus.
|
||||
*
|
||||
* \returns the window with keyboard focus.
|
||||
*/
|
||||
extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void);
|
||||
|
||||
/**
|
||||
* \brief Get a snapshot of the current state of the keyboard.
|
||||
* Get a snapshot of the current state of the keyboard.
|
||||
*
|
||||
* \param numkeys if non-NULL, receives the length of the returned array.
|
||||
* The pointer returned is a pointer to an internal SDL array. It will be
|
||||
* valid for the whole lifetime of the application and should not be freed
|
||||
* by the caller.
|
||||
*
|
||||
* \return An array of key states. Indexes into this array are obtained by using ::SDL_Scancode values.
|
||||
* A array element with a value of 1 means that the key is pressed and a value
|
||||
* of 0 means that it is not. Indexes into this array are obtained by using
|
||||
* SDL_Scancode values.
|
||||
*
|
||||
* \b Example:
|
||||
* \code
|
||||
* const Uint8 *state = SDL_GetKeyboardState(NULL);
|
||||
* if ( state[SDL_SCANCODE_RETURN] ) {
|
||||
* printf("<RETURN> is pressed.\n");
|
||||
* }
|
||||
* \endcode
|
||||
* Use SDL_PumpEvents() to update the state array.
|
||||
*
|
||||
* This function gives you the current state after all events have been
|
||||
* processed, so if a key or button has been pressed and released before you
|
||||
* process events, then the pressed state will never show up in the
|
||||
* SDL_GetKeyboardState() calls.
|
||||
*
|
||||
* Note: This function doesn't take into account whether shift has been
|
||||
* pressed or not.
|
||||
*
|
||||
* \param numkeys if non-NULL, receives the length of the returned array
|
||||
* \returns a pointer to an array of key states.
|
||||
*
|
||||
* \sa SDL_PumpEvents
|
||||
*/
|
||||
extern DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys);
|
||||
|
||||
/**
|
||||
* \brief Get the current key modifier state for the keyboard.
|
||||
* Get the current key modifier state for the keyboard.
|
||||
*
|
||||
* \returns an OR'd combination of the modifier keys for the keyboard. See
|
||||
* SDL_Keymod for details.
|
||||
*
|
||||
* \sa SDL_GetKeyboardState
|
||||
* \sa SDL_SetModState
|
||||
*/
|
||||
extern DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void);
|
||||
|
||||
/**
|
||||
* \brief Set the current key modifier state for the keyboard.
|
||||
* Set the current key modifier state for the keyboard.
|
||||
*
|
||||
* \note This does not change the keyboard state, only the key modifier flags.
|
||||
* The inverse of SDL_GetModState(), SDL_SetModState() allows you to impose
|
||||
* modifier key states on your application. Simply pass your desired modifier
|
||||
* states into `modstate`. This value may be a bitwise, OR'd combination of
|
||||
* SDL_Keymod values.
|
||||
*
|
||||
* This does not change the keyboard state, only the key modifier flags that
|
||||
* SDL reports.
|
||||
*
|
||||
* \param modstate the desired SDL_Keymod for the keyboard
|
||||
*
|
||||
* \sa SDL_GetModState
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate);
|
||||
|
||||
/**
|
||||
* \brief Get the key code corresponding to the given scancode according
|
||||
* to the current keyboard layout.
|
||||
* Get the key code corresponding to the given scancode
|
||||
* according to the current keyboard layout.
|
||||
*
|
||||
* See ::SDL_Keycode for details.
|
||||
* See SDL_Keycode for details.
|
||||
*
|
||||
* \sa SDL_GetKeyName()
|
||||
* \param scancode the desired SDL_Scancode to query
|
||||
* \returns the SDL_Keycode that corresponds to the given SDL_Scancode.
|
||||
*
|
||||
* \sa SDL_GetKeyName
|
||||
* \sa SDL_GetScancodeFromKey
|
||||
*/
|
||||
extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode);
|
||||
|
||||
/**
|
||||
* \brief Get the scancode corresponding to the given key code according to the
|
||||
* current keyboard layout.
|
||||
* Get the scancode corresponding to the given key code
|
||||
* according to the current keyboard layout.
|
||||
*
|
||||
* See ::SDL_Scancode for details.
|
||||
* See SDL_Scancode for details.
|
||||
*
|
||||
* \sa SDL_GetScancodeName()
|
||||
* \param key the desired SDL_Keycode to query
|
||||
* \returns the SDL_Scancode that corresponds to the given SDL_Keycode.
|
||||
*
|
||||
* \sa SDL_GetKeyFromScancode
|
||||
* \sa SDL_GetScancodeName
|
||||
*/
|
||||
extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key);
|
||||
|
||||
/**
|
||||
* \brief Get a human-readable name for a scancode.
|
||||
* Get a human-readable name for a scancode.
|
||||
*
|
||||
* \return A pointer to the name for the scancode.
|
||||
* If the scancode doesn't have a name, this function returns
|
||||
* an empty string ("").
|
||||
* See SDL_Scancode for details.
|
||||
*
|
||||
* \sa SDL_Scancode
|
||||
* **Warning**: The returned name is by design not stable across platforms,
|
||||
* e.g. the name for `SDL_SCANCODE_LGUI` is "Left GUI" under Linux but "Left
|
||||
* Windows" under Microsoft Windows, and some scancodes like
|
||||
* `SDL_SCANCODE_NONUSBACKSLASH` don't have any name at all. There are even
|
||||
* scancodes that share names, e.g. `SDL_SCANCODE_RETURN` and
|
||||
* `SDL_SCANCODE_RETURN2` (both called "Return"). This function is therefore
|
||||
* unsuitable for creating a stable cross-platform two-way mapping between
|
||||
* strings and scancodes.
|
||||
*
|
||||
* \param scancode the desired SDL_Scancode to query
|
||||
* \returns a pointer to the name for the scancode. If the scancode doesn't
|
||||
* have a name this function returns an empty string ("").
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetScancodeFromKey
|
||||
* \sa SDL_GetScancodeFromName
|
||||
*/
|
||||
extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode scancode);
|
||||
|
||||
/**
|
||||
* \brief Get a scancode from a human-readable name
|
||||
* Get a scancode from a human-readable name.
|
||||
*
|
||||
* \return scancode, or SDL_SCANCODE_UNKNOWN if the name wasn't recognized
|
||||
* \param name the human-readable scancode name
|
||||
* \returns the SDL_Scancode, or `SDL_SCANCODE_UNKNOWN` if the name wasn't
|
||||
* recognized; call SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_Scancode
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetKeyFromName
|
||||
* \sa SDL_GetScancodeFromKey
|
||||
* \sa SDL_GetScancodeName
|
||||
*/
|
||||
extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name);
|
||||
|
||||
/**
|
||||
* \brief Get a human-readable name for a key.
|
||||
* Get a human-readable name for a key.
|
||||
*
|
||||
* \return A pointer to a UTF-8 string that stays valid at least until the next
|
||||
* call to this function. If you need it around any longer, you must
|
||||
* copy it. If the key doesn't have a name, this function returns an
|
||||
* empty string ("").
|
||||
* See SDL_Scancode and SDL_Keycode for details.
|
||||
*
|
||||
* \sa SDL_Keycode
|
||||
* \param key the desired SDL_Keycode to query
|
||||
* \returns a pointer to a UTF-8 string that stays valid at least until the
|
||||
* next call to this function. If you need it around any longer, you
|
||||
* must copy it. If the key doesn't have a name, this function
|
||||
* returns an empty string ("").
|
||||
*
|
||||
* \sa SDL_GetKeyFromName
|
||||
* \sa SDL_GetKeyFromScancode
|
||||
* \sa SDL_GetScancodeFromKey
|
||||
*/
|
||||
extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key);
|
||||
|
||||
/**
|
||||
* \brief Get a key code from a human-readable name
|
||||
* Get a key code from a human-readable name.
|
||||
*
|
||||
* \return key code, or SDLK_UNKNOWN if the name wasn't recognized
|
||||
* \param name the human-readable key name
|
||||
* \returns key code, or `SDLK_UNKNOWN` if the name wasn't recognized; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_Keycode
|
||||
* \sa SDL_GetKeyFromScancode
|
||||
* \sa SDL_GetKeyName
|
||||
* \sa SDL_GetScancodeFromName
|
||||
*/
|
||||
extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name);
|
||||
|
||||
/**
|
||||
* \brief Start accepting Unicode text input events.
|
||||
* This function will show the on-screen keyboard if supported.
|
||||
* Start accepting Unicode text input events.
|
||||
*
|
||||
* \sa SDL_StopTextInput()
|
||||
* \sa SDL_SetTextInputRect()
|
||||
* \sa SDL_HasScreenKeyboardSupport()
|
||||
* This function will start accepting Unicode text input events in the focused
|
||||
* SDL window, and start emitting SDL_TextInputEvent (SDL_TEXTINPUT) and
|
||||
* SDL_TextEditingEvent (SDL_TEXTEDITING) events. Please use this function
|
||||
* in pair with SDL_StopTextInput().
|
||||
*
|
||||
* On some platforms using this function activates the screen keyboard.
|
||||
*
|
||||
* \sa SDL_SetTextInputRect
|
||||
* \sa SDL_StopTextInput
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_StartTextInput(void);
|
||||
|
||||
/**
|
||||
* \brief Return whether or not Unicode text input events are enabled.
|
||||
* Check whether or not Unicode text input events are enabled.
|
||||
*
|
||||
* \sa SDL_StartTextInput()
|
||||
* \sa SDL_StopTextInput()
|
||||
* \returns SDL_TRUE if text input events are enabled else SDL_FALSE.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_StartTextInput
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void);
|
||||
|
||||
/**
|
||||
* \brief Stop receiving any text input events.
|
||||
* This function will hide the on-screen keyboard if supported.
|
||||
* Stop receiving any text input events.
|
||||
*
|
||||
* \sa SDL_StartTextInput()
|
||||
* \sa SDL_HasScreenKeyboardSupport()
|
||||
* \sa SDL_StartTextInput
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_StopTextInput(void);
|
||||
|
||||
/**
|
||||
* \brief Set the rectangle used to type Unicode text inputs.
|
||||
* This is used as a hint for IME and on-screen keyboard placement.
|
||||
* Set the rectangle used to type Unicode text inputs.
|
||||
*
|
||||
* \sa SDL_StartTextInput()
|
||||
* \param rect the SDL_Rect structure representing the rectangle to receive
|
||||
* text (ignored if NULL)
|
||||
*
|
||||
* \sa SDL_StartTextInput
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect);
|
||||
|
||||
/**
|
||||
* \brief Returns whether the platform has some screen keyboard support.
|
||||
* Check whether the platform has screen keyboard support.
|
||||
*
|
||||
* \return SDL_TRUE if some keyboard support is available else SDL_FALSE.
|
||||
* \returns SDL_TRUE if the platform has some screen keyboard support or
|
||||
* SDL_FALSE if not.
|
||||
*
|
||||
* \note Not all screen keyboard functions are supported on all platforms.
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_IsScreenKeyboardShown()
|
||||
* \sa SDL_StartTextInput
|
||||
* \sa SDL_IsScreenKeyboardShown
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void);
|
||||
|
||||
/**
|
||||
* \brief Returns whether the screen keyboard is shown for given window.
|
||||
* Check whether the screen keyboard is shown for given window.
|
||||
*
|
||||
* \param window The window for which screen keyboard should be queried.
|
||||
* \param window the window for which screen keyboard should be queried
|
||||
* \returns SDL_TRUE if screen keyboard is shown or SDL_FALSE if not.
|
||||
*
|
||||
* \return SDL_TRUE if screen keyboard is shown else SDL_FALSE.
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_HasScreenKeyboardSupport()
|
||||
* \sa SDL_HasScreenKeyboardSupport
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window);
|
||||
|
||||
|
||||
@@ -51,22 +51,50 @@ extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* This function dynamically loads a shared object and returns a pointer
|
||||
* to the object handle (or NULL if there was an error).
|
||||
* The 'sofile' parameter is a system dependent name of the object file.
|
||||
* Dynamically load a shared object.
|
||||
*
|
||||
* \param sofile a system-dependent name of the object file
|
||||
* \returns an opaque pointer to the object handle or NULL if there was an
|
||||
* error; call SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_LoadFunction
|
||||
* \sa SDL_UnloadObject
|
||||
*/
|
||||
extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile);
|
||||
|
||||
/**
|
||||
* Given an object handle, this function looks up the address of the
|
||||
* named function in the shared object and returns it. This address
|
||||
* is no longer valid after calling SDL_UnloadObject().
|
||||
* Look up the address of the named function in a shared object.
|
||||
*
|
||||
* This function pointer is no longer valid after calling SDL_UnloadObject().
|
||||
*
|
||||
* This function can only look up C function names. Other languages may have
|
||||
* name mangling and intrinsic language support that varies from compiler to
|
||||
* compiler.
|
||||
*
|
||||
* Make sure you declare your function pointers with the same calling
|
||||
* convention as the actual library function. Your code will crash
|
||||
* mysteriously if you do not do this.
|
||||
*
|
||||
* If the requested function doesn't exist, NULL is returned.
|
||||
*
|
||||
* \param handle a valid shared object handle returned by SDL_LoadObject()
|
||||
* \param name the name of the function to look up
|
||||
* \returns a pointer to the function or NULL if there was an error; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_LoadObject
|
||||
* \sa SDL_UnloadObject
|
||||
*/
|
||||
extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle,
|
||||
const char *name);
|
||||
|
||||
/**
|
||||
* Unload a shared object from memory.
|
||||
* Unload a shared object from memory.
|
||||
*
|
||||
* \param handle a valid shared object handle returned by SDL_LoadObject()
|
||||
*
|
||||
* \sa SDL_LoadFunction
|
||||
* \sa SDL_LoadObject
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
|
||||
|
||||
|
||||
@@ -112,90 +112,254 @@ typedef enum
|
||||
|
||||
|
||||
/**
|
||||
* \brief Set the priority of all log categories
|
||||
* Set the priority of all log categories.
|
||||
*
|
||||
* \param priority the SDL_LogPriority to assign
|
||||
*
|
||||
* \sa SDL_LogSetPriority
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LogSetAllPriority(SDL_LogPriority priority);
|
||||
|
||||
/**
|
||||
* \brief Set the priority of a particular log category
|
||||
* Set the priority of a particular log category.
|
||||
*
|
||||
* \param category the category to assign a priority to
|
||||
* \param priority the SDL_LogPriority to assign
|
||||
*
|
||||
* \sa SDL_LogGetPriority
|
||||
* \sa SDL_LogSetAllPriority
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LogSetPriority(int category,
|
||||
SDL_LogPriority priority);
|
||||
|
||||
/**
|
||||
* \brief Get the priority of a particular log category
|
||||
* Get the priority of a particular log category.
|
||||
*
|
||||
* \param category the category to query
|
||||
* \returns the SDL_LogPriority for the requested category
|
||||
*
|
||||
* \sa SDL_LogSetPriority
|
||||
*/
|
||||
extern DECLSPEC SDL_LogPriority SDLCALL SDL_LogGetPriority(int category);
|
||||
|
||||
/**
|
||||
* \brief Reset all priorities to default.
|
||||
* Reset all priorities to default.
|
||||
*
|
||||
* \note This is called in SDL_Quit().
|
||||
* This is called by SDL_Quit().
|
||||
*
|
||||
* \sa SDL_LogSetAllPriority
|
||||
* \sa SDL_LogSetPriority
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LogResetPriorities(void);
|
||||
|
||||
/**
|
||||
* \brief Log a message with SDL_LOG_CATEGORY_APPLICATION and SDL_LOG_PRIORITY_INFO
|
||||
* Log a message with SDL_LOG_CATEGORY_APPLICATION and SDL_LOG_PRIORITY_INFO.
|
||||
*
|
||||
= * \param fmt a printf() style message format string
|
||||
* \param ... additional parameters matching % tokens in the `fmt` string,
|
||||
* if any
|
||||
*
|
||||
* \sa SDL_LogCritical
|
||||
* \sa SDL_LogDebug
|
||||
* \sa SDL_LogError
|
||||
* \sa SDL_LogInfo
|
||||
* \sa SDL_LogMessage
|
||||
* \sa SDL_LogMessageV
|
||||
* \sa SDL_LogVerbose
|
||||
* \sa SDL_LogWarn
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
|
||||
|
||||
/**
|
||||
* \brief Log a message with SDL_LOG_PRIORITY_VERBOSE
|
||||
* Log a message with SDL_LOG_PRIORITY_VERBOSE.
|
||||
*
|
||||
* \param category the category of the message
|
||||
* \param fmt a printf() style message format string
|
||||
* \param ... additional parameters matching % tokens in the **fmt** string,
|
||||
* if any
|
||||
*
|
||||
* \sa SDL_Log
|
||||
* \sa SDL_LogCritical
|
||||
* \sa SDL_LogDebug
|
||||
* \sa SDL_LogError
|
||||
* \sa SDL_LogInfo
|
||||
* \sa SDL_LogMessage
|
||||
* \sa SDL_LogMessageV
|
||||
* \sa SDL_LogWarn
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LogVerbose(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
||||
|
||||
/**
|
||||
* \brief Log a message with SDL_LOG_PRIORITY_DEBUG
|
||||
* Log a message with SDL_LOG_PRIORITY_DEBUG.
|
||||
*
|
||||
* \param category the category of the message
|
||||
* \param fmt a printf() style message format string
|
||||
* \param ... additional parameters matching % tokens in the **fmt** string,
|
||||
* if any
|
||||
*
|
||||
* \sa SDL_Log
|
||||
* \sa SDL_LogCritical
|
||||
* \sa SDL_LogError
|
||||
* \sa SDL_LogInfo
|
||||
* \sa SDL_LogMessage
|
||||
* \sa SDL_LogMessageV
|
||||
* \sa SDL_LogVerbose
|
||||
* \sa SDL_LogWarn
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LogDebug(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
||||
|
||||
/**
|
||||
* \brief Log a message with SDL_LOG_PRIORITY_INFO
|
||||
* Log a message with SDL_LOG_PRIORITY_INFO.
|
||||
*
|
||||
* \param category the category of the message
|
||||
* \param fmt a printf() style message format string
|
||||
* \param ... additional parameters matching % tokens in the **fmt** string,
|
||||
* if any
|
||||
*
|
||||
* \sa SDL_Log
|
||||
* \sa SDL_LogCritical
|
||||
* \sa SDL_LogDebug
|
||||
* \sa SDL_LogError
|
||||
* \sa SDL_LogMessage
|
||||
* \sa SDL_LogMessageV
|
||||
* \sa SDL_LogVerbose
|
||||
* \sa SDL_LogWarn
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LogInfo(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
||||
|
||||
/**
|
||||
* \brief Log a message with SDL_LOG_PRIORITY_WARN
|
||||
* Log a message with SDL_LOG_PRIORITY_WARN.
|
||||
*
|
||||
* \param category the category of the message
|
||||
* \param fmt a printf() style message format string
|
||||
* \param ... additional parameters matching % tokens in the **fmt** string,
|
||||
* if any
|
||||
*
|
||||
* \sa SDL_Log
|
||||
* \sa SDL_LogCritical
|
||||
* \sa SDL_LogDebug
|
||||
* \sa SDL_LogError
|
||||
* \sa SDL_LogInfo
|
||||
* \sa SDL_LogMessage
|
||||
* \sa SDL_LogMessageV
|
||||
* \sa SDL_LogVerbose
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LogWarn(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
||||
|
||||
/**
|
||||
* \brief Log a message with SDL_LOG_PRIORITY_ERROR
|
||||
* Log a message with SDL_LOG_PRIORITY_ERROR.
|
||||
*
|
||||
* \param category the category of the message
|
||||
* \param fmt a printf() style message format string
|
||||
* \param ... additional parameters matching % tokens in the **fmt** string,
|
||||
* if any
|
||||
*
|
||||
* \sa SDL_Log
|
||||
* \sa SDL_LogCritical
|
||||
* \sa SDL_LogDebug
|
||||
* \sa SDL_LogInfo
|
||||
* \sa SDL_LogMessage
|
||||
* \sa SDL_LogMessageV
|
||||
* \sa SDL_LogVerbose
|
||||
* \sa SDL_LogWarn
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LogError(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
||||
|
||||
/**
|
||||
* \brief Log a message with SDL_LOG_PRIORITY_CRITICAL
|
||||
* Log a message with SDL_LOG_PRIORITY_CRITICAL.
|
||||
*
|
||||
* \param category the category of the message
|
||||
* \param fmt a printf() style message format string
|
||||
* \param ... additional parameters matching % tokens in the **fmt** string,
|
||||
* if any
|
||||
*
|
||||
* \sa SDL_Log
|
||||
* \sa SDL_LogDebug
|
||||
* \sa SDL_LogError
|
||||
* \sa SDL_LogInfo
|
||||
* \sa SDL_LogMessage
|
||||
* \sa SDL_LogMessageV
|
||||
* \sa SDL_LogVerbose
|
||||
* \sa SDL_LogWarn
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LogCritical(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
||||
|
||||
/**
|
||||
* \brief Log a message with the specified category and priority.
|
||||
* Log a message with the specified category and priority.
|
||||
*
|
||||
* \param category the category of the message
|
||||
* \param priority the priority of the message
|
||||
* \param fmt a printf() style message format string
|
||||
* \param ... additional parameters matching % tokens in the **fmt** string,
|
||||
* if any
|
||||
*
|
||||
* \sa SDL_Log
|
||||
* \sa SDL_LogCritical
|
||||
* \sa SDL_LogDebug
|
||||
* \sa SDL_LogError
|
||||
* \sa SDL_LogInfo
|
||||
* \sa SDL_LogMessageV
|
||||
* \sa SDL_LogVerbose
|
||||
* \sa SDL_LogWarn
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LogMessage(int category,
|
||||
SDL_LogPriority priority,
|
||||
SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(3);
|
||||
|
||||
/**
|
||||
* \brief Log a message with the specified category and priority.
|
||||
* Log a message with the specified category and priority.
|
||||
*
|
||||
* \param category the category of the message
|
||||
* \param priority the priority of the message
|
||||
* \param fmt a printf() style message format string
|
||||
* \param ap a variable argument list
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_Log
|
||||
* \sa SDL_LogCritical
|
||||
* \sa SDL_LogDebug
|
||||
* \sa SDL_LogError
|
||||
* \sa SDL_LogInfo
|
||||
* \sa SDL_LogMessage
|
||||
* \sa SDL_LogVerbose
|
||||
* \sa SDL_LogWarn
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LogMessageV(int category,
|
||||
SDL_LogPriority priority,
|
||||
const char *fmt, va_list ap);
|
||||
|
||||
/**
|
||||
* \brief The prototype for the log output function
|
||||
* The prototype for the log output callback function.
|
||||
*
|
||||
* This function is called by SDL when there is new text to be logged.
|
||||
*
|
||||
* \param userdata what was passed as `userdata` to SDL_LogSetOutputFunction()
|
||||
* \param category the category of the message
|
||||
* \param priority the priority of the message
|
||||
* \param message the message being output
|
||||
*/
|
||||
typedef void (SDLCALL *SDL_LogOutputFunction)(void *userdata, int category, SDL_LogPriority priority, const char *message);
|
||||
|
||||
/**
|
||||
* \brief Get the current log output function.
|
||||
* Get the current log output function.
|
||||
*
|
||||
* \param callback an SDL_LogOutputFunction filled in with the current log
|
||||
* callback
|
||||
* \param userdata a pointer filled in with the pointer that is passed to
|
||||
* `callback`
|
||||
*
|
||||
* \sa SDL_LogSetOutputFunction
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LogGetOutputFunction(SDL_LogOutputFunction *callback, void **userdata);
|
||||
|
||||
/**
|
||||
* \brief This function allows you to replace the default log output
|
||||
* function with one of your own.
|
||||
* Replace the default log output function with one of your own.
|
||||
*
|
||||
* \param callback an SDL_LogOutputFunction to call instead of the default
|
||||
* \param userdata a pointer that is passed to `callback`
|
||||
*
|
||||
* \sa SDL_LogGetOutputFunction
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LogSetOutputFunction(SDL_LogOutputFunction callback, void *userdata);
|
||||
|
||||
|
||||
@@ -122,11 +122,14 @@ extern SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]);
|
||||
|
||||
|
||||
/**
|
||||
* This is called by the real SDL main function to let the rest of the
|
||||
* library know that initialization was done properly.
|
||||
* Circumvent failure of SDL_Init() when not using SDL_main() as an entry point.
|
||||
*
|
||||
* Calling this yourself without knowing what you're doing can cause
|
||||
* crashes and hard to diagnose problems with your application.
|
||||
* This function is defined in SDL_main.h, along with the preprocessor rule to
|
||||
* redefine main() as SDL_main(). Thus to ensure that your main() function
|
||||
* will not be changed it is necessary to define SDL_MAIN_HANDLED before
|
||||
* including SDL.h.
|
||||
*
|
||||
* \sa SDL_Init
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
|
||||
|
||||
@@ -144,12 +147,14 @@ extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
|
||||
#ifdef __WINRT__
|
||||
|
||||
/**
|
||||
* \brief Initializes and launches an SDL/WinRT application.
|
||||
* Initialize and launch an SDL/WinRT application.
|
||||
*
|
||||
* \param mainFunction The SDL app's C-style main().
|
||||
* \param reserved Reserved for future use; should be NULL
|
||||
* \return 0 on success, -1 on failure. On failure, use SDL_GetError to retrieve more
|
||||
* information on the failure.
|
||||
* \param mainFunction the SDL app's C-style main(), an SDL_main_func
|
||||
* \param reserved reserved for future use; should be NULL
|
||||
* \returns 0 on success or -1 on failure; call SDL_GetError() to retrieve
|
||||
* more information on the failure.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.3.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_WinRTRunApp(SDL_main_func mainFunction, void * reserved);
|
||||
|
||||
@@ -158,12 +163,12 @@ extern DECLSPEC int SDLCALL SDL_WinRTRunApp(SDL_main_func mainFunction, void * r
|
||||
#if defined(__IPHONEOS__)
|
||||
|
||||
/**
|
||||
* \brief Initializes and launches an SDL application.
|
||||
* Initializes and launches an SDL application.
|
||||
*
|
||||
* \param argc The argc parameter from the application's main() function
|
||||
* \param argv The argv parameter from the application's main() function
|
||||
* \param mainFunction The SDL app's C-style main().
|
||||
* \return the return value from mainFunction
|
||||
* \param argc The argc parameter from the application's main() function
|
||||
* \param argv The argv parameter from the application's main() function
|
||||
* \param mainFunction The SDL app's C-style main(), an SDL_main_func
|
||||
* \return the return value from mainFunction
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_UIKitRunApp(int argc, char *argv[], SDL_main_func mainFunction);
|
||||
|
||||
|
||||
@@ -32,7 +32,7 @@ extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* \brief SDL_MessageBox flags. If supported will display warning icon, etc.
|
||||
* SDL_MessageBox flags. If supported will display warning icon, etc.
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
@@ -44,7 +44,7 @@ typedef enum
|
||||
} SDL_MessageBoxFlags;
|
||||
|
||||
/**
|
||||
* \brief Flags for SDL_MessageBoxButtonData.
|
||||
* Flags for SDL_MessageBoxButtonData.
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
@@ -53,7 +53,7 @@ typedef enum
|
||||
} SDL_MessageBoxButtonFlags;
|
||||
|
||||
/**
|
||||
* \brief Individual button data.
|
||||
* Individual button data.
|
||||
*/
|
||||
typedef struct
|
||||
{
|
||||
@@ -63,7 +63,7 @@ typedef struct
|
||||
} SDL_MessageBoxButtonData;
|
||||
|
||||
/**
|
||||
* \brief RGB value used in a message box color scheme
|
||||
* RGB value used in a message box color scheme
|
||||
*/
|
||||
typedef struct
|
||||
{
|
||||
@@ -81,7 +81,7 @@ typedef enum
|
||||
} SDL_MessageBoxColorType;
|
||||
|
||||
/**
|
||||
* \brief A set of colors to use for message box dialogs
|
||||
* A set of colors to use for message box dialogs
|
||||
*/
|
||||
typedef struct
|
||||
{
|
||||
@@ -89,7 +89,7 @@ typedef struct
|
||||
} SDL_MessageBoxColorScheme;
|
||||
|
||||
/**
|
||||
* \brief MessageBox structure containing title, text, window, etc.
|
||||
* MessageBox structure containing title, text, window, etc.
|
||||
*/
|
||||
typedef struct
|
||||
{
|
||||
@@ -105,32 +105,79 @@ typedef struct
|
||||
} SDL_MessageBoxData;
|
||||
|
||||
/**
|
||||
* \brief Create a modal message box.
|
||||
* Create a modal message box.
|
||||
*
|
||||
* \param messageboxdata The SDL_MessageBoxData structure with title, text, etc.
|
||||
* \param buttonid The pointer to which user id of hit button should be copied.
|
||||
* If your needs aren't complex, it might be easier to use
|
||||
* SDL_ShowSimpleMessageBox.
|
||||
*
|
||||
* \return -1 on error, otherwise 0 and buttonid contains user id of button
|
||||
* hit or -1 if dialog was closed.
|
||||
* This function should be called on the thread that created the parent
|
||||
* window, or on the main thread if the messagebox has no parent. It will
|
||||
* block execution of that thread until the user clicks a button or closes the
|
||||
* messagebox.
|
||||
*
|
||||
* \note This function should be called on the thread that created the parent
|
||||
* window, or on the main thread if the messagebox has no parent. It will
|
||||
* block execution of that thread until the user clicks a button or
|
||||
* closes the messagebox.
|
||||
* This function may be called at any time, even before SDL_Init(). This makes
|
||||
* it useful for reporting errors like a failure to create a renderer or
|
||||
* OpenGL context.
|
||||
*
|
||||
* On X11, SDL rolls its own dialog box with X11 primitives instead of a
|
||||
* formal toolkit like GTK+ or Qt.
|
||||
*
|
||||
* Note that if SDL_Init() would fail because there isn't any available video
|
||||
* target, this function is likely to fail for the same reasons. If this is a
|
||||
* concern, check the return value from this function and fall back to writing
|
||||
* to stderr if you can.
|
||||
*
|
||||
* \param messageboxdata the SDL_MessageBoxData structure with title, text and
|
||||
* other options
|
||||
* \param buttonid the pointer to which user id of hit button should be copied
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_ShowSimpleMessageBox
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
|
||||
|
||||
/**
|
||||
* \brief Create a simple modal message box
|
||||
* Display a simple modal message box.
|
||||
*
|
||||
* \param flags ::SDL_MessageBoxFlags
|
||||
* \param title UTF-8 title text
|
||||
* \param message UTF-8 message text
|
||||
* \param window The parent window, or NULL for no parent
|
||||
* If your needs aren't complex, this function is preferred over
|
||||
* SDL_ShowMessageBox.
|
||||
*
|
||||
* \return 0 on success, -1 on error
|
||||
* `flags` may be any of the following:
|
||||
*
|
||||
* \sa SDL_ShowMessageBox
|
||||
* - `SDL_MESSAGEBOX_ERROR`: error dialog
|
||||
*
|
||||
* - `SDL_MESSAGEBOX_WARNING`: warning dialog
|
||||
*
|
||||
* - `SDL_MESSAGEBOX_INFORMATION`: informational dialog
|
||||
*
|
||||
* This function should be called on the thread that created the parent
|
||||
* window, or on the main thread if the messagebox has no parent. It will
|
||||
* block execution of that thread until the user clicks a button or closes the
|
||||
* messagebox.
|
||||
*
|
||||
* This function may be called at any time, even before SDL_Init(). This makes
|
||||
* it useful for reporting errors like a failure to create a renderer or
|
||||
* OpenGL context.
|
||||
*
|
||||
* On X11, SDL rolls its own dialog box with X11 primitives instead of a
|
||||
* formal toolkit like GTK+ or Qt.
|
||||
*
|
||||
* Note that if SDL_Init() would fail because there isn't any available video
|
||||
* target, this function is likely to fail for the same reasons. If this is a
|
||||
* concern, check the return value from this function and fall back to writing
|
||||
* to stderr if you can.
|
||||
*
|
||||
* \param flags an SDL_MessageBoxFlags value
|
||||
* \param title UTF-8 title text
|
||||
* \param message UTF-8 message text
|
||||
* \param window the parent window, or NULL for no parent
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_ShowMessageBox
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window);
|
||||
|
||||
|
||||
@@ -38,29 +38,33 @@ extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* \brief Open an URL / URI in the browser or other
|
||||
* Open a URL/URI in the browser or other appropriate external application.
|
||||
*
|
||||
* Open a URL in a separate, system-provided application. How this works will
|
||||
* vary wildly depending on the platform. This will likely launch what
|
||||
* makes sense to handle a specific URL's protocol (a web browser for http://,
|
||||
* etc), but it might also be able to launch file managers for directories
|
||||
* and other things.
|
||||
* vary wildly depending on the platform. This will likely launch what makes
|
||||
* sense to handle a specific URL's protocol (a web browser for `http://`,
|
||||
* etc), but it might also be able to launch file managers for directories and
|
||||
* other things.
|
||||
*
|
||||
* What happens when you open a URL varies wildly as well: your game window
|
||||
* may lose focus (and may or may not lose focus if your game was fullscreen
|
||||
* or grabbing input at the time). On mobile devices, your app will likely
|
||||
* move to the background or your process might be paused. Any given platform
|
||||
* may or may not handle a given URL.
|
||||
* may lose focus (and may or may not lose focus if your game was fullscreen
|
||||
* or grabbing input at the time). On mobile devices, your app will likely
|
||||
* move to the background or your process might be paused. Any given platform
|
||||
* may or may not handle a given URL.
|
||||
*
|
||||
* If this is unimplemented (or simply unavailable) for a platform, this will
|
||||
* fail with an error. A successful result does not mean the URL loaded, just
|
||||
* that we launched something to handle it (or at least believe we did).
|
||||
* fail with an error. A successful result does not mean the URL loaded, just
|
||||
* that we launched _something_ to handle it (or at least believe we did).
|
||||
*
|
||||
* All this to say: this function can be useful, but you should definitely
|
||||
* test it on every platform you target.
|
||||
* test it on every platform you target.
|
||||
*
|
||||
* \param url A valid URL to open.
|
||||
* \return 0 on success, or -1 on error.
|
||||
* \param url A valid URL/URI to open. Use `file:///full/path/to/file` for
|
||||
* local files, if supported.
|
||||
* \returns 0 on success, or -1 on error; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available in SDL 2.0.14 and newer
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_OpenURL(const char *url);
|
||||
|
||||
|
||||
@@ -72,150 +72,220 @@ typedef enum
|
||||
/* Function prototypes */
|
||||
|
||||
/**
|
||||
* \brief Get the window which currently has mouse focus.
|
||||
* Get the window which currently has mouse focus.
|
||||
*
|
||||
* \returns the window with mouse focus.
|
||||
*/
|
||||
extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void);
|
||||
|
||||
/**
|
||||
* \brief Retrieve the current state of the mouse.
|
||||
* Retrieve the current state of the mouse.
|
||||
*
|
||||
* The current button state is returned as a button bitmask, which can
|
||||
* be tested using the SDL_BUTTON(X) macros, and x and y are set to the
|
||||
* mouse cursor position relative to the focus window for the currently
|
||||
* selected mouse. You can pass NULL for either x or y.
|
||||
* The current button state is returned as a button bitmask, which can be
|
||||
* tested using the `SDL_BUTTON(X)` macros (where `X` is generally 1 for the
|
||||
* left, 2 for middle, 3 for the right button), and `x` and `y` are set to the
|
||||
* mouse cursor position relative to the focus window. You can pass NULL for
|
||||
* either `x` or `y`.
|
||||
*
|
||||
* \param x the x coordinate of the mouse cursor position relative to the
|
||||
* focus window
|
||||
* \param y the y coordinate of the mouse cursor position relative to the
|
||||
* focus window
|
||||
* \returns a 32-bit button bitmask of the current button state.
|
||||
*
|
||||
* \sa SDL_GetGlobalMouseState
|
||||
* \sa SDL_GetRelativeMouseState
|
||||
* \sa SDL_PumpEvents
|
||||
*/
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y);
|
||||
|
||||
/**
|
||||
* \brief Get the current state of the mouse, in relation to the desktop
|
||||
* Get the current state of the mouse in relation to the desktop.
|
||||
*
|
||||
* This works just like SDL_GetMouseState(), but the coordinates will be
|
||||
* reported relative to the top-left of the desktop. This can be useful if
|
||||
* you need to track the mouse outside of a specific window and
|
||||
* SDL_CaptureMouse() doesn't fit your needs. For example, it could be
|
||||
* useful if you need to track the mouse while dragging a window, where
|
||||
* coordinates relative to a window might not be in sync at all times.
|
||||
* This works similarly to SDL_GetMouseState(), but the coordinates will be
|
||||
* reported relative to the top-left of the desktop. This can be useful if you
|
||||
* need to track the mouse outside of a specific window and SDL_CaptureMouse()
|
||||
* doesn't fit your needs. For example, it could be useful if you need to
|
||||
* track the mouse while dragging a window, where coordinates relative to a
|
||||
* window might not be in sync at all times.
|
||||
*
|
||||
* \note SDL_GetMouseState() returns the mouse position as SDL understands
|
||||
* it from the last pump of the event queue. This function, however,
|
||||
* queries the OS for the current mouse position, and as such, might
|
||||
* be a slightly less efficient function. Unless you know what you're
|
||||
* doing and have a good reason to use this function, you probably want
|
||||
* SDL_GetMouseState() instead.
|
||||
* Note: SDL_GetMouseState() returns the mouse position as SDL understands it
|
||||
* from the last pump of the event queue. This function, however, queries
|
||||
* the OS for the current mouse position, and as such, might be a slightly
|
||||
* less efficient function. Unless you know what you're doing and have a good
|
||||
* reason to use this function, you probably want SDL_GetMouseState() instead.
|
||||
*
|
||||
* \param x Returns the current X coord, relative to the desktop. Can be NULL.
|
||||
* \param y Returns the current Y coord, relative to the desktop. Can be NULL.
|
||||
* \return The current button state as a bitmask, which can be tested using the SDL_BUTTON(X) macros.
|
||||
* \param x filled in with the current X coord relative to the desktop; can be
|
||||
* NULL
|
||||
* \param y filled in with the current Y coord relative to the desktop; can be
|
||||
* NULL
|
||||
* \returns the current button state as a bitmask which can be tested using
|
||||
* the SDL_BUTTON(X) macros.
|
||||
*
|
||||
* \sa SDL_GetMouseState
|
||||
* \since This function is available since SDL 2.0.4.
|
||||
*
|
||||
* \sa SDL_CaptureMouse
|
||||
*/
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_GetGlobalMouseState(int *x, int *y);
|
||||
|
||||
/**
|
||||
* \brief Retrieve the relative state of the mouse.
|
||||
* Retrieve the relative state of the mouse.
|
||||
*
|
||||
* The current button state is returned as a button bitmask, which can
|
||||
* be tested using the SDL_BUTTON(X) macros, and x and y are set to the
|
||||
* mouse deltas since the last call to SDL_GetRelativeMouseState().
|
||||
* The current button state is returned as a button bitmask, which can be
|
||||
* tested using the `SDL_BUTTON(X)` macros (where `X` is generally 1 for the
|
||||
* left, 2 for middle, 3 for the right button), and `x` and `y` are set to the
|
||||
* mouse deltas since the last call to SDL_GetRelativeMouseState() or since
|
||||
* event initialization. You can pass NULL for either `x` or `y`.
|
||||
*
|
||||
* \param x a pointer filled with the last recorded x coordinate of the mouse
|
||||
* \param y a pointer filled with the last recorded y coordinate of the mouse
|
||||
* \returns a 32-bit button bitmask of the relative button state.
|
||||
*
|
||||
* \sa SDL_GetMouseState
|
||||
*/
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
|
||||
|
||||
/**
|
||||
* \brief Moves the mouse to the given position within the window.
|
||||
* Move the mouse cursor to the given position within the window.
|
||||
*
|
||||
* \param window The window to move the mouse into, or NULL for the current mouse focus
|
||||
* \param x The x coordinate within the window
|
||||
* \param y The y coordinate within the window
|
||||
* This function generates a mouse motion event.
|
||||
*
|
||||
* \note This function generates a mouse motion event
|
||||
* \param window the window to move the mouse into, or NULL for the current
|
||||
* mouse focus
|
||||
* \param x the x coordinate within the window
|
||||
* \param y the y coordinate within the window
|
||||
*
|
||||
* \sa SDL_WarpMouseGlobal
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window,
|
||||
int x, int y);
|
||||
|
||||
/**
|
||||
* \brief Moves the mouse to the given position in global screen space.
|
||||
* Move the mouse to the given position in global screen space.
|
||||
*
|
||||
* \param x The x coordinate
|
||||
* \param y The y coordinate
|
||||
* \return 0 on success, -1 on error (usually: unsupported by a platform).
|
||||
* This function generates a mouse motion event.
|
||||
*
|
||||
* \note This function generates a mouse motion event
|
||||
* A failure of this function usually means that it is unsupported by a
|
||||
* platform.
|
||||
*
|
||||
* \param x the x coordinate
|
||||
* \param y the y coordinate
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.4.
|
||||
*
|
||||
* \sa SDL_WarpMouseInWindow
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_WarpMouseGlobal(int x, int y);
|
||||
|
||||
/**
|
||||
* \brief Set relative mouse mode.
|
||||
* Set relative mouse mode.
|
||||
*
|
||||
* \param enabled Whether or not to enable relative mode
|
||||
* While the mouse is in relative mode, the cursor is hidden, and the driver
|
||||
* will try to report continuous motion in the current window. Only relative
|
||||
* motion events will be delivered, the mouse position will not change.
|
||||
*
|
||||
* \return 0 on success, or -1 if relative mode is not supported.
|
||||
* This function will flush any pending mouse motion.
|
||||
*
|
||||
* While the mouse is in relative mode, the cursor is hidden, and the
|
||||
* driver will try to report continuous motion in the current window.
|
||||
* Only relative motion events will be delivered, the mouse position
|
||||
* will not change.
|
||||
* \param enabled SDL_TRUE to enable relative mode, SDL_FALSE to disable.
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \note This function will flush any pending mouse motion.
|
||||
* If relative mode is not supported, this returns -1.
|
||||
*
|
||||
* \sa SDL_GetRelativeMouseMode()
|
||||
* \sa SDL_GetRelativeMouseMode
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled);
|
||||
|
||||
/**
|
||||
* \brief Capture the mouse, to track input outside an SDL window.
|
||||
* Capture the mouse and to track input outside an SDL window.
|
||||
*
|
||||
* \param enabled Whether or not to enable capturing
|
||||
* Capturing enables your app to obtain mouse events globally, instead of just
|
||||
* within your window. Not all video targets support this function. When
|
||||
* capturing is enabled, the current window will get all mouse events, but
|
||||
* unlike relative mode, no change is made to the cursor and it is not
|
||||
* restrained to your window.
|
||||
*
|
||||
* Capturing enables your app to obtain mouse events globally, instead of
|
||||
* just within your window. Not all video targets support this function.
|
||||
* When capturing is enabled, the current window will get all mouse events,
|
||||
* but unlike relative mode, no change is made to the cursor and it is
|
||||
* not restrained to your window.
|
||||
* This function may also deny mouse input to other windows--both those in
|
||||
* your application and others on the system--so you should use this function
|
||||
* sparingly, and in small bursts. For example, you might want to track the
|
||||
* mouse while the user is dragging something, until the user releases a mouse
|
||||
* button. It is not recommended that you capture the mouse for long periods
|
||||
* of time, such as the entire time your app is running. For that, you should
|
||||
* probably use SDL_SetRelativeMouseMode() or SDL_SetWindowGrab(), depending
|
||||
* on your goals.
|
||||
*
|
||||
* This function may also deny mouse input to other windows--both those in
|
||||
* your application and others on the system--so you should use this
|
||||
* function sparingly, and in small bursts. For example, you might want to
|
||||
* track the mouse while the user is dragging something, until the user
|
||||
* releases a mouse button. It is not recommended that you capture the mouse
|
||||
* for long periods of time, such as the entire time your app is running.
|
||||
* While captured, mouse events still report coordinates relative to the
|
||||
* current (foreground) window, but those coordinates may be outside the
|
||||
* bounds of the window (including negative values). Capturing is only allowed
|
||||
* for the foreground window. If the window loses focus while capturing, the
|
||||
* capture will be disabled automatically.
|
||||
*
|
||||
* While captured, mouse events still report coordinates relative to the
|
||||
* current (foreground) window, but those coordinates may be outside the
|
||||
* bounds of the window (including negative values). Capturing is only
|
||||
* allowed for the foreground window. If the window loses focus while
|
||||
* capturing, the capture will be disabled automatically.
|
||||
* While capturing is enabled, the current window will have the
|
||||
* `SDL_WINDOW_MOUSE_CAPTURE` flag set.
|
||||
*
|
||||
* While capturing is enabled, the current window will have the
|
||||
* SDL_WINDOW_MOUSE_CAPTURE flag set.
|
||||
* \param enabled SDL_TRUE to enable capturing, SDL_FALSE to disable.
|
||||
* \returns 0 on success or -1 if not supported; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \return 0 on success, or -1 if not supported.
|
||||
* \since This function is available since SDL 2.0.4.
|
||||
*
|
||||
* \sa SDL_GetGlobalMouseState
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_CaptureMouse(SDL_bool enabled);
|
||||
|
||||
/**
|
||||
* \brief Query whether relative mouse mode is enabled.
|
||||
* Query whether relative mouse mode is enabled.
|
||||
*
|
||||
* \sa SDL_SetRelativeMouseMode()
|
||||
* \returns SDL_TRUE if relative mode is enabled or SDL_FALSE otherwise.
|
||||
*
|
||||
* \sa SDL_SetRelativeMouseMode
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void);
|
||||
|
||||
/**
|
||||
* \brief Create a cursor, using the specified bitmap data and
|
||||
* mask (in MSB format).
|
||||
* Create a cursor using the specified bitmap data and
|
||||
* mask (in MSB format).
|
||||
*
|
||||
* The cursor width must be a multiple of 8 bits.
|
||||
* `mask` has to be in MSB (Most Significant Bit) format.
|
||||
*
|
||||
* The cursor is created in black and white according to the following:
|
||||
* <table>
|
||||
* <tr><td> data </td><td> mask </td><td> resulting pixel on screen </td></tr>
|
||||
* <tr><td> 0 </td><td> 1 </td><td> White </td></tr>
|
||||
* <tr><td> 1 </td><td> 1 </td><td> Black </td></tr>
|
||||
* <tr><td> 0 </td><td> 0 </td><td> Transparent </td></tr>
|
||||
* <tr><td> 1 </td><td> 0 </td><td> Inverted color if possible, black
|
||||
* if not. </td></tr>
|
||||
* </table>
|
||||
* The cursor width (`w`) must be a multiple of 8 bits.
|
||||
*
|
||||
* \sa SDL_FreeCursor()
|
||||
* The cursor is created in black and white according to the following:
|
||||
*
|
||||
* - data=0, mask=1: white
|
||||
*
|
||||
* - data=1, mask=1: black
|
||||
*
|
||||
* - data=0, mask=1: transparent
|
||||
*
|
||||
* - data=1, mask=0: inverted color if possible, black if not.
|
||||
*
|
||||
* Cursors created with this function must be freed with SDL_FreeCursor().
|
||||
*
|
||||
* If you want to have a color cursor, or create your cursor from an
|
||||
* SDL_Surface, you should use SDL_CreateColorCursor(). Alternately, you can
|
||||
* hide the cursor and draw your own as part of your game's rendering, but it
|
||||
* will be bound to the framerate.
|
||||
*
|
||||
* Also, since SDL 2.0.0, SDL_CreateSystemCursor() is available, which
|
||||
* provides twelve readily available system cursors to pick from.
|
||||
*
|
||||
* \param data the color value for each pixel of the cursor
|
||||
* \param mask the mask value for each pixel of the cursor
|
||||
* \param w the width of the cursor
|
||||
* \param h the height of the cursor
|
||||
* \param hot_x the X-axis location of the upper left corner of the cursor
|
||||
* relative to the actual mouse position
|
||||
* \param hot_y the Y-axis location of the upper left corner of the cursor
|
||||
* relative to the actual mouse position
|
||||
* \returns a new cursor with the specified parameters on success or NULL on
|
||||
* failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_FreeCursor
|
||||
* \sa SDL_SetCursor
|
||||
* \sa SDL_ShowCursor
|
||||
*/
|
||||
extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data,
|
||||
const Uint8 * mask,
|
||||
@@ -223,60 +293,115 @@ extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data,
|
||||
int hot_y);
|
||||
|
||||
/**
|
||||
* \brief Create a color cursor.
|
||||
* Create a color cursor.
|
||||
*
|
||||
* \sa SDL_FreeCursor()
|
||||
* \param surface an SDL_Surface structure representing the cursor image
|
||||
* \param hot_x the x position of the cursor hot spot
|
||||
* \param hot_y the y position of the cursor hot spot
|
||||
* \returns the new cursor on success or NULL on failure; call SDL_GetError()
|
||||
* for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_CreateCursor
|
||||
* \sa SDL_FreeCursor
|
||||
*/
|
||||
extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateColorCursor(SDL_Surface *surface,
|
||||
int hot_x,
|
||||
int hot_y);
|
||||
|
||||
/**
|
||||
* \brief Create a system cursor.
|
||||
* Create a system cursor.
|
||||
*
|
||||
* \sa SDL_FreeCursor()
|
||||
* \param id an SDL_SystemCursor enum value
|
||||
* \returns a cursor on success or NULL on failure; call SDL_GetError() for
|
||||
* more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_FreeCursor
|
||||
*/
|
||||
extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id);
|
||||
|
||||
/**
|
||||
* \brief Set the active cursor.
|
||||
* Set the active cursor.
|
||||
*
|
||||
* This function sets the currently active cursor to the specified one. If the
|
||||
* cursor is currently visible, the change will be immediately represented on
|
||||
* the display. SDL_SetCursor(NULL) can be used to force cursor redraw, if
|
||||
* this is desired for any reason.
|
||||
*
|
||||
* \param cursor a cursor to make active
|
||||
*
|
||||
* \sa SDL_CreateCursor
|
||||
* \sa SDL_GetCursor
|
||||
* \sa SDL_ShowCursor
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor);
|
||||
|
||||
/**
|
||||
* \brief Return the active cursor.
|
||||
* Get the active cursor.
|
||||
*
|
||||
* This function returns a pointer to the current cursor which is owned by the
|
||||
* library. It is not necessary to free the cursor with SDL_FreeCursor().
|
||||
*
|
||||
* \returns the active cursor or NULL if there is no mouse.
|
||||
*
|
||||
* \sa SDL_SetCursor
|
||||
*/
|
||||
extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void);
|
||||
|
||||
/**
|
||||
* \brief Return the default cursor.
|
||||
* Get the default cursor.
|
||||
*
|
||||
* \returns the default cursor on success or NULL on failure.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_CreateSystemCursor
|
||||
*/
|
||||
extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetDefaultCursor(void);
|
||||
|
||||
/**
|
||||
* \brief Frees a cursor created with SDL_CreateCursor() or similar functions.
|
||||
* Free a previously-created cursor.
|
||||
*
|
||||
* \sa SDL_CreateCursor()
|
||||
* \sa SDL_CreateColorCursor()
|
||||
* \sa SDL_CreateSystemCursor()
|
||||
* Use this function to free cursor resources created with SDL_CreateCursor(),
|
||||
* SDL_CreateColorCursor() or SDL_CreateSystemCursor().
|
||||
*
|
||||
* \param cursor the cursor to free
|
||||
*
|
||||
* \sa SDL_CreateColorCursor
|
||||
* \sa SDL_CreateCursor
|
||||
* \sa SDL_CreateSystemCursor
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor);
|
||||
|
||||
/**
|
||||
* \brief Toggle whether or not the cursor is shown.
|
||||
* Toggle whether or not the cursor is shown.
|
||||
*
|
||||
* \param toggle 1 to show the cursor, 0 to hide it, -1 to query the current
|
||||
* state.
|
||||
* The cursor starts off displayed but can be turned off. Passing `SDL_ENABLE`
|
||||
* displays the cursor and passing `SDL_DISABLE` hides it.
|
||||
*
|
||||
* \return 1 if the cursor is shown, or 0 if the cursor is hidden.
|
||||
* The current state of the mouse cursor can be queried by passing `SDL_QUERY`;
|
||||
* either `SDL_DISABLE` or `SDL_ENABLE` will be returned.
|
||||
*
|
||||
* \param toggle `SDL_ENABLE` to show the cursor, `SDL_DISABLE` to hide it,
|
||||
* `SDL_QUERY` to query the current state without changing it.
|
||||
* \returns `SDL_ENABLE` if the cursor is shown, or `SDL_DISABLE` if the
|
||||
* cursor is hidden, or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_CreateCursor
|
||||
* \sa SDL_SetCursor
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
|
||||
|
||||
/**
|
||||
* Used as a mask when testing buttons in buttonstate.
|
||||
* - Button 1: Left mouse button
|
||||
* - Button 2: Middle mouse button
|
||||
* - Button 3: Right mouse button
|
||||
* Used as a mask when testing buttons in buttonstate.
|
||||
*
|
||||
* - Button 1: Left mouse button
|
||||
* - Button 2: Middle mouse button
|
||||
* - Button 3: Right mouse button
|
||||
*/
|
||||
#define SDL_BUTTON(X) (1 << ((X)-1))
|
||||
#define SDL_BUTTON_LEFT 1
|
||||
@@ -290,7 +415,6 @@ extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
|
||||
#define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1)
|
||||
#define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2)
|
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
||||
@@ -59,38 +59,95 @@ struct SDL_mutex;
|
||||
typedef struct SDL_mutex SDL_mutex;
|
||||
|
||||
/**
|
||||
* Create a mutex, initialized unlocked.
|
||||
* Create a new mutex.
|
||||
*
|
||||
* All newly-created mutexes begin in the _unlocked_ state.
|
||||
*
|
||||
* Calls to SDL_LockMutex() will not return while the mutex is locked by
|
||||
* another thread. See SDL_TryLockMutex() to attempt to lock without blocking.
|
||||
*
|
||||
* SDL mutexes are reentrant.
|
||||
*
|
||||
* \returns the initialized and unlocked mutex or NULL on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_DestroyMutex
|
||||
* \sa SDL_LockMutex
|
||||
* \sa SDL_TryLockMutex
|
||||
* \sa SDL_UnlockMutex
|
||||
*/
|
||||
extern DECLSPEC SDL_mutex *SDLCALL SDL_CreateMutex(void);
|
||||
|
||||
/**
|
||||
* Lock the mutex.
|
||||
* Lock the mutex.
|
||||
*
|
||||
* \return 0, or -1 on error.
|
||||
* This will block until the mutex is available, which is to say it is in the
|
||||
* unlocked state and the OS has chosen the caller as the next thread to lock
|
||||
* it. Of all threads waiting to lock the mutex, only one may do so at a time.
|
||||
*
|
||||
* It is legal for the owning thread to lock an already-locked mutex. It must
|
||||
* unlock it the same number of times before it is actually made available
|
||||
* for other threads in the system (this is known as a "recursive mutex").
|
||||
*
|
||||
* \param mutex the mutex to lock
|
||||
* \return 0, or -1 on error.
|
||||
*/
|
||||
#define SDL_mutexP(m) SDL_LockMutex(m)
|
||||
extern DECLSPEC int SDLCALL SDL_LockMutex(SDL_mutex * mutex);
|
||||
#define SDL_mutexP(m) SDL_LockMutex(m)
|
||||
|
||||
/**
|
||||
* Try to lock the mutex
|
||||
* Try to lock a mutex without blocking.
|
||||
*
|
||||
* \return 0, SDL_MUTEX_TIMEDOUT, or -1 on error
|
||||
* This works just like SDL_LockMutex(), but if the mutex is not available,
|
||||
* this function returns `SDL_MUTEX_TIMEOUT` immediately.
|
||||
*
|
||||
* This technique is useful if you need exclusive access to a resource but
|
||||
* don't want to wait for it, and will return to it to try again later.
|
||||
*
|
||||
* \param mutex the mutex to try to lock
|
||||
* \returns return 0, `SDL_MUTEX_TIMEDOUT`, or -1 on error; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_CreateMutex
|
||||
* \sa SDL_DestroyMutex
|
||||
* \sa SDL_LockMutex
|
||||
* \sa SDL_UnlockMutex
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_TryLockMutex(SDL_mutex * mutex);
|
||||
|
||||
/**
|
||||
* Unlock the mutex.
|
||||
* Unlock the mutex.
|
||||
*
|
||||
* \return 0, or -1 on error.
|
||||
* It is legal for the owning thread to lock an already-locked mutex. It must
|
||||
* unlock it the same number of times before it is actually made available
|
||||
* for other threads in the system (this is known as a "recursive mutex").
|
||||
*
|
||||
* \warning It is an error to unlock a mutex that has not been locked by
|
||||
* the current thread, and doing so results in undefined behavior.
|
||||
* It is an error to unlock a mutex that has not been locked by the current
|
||||
* thread, and doing so results in undefined behavior.
|
||||
*
|
||||
* It is also an error to unlock a mutex that isn't locked at all.
|
||||
*
|
||||
* \param mutex the mutex to unlock.
|
||||
* \returns 0, or -1 on error.
|
||||
*/
|
||||
#define SDL_mutexV(m) SDL_UnlockMutex(m)
|
||||
extern DECLSPEC int SDLCALL SDL_UnlockMutex(SDL_mutex * mutex);
|
||||
#define SDL_mutexV(m) SDL_UnlockMutex(m)
|
||||
|
||||
/**
|
||||
* Destroy a mutex.
|
||||
* Destroy a mutex created with SDL_CreateMutex().
|
||||
*
|
||||
* This function must be called on any mutex that is no longer needed. Failure
|
||||
* to destroy a mutex will result in a system memory or resource leak. While
|
||||
* it is safe to destroy a mutex that is _unlocked_, it is not safe to attempt
|
||||
* to destroy a locked mutex, and may result in undefined behavior depending
|
||||
* on the platform.
|
||||
*
|
||||
* \param mutex the mutex to destroy
|
||||
*
|
||||
* \sa SDL_CreateMutex
|
||||
* \sa SDL_LockMutex
|
||||
* \sa SDL_TryLockMutex
|
||||
* \sa SDL_UnlockMutex
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex * mutex);
|
||||
|
||||
@@ -107,50 +164,138 @@ struct SDL_semaphore;
|
||||
typedef struct SDL_semaphore SDL_sem;
|
||||
|
||||
/**
|
||||
* Create a semaphore, initialized with value, returns NULL on failure.
|
||||
* Create a semaphore.
|
||||
*
|
||||
* This function creates a new semaphore and initializes it with the value
|
||||
* `initial_value`. Each wait operation on the semaphore will atomically
|
||||
* decrement the semaphore value and potentially block if the semaphore value
|
||||
* is 0. Each post operation will atomically increment the semaphore value and
|
||||
* wake waiting threads and allow them to retry the wait operation.
|
||||
*
|
||||
* \param initial_value the starting value of the semaphore
|
||||
* \returns a new semaphore or NULL on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \sa SDL_DestroySemaphore
|
||||
* \sa SDL_SemPost
|
||||
* \sa SDL_SemTryWait
|
||||
* \sa SDL_SemValue
|
||||
* \sa SDL_SemWait
|
||||
* \sa SDL_SemWaitTimeout
|
||||
*/
|
||||
extern DECLSPEC SDL_sem *SDLCALL SDL_CreateSemaphore(Uint32 initial_value);
|
||||
|
||||
/**
|
||||
* Destroy a semaphore.
|
||||
* Destroy a semaphore.
|
||||
*
|
||||
* It is not safe to destroy a semaphore if there are threads currently
|
||||
* waiting on it.
|
||||
*
|
||||
* \param sem the semaphore to destroy
|
||||
*
|
||||
* \sa SDL_CreateSemaphore
|
||||
* \sa SDL_SemPost
|
||||
* \sa SDL_SemTryWait
|
||||
* \sa SDL_SemValue
|
||||
* \sa SDL_SemWait
|
||||
* \sa SDL_SemWaitTimeout
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem * sem);
|
||||
|
||||
/**
|
||||
* This function suspends the calling thread until the semaphore pointed
|
||||
* to by \c sem has a positive count. It then atomically decreases the
|
||||
* semaphore count.
|
||||
* Wait until a semaphore has a positive value and then decrements it.
|
||||
*
|
||||
* This function suspends the calling thread until either the semaphore
|
||||
* pointed to by `sem` has a positive value or the call is interrupted by a
|
||||
* signal or error. If the call is successful it will atomically decrement the
|
||||
* semaphore value.
|
||||
*
|
||||
* This function is the equivalent of calling SDL_SemWaitTimeout() with a time
|
||||
* length of `SDL_MUTEX_MAXWAIT`.
|
||||
*
|
||||
* \param sem the semaphore wait on
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_CreateSemaphore
|
||||
* \sa SDL_DestroySemaphore
|
||||
* \sa SDL_SemPost
|
||||
* \sa SDL_SemTryWait
|
||||
* \sa SDL_SemValue
|
||||
* \sa SDL_SemWait
|
||||
* \sa SDL_SemWaitTimeout
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem * sem);
|
||||
|
||||
/**
|
||||
* Non-blocking variant of SDL_SemWait().
|
||||
* See if a semaphore has a positive value and decrement it if it does.
|
||||
*
|
||||
* \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait would
|
||||
* block, and -1 on error.
|
||||
* This function checks to see if the semaphore pointed to by `sem` has a
|
||||
* positive value and atomically decrements the semaphore value if it does. If
|
||||
* the semaphore doesn't have a positive value, the function immediately
|
||||
* returns SDL_MUTEX_TIMEDOUT.
|
||||
*
|
||||
* \param sem the semaphore to wait on
|
||||
* \returns 0 if the wait succeeds, `SDL_MUTEX_TIMEDOUT` if the wait would
|
||||
* block, or a negative error code on failure; call SDL_GetError()
|
||||
* for more information.
|
||||
*
|
||||
* \sa SDL_CreateSemaphore
|
||||
* \sa SDL_DestroySemaphore
|
||||
* \sa SDL_SemPost
|
||||
* \sa SDL_SemValue
|
||||
* \sa SDL_SemWait
|
||||
* \sa SDL_SemWaitTimeout
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem * sem);
|
||||
|
||||
/**
|
||||
* Variant of SDL_SemWait() with a timeout in milliseconds.
|
||||
* Wait until a semaphore has a positive value and then
|
||||
* decrements it.
|
||||
*
|
||||
* \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait does not
|
||||
* succeed in the allotted time, and -1 on error.
|
||||
* This function suspends the calling thread until either the semaphore
|
||||
* pointed to by `sem` has a positive value, the call is interrupted by a
|
||||
* signal or error, or the specified time has elapsed. If the call is
|
||||
* successful it will atomically decrement the semaphore value.
|
||||
*
|
||||
* \warning On some platforms this function is implemented by looping with a
|
||||
* delay of 1 ms, and so should be avoided if possible.
|
||||
* \param sem the semaphore to wait on
|
||||
* \param ms the length of the timeout, in milliseconds
|
||||
* \returns 0 if the wait succeeds, `SDL_MUTEX_TIMEDOUT` if the wait does not
|
||||
* succeed in the allotted time, or a negative error code on failure;
|
||||
* call SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_CreateSemaphore
|
||||
* \sa SDL_DestroySemaphore
|
||||
* \sa SDL_SemPost
|
||||
* \sa SDL_SemTryWait
|
||||
* \sa SDL_SemValue
|
||||
* \sa SDL_SemWait
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem * sem, Uint32 ms);
|
||||
|
||||
/**
|
||||
* Atomically increases the semaphore's count (not blocking).
|
||||
* Atomically increment a semaphore's value and wake waiting threads.
|
||||
*
|
||||
* \return 0, or -1 on error.
|
||||
* \param sem the semaphore to increment
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_CreateSemaphore
|
||||
* \sa SDL_DestroySemaphore
|
||||
* \sa SDL_SemTryWait
|
||||
* \sa SDL_SemValue
|
||||
* \sa SDL_SemWait
|
||||
* \sa SDL_SemWaitTimeout
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem * sem);
|
||||
|
||||
/**
|
||||
* Returns the current count of the semaphore.
|
||||
* Get the current value of a semaphore.
|
||||
*
|
||||
* \param sem the semaphore to query
|
||||
* \returns the current value of the semaphore.
|
||||
*
|
||||
* \sa SDL_CreateSemaphore
|
||||
*/
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem * sem);
|
||||
|
||||
@@ -167,72 +312,112 @@ struct SDL_cond;
|
||||
typedef struct SDL_cond SDL_cond;
|
||||
|
||||
/**
|
||||
* Create a condition variable.
|
||||
* Create a condition variable.
|
||||
*
|
||||
* Typical use of condition variables:
|
||||
* \returns a new condition variable or NULL on failure; call SDL_GetError()
|
||||
* for more information.
|
||||
*
|
||||
* Thread A:
|
||||
* SDL_LockMutex(lock);
|
||||
* while ( ! condition ) {
|
||||
* SDL_CondWait(cond, lock);
|
||||
* }
|
||||
* SDL_UnlockMutex(lock);
|
||||
*
|
||||
* Thread B:
|
||||
* SDL_LockMutex(lock);
|
||||
* ...
|
||||
* condition = true;
|
||||
* ...
|
||||
* SDL_CondSignal(cond);
|
||||
* SDL_UnlockMutex(lock);
|
||||
*
|
||||
* There is some discussion whether to signal the condition variable
|
||||
* with the mutex locked or not. There is some potential performance
|
||||
* benefit to unlocking first on some platforms, but there are some
|
||||
* potential race conditions depending on how your code is structured.
|
||||
*
|
||||
* In general it's safer to signal the condition variable while the
|
||||
* mutex is locked.
|
||||
* \sa SDL_CondBroadcast
|
||||
* \sa SDL_CondSignal
|
||||
* \sa SDL_CondWait
|
||||
* \sa SDL_CondWaitTimeout
|
||||
* \sa SDL_DestroyCond
|
||||
*/
|
||||
extern DECLSPEC SDL_cond *SDLCALL SDL_CreateCond(void);
|
||||
|
||||
/**
|
||||
* Destroy a condition variable.
|
||||
* Destroy a condition variable.
|
||||
*
|
||||
* \param cond the condition variable to destroy
|
||||
*
|
||||
* \sa SDL_CondBroadcast
|
||||
* \sa SDL_CondSignal
|
||||
* \sa SDL_CondWait
|
||||
* \sa SDL_CondWaitTimeout
|
||||
* \sa SDL_CreateCond
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond * cond);
|
||||
|
||||
/**
|
||||
* Restart one of the threads that are waiting on the condition variable.
|
||||
* Restart one of the threads that are waiting on the condition variable.
|
||||
*
|
||||
* \return 0 or -1 on error.
|
||||
* \param cond the condition variable to signal
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_CondBroadcast
|
||||
* \sa SDL_CondWait
|
||||
* \sa SDL_CondWaitTimeout
|
||||
* \sa SDL_CreateCond
|
||||
* \sa SDL_DestroyCond
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond * cond);
|
||||
|
||||
/**
|
||||
* Restart all threads that are waiting on the condition variable.
|
||||
* Restart all threads that are waiting on the condition variable.
|
||||
*
|
||||
* \return 0 or -1 on error.
|
||||
* \param cond the condition variable to signal
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_CondSignal
|
||||
* \sa SDL_CondWait
|
||||
* \sa SDL_CondWaitTimeout
|
||||
* \sa SDL_CreateCond
|
||||
* \sa SDL_DestroyCond
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond * cond);
|
||||
|
||||
/**
|
||||
* Wait on the condition variable, unlocking the provided mutex.
|
||||
* Wait until a condition variable is signaled.
|
||||
*
|
||||
* \warning The mutex must be locked before entering this function!
|
||||
* This function unlocks the specified `mutex` and waits for another thread
|
||||
* to call SDL_CondSignal() or SDL_CondBroadcast() on the condition variable
|
||||
* `cond`. Once the condition variable is signaled, the mutex is re-locked
|
||||
* and the function returns.
|
||||
*
|
||||
* The mutex is re-locked once the condition variable is signaled.
|
||||
* The mutex must be locked before calling this function.
|
||||
*
|
||||
* \return 0 when it is signaled, or -1 on error.
|
||||
* This function is the equivalent of calling SDL_CondWaitTimeout() with a
|
||||
* time length of `SDL_MUTEX_MAXWAIT`.
|
||||
*
|
||||
* \param cond the condition variable to wait on
|
||||
* \param mutex the mutex used to coordinate thread access
|
||||
* \returns 0 when it is signaled or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_CondBroadcast
|
||||
* \sa SDL_CondSignal
|
||||
* \sa SDL_CondWaitTimeout
|
||||
* \sa SDL_CreateCond
|
||||
* \sa SDL_DestroyCond
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex);
|
||||
|
||||
/**
|
||||
* Waits for at most \c ms milliseconds, and returns 0 if the condition
|
||||
* variable is signaled, ::SDL_MUTEX_TIMEDOUT if the condition is not
|
||||
* signaled in the allotted time, and -1 on error.
|
||||
* Wait until a condition variable is signaled or a certain time has passed.
|
||||
*
|
||||
* \warning On some platforms this function is implemented by looping with a
|
||||
* delay of 1 ms, and so should be avoided if possible.
|
||||
* This function unlocks the specified `mutex` and waits for another thread
|
||||
* to call SDL_CondSignal() or SDL_CondBroadcast() on the condition variable
|
||||
* `cond`, or for the specified time to elapse. Once the condition variable
|
||||
* is signaled or the time elapsed, the mutex is re-locked and the function
|
||||
* returns.
|
||||
*
|
||||
* The mutex must be locked before calling this function.
|
||||
*
|
||||
* \param cond the condition variable to wait on
|
||||
* \param mutex the mutex used to coordinate thread access
|
||||
* \param ms the maximum time to wait, in milliseconds, or `SDL_MUTEX_MAXWAIT`
|
||||
* to wait indefinitely
|
||||
* \returns 0 if the condition variable is signaled, `SDL_MUTEX_TIMEDOUT` if
|
||||
* the condition is not signaled in the allotted time, or a negative
|
||||
* error code on failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_CondBroadcast
|
||||
* \sa SDL_CondSignal
|
||||
* \sa SDL_CondWait
|
||||
* \sa SDL_CreateCond
|
||||
* \sa SDL_DestroyCond
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond * cond,
|
||||
SDL_mutex * mutex, Uint32 ms);
|
||||
|
||||
@@ -345,16 +345,29 @@ typedef struct SDL_PixelFormat
|
||||
} SDL_PixelFormat;
|
||||
|
||||
/**
|
||||
* \brief Get the human readable name of a pixel format
|
||||
* Get the human readable name of a pixel format.
|
||||
*
|
||||
* \param format the pixel format to query
|
||||
* \returns the human readable name of the specified pixel format or
|
||||
* `SDL_PIXELFORMAT_UNKNOWN` if the format isn't recognized.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*/
|
||||
extern DECLSPEC const char* SDLCALL SDL_GetPixelFormatName(Uint32 format);
|
||||
|
||||
/**
|
||||
* \brief Convert one of the enumerated pixel formats to a bpp and RGBA masks.
|
||||
* Convert one of the enumerated pixel formats to a bpp value and RGBA masks.
|
||||
*
|
||||
* \return SDL_TRUE, or SDL_FALSE if the conversion wasn't possible.
|
||||
* \param format one of the SDL_PixelFormatEnum values
|
||||
* \param bpp a bits per pixel value; usually 15, 16, or 32
|
||||
* \param Rmask a pointer filled in with the red mask for the format
|
||||
* \param Gmask a pointer filled in with the green mask for the format
|
||||
* \param Bmask a pointer filled in with the blue mask for the format
|
||||
* \param Amask a pointer filled in with the alpha mask for the format
|
||||
* \returns SDL_TRUE on success or SDL_FALSE if the conversion wasn't
|
||||
* possible; call SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_MasksToPixelFormatEnum()
|
||||
* \sa SDL_MasksToPixelFormatEnum
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks(Uint32 format,
|
||||
int *bpp,
|
||||
@@ -364,12 +377,19 @@ extern DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks(Uint32 format,
|
||||
Uint32 * Amask);
|
||||
|
||||
/**
|
||||
* \brief Convert a bpp and RGBA masks to an enumerated pixel format.
|
||||
* Convert a bpp value and RGBA masks to an enumerated pixel format.
|
||||
*
|
||||
* \return The pixel format, or ::SDL_PIXELFORMAT_UNKNOWN if the conversion
|
||||
* wasn't possible.
|
||||
* This will return `SDL_PIXELFORMAT_UNKNOWN` if the conversion wasn't
|
||||
* possible.
|
||||
*
|
||||
* \sa SDL_PixelFormatEnumToMasks()
|
||||
* \param bpp a bits per pixel value; usually 15, 16, or 32
|
||||
* \param Rmask the red mask for the format
|
||||
* \param Gmask the green mask for the format
|
||||
* \param Bmask the blue mask for the format
|
||||
* \param Amask the alpha mask for the format
|
||||
* \returns one of the SDL_PixelFormatEnum values
|
||||
*
|
||||
* \sa SDL_PixelFormatEnumToMasks
|
||||
*/
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum(int bpp,
|
||||
Uint32 Rmask,
|
||||
@@ -378,84 +398,193 @@ extern DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum(int bpp,
|
||||
Uint32 Amask);
|
||||
|
||||
/**
|
||||
* \brief Create an SDL_PixelFormat structure from a pixel format enum.
|
||||
* Create an SDL_PixelFormat structure corresponding to a pixel format.
|
||||
*
|
||||
* Returned structure may come from a shared global cache (i.e. not newly
|
||||
* allocated), and hence should not be modified, especially the palette. Weird
|
||||
* errors such as `Blit combination not supported` may occur.
|
||||
*
|
||||
* \param pixel_format one of the SDL_PixelFormatEnum values
|
||||
* \returns the new SDL_PixelFormat structure or NULL on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_FreeFormat
|
||||
*/
|
||||
extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_AllocFormat(Uint32 pixel_format);
|
||||
|
||||
/**
|
||||
* \brief Free an SDL_PixelFormat structure.
|
||||
* Free an SDL_PixelFormat structure allocated by SDL_AllocFormat().
|
||||
*
|
||||
* \param format the SDL_PixelFormat structure to free
|
||||
*
|
||||
* \sa SDL_AllocFormat
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_FreeFormat(SDL_PixelFormat *format);
|
||||
|
||||
/**
|
||||
* \brief Create a palette structure with the specified number of color
|
||||
* entries.
|
||||
* Create a palette structure with the specified number of color entries.
|
||||
*
|
||||
* \return A new palette, or NULL if there wasn't enough memory.
|
||||
* The palette entries are initialized to white.
|
||||
*
|
||||
* \note The palette entries are initialized to white.
|
||||
* \param ncolors represents the number of color entries in the color palette
|
||||
* \returns a new SDL_Palette structure on success or NULL on failure (e.g. if
|
||||
* there wasn't enough memory); call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \sa SDL_FreePalette()
|
||||
* \sa SDL_FreePalette
|
||||
*/
|
||||
extern DECLSPEC SDL_Palette *SDLCALL SDL_AllocPalette(int ncolors);
|
||||
|
||||
/**
|
||||
* \brief Set the palette for a pixel format structure.
|
||||
* Set the palette for a pixel format structure.
|
||||
*
|
||||
* \param format the SDL_PixelFormat structure that will use the palette
|
||||
* \param palette the SDL_Palette structure that will be used
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_AllocPalette
|
||||
* \sa SDL_FreePalette
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetPixelFormatPalette(SDL_PixelFormat * format,
|
||||
SDL_Palette *palette);
|
||||
|
||||
/**
|
||||
* \brief Set a range of colors in a palette.
|
||||
* Set a range of colors in a palette.
|
||||
*
|
||||
* \param palette The palette to modify.
|
||||
* \param colors An array of colors to copy into the palette.
|
||||
* \param firstcolor The index of the first palette entry to modify.
|
||||
* \param ncolors The number of entries to modify.
|
||||
* \param palette the SDL_Palette structure to modify
|
||||
* \param colors an array of SDL_Color structures to copy into the palette
|
||||
* \param firstcolor the index of the first palette entry to modify
|
||||
* \param ncolors the number of entries to modify
|
||||
* \returns 0 on success or a negative error code if not all of the colors
|
||||
* could be set; call SDL_GetError() for more information.
|
||||
*
|
||||
* \return 0 on success, or -1 if not all of the colors could be set.
|
||||
* \sa SDL_AllocPalette
|
||||
* \sa SDL_CreateRGBSurface
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette * palette,
|
||||
const SDL_Color * colors,
|
||||
int firstcolor, int ncolors);
|
||||
|
||||
/**
|
||||
* \brief Free a palette created with SDL_AllocPalette().
|
||||
* Free a palette created with SDL_AllocPalette().
|
||||
*
|
||||
* \sa SDL_AllocPalette()
|
||||
* \param palette the SDL_Palette structure to be freed
|
||||
*
|
||||
* \sa SDL_AllocPalette
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_FreePalette(SDL_Palette * palette);
|
||||
|
||||
/**
|
||||
* \brief Maps an RGB triple to an opaque pixel value for a given pixel format.
|
||||
* Map an RGB triple to an opaque pixel value for a given pixel format.
|
||||
*
|
||||
* \sa SDL_MapRGBA
|
||||
* This function maps the RGB color value to the specified pixel format and
|
||||
* returns the pixel value best approximating the given RGB color value for
|
||||
* the given pixel format.
|
||||
*
|
||||
* If the format has a palette (8-bit) the index of the closest matching color
|
||||
* in the palette will be returned.
|
||||
*
|
||||
* If the specified pixel format has an alpha component it will be returned as
|
||||
* all 1 bits (fully opaque).
|
||||
*
|
||||
* If the pixel format bpp (color depth) is less than 32-bpp then the unused
|
||||
* upper bits of the return value can safely be ignored (e.g., with a 16-bpp
|
||||
* format the return value can be assigned to a Uint16, and similarly a Uint8
|
||||
* for an 8-bpp format).
|
||||
*
|
||||
* \param format an SDL_PixelFormat structure describing the pixel format
|
||||
* \param r the red component of the pixel in the range 0-255
|
||||
* \param g the green component of the pixel in the range 0-255
|
||||
* \param b the blue component of the pixel in the range 0-255
|
||||
* \returns a pixel value
|
||||
*
|
||||
* \sa SDL_GetRGB
|
||||
* \sa SDL_GetRGBA
|
||||
* \sa SDL_MapRGBA
|
||||
*/
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat * format,
|
||||
Uint8 r, Uint8 g, Uint8 b);
|
||||
|
||||
/**
|
||||
* \brief Maps an RGBA quadruple to a pixel value for a given pixel format.
|
||||
* Map an RGBA quadruple to a pixel value for a given pixel format.
|
||||
*
|
||||
* \sa SDL_MapRGB
|
||||
* This function maps the RGBA color value to the specified pixel format and
|
||||
* returns the pixel value best approximating the given RGBA color value for
|
||||
* the given pixel format.
|
||||
*
|
||||
* If the specified pixel format has no alpha component the alpha value will
|
||||
* be ignored (as it will be in formats with a palette).
|
||||
*
|
||||
* If the format has a palette (8-bit) the index of the closest matching color
|
||||
* in the palette will be returned.
|
||||
*
|
||||
* If the pixel format bpp (color depth) is less than 32-bpp then the unused
|
||||
* upper bits of the return value can safely be ignored (e.g., with a 16-bpp
|
||||
* format the return value can be assigned to a Uint16, and similarly a Uint8
|
||||
* for an 8-bpp format).
|
||||
*
|
||||
* \param format an SDL_PixelFormat structure describing the format of the
|
||||
* pixel
|
||||
* \param r the red component of the pixel in the range 0-255
|
||||
* \param g the green component of the pixel in the range 0-255
|
||||
* \param b the blue component of the pixel in the range 0-255
|
||||
* \param a the alpha component of the pixel in the range 0-255
|
||||
* \returns a pixel value
|
||||
*
|
||||
* \sa SDL_GetRGB
|
||||
* \sa SDL_GetRGBA
|
||||
* \sa SDL_MapRGB
|
||||
*/
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * format,
|
||||
Uint8 r, Uint8 g, Uint8 b,
|
||||
Uint8 a);
|
||||
|
||||
/**
|
||||
* \brief Get the RGB components from a pixel of the specified format.
|
||||
* Get RGB values from a pixel in the specified format.
|
||||
*
|
||||
* \sa SDL_GetRGBA
|
||||
* This function uses the entire 8-bit [0..255] range when converting color
|
||||
* components from pixel formats with less than 8-bits per RGB component
|
||||
* (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff,
|
||||
* 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).
|
||||
*
|
||||
* \param pixel a pixel value
|
||||
* \param format an SDL_PixelFormat structure describing the format of the
|
||||
* pixel
|
||||
* \param r a pointer filled in with the red component
|
||||
* \param g a pointer filled in with the green component
|
||||
* \param b a pointer filled in with the blue component
|
||||
*
|
||||
* \sa SDL_GetRGBA
|
||||
* \sa SDL_MapRGB
|
||||
* \sa SDL_MapRGBA
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel,
|
||||
const SDL_PixelFormat * format,
|
||||
Uint8 * r, Uint8 * g, Uint8 * b);
|
||||
|
||||
/**
|
||||
* \brief Get the RGBA components from a pixel of the specified format.
|
||||
* Get RGBA values from a pixel in the specified format.
|
||||
*
|
||||
* \sa SDL_GetRGB
|
||||
* This function uses the entire 8-bit [0..255] range when converting color
|
||||
* components from pixel formats with less than 8-bits per RGB component
|
||||
* (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff,
|
||||
* 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).
|
||||
*
|
||||
* If the surface has no alpha component, the alpha will be returned as 0xff
|
||||
* (100% opaque).
|
||||
*
|
||||
* \param pixel a pixel value
|
||||
* \param format an SDL_PixelFormat structure describing the format of the
|
||||
* pixel
|
||||
* \param r a pointer filled in with the red component
|
||||
* \param g a pointer filled in with the green component
|
||||
* \param b a pointer filled in with the blue component
|
||||
* \param a a pointer filled in with the alpha component
|
||||
*
|
||||
* \sa SDL_GetRGB
|
||||
* \sa SDL_MapRGB
|
||||
* \sa SDL_MapRGBA
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel,
|
||||
const SDL_PixelFormat * format,
|
||||
@@ -463,7 +592,12 @@ extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel,
|
||||
Uint8 * a);
|
||||
|
||||
/**
|
||||
* \brief Calculate a 256 entry gamma ramp for a gamma value.
|
||||
* Calculate a 256 entry gamma ramp for a gamma value.
|
||||
*
|
||||
* \param gamma a gamma value where 0.0 is black and 1.0 is identity
|
||||
* \param ramp an array of 256 values filled in with the gamma ramp
|
||||
*
|
||||
* \sa SDL_SetWindowGammaRamp
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_CalculateGammaRamp(float gamma, Uint16 * ramp);
|
||||
|
||||
|
||||
@@ -186,7 +186,22 @@ extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* \brief Gets the name of the platform.
|
||||
* Get the name of the platform.
|
||||
*
|
||||
* Here are the names returned for some (but not all) supported platforms:
|
||||
*
|
||||
* - "Windows"
|
||||
*
|
||||
* - "Mac OS X"
|
||||
*
|
||||
* - "Linux"
|
||||
*
|
||||
* - "iOS"
|
||||
*
|
||||
* - "Android"
|
||||
*
|
||||
* \returns the name of the platform. If the correct platform name is not
|
||||
* available, returns a string beginning with the text "Unknown".
|
||||
*/
|
||||
extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void);
|
||||
|
||||
|
||||
@@ -37,7 +37,7 @@ extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* \brief The basic state for the system's power supply.
|
||||
* The basic state for the system's power supply.
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
@@ -50,17 +50,28 @@ typedef enum
|
||||
|
||||
|
||||
/**
|
||||
* \brief Get the current power supply details.
|
||||
* Get the current power supply details.
|
||||
*
|
||||
* \param secs Seconds of battery life left. You can pass a NULL here if
|
||||
* you don't care. Will return -1 if we can't determine a
|
||||
* value, or we're not running on a battery.
|
||||
* You should never take a battery status as absolute truth. Batteries
|
||||
* (especially failing batteries) are delicate hardware, and the values
|
||||
* reported here are best estimates based on what that hardware reports. It's
|
||||
* not uncommon for older batteries to lose stored power much faster than it
|
||||
* reports, or completely drain when reporting it has 20 percent left, etc.
|
||||
*
|
||||
* \param pct Percentage of battery life left, between 0 and 100. You can
|
||||
* pass a NULL here if you don't care. Will return -1 if we
|
||||
* can't determine a value, or we're not running on a battery.
|
||||
* Battery status can change at any time; if you are concerned with power
|
||||
* state, you should call this function frequently, and perhaps ignore changes
|
||||
* until they seem to be stable for a few seconds.
|
||||
*
|
||||
* \return The state of the battery (if any).
|
||||
* It's possible a platform can only report battery percentage or time left
|
||||
* but not both.
|
||||
*
|
||||
* \param secs seconds of battery life left, you can pass a NULL here if you
|
||||
* don't care, will return -1 if we can't determine a value, or
|
||||
* we're not running on a battery
|
||||
* \param pct percentage of battery life left, between 0 and 100, you can pass
|
||||
* a NULL here if you don't care, will return -1 if we can't
|
||||
* determine a value, or we're not running on a battery
|
||||
* \returns an SDL_PowerState enum representing the current battery state.
|
||||
*/
|
||||
extern DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *secs, int *pct);
|
||||
|
||||
|
||||
@@ -40,10 +40,10 @@ extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* \brief The structure that defines a point (integer)
|
||||
* The structure that defines a point (integer)
|
||||
*
|
||||
* \sa SDL_EnclosePoints
|
||||
* \sa SDL_PointInRect
|
||||
* \sa SDL_EnclosePoints
|
||||
* \sa SDL_PointInRect
|
||||
*/
|
||||
typedef struct SDL_Point
|
||||
{
|
||||
@@ -52,10 +52,10 @@ typedef struct SDL_Point
|
||||
} SDL_Point;
|
||||
|
||||
/**
|
||||
* \brief The structure that defines a point (floating point)
|
||||
* The structure that defines a point (floating point)
|
||||
*
|
||||
* \sa SDL_EnclosePoints
|
||||
* \sa SDL_PointInRect
|
||||
* \sa SDL_EnclosePoints
|
||||
* \sa SDL_PointInRect
|
||||
*/
|
||||
typedef struct SDL_FPoint
|
||||
{
|
||||
@@ -65,14 +65,14 @@ typedef struct SDL_FPoint
|
||||
|
||||
|
||||
/**
|
||||
* \brief A rectangle, with the origin at the upper left (integer).
|
||||
* A rectangle, with the origin at the upper left (integer).
|
||||
*
|
||||
* \sa SDL_RectEmpty
|
||||
* \sa SDL_RectEquals
|
||||
* \sa SDL_HasIntersection
|
||||
* \sa SDL_IntersectRect
|
||||
* \sa SDL_UnionRect
|
||||
* \sa SDL_EnclosePoints
|
||||
* \sa SDL_RectEmpty
|
||||
* \sa SDL_RectEquals
|
||||
* \sa SDL_HasIntersection
|
||||
* \sa SDL_IntersectRect
|
||||
* \sa SDL_UnionRect
|
||||
* \sa SDL_EnclosePoints
|
||||
*/
|
||||
typedef struct SDL_Rect
|
||||
{
|
||||
@@ -82,7 +82,7 @@ typedef struct SDL_Rect
|
||||
|
||||
|
||||
/**
|
||||
* \brief A rectangle, with the origin at the upper left (floating point).
|
||||
* A rectangle, with the origin at the upper left (floating point).
|
||||
*/
|
||||
typedef struct SDL_FRect
|
||||
{
|
||||
@@ -94,7 +94,7 @@ typedef struct SDL_FRect
|
||||
|
||||
|
||||
/**
|
||||
* \brief Returns true if point resides inside a rectangle.
|
||||
* Returns true if point resides inside a rectangle.
|
||||
*/
|
||||
SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r)
|
||||
{
|
||||
@@ -103,7 +103,7 @@ SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r)
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Returns true if the rectangle has no area.
|
||||
* Returns true if the rectangle has no area.
|
||||
*/
|
||||
SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r)
|
||||
{
|
||||
@@ -111,7 +111,7 @@ SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r)
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Returns true if the two rectangles are equal.
|
||||
* Returns true if the two rectangles are equal.
|
||||
*/
|
||||
SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b)
|
||||
{
|
||||
@@ -120,33 +120,66 @@ SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b)
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Determine whether two rectangles intersect.
|
||||
* Determine whether two rectangles intersect.
|
||||
*
|
||||
* \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
|
||||
* If either pointer is NULL the function will return SDL_FALSE.
|
||||
*
|
||||
* \param A an SDL_Rect structure representing the first rectangle
|
||||
* \param B an SDL_Rect structure representing the second rectangle
|
||||
* \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_IntersectRect
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A,
|
||||
const SDL_Rect * B);
|
||||
|
||||
/**
|
||||
* \brief Calculate the intersection of two rectangles.
|
||||
* Calculate the intersection of two rectangles.
|
||||
*
|
||||
* \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
|
||||
* If `result` is NULL then this function will return SDL_FALSE.
|
||||
*
|
||||
* \param A an SDL_Rect structure representing the first rectangle
|
||||
* \param B an SDL_Rect structure representing the second rectangle
|
||||
* \param result an SDL_Rect structure filled in with the intersection of
|
||||
* rectangles `A` and `B`
|
||||
* \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_HasIntersection
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A,
|
||||
const SDL_Rect * B,
|
||||
SDL_Rect * result);
|
||||
|
||||
/**
|
||||
* \brief Calculate the union of two rectangles.
|
||||
* Calculate the union of two rectangles.
|
||||
*
|
||||
* \param A an SDL_Rect structure representing the first rectangle
|
||||
* \param B an SDL_Rect structure representing the second rectangle
|
||||
* \param result an SDL_Rect structure filled in with the union of rectangles
|
||||
* `A` and `B`
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A,
|
||||
const SDL_Rect * B,
|
||||
SDL_Rect * result);
|
||||
|
||||
/**
|
||||
* \brief Calculate a minimal rectangle enclosing a set of points
|
||||
* Calculate a minimal rectangle enclosing a set of points.
|
||||
*
|
||||
* \return SDL_TRUE if any points were within the clipping rect
|
||||
* If `clip` is not NULL then only points inside of the clipping rectangle
|
||||
* are considered.
|
||||
*
|
||||
* \param points an array of SDL_Point structures representing points to be
|
||||
* enclosed
|
||||
* \param count the number of structures in the `points` array
|
||||
* \param clip an SDL_Rect used for clipping or NULL to enclose all points
|
||||
* \param result an SDL_Rect structure filled in with the minimal enclosing
|
||||
* rectangle
|
||||
* \returns SDL_TRUE if any points were enclosed or SDL_FALSE if all the
|
||||
* points were outside of the clipping rectangle.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points,
|
||||
int count,
|
||||
@@ -154,9 +187,20 @@ extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points,
|
||||
SDL_Rect * result);
|
||||
|
||||
/**
|
||||
* \brief Calculate the intersection of a rectangle and line segment.
|
||||
* Calculate the intersection of a rectangle and line segment.
|
||||
*
|
||||
* \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
|
||||
* This function is used to clip a line segment to a rectangle. A line segment
|
||||
* contained entirely within the rectangle or that does not intersect will
|
||||
* remain unchanged. A line segment that crosses the rectangle at either or
|
||||
* both ends will be clipped to the boundary of the rectangle and the new
|
||||
* coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary.
|
||||
*
|
||||
* \param rect an SDL_Rect structure representing the rectangle to intersect
|
||||
* \param X1 a pointer to the starting X-coordinate of the line
|
||||
* \param Y1 a pointer to the starting Y-coordinate of the line
|
||||
* \param X2 a pointer to the ending X-coordinate of the line
|
||||
* \param Y2 a pointer to the ending Y-coordinate of the line
|
||||
* \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect *
|
||||
rect, int *X1,
|
||||
|
||||
1437
include/SDL_render.h
1437
include/SDL_render.h
File diff suppressed because it is too large
Load Diff
@@ -182,77 +182,194 @@ extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops * area);
|
||||
#define RW_SEEK_END 2 /**< Seek relative to the end of data */
|
||||
|
||||
/**
|
||||
* Return the size of the file in this rwops, or -1 if unknown
|
||||
* Use this macro to get the size of the data stream in an SDL_RWops.
|
||||
*
|
||||
* \param context the SDL_RWops to get the size of the data stream from
|
||||
* \returns the size of the data stream in the SDL_RWops on success, -1 if
|
||||
* unknown or a negative error code on failure; call SDL_GetError()
|
||||
* for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*/
|
||||
extern DECLSPEC Sint64 SDLCALL SDL_RWsize(SDL_RWops *context);
|
||||
|
||||
/**
|
||||
* Seek to \c offset relative to \c whence, one of stdio's whence values:
|
||||
* RW_SEEK_SET, RW_SEEK_CUR, RW_SEEK_END
|
||||
* Seek within an SDL_RWops data stream.
|
||||
*
|
||||
* \return the final offset in the data stream, or -1 on error.
|
||||
* This function seeks to byte `offset`, relative to `whence`.
|
||||
*
|
||||
* `whence` may be any of the following values:
|
||||
*
|
||||
* - `RW_SEEK_SET`: seek from the beginning of data
|
||||
*
|
||||
* - `RW_SEEK_CUR`: seek relative to current read point
|
||||
*
|
||||
* - `RW_SEEK_END`: seek relative to the end of data
|
||||
*
|
||||
* If this stream can not seek, it will return -1.
|
||||
*
|
||||
* SDL_RWseek() is actually a wrapper function that calls the SDL_RWops's
|
||||
* `seek` method appropriately, to simplify application development.
|
||||
*
|
||||
* \param context a pointer to an SDL_RWops structure
|
||||
* \param offset an offset in bytes, relative to **whence** location; can be
|
||||
* negative
|
||||
* \param whence any of `RW_SEEK_SET`, `RW_SEEK_CUR`, `RW_SEEK_END`
|
||||
* \returns the final offset in the data stream after the seek or -1 on error.
|
||||
*
|
||||
* \sa SDL_RWclose
|
||||
* \sa SDL_RWFromConstMem
|
||||
* \sa SDL_RWFromFile
|
||||
* \sa SDL_RWFromFP
|
||||
* \sa SDL_RWFromMem
|
||||
* \sa SDL_RWread
|
||||
* \sa SDL_RWtell
|
||||
* \sa SDL_RWwrite
|
||||
*/
|
||||
extern DECLSPEC Sint64 SDLCALL SDL_RWseek(SDL_RWops *context,
|
||||
Sint64 offset, int whence);
|
||||
|
||||
/**
|
||||
* Return the current offset in the data stream, or -1 on error.
|
||||
* Determine the current read/write offset in an SDL_RWops data stream.
|
||||
*
|
||||
* SDL_RWtell is actually a wrapper function that calls the SDL_RWops's
|
||||
* `seek` method, with an offset of 0 bytes from `RW_SEEK_CUR`, to simplify
|
||||
* application development.
|
||||
*
|
||||
* \param context a SDL_RWops data stream object from which to get the current
|
||||
* offset
|
||||
* \returns the current offset in the stream, or -1 if the information can not
|
||||
* be determined.
|
||||
*
|
||||
* \sa SDL_RWclose
|
||||
* \sa SDL_RWFromConstMem
|
||||
* \sa SDL_RWFromFile
|
||||
* \sa SDL_RWFromFP
|
||||
* \sa SDL_RWFromMem
|
||||
* \sa SDL_RWread
|
||||
* \sa SDL_RWseek
|
||||
* \sa SDL_RWwrite
|
||||
*/
|
||||
extern DECLSPEC Sint64 SDLCALL SDL_RWtell(SDL_RWops *context);
|
||||
|
||||
/**
|
||||
* Read up to \c maxnum objects each of size \c size from the data
|
||||
* stream to the area pointed at by \c ptr.
|
||||
* Read from a data source.
|
||||
*
|
||||
* \return the number of objects read, or 0 at error or end of file.
|
||||
* This function reads up to `maxnum` objects each of size `size` from the
|
||||
* data source to the area pointed at by `ptr`. This function may read less
|
||||
* objects than requested. It will return zero when there has been an error or
|
||||
* the data stream is completely read.
|
||||
*
|
||||
* SDL_RWread() is actually a function wrapper that calls the SDL_RWops's
|
||||
* `read` method appropriately, to simplify application development.
|
||||
*
|
||||
* \param context a pointer to an SDL_RWops structure
|
||||
* \param ptr a pointer to a buffer to read data into
|
||||
* \param size the size of each object to read, in bytes
|
||||
* \param maxnum the maximum number of objects to be read
|
||||
* \returns the number of objects read, or 0 at error or end of file; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_RWclose
|
||||
* \sa SDL_RWFromConstMem
|
||||
* \sa SDL_RWFromFile
|
||||
* \sa SDL_RWFromFP
|
||||
* \sa SDL_RWFromMem
|
||||
* \sa SDL_RWseek
|
||||
* \sa SDL_RWwrite
|
||||
*/
|
||||
extern DECLSPEC size_t SDLCALL SDL_RWread(SDL_RWops *context,
|
||||
void *ptr, size_t size, size_t maxnum);
|
||||
void *ptr, size_t size,
|
||||
size_t maxnum);
|
||||
|
||||
/**
|
||||
* Write exactly \c num objects each of size \c size from the area
|
||||
* pointed at by \c ptr to data stream.
|
||||
* Write to an SDL_RWops data stream.
|
||||
*
|
||||
* \return the number of objects written, or 0 at error or end of file.
|
||||
* This function writes exactly `num` objects each of size `size` from the
|
||||
* area pointed at by `ptr` to the stream. If this fails for any reason,
|
||||
* it'll return less than `num` to demonstrate how far the write progressed.
|
||||
* On success, it returns `num`.
|
||||
*
|
||||
* SDL_RWwrite is actually a function wrapper that calls the SDL_RWops's
|
||||
* `write` method appropriately, to simplify application development.
|
||||
*
|
||||
* \param context a pointer to an SDL_RWops structure
|
||||
* \param ptr a pointer to a buffer containing data to write
|
||||
* \param size the size of an object to write, in bytes
|
||||
* \param num the number of objects to write
|
||||
* \returns the number of objects written, which will be less than **num** on
|
||||
* error; call SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_RWclose
|
||||
* \sa SDL_RWFromConstMem
|
||||
* \sa SDL_RWFromFile
|
||||
* \sa SDL_RWFromFP
|
||||
* \sa SDL_RWFromMem
|
||||
* \sa SDL_RWread
|
||||
* \sa SDL_RWseek
|
||||
*/
|
||||
extern DECLSPEC size_t SDLCALL SDL_RWwrite(SDL_RWops *context,
|
||||
const void *ptr, size_t size, size_t num);
|
||||
const void *ptr, size_t size,
|
||||
size_t num);
|
||||
|
||||
/**
|
||||
* Close and free an allocated SDL_RWops structure.
|
||||
* Close and free an allocated SDL_RWops structure.
|
||||
*
|
||||
* \return 0 if successful or -1 on write error when flushing data.
|
||||
* SDL_RWclose() closes and cleans up the SDL_RWops stream. It releases any
|
||||
* resources used by the stream and frees the SDL_RWops itself with
|
||||
* SDL_FreeRW(). This returns 0 on success, or -1 if the stream failed to
|
||||
* flush to its output (e.g. to disk).
|
||||
*
|
||||
* Note that if this fails to flush the stream to disk, this function reports
|
||||
* an error, but the SDL_RWops is still invalid once this function returns.
|
||||
*
|
||||
* SDL_RWclose() is actually a macro that calls the SDL_RWops's `close`
|
||||
* method appropriately, to simplify application development.
|
||||
*
|
||||
* \param context SDL_RWops structure to close
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_RWFromConstMem
|
||||
* \sa SDL_RWFromFile
|
||||
* \sa SDL_RWFromFP
|
||||
* \sa SDL_RWFromMem
|
||||
* \sa SDL_RWread
|
||||
* \sa SDL_RWseek
|
||||
* \sa SDL_RWwrite
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RWclose(SDL_RWops *context);
|
||||
|
||||
/**
|
||||
* Load all the data from an SDL data stream.
|
||||
* Load all the data from an SDL data stream.
|
||||
*
|
||||
* The data is allocated with a zero byte at the end (null terminated)
|
||||
* The data is allocated with a zero byte at the end (null terminated) for
|
||||
* convenience. This extra byte is not included in the value reported via
|
||||
* `datasize`.
|
||||
*
|
||||
* If \c datasize is not NULL, it is filled with the size of the data read.
|
||||
* The data should be freed with SDL_free().
|
||||
*
|
||||
* If \c freesrc is non-zero, the stream will be closed after being read.
|
||||
*
|
||||
* The data should be freed with SDL_free().
|
||||
*
|
||||
* \return the data, or NULL if there was an error.
|
||||
* \param src the SDL_RWops to read all available data from
|
||||
* \param datasize if not NULL, will store the number of bytes read
|
||||
* \param freesrc if non-zero, calls SDL_RWclose() on `src` before returning
|
||||
* \returns the data, or NULL if there was an error.
|
||||
*/
|
||||
extern DECLSPEC void *SDLCALL SDL_LoadFile_RW(SDL_RWops * src, size_t *datasize,
|
||||
int freesrc);
|
||||
extern DECLSPEC void *SDLCALL SDL_LoadFile_RW(SDL_RWops *src,
|
||||
size_t *datasize,
|
||||
int freesrc);
|
||||
|
||||
/**
|
||||
* Load an entire file.
|
||||
* Load all the data from a file path.
|
||||
*
|
||||
* The data is allocated with a zero byte at the end (null terminated)
|
||||
* The data is allocated with a zero byte at the end (null terminated) for
|
||||
* convenience. This extra byte is not included in the value reported via
|
||||
* `datasize`.
|
||||
*
|
||||
* If \c datasize is not NULL, it is filled with the size of the data read.
|
||||
* The data should be freed with SDL_free().
|
||||
*
|
||||
* If \c freesrc is non-zero, the stream will be closed after being read.
|
||||
*
|
||||
* The data should be freed with SDL_free().
|
||||
*
|
||||
* \return the data, or NULL if there was an error.
|
||||
* \param file the path to read all available data from
|
||||
* \param datasize if not NULL, will store the number of bytes read
|
||||
* \returns the data, or NULL if there was an error.
|
||||
*/
|
||||
extern DECLSPEC void *SDLCALL SDL_LoadFile(const char *file, size_t *datasize);
|
||||
|
||||
|
||||
@@ -138,118 +138,122 @@ extern DECLSPEC void SDLCALL SDL_LockSensors(void);
|
||||
extern DECLSPEC void SDLCALL SDL_UnlockSensors(void);
|
||||
|
||||
/**
|
||||
* \brief Count the number of sensors attached to the system right now
|
||||
* Count the number of sensors attached to the system right now.
|
||||
*
|
||||
* \returns The number of sensors detected.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_NumSensors(void);
|
||||
|
||||
/**
|
||||
* \brief Get the implementation dependent name of a sensor.
|
||||
* Get the implementation dependent name of a sensor.
|
||||
*
|
||||
* This can be called before any sensors are opened.
|
||||
*
|
||||
* \return The sensor name, or NULL if device_index is out of range.
|
||||
* \param device_index The sensor to obtain name from
|
||||
* \returns The sensor name, or NULL if `device_index` is out of range.
|
||||
*/
|
||||
extern DECLSPEC const char *SDLCALL SDL_SensorGetDeviceName(int device_index);
|
||||
|
||||
/**
|
||||
* \brief Get the type of a sensor.
|
||||
* Get the type of a sensor.
|
||||
*
|
||||
* This can be called before any sensors are opened.
|
||||
*
|
||||
* \return The sensor type, or SDL_SENSOR_INVALID if device_index is out of range.
|
||||
* \param device_index The sensor to get the type from
|
||||
* \returns The SDL_SensorType, or `SDL_SENSOR_INVALID` if `device_index` is
|
||||
* out of range.
|
||||
*/
|
||||
extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetDeviceType(int device_index);
|
||||
|
||||
/**
|
||||
* \brief Get the platform dependent type of a sensor.
|
||||
* Get the platform dependent type of a sensor.
|
||||
*
|
||||
* This can be called before any sensors are opened.
|
||||
*
|
||||
* \return The sensor platform dependent type, or -1 if device_index is out of range.
|
||||
* \param device_index The sensor to check
|
||||
* \returns The sensor platform dependent type, or -1 if `device_index` is out
|
||||
* of range.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SensorGetDeviceNonPortableType(int device_index);
|
||||
|
||||
/**
|
||||
* \brief Get the instance ID of a sensor.
|
||||
* Get the instance ID of a sensor.
|
||||
*
|
||||
* This can be called before any sensors are opened.
|
||||
*
|
||||
* \return The sensor instance ID, or -1 if device_index is out of range.
|
||||
* \param device_index The sensor to get instance id from
|
||||
* \returns The sensor instance ID, or -1 if `device_index` is out of range.
|
||||
*/
|
||||
extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetDeviceInstanceID(int device_index);
|
||||
|
||||
/**
|
||||
* \brief Open a sensor for use.
|
||||
* Open a sensor for use.
|
||||
*
|
||||
* The index passed as an argument refers to the N'th sensor on the system.
|
||||
*
|
||||
* \return A sensor identifier, or NULL if an error occurred.
|
||||
* \param device_index The sensor to open
|
||||
* \returns An SDL_Sensor sensor object, or NULL if an error occurred.
|
||||
*/
|
||||
extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorOpen(int device_index);
|
||||
|
||||
/**
|
||||
* Return the SDL_Sensor associated with an instance id.
|
||||
*
|
||||
* \param instance_id The sensor from instance id
|
||||
* \returns An SDL_Sensor object.
|
||||
*/
|
||||
extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorFromInstanceID(SDL_SensorID instance_id);
|
||||
|
||||
/**
|
||||
* \brief Get the implementation dependent name of a sensor.
|
||||
* Get the implementation dependent name of a sensor
|
||||
*
|
||||
* \return The sensor name, or NULL if the sensor is NULL.
|
||||
* \param sensor The SDL_Sensor object
|
||||
* \returns The sensor name, or NULL if `sensor` is NULL.
|
||||
*/
|
||||
extern DECLSPEC const char *SDLCALL SDL_SensorGetName(SDL_Sensor *sensor);
|
||||
|
||||
/**
|
||||
* \brief Get the type of a sensor.
|
||||
* Get the type of a sensor.
|
||||
*
|
||||
* This can be called before any sensors are opened.
|
||||
*
|
||||
* \return The sensor type, or SDL_SENSOR_INVALID if the sensor is NULL.
|
||||
* \param sensor The SDL_Sensor object to inspect
|
||||
* \returns The SDL_SensorType type, or `SDL_SENSOR_INVALID` if `sensor` is
|
||||
* NULL.
|
||||
*/
|
||||
extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetType(SDL_Sensor *sensor);
|
||||
|
||||
/**
|
||||
* \brief Get the platform dependent type of a sensor.
|
||||
* Get the platform dependent type of a sensor.
|
||||
*
|
||||
* This can be called before any sensors are opened.
|
||||
*
|
||||
* \return The sensor platform dependent type, or -1 if the sensor is NULL.
|
||||
* \param sensor The SDL_Sensor object to inspect
|
||||
* \returns The sensor platform dependent type, or -1 if `sensor` is NULL.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SensorGetNonPortableType(SDL_Sensor *sensor);
|
||||
|
||||
/**
|
||||
* \brief Get the instance ID of a sensor.
|
||||
* Get the instance ID of a sensor.
|
||||
*
|
||||
* This can be called before any sensors are opened.
|
||||
*
|
||||
* \return The sensor instance ID, or -1 if the sensor is NULL.
|
||||
* \param sensor The SDL_Sensor object to inspect
|
||||
* \returns The sensor instance ID, or -1 if `sensor` is NULL.
|
||||
*/
|
||||
extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetInstanceID(SDL_Sensor *sensor);
|
||||
|
||||
/**
|
||||
* Get the current state of an opened sensor.
|
||||
* Get the current state of an opened sensor.
|
||||
*
|
||||
* The number of values and interpretation of the data is sensor dependent.
|
||||
*
|
||||
* \param sensor The sensor to query
|
||||
* \param data A pointer filled with the current sensor state
|
||||
* \param num_values The number of values to write to data
|
||||
*
|
||||
* \return 0 or -1 if an error occurred.
|
||||
* \param sensor The SDL_Sensor object to query
|
||||
* \param data A pointer filled with the current sensor state
|
||||
* \param num_values The number of values to write to data
|
||||
* \returns 0 or -1 if an error occurred.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SensorGetData(SDL_Sensor * sensor, float *data, int num_values);
|
||||
|
||||
/**
|
||||
* Close a sensor previously opened with SDL_SensorOpen()
|
||||
* Close a sensor previously opened with SDL_SensorOpen().
|
||||
*
|
||||
* \param sensor The SDL_Sensor object to close
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_SensorClose(SDL_Sensor * sensor);
|
||||
|
||||
/**
|
||||
* Update the current state of the open sensors.
|
||||
* Update the current state of the open sensors.
|
||||
*
|
||||
* This is called automatically by the event loop if sensor events are enabled.
|
||||
* This is called automatically by the event loop if sensor events are
|
||||
* enabled.
|
||||
*
|
||||
* This needs to be called from the thread that initialized the sensor subsystem.
|
||||
* This needs to be called from the thread that initialized the sensor
|
||||
* subsystem.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_SensorUpdate(void);
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -43,41 +43,78 @@ extern "C" {
|
||||
/* Platform specific functions for Windows */
|
||||
#ifdef __WIN32__
|
||||
|
||||
/**
|
||||
\brief Set a function that is called for every windows message, before TranslateMessage()
|
||||
*/
|
||||
typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam);
|
||||
|
||||
/**
|
||||
* Set a callback for every Windows message, run before TranslateMessage().
|
||||
*
|
||||
* \param callback The SDL_WindowsMessageHook function to call.
|
||||
* \param userdata a pointer to pass to every iteration of `callback`
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata);
|
||||
|
||||
/**
|
||||
\brief Returns the D3D9 adapter index that matches the specified display index.
|
||||
|
||||
This adapter index can be passed to IDirect3D9::CreateDevice and controls
|
||||
on which monitor a full screen application will appear.
|
||||
*/
|
||||
* Get the D3D9 adapter index that matches the specified display index.
|
||||
*
|
||||
* The returned adapter index can be passed to `IDirect3D9::CreateDevice` and
|
||||
* controls on which monitor a full screen application will appear.
|
||||
*
|
||||
* \param displayIndex the display index for which to get the D3D9 adapter
|
||||
* index
|
||||
* \returns the D3D9 adapter index on success or a negative error code on
|
||||
* failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.1.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex );
|
||||
|
||||
typedef struct IDirect3DDevice9 IDirect3DDevice9;
|
||||
/**
|
||||
\brief Returns the D3D9 device associated with a renderer, or NULL if it's not a D3D9 renderer.
|
||||
|
||||
Once you are done using the device, you should release it to avoid a resource leak.
|
||||
/**
|
||||
* Get the D3D9 device associated with a renderer.
|
||||
*
|
||||
* Once you are done using the device, you should release it to avoid a
|
||||
* resource leak.
|
||||
*
|
||||
* \param renderer the renderer from which to get the associated D3D device
|
||||
* \returns the D3D9 device associated with given renderer or NULL if it is
|
||||
* not a D3D9 renderer; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.1.
|
||||
*/
|
||||
extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer);
|
||||
|
||||
typedef struct ID3D11Device ID3D11Device;
|
||||
/**
|
||||
\brief Returns the D3D11 device associated with a renderer, or NULL if it's not a D3D11 renderer.
|
||||
|
||||
Once you are done using the device, you should release it to avoid a resource leak.
|
||||
/**
|
||||
* Get the D3D11 device associated with a renderer.
|
||||
*
|
||||
* Once you are done using the device, you should release it to avoid a
|
||||
* resource leak.
|
||||
*
|
||||
* \param renderer the renderer from which to get the associated D3D11 device
|
||||
* \returns the D3D11 device associated with given renderer or NULL if it is
|
||||
* not a D3D11 renderer; call SDL_GetError() for more information.
|
||||
*/
|
||||
extern DECLSPEC ID3D11Device* SDLCALL SDL_RenderGetD3D11Device(SDL_Renderer * renderer);
|
||||
|
||||
/**
|
||||
\brief Returns the DXGI Adapter and Output indices for the specified display index.
|
||||
|
||||
These can be passed to EnumAdapters and EnumOutputs respectively to get the objects
|
||||
required to create a DX10 or DX11 device and swap chain.
|
||||
* Get the DXGI Adapter and Output indices for the specified display index.
|
||||
*
|
||||
* The DXGI Adapter and Output indices can be passed to `EnumAdapters` and
|
||||
* `EnumOutputs` respectively to get the objects required to create a DX10 or
|
||||
* DX11 device and swap chain.
|
||||
*
|
||||
* Before SDL 2.0.4 this function did not return a value. Since SDL 2.0.4 it
|
||||
* returns an SDL_bool.
|
||||
*
|
||||
* \param displayIndex the display index for which to get both indices
|
||||
* \param adapterIndex a pointer to be filled in with the adapter index
|
||||
* \param outputIndex a pointer to be filled in with the output index
|
||||
* \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
|
||||
* for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.2.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex );
|
||||
|
||||
@@ -88,9 +125,13 @@ extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *a
|
||||
#ifdef __LINUX__
|
||||
|
||||
/**
|
||||
\brief Sets the UNIX nice value for a thread, using setpriority() if possible, and RealtimeKit if available.
|
||||
|
||||
\return 0 on success, or -1 on error.
|
||||
* Sets the UNIX nice value for a thread.
|
||||
*
|
||||
* This uses setpriority() if possible, and RealtimeKit if available.
|
||||
*
|
||||
* \param threadID the Unix thread ID to change priority of.
|
||||
* \param priority The new, Unix-specific, priority value.
|
||||
* \returns 0 on success, or -1 on error.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority);
|
||||
|
||||
@@ -112,66 +153,118 @@ extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
|
||||
#ifdef __ANDROID__
|
||||
|
||||
/**
|
||||
\brief Get the JNI environment for the current thread
|
||||
|
||||
This returns JNIEnv*, but the prototype is void* so we don't need jni.h
|
||||
* Get the Android Java Native Interface Environment of the current thread.
|
||||
*
|
||||
* This is the JNIEnv one needs to access the Java virtual machine from native
|
||||
* code, and is needed for many Android APIs to be usable from C.
|
||||
*
|
||||
* The prototype of the function in SDL's code actually declare a void* return
|
||||
* type, even if the implementation returns a pointer to a JNIEnv. The
|
||||
* rationale being that the SDL headers can avoid including jni.h.
|
||||
*
|
||||
* \returns a pointer to Java native interface object (JNIEnv) to which the
|
||||
* current thread is attached, or 0 on error.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_AndroidGetActivity
|
||||
*/
|
||||
extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(void);
|
||||
|
||||
/**
|
||||
\brief Get the SDL Activity object for the application
|
||||
|
||||
This returns jobject, but the prototype is void* so we don't need jni.h
|
||||
The jobject returned by SDL_AndroidGetActivity is a local reference.
|
||||
It is the caller's responsibility to properly release it
|
||||
(using env->Push/PopLocalFrame or manually with env->DeleteLocalRef)
|
||||
* Retrieve the Java instance of the Android activity class.
|
||||
*
|
||||
* The prototype of the function in SDL's code actually declares a void*
|
||||
* return type, even if the implementation returns a jobject. The rationale
|
||||
* being that the SDL headers can avoid including jni.h.
|
||||
*
|
||||
* The jobject returned by the function is a local reference and must
|
||||
* be released by the caller. See the PushLocalFrame() and PopLocalFrame() or
|
||||
* DeleteLocalRef() functions of the Java native interface:
|
||||
*
|
||||
* https://docs.oracle.com/javase/1.5.0/docs/guide/jni/spec/functions.html
|
||||
*
|
||||
* \returns the jobject representing the instance of the Activity class of the
|
||||
* Android application, or NULL on error.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_AndroidGetJNIEnv
|
||||
*/
|
||||
extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void);
|
||||
|
||||
/**
|
||||
\brief Return API level of the current device
|
||||
|
||||
API level 30: Android 11
|
||||
API level 29: Android 10
|
||||
API level 28: Android 9
|
||||
API level 27: Android 8.1
|
||||
API level 26: Android 8.0
|
||||
API level 25: Android 7.1
|
||||
API level 24: Android 7.0
|
||||
API level 23: Android 6.0
|
||||
API level 22: Android 5.1
|
||||
API level 21: Android 5.0
|
||||
API level 20: Android 4.4W
|
||||
API level 19: Android 4.4
|
||||
API level 18: Android 4.3
|
||||
API level 17: Android 4.2
|
||||
API level 16: Android 4.1
|
||||
API level 15: Android 4.0.3
|
||||
API level 14: Android 4.0
|
||||
API level 13: Android 3.2
|
||||
API level 12: Android 3.1
|
||||
API level 11: Android 3.0
|
||||
API level 10: Android 2.3.3
|
||||
* Query Android API level of the current device.
|
||||
*
|
||||
* - API level 30: Android 11
|
||||
*
|
||||
* - API level 29: Android 10
|
||||
*
|
||||
* - API level 28: Android 9
|
||||
*
|
||||
* - API level 27: Android 8.1
|
||||
*
|
||||
* - API level 26: Android 8.0
|
||||
*
|
||||
* - API level 25: Android 7.1
|
||||
*
|
||||
* - API level 24: Android 7.0
|
||||
*
|
||||
* - API level 23: Android 6.0
|
||||
*
|
||||
* - API level 22: Android 5.1
|
||||
*
|
||||
* - API level 21: Android 5.0
|
||||
*
|
||||
* - API level 20: Android 4.4W
|
||||
*
|
||||
* - API level 19: Android 4.4
|
||||
*
|
||||
* - API level 18: Android 4.3
|
||||
*
|
||||
* - API level 17: Android 4.2
|
||||
*
|
||||
* - API level 16: Android 4.1
|
||||
*
|
||||
* - API level 15: Android 4.0.3
|
||||
*
|
||||
* - API level 14: Android 4.0
|
||||
*
|
||||
* - API level 13: Android 3.2
|
||||
*
|
||||
* - API level 12: Android 3.1
|
||||
*
|
||||
* - API level 11: Android 3.0
|
||||
*
|
||||
* - API level 10: Android 2.3.3
|
||||
*
|
||||
* \returns Android API level.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void);
|
||||
|
||||
/**
|
||||
\brief Return true if the application is running on Android TV
|
||||
* Query if the application is running on Android TV.
|
||||
*
|
||||
* \returns SDL_TRUE if this is Android TV, SDL_FALSE otherwise.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void);
|
||||
|
||||
/**
|
||||
\brief Return true if the application is running on a Chromebook
|
||||
* Query if the application is running on a Chromebook.
|
||||
*
|
||||
* \returns SDL_TRUE if this is a Chromebook, SDL_FALSE otherwise.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void);
|
||||
|
||||
/**
|
||||
\brief Return true is the application is running on a Samsung DeX docking station
|
||||
* Query if the application is running on a Samsung DeX docking station.
|
||||
*
|
||||
* \returns SDL_TRUE if this is a DeX docking station, SDL_FALSE otherwise.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(void);
|
||||
|
||||
/**
|
||||
\brief Trigger the Android system back button behavior.
|
||||
* Trigger the Android system back button behavior.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_AndroidBackButton(void);
|
||||
|
||||
@@ -183,54 +276,91 @@ extern DECLSPEC void SDLCALL SDL_AndroidBackButton(void);
|
||||
#define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02
|
||||
|
||||
/**
|
||||
\brief Get the path used for internal storage for this application.
|
||||
|
||||
This path is unique to your application and cannot be written to
|
||||
by other applications.
|
||||
* Get the path used for internal storage for this application.
|
||||
*
|
||||
* This path is unique to your application and cannot be written to by other
|
||||
* applications.
|
||||
*
|
||||
* Your internal storage path is typically:
|
||||
* `/data/data/your.app.package/files`.
|
||||
*
|
||||
* \returns the path used for internal storage or NULL on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_AndroidGetExternalStorageState
|
||||
*/
|
||||
extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(void);
|
||||
|
||||
/**
|
||||
\brief Get the current state of external storage, a bitmask of these values:
|
||||
SDL_ANDROID_EXTERNAL_STORAGE_READ
|
||||
SDL_ANDROID_EXTERNAL_STORAGE_WRITE
|
||||
|
||||
If external storage is currently unavailable, this will return 0.
|
||||
*/
|
||||
* Get the current state of external storage.
|
||||
*
|
||||
* The current state of external storage, a bitmask of these values:
|
||||
* `SDL_ANDROID_EXTERNAL_STORAGE_READ`, `SDL_ANDROID_EXTERNAL_STORAGE_WRITE`.
|
||||
*
|
||||
* If external storage is currently unavailable, this will return 0.
|
||||
*
|
||||
* \returns the current state of external storage on success or 0 on failure;
|
||||
* call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_AndroidGetExternalStoragePath
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(void);
|
||||
|
||||
/**
|
||||
\brief Get the path used for external storage for this application.
|
||||
|
||||
This path is unique to your application, but is public and can be
|
||||
written to by other applications.
|
||||
* Get the path used for external storage for this application.
|
||||
*
|
||||
* This path is unique to your application, but is public and can be written
|
||||
* to by other applications.
|
||||
*
|
||||
* Your external storage path is typically:
|
||||
* `/storage/sdcard0/Android/data/your.app.package/files`.
|
||||
*
|
||||
* \returns the path used for external storage for this application on success
|
||||
* or NULL on failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_AndroidGetExternalStorageState
|
||||
*/
|
||||
extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void);
|
||||
|
||||
/**
|
||||
\brief Request permissions at runtime.
|
||||
|
||||
This blocks the calling thread until the permission is granted or
|
||||
denied. Returns SDL_TRUE if the permission was granted.
|
||||
* Request permissions at runtime.
|
||||
*
|
||||
* This blocks the calling thread until the permission is granted or
|
||||
* denied.
|
||||
*
|
||||
* \param permission The permission to request.
|
||||
* \returns SDL_TRUE if the permission was granted, SDL_FALSE otherwise.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_AndroidRequestPermission(const char *permission);
|
||||
|
||||
/**
|
||||
\brief Shows android toast notification
|
||||
|
||||
\note Shows toast in UI thread [https://developer.android.com/guide/topics/ui/notifiers/toasts]
|
||||
|
||||
\param message : text message to be shown
|
||||
duration : 0 - short [https://developer.android.com/reference/android/widget/Toast#LENGTH_SHORT],
|
||||
1 - long [https://developer.android.com/reference/android/widget/Toast#LENGTH_LONG]
|
||||
gravity : the location at which the notification should appear on the screen.
|
||||
It's an optional parameter. Set -1 if you don't want specify any gravity or
|
||||
choose some value from https://developer.android.com/reference/android/view/Gravity
|
||||
xOffset : set this parameter only when gravity >=0
|
||||
yOffset : set this parameter only when gravity >=0
|
||||
\return 0 if success, -1 if any error occurs.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_AndroidShowToast(const char* message, int duration, int gravity, int xOffset, int yOffset);
|
||||
* Shows an Android toast notification.
|
||||
*
|
||||
* Toasts are a sort of lightweight notification that are unique to Android.
|
||||
*
|
||||
* https://developer.android.com/guide/topics/ui/notifiers/toasts
|
||||
*
|
||||
* Shows toast in UI thread.
|
||||
*
|
||||
* For the `gravity` parameter, choose a value from here, or -1 if you don't
|
||||
* have a preference:
|
||||
*
|
||||
* https://developer.android.com/reference/android/view/Gravity
|
||||
*
|
||||
* \param message text message to be shown
|
||||
* \param duration 0=short, 1=long
|
||||
* \param gravity where the notification should appear on the screen.
|
||||
* \param xoffset set this parameter only when gravity >=0
|
||||
* \param yoffset set this parameter only when gravity >=0
|
||||
* \returns 0 if success, -1 if any error occurs.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_AndroidShowToast(const char* message, int duration, int gravity, int xoffset, int yoffset);
|
||||
|
||||
#endif /* __ANDROID__ */
|
||||
|
||||
@@ -281,50 +411,66 @@ typedef enum
|
||||
|
||||
|
||||
/**
|
||||
* \brief Retrieves a WinRT defined path on the local file system
|
||||
* Retrieve a WinRT defined path on the local file system.
|
||||
*
|
||||
* \note Documentation on most app-specific path types on WinRT
|
||||
* can be found on MSDN, at the URL:
|
||||
* http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
|
||||
* Not all paths are available on all versions of Windows. This is especially
|
||||
* true on Windows Phone. Check the documentation for the given SDL_WinRT_Path
|
||||
* for more information on which path types are supported where.
|
||||
*
|
||||
* \param pathType The type of path to retrieve.
|
||||
* \return A UCS-2 string (16-bit, wide-char) containing the path, or NULL
|
||||
* if the path is not available for any reason. Not all paths are
|
||||
* available on all versions of Windows. This is especially true on
|
||||
* Windows Phone. Check the documentation for the given
|
||||
* SDL_WinRT_Path for more information on which path types are
|
||||
* supported where.
|
||||
* Documentation on most app-specific path types on WinRT can be found on
|
||||
* MSDN, at the URL:
|
||||
*
|
||||
* https://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
|
||||
*
|
||||
* \param pathType the type of path to retrieve, one of SDL_WinRT_Path
|
||||
* \returns a UCS-2 string (16-bit, wide-char) containing the path, or NULL if
|
||||
* the path is not available for any reason; call SDL_GetError() for
|
||||
* more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.3.
|
||||
*
|
||||
* \sa SDL_WinRTGetFSPathUTF8
|
||||
*/
|
||||
extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType);
|
||||
|
||||
/**
|
||||
* \brief Retrieves a WinRT defined path on the local file system
|
||||
* Retrieve a WinRT defined path on the local file system.
|
||||
*
|
||||
* \note Documentation on most app-specific path types on WinRT
|
||||
* can be found on MSDN, at the URL:
|
||||
* http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
|
||||
* Not all paths are available on all versions of Windows. This is especially
|
||||
* true on Windows Phone. Check the documentation for the given SDL_WinRT_Path
|
||||
* for more information on which path types are supported where.
|
||||
*
|
||||
* \param pathType The type of path to retrieve.
|
||||
* \return A UTF-8 string (8-bit, multi-byte) containing the path, or NULL
|
||||
* if the path is not available for any reason. Not all paths are
|
||||
* available on all versions of Windows. This is especially true on
|
||||
* Windows Phone. Check the documentation for the given
|
||||
* SDL_WinRT_Path for more information on which path types are
|
||||
* supported where.
|
||||
* Documentation on most app-specific path types on WinRT can be found on
|
||||
* MSDN, at the URL:
|
||||
*
|
||||
* https://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
|
||||
*
|
||||
* \param pathType the type of path to retrieve, one of SDL_WinRT_Path
|
||||
* \returns a UTF-8 string (8-bit, multi-byte) containing the path, or NULL if
|
||||
* the path is not available for any reason; call SDL_GetError() for
|
||||
* more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.3.
|
||||
*
|
||||
* \sa SDL_WinRTGetFSPathUNICODE
|
||||
*/
|
||||
extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType);
|
||||
|
||||
/**
|
||||
* \brief Detects the device family of WinRT plattform on runtime
|
||||
* Detects the device family of WinRT plattform at runtime.
|
||||
*
|
||||
* \return Device family
|
||||
* \returns A value from the SDL_WinRT_DeviceFamily enum.
|
||||
*/
|
||||
extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily();
|
||||
|
||||
#endif /* __WINRT__ */
|
||||
|
||||
/**
|
||||
\brief Return true if the current device is a tablet.
|
||||
* Query if the current device is a tablet.
|
||||
*
|
||||
* If SDL can't determine this, it will return SDL_FALSE.
|
||||
*
|
||||
* \returns SDL_TRUE if the device is a tablet, SDL_FALSE otherwise.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void);
|
||||
|
||||
|
||||
@@ -344,23 +344,23 @@ struct SDL_SysWMinfo
|
||||
|
||||
typedef struct SDL_SysWMinfo SDL_SysWMinfo;
|
||||
|
||||
/* Function prototypes */
|
||||
|
||||
/**
|
||||
* \brief This function allows access to driver-dependent window information.
|
||||
* Get driver-specific information about a window.
|
||||
*
|
||||
* \param window The window about which information is being requested
|
||||
* \param info This structure must be initialized with the SDL version, and is
|
||||
* then filled in with information about the given window.
|
||||
* You must include SDL_syswm.h for the declaration of SDL_SysWMinfo.
|
||||
*
|
||||
* \return SDL_TRUE if the function is implemented and the version member of
|
||||
* the \c info struct is valid, SDL_FALSE otherwise.
|
||||
* The caller must initialize the `info` structure's version by using
|
||||
* `SDL_VERSION(&info.version)`, and then this function will fill in the
|
||||
* rest of the structure with information about the given window.
|
||||
*
|
||||
* You typically use this function like this:
|
||||
* \code
|
||||
* SDL_SysWMinfo info;
|
||||
* SDL_VERSION(&info.version);
|
||||
* if ( SDL_GetWindowWMInfo(window, &info) ) { ... }
|
||||
* \endcode
|
||||
* \param window the window about which information is being requested
|
||||
* \param info an SDL_SysWMinfo structure filled in with window information
|
||||
* \returns SDL_TRUE if the function is implemented and the `version` member
|
||||
* of the `info` struct is valid, or SDL_FALSE if the information
|
||||
* could not be retrieved; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window,
|
||||
SDL_SysWMinfo * info);
|
||||
|
||||
@@ -69,11 +69,14 @@ typedef enum {
|
||||
} SDL_ThreadPriority;
|
||||
|
||||
/**
|
||||
* The function passed to SDL_CreateThread().
|
||||
* It is passed a void* user context parameter and returns an int.
|
||||
* The function passed to SDL_CreateThread().
|
||||
*
|
||||
* \param data what was passed as `data` to SDL_CreateThread()
|
||||
* \returns a value that can be reported through SDL_WaitThread().
|
||||
*/
|
||||
typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
|
||||
|
||||
|
||||
#if defined(__WIN32__)
|
||||
/**
|
||||
* \file SDL_thread.h
|
||||
@@ -183,39 +186,68 @@ SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const siz
|
||||
#else
|
||||
|
||||
/**
|
||||
* Create a thread with a default stack size.
|
||||
* Create a new thread with a default stack size.
|
||||
*
|
||||
* This is equivalent to calling:
|
||||
* SDL_CreateThreadWithStackSize(fn, name, 0, data);
|
||||
* This is equivalent to calling:
|
||||
*
|
||||
* ```c
|
||||
* SDL_CreateThreadWithStackSize(fn, name, 0, data);
|
||||
* ```
|
||||
*
|
||||
* \param fn the SDL_ThreadFunction function to call in the new thread
|
||||
* \param name the name of the thread
|
||||
* \param data a pointer that is passed to `fn`
|
||||
* \returns an opaque pointer to the new thread object on success, NULL if the
|
||||
* new thread could not be created; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \sa SDL_CreateThreadWithStackSize
|
||||
* \sa SDL_WaitThread
|
||||
*/
|
||||
extern DECLSPEC SDL_Thread *SDLCALL
|
||||
SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data);
|
||||
|
||||
/**
|
||||
* Create a thread.
|
||||
* Create a new thread with a specific stack size.
|
||||
*
|
||||
* Thread naming is a little complicated: Most systems have very small
|
||||
* limits for the string length (Haiku has 32 bytes, Linux currently has 16,
|
||||
* Visual C++ 6.0 has nine!), and possibly other arbitrary rules. You'll
|
||||
* have to see what happens with your system's debugger. The name should be
|
||||
* UTF-8 (but using the naming limits of C identifiers is a better bet).
|
||||
* There are no requirements for thread naming conventions, so long as the
|
||||
* string is null-terminated UTF-8, but these guidelines are helpful in
|
||||
* choosing a name:
|
||||
* SDL makes an attempt to report `name` to the system, so that debuggers
|
||||
* can display it. Not all platforms support this.
|
||||
*
|
||||
* http://stackoverflow.com/questions/149932/naming-conventions-for-threads
|
||||
* Thread naming is a little complicated: Most systems have very small
|
||||
* limits for the string length (Haiku has 32 bytes, Linux currently has 16,
|
||||
* Visual C++ 6.0 has _nine_!), and possibly other arbitrary rules. You'll
|
||||
* have to see what happens with your system's debugger. The name should be
|
||||
* UTF-8 (but using the naming limits of C identifiers is a better bet).
|
||||
* There are no requirements for thread naming conventions, so long as the
|
||||
* string is null-terminated UTF-8, but these guidelines are helpful in
|
||||
* choosing a name:
|
||||
*
|
||||
* If a system imposes requirements, SDL will try to munge the string for
|
||||
* it (truncate, etc), but the original string contents will be available
|
||||
* from SDL_GetThreadName().
|
||||
* https://stackoverflow.com/questions/149932/naming-conventions-for-threads
|
||||
*
|
||||
* The size (in bytes) of the new stack can be specified. Zero means "use
|
||||
* the system default" which might be wildly different between platforms
|
||||
* (x86 Linux generally defaults to eight megabytes, an embedded device
|
||||
* might be a few kilobytes instead).
|
||||
* If a system imposes requirements, SDL will try to munge the string for
|
||||
* it (truncate, etc), but the original string contents will be available
|
||||
* from SDL_GetThreadName().
|
||||
*
|
||||
* In SDL 2.1, stacksize will be folded into the original SDL_CreateThread
|
||||
* function.
|
||||
* The size (in bytes) of the new stack can be specified. Zero means "use
|
||||
* the system default" which might be wildly different between platforms.
|
||||
* x86 Linux generally defaults to eight megabytes, an embedded device
|
||||
* might be a few kilobytes instead. You generally need to specify a stack
|
||||
* that is a multiple of the system's page size (in many cases, this is 4
|
||||
* kilobytes, but check your system documentation).
|
||||
*
|
||||
* In SDL 2.1, stack size will be folded into the original SDL_CreateThread
|
||||
* function, but for backwards compatibility, this is currently a separate
|
||||
* function.
|
||||
*
|
||||
* \param fn the SDL_ThreadFunction function to call in the new thread
|
||||
* \param name the name of the thread
|
||||
* \param stacksize the size, in bytes, to allocate for the new thread stack.
|
||||
* \param data a pointer that is passed to `fn`
|
||||
* \returns an opaque pointer to the new thread object on success, NULL if the
|
||||
* new thread could not be created; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \sa SDL_WaitThread
|
||||
*/
|
||||
extern DECLSPEC SDL_Thread *SDLCALL
|
||||
SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data);
|
||||
@@ -223,134 +255,183 @@ SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const siz
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Get the thread name, as it was specified in SDL_CreateThread().
|
||||
* This function returns a pointer to a UTF-8 string that names the
|
||||
* specified thread, or NULL if it doesn't have a name. This is internal
|
||||
* memory, not to be free()'d by the caller, and remains valid until the
|
||||
* specified thread is cleaned up by SDL_WaitThread().
|
||||
* Get the thread name as it was specified in SDL_CreateThread().
|
||||
*
|
||||
* This is internal memory, not to be freed by the caller, and remains valid
|
||||
* until the specified thread is cleaned up by SDL_WaitThread().
|
||||
*
|
||||
* \param thread the thread to query
|
||||
* \returns a pointer to a UTF-8 string that names the specified thread, or
|
||||
* NULL if it doesn't have a name.
|
||||
*
|
||||
* \sa SDL_CreateThread
|
||||
*/
|
||||
extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread);
|
||||
|
||||
/**
|
||||
* Get the thread identifier for the current thread.
|
||||
* Get the thread identifier for the current thread.
|
||||
*
|
||||
* This thread identifier is as reported by the underlying operating system.
|
||||
* If SDL is running on a platform that does not support threads the return
|
||||
* value will always be zero.
|
||||
*
|
||||
* This function also returns a valid thread ID when called from the main
|
||||
* thread.
|
||||
*
|
||||
* \returns the ID of the current thread.
|
||||
*
|
||||
* \sa SDL_GetThreadID
|
||||
*/
|
||||
extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void);
|
||||
|
||||
/**
|
||||
* Get the thread identifier for the specified thread.
|
||||
* Get the thread identifier for the specified thread.
|
||||
*
|
||||
* Equivalent to SDL_ThreadID() if the specified thread is NULL.
|
||||
* This thread identifier is as reported by the underlying operating system.
|
||||
* If SDL is running on a platform that does not support threads the return
|
||||
* value will always be zero.
|
||||
*
|
||||
* \param thread the thread to query
|
||||
* \returns the ID of the specified thread, or the ID of the current thread if
|
||||
* `thread` is NULL.
|
||||
*
|
||||
* \sa SDL_ThreadID
|
||||
*/
|
||||
extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread);
|
||||
|
||||
/**
|
||||
* Set the priority for the current thread
|
||||
* Set the priority for the current thread.
|
||||
*
|
||||
* Note that some platforms will not let you alter the priority (or at least,
|
||||
* promote the thread to a higher priority) at all, and some require you
|
||||
* to be an administrator account. Be prepared for this to fail.
|
||||
*
|
||||
* \param priority the SDL_ThreadPriority to set
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority);
|
||||
|
||||
/**
|
||||
* Wait for a thread to finish. Threads that haven't been detached will
|
||||
* remain (as a "zombie") until this function cleans them up. Not doing so
|
||||
* is a resource leak.
|
||||
* Wait for a thread to finish.
|
||||
*
|
||||
* Once a thread has been cleaned up through this function, the SDL_Thread
|
||||
* that references it becomes invalid and should not be referenced again.
|
||||
* As such, only one thread may call SDL_WaitThread() on another.
|
||||
* Threads that haven't been detached will remain (as a "zombie") until this
|
||||
* function cleans them up. Not doing so is a resource leak.
|
||||
*
|
||||
* The return code for the thread function is placed in the area
|
||||
* pointed to by \c status, if \c status is not NULL.
|
||||
* Once a thread has been cleaned up through this function, the SDL_Thread
|
||||
* that references it becomes invalid and should not be referenced again. As
|
||||
* such, only one thread may call SDL_WaitThread() on another.
|
||||
*
|
||||
* You may not wait on a thread that has been used in a call to
|
||||
* SDL_DetachThread(). Use either that function or this one, but not
|
||||
* both, or behavior is undefined.
|
||||
* The return code for the thread function is placed in the area pointed to by
|
||||
* `status`, if `status` is not NULL.
|
||||
*
|
||||
* It is safe to pass NULL to this function; it is a no-op.
|
||||
* You may not wait on a thread that has been used in a call to
|
||||
* SDL_DetachThread(). Use either that function or this one, but not both, or
|
||||
* behavior is undefined.
|
||||
*
|
||||
* It is safe to pass a NULL thread to this function; it is a no-op.
|
||||
*
|
||||
* Note that the thread pointer is freed by this function and is not valid
|
||||
* afterward.
|
||||
*
|
||||
* \param thread the SDL_Thread pointer that was returned from the
|
||||
* SDL_CreateThread() call that started this thread
|
||||
* \param status pointer to an integer that will receive the value returned
|
||||
* from the thread function by its 'return', or NULL to not
|
||||
* receive such value back.
|
||||
*
|
||||
* \sa SDL_CreateThread
|
||||
* \sa SDL_DetachThread
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status);
|
||||
|
||||
/**
|
||||
* A thread may be "detached" to signify that it should not remain until
|
||||
* another thread has called SDL_WaitThread() on it. Detaching a thread
|
||||
* is useful for long-running threads that nothing needs to synchronize
|
||||
* with or further manage. When a detached thread is done, it simply
|
||||
* goes away.
|
||||
* Let a thread clean up on exit without intervention.
|
||||
*
|
||||
* There is no way to recover the return code of a detached thread. If you
|
||||
* need this, don't detach the thread and instead use SDL_WaitThread().
|
||||
* A thread may be "detached" to signify that it should not remain until
|
||||
* another thread has called SDL_WaitThread() on it. Detaching a thread is
|
||||
* useful for long-running threads that nothing needs to synchronize with or
|
||||
* further manage. When a detached thread is done, it simply goes away.
|
||||
*
|
||||
* Once a thread is detached, you should usually assume the SDL_Thread isn't
|
||||
* safe to reference again, as it will become invalid immediately upon
|
||||
* the detached thread's exit, instead of remaining until someone has called
|
||||
* SDL_WaitThread() to finally clean it up. As such, don't detach the same
|
||||
* thread more than once.
|
||||
* There is no way to recover the return code of a detached thread. If you
|
||||
* need this, don't detach the thread and instead use SDL_WaitThread().
|
||||
*
|
||||
* If a thread has already exited when passed to SDL_DetachThread(), it will
|
||||
* stop waiting for a call to SDL_WaitThread() and clean up immediately.
|
||||
* It is not safe to detach a thread that might be used with SDL_WaitThread().
|
||||
* Once a thread is detached, you should usually assume the SDL_Thread isn't
|
||||
* safe to reference again, as it will become invalid immediately upon the
|
||||
* detached thread's exit, instead of remaining until someone has called
|
||||
* SDL_WaitThread() to finally clean it up. As such, don't detach the same
|
||||
* thread more than once.
|
||||
*
|
||||
* You may not call SDL_WaitThread() on a thread that has been detached.
|
||||
* Use either that function or this one, but not both, or behavior is
|
||||
* undefined.
|
||||
* If a thread has already exited when passed to SDL_DetachThread(), it will
|
||||
* stop waiting for a call to SDL_WaitThread() and clean up immediately. It is
|
||||
* not safe to detach a thread that might be used with SDL_WaitThread().
|
||||
*
|
||||
* It is safe to pass NULL to this function; it is a no-op.
|
||||
* You may not call SDL_WaitThread() on a thread that has been detached. Use
|
||||
* either that function or this one, but not both, or behavior is undefined.
|
||||
*
|
||||
* It is safe to pass NULL to this function; it is a no-op.
|
||||
*
|
||||
* \param thread the SDL_Thread pointer that was returned from the
|
||||
* SDL_CreateThread() call that started this thread
|
||||
*
|
||||
* \since This function is available since SDL 2.0.2.
|
||||
*
|
||||
* \sa SDL_CreateThread
|
||||
* \sa SDL_WaitThread
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread);
|
||||
|
||||
/**
|
||||
* \brief Create an identifier that is globally visible to all threads but refers to data that is thread-specific.
|
||||
* Create a piece of thread-local storage.
|
||||
*
|
||||
* \return The newly created thread local storage identifier, or 0 on error
|
||||
* This creates an identifier that is globally visible to all
|
||||
* threads but refers to data that is thread-specific.
|
||||
*
|
||||
* \code
|
||||
* static SDL_SpinLock tls_lock;
|
||||
* static SDL_TLSID thread_local_storage;
|
||||
*
|
||||
* void SetMyThreadData(void *value)
|
||||
* {
|
||||
* if (!thread_local_storage) {
|
||||
* SDL_AtomicLock(&tls_lock);
|
||||
* if (!thread_local_storage) {
|
||||
* thread_local_storage = SDL_TLSCreate();
|
||||
* }
|
||||
* SDL_AtomicUnlock(&tls_lock);
|
||||
* }
|
||||
* SDL_TLSSet(thread_local_storage, value, 0);
|
||||
* }
|
||||
*
|
||||
* void *GetMyThreadData(void)
|
||||
* {
|
||||
* return SDL_TLSGet(thread_local_storage);
|
||||
* }
|
||||
* \endcode
|
||||
* \returns the newly created thread local storage identifier or 0 on error.
|
||||
*
|
||||
* \sa SDL_TLSGet()
|
||||
* \sa SDL_TLSSet()
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_TLSGet
|
||||
* \sa SDL_TLSSet
|
||||
*/
|
||||
extern DECLSPEC SDL_TLSID SDLCALL SDL_TLSCreate(void);
|
||||
|
||||
/**
|
||||
* \brief Get the value associated with a thread local storage ID for the current thread.
|
||||
* Get the current thread's value associated with a thread local storage ID.
|
||||
*
|
||||
* \param id The thread local storage ID
|
||||
* \param id the thread local storage ID
|
||||
* \returns the value associated with the ID for the current thread or NULL if
|
||||
* no value has been set; call SDL_GetError() for more information.
|
||||
*
|
||||
* \return The value associated with the ID for the current thread, or NULL if no value has been set.
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_TLSCreate()
|
||||
* \sa SDL_TLSSet()
|
||||
* \sa SDL_TLSCreate
|
||||
* \sa SDL_TLSSet
|
||||
*/
|
||||
extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id);
|
||||
|
||||
/**
|
||||
* \brief Set the value associated with a thread local storage ID for the current thread.
|
||||
* Set the current thread's value associated with a thread local storage ID.
|
||||
*
|
||||
* \param id The thread local storage ID
|
||||
* \param value The value to associate with the ID for the current thread
|
||||
* \param destructor A function called when the thread exits, to free the value.
|
||||
* The function prototype for `destructor` is:
|
||||
*
|
||||
* \return 0 on success, -1 on error
|
||||
* ```c
|
||||
* void destructor(void *value)
|
||||
* ```
|
||||
*
|
||||
* \sa SDL_TLSCreate()
|
||||
* \sa SDL_TLSGet()
|
||||
* where its parameter `value` is what was passed as `value` to SDL_TLSSet().
|
||||
*
|
||||
* \param id the thread local storage ID
|
||||
* \param value the value to associate with the ID for the current thread
|
||||
* \param destructor a function called when the thread exits, to free the
|
||||
* value
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_TLSCreate
|
||||
* \sa SDL_TLSGet
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (SDLCALL *destructor)(void*));
|
||||
|
||||
|
||||
@@ -38,45 +38,75 @@ extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* \brief Get the number of milliseconds since the SDL library initialization.
|
||||
* Get the number of milliseconds since SDL library initialization.
|
||||
*
|
||||
* \note This value wraps if the program runs for more than ~49 days.
|
||||
* This value wraps if the program runs for more than ~49 days.
|
||||
*
|
||||
* \returns an unsigned 32-bit value representing the number of milliseconds
|
||||
* since the SDL library initialized.
|
||||
*
|
||||
* \sa SDL_TICKS_PASSED
|
||||
*/
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
|
||||
|
||||
/**
|
||||
* \brief Compare SDL ticks values, and return true if A has passed B
|
||||
* Compare SDL ticks values, and return true if `A` has passed `B`.
|
||||
*
|
||||
* e.g. if you want to wait 100 ms, you could do this:
|
||||
* Uint32 timeout = SDL_GetTicks() + 100;
|
||||
* while (!SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) {
|
||||
* ... do work until timeout has elapsed
|
||||
* }
|
||||
* For example, if you want to wait 100 ms, you could do this:
|
||||
*
|
||||
* ```c++
|
||||
* Uint32 timeout = SDL_GetTicks() + 100;
|
||||
* while (!SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) {
|
||||
* // ... do work until timeout has elapsed
|
||||
* }
|
||||
* ```
|
||||
*/
|
||||
#define SDL_TICKS_PASSED(A, B) ((Sint32)((B) - (A)) <= 0)
|
||||
|
||||
/**
|
||||
* \brief Get the current value of the high resolution counter
|
||||
* Get the current value of the high resolution counter.
|
||||
*
|
||||
* This function is typically used for profiling.
|
||||
*
|
||||
* The counter values are only meaningful relative to each other. Differences
|
||||
* between values can be converted to times by using
|
||||
* SDL_GetPerformanceFrequency().
|
||||
*
|
||||
* \returns the current counter value.
|
||||
*
|
||||
* \sa SDL_GetPerformanceFrequency
|
||||
*/
|
||||
extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void);
|
||||
|
||||
/**
|
||||
* \brief Get the count per second of the high resolution counter
|
||||
* Get the count per second of the high resolution counter.
|
||||
*
|
||||
* \returns a platform-specific count per second.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetPerformanceCounter
|
||||
*/
|
||||
extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void);
|
||||
|
||||
/**
|
||||
* \brief Wait a specified number of milliseconds before returning.
|
||||
* Wait a specified number of milliseconds before returning.
|
||||
*
|
||||
* This function waits a specified number of milliseconds before returning. It
|
||||
* waits at least the specified time, but possibly longer due to OS
|
||||
* scheduling.
|
||||
*
|
||||
* \param ms the number of milliseconds to delay
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
|
||||
|
||||
/**
|
||||
* Function prototype for the timer callback function.
|
||||
* Function prototype for the timer callback function.
|
||||
*
|
||||
* The callback function is passed the current timer interval and returns
|
||||
* the next timer interval. If the returned value is the same as the one
|
||||
* passed in, the periodic alarm continues, otherwise a new alarm is
|
||||
* scheduled. If the callback returns 0, the periodic alarm is cancelled.
|
||||
* The callback function is passed the current timer interval and returns
|
||||
* the next timer interval. If the returned value is the same as the one
|
||||
* passed in, the periodic alarm continues, otherwise a new alarm is
|
||||
* scheduled. If the callback returns 0, the periodic alarm is cancelled.
|
||||
*/
|
||||
typedef Uint32 (SDLCALL * SDL_TimerCallback) (Uint32 interval, void *param);
|
||||
|
||||
@@ -86,20 +116,47 @@ typedef Uint32 (SDLCALL * SDL_TimerCallback) (Uint32 interval, void *param);
|
||||
typedef int SDL_TimerID;
|
||||
|
||||
/**
|
||||
* \brief Add a new timer to the pool of timers already running.
|
||||
* Call a callback function at a future time.
|
||||
*
|
||||
* \return A timer ID, or 0 when an error occurs.
|
||||
* If you use this function, you must pass `SDL_INIT_TIMER` to SDL_Init().
|
||||
*
|
||||
* The callback function is passed the current timer interval and the user
|
||||
* supplied parameter from the SDL_AddTimer() call and should return the next
|
||||
* timer interval. If the value returned from the callback is 0, the timer is
|
||||
* canceled.
|
||||
*
|
||||
* The callback is run on a separate thread.
|
||||
*
|
||||
* Timers take into account the amount of time it took to execute the
|
||||
* callback. For example, if the callback took 250 ms to execute and returned
|
||||
* 1000 (ms), the timer would only wait another 750 ms before its next
|
||||
* iteration.
|
||||
*
|
||||
* Timing may be inexact due to OS scheduling. Be sure to note the current
|
||||
* time with SDL_GetTicks() or SDL_GetPerformanceCounter() in case your
|
||||
* callback needs to adjust for variances.
|
||||
*
|
||||
* \param interval the timer delay, in milliseconds, passed to `callback`
|
||||
* \param callback the SDL_TimerCallback function to call when the specified
|
||||
* `interval` elapses
|
||||
* \param param a pointer that is passed to `callback`
|
||||
* \returns a timer ID or 0 if an error occurs; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \sa SDL_RemoveTimer
|
||||
*/
|
||||
extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval,
|
||||
SDL_TimerCallback callback,
|
||||
void *param);
|
||||
|
||||
/**
|
||||
* \brief Remove a timer knowing its ID.
|
||||
* Remove a timer created with SDL_AddTimer().
|
||||
*
|
||||
* \return A boolean value indicating success or failure.
|
||||
* \param id the ID of the timer to remove
|
||||
* \returns SDL_TRUE if the timer is removed or SDL_FALSE if the timer wasn't
|
||||
* found.
|
||||
*
|
||||
* \warning It is not safe to remove a timer multiple times.
|
||||
* \sa SDL_AddTimer
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id);
|
||||
|
||||
|
||||
@@ -64,30 +64,66 @@ typedef struct SDL_Finger
|
||||
#define SDL_MOUSE_TOUCHID ((Sint64)-1)
|
||||
|
||||
|
||||
/* Function prototypes */
|
||||
|
||||
/**
|
||||
* \brief Get the number of registered touch devices.
|
||||
* Get the number of registered touch devices.
|
||||
*
|
||||
* On some platforms SDL first sees the touch device if it was actually used.
|
||||
* Therefore SDL_GetNumTouchDevices() may return 0 although devices are
|
||||
* available. After using all devices at least once the number will be
|
||||
* correct.
|
||||
*
|
||||
* This was fixed for Android in SDL 2.0.1.
|
||||
*
|
||||
* \returns the number of registered touch devices.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetTouchDevice
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices(void);
|
||||
|
||||
/**
|
||||
* \brief Get the touch ID with the given index, or 0 if the index is invalid.
|
||||
* Get the touch ID with the given index.
|
||||
*
|
||||
* \param index the touch device index
|
||||
* \returns the touch ID with the given index on success or 0 if the index is
|
||||
* invalid; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetNumTouchDevices
|
||||
*/
|
||||
extern DECLSPEC SDL_TouchID SDLCALL SDL_GetTouchDevice(int index);
|
||||
|
||||
/**
|
||||
* \brief Get the type of the given touch device.
|
||||
* Get the type of the given touch device.
|
||||
*/
|
||||
extern DECLSPEC SDL_TouchDeviceType SDLCALL SDL_GetTouchDeviceType(SDL_TouchID touchID);
|
||||
|
||||
/**
|
||||
* \brief Get the number of active fingers for a given touch device.
|
||||
* Get the number of active fingers for a given touch device.
|
||||
*
|
||||
* \param touchID the ID of a touch device
|
||||
* \returns the number of active fingers for a given touch device on success
|
||||
* or 0 on failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetTouchFinger
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetNumTouchFingers(SDL_TouchID touchID);
|
||||
|
||||
/**
|
||||
* \brief Get the finger object of the given touch, with the given index.
|
||||
* Get the finger object for specified touch device ID and finger index.
|
||||
*
|
||||
* The returned resource is owned by SDL and should not be deallocated.
|
||||
*
|
||||
* \param touchID the ID of the requested touch device
|
||||
* \param index the index of the requested finger
|
||||
* \returns a pointer to the SDL_Finger object or NULL if no object at the
|
||||
* given ID and index could be found.
|
||||
*
|
||||
* \sa SDL_RecordGesture
|
||||
*/
|
||||
extern DECLSPEC SDL_Finger * SDLCALL SDL_GetTouchFinger(SDL_TouchID touchID, int index);
|
||||
|
||||
|
||||
@@ -37,16 +37,16 @@ extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* \brief Information the version of SDL in use.
|
||||
* Information about the version of SDL in use.
|
||||
*
|
||||
* Represents the library's version as three levels: major revision
|
||||
* (increments with massive changes, additions, and enhancements),
|
||||
* minor revision (increments with backwards-compatible changes to the
|
||||
* major revision), and patchlevel (increments with fixes to the minor
|
||||
* revision).
|
||||
* Represents the library's version as three levels: major revision
|
||||
* (increments with massive changes, additions, and enhancements),
|
||||
* minor revision (increments with backwards-compatible changes to the
|
||||
* major revision), and patchlevel (increments with fixes to the minor
|
||||
* revision).
|
||||
*
|
||||
* \sa SDL_VERSION
|
||||
* \sa SDL_GetVersion
|
||||
* \sa SDL_VERSION
|
||||
* \sa SDL_GetVersion
|
||||
*/
|
||||
typedef struct SDL_version
|
||||
{
|
||||
@@ -62,19 +62,19 @@ typedef struct SDL_version
|
||||
#define SDL_PATCHLEVEL 15
|
||||
|
||||
/**
|
||||
* \brief Macro to determine SDL version program was compiled against.
|
||||
* Macro to determine SDL version program was compiled against.
|
||||
*
|
||||
* This macro fills in a SDL_version structure with the version of the
|
||||
* library you compiled against. This is determined by what header the
|
||||
* compiler uses. Note that if you dynamically linked the library, you might
|
||||
* have a slightly newer or older version at runtime. That version can be
|
||||
* determined with SDL_GetVersion(), which, unlike SDL_VERSION(),
|
||||
* is not a macro.
|
||||
* This macro fills in a SDL_version structure with the version of the
|
||||
* library you compiled against. This is determined by what header the
|
||||
* compiler uses. Note that if you dynamically linked the library, you might
|
||||
* have a slightly newer or older version at runtime. That version can be
|
||||
* determined with SDL_GetVersion(), which, unlike SDL_VERSION(),
|
||||
* is not a macro.
|
||||
*
|
||||
* \param x A pointer to a SDL_version struct to initialize.
|
||||
* \param x A pointer to a SDL_version struct to initialize.
|
||||
*
|
||||
* \sa SDL_version
|
||||
* \sa SDL_GetVersion
|
||||
* \sa SDL_version
|
||||
* \sa SDL_GetVersion
|
||||
*/
|
||||
#define SDL_VERSION(x) \
|
||||
{ \
|
||||
@@ -107,48 +107,56 @@ typedef struct SDL_version
|
||||
(SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z))
|
||||
|
||||
/**
|
||||
* \brief Get the version of SDL that is linked against your program.
|
||||
* Get the version of SDL that is linked against your program.
|
||||
*
|
||||
* If you are linking to SDL dynamically, then it is possible that the
|
||||
* current version will be different than the version you compiled against.
|
||||
* This function returns the current version, while SDL_VERSION() is a
|
||||
* macro that tells you what version you compiled with.
|
||||
* If you are linking to SDL dynamically, then it is possible that the current
|
||||
* version will be different than the version you compiled against. This
|
||||
* function returns the current version, while SDL_VERSION() is a macro that
|
||||
* tells you what version you compiled with.
|
||||
*
|
||||
* \code
|
||||
* SDL_version compiled;
|
||||
* SDL_version linked;
|
||||
* This function may be called safely at any time, even before SDL_Init().
|
||||
*
|
||||
* SDL_VERSION(&compiled);
|
||||
* SDL_GetVersion(&linked);
|
||||
* printf("We compiled against SDL version %d.%d.%d ...\n",
|
||||
* compiled.major, compiled.minor, compiled.patch);
|
||||
* printf("But we linked against SDL version %d.%d.%d.\n",
|
||||
* linked.major, linked.minor, linked.patch);
|
||||
* \endcode
|
||||
* \param ver the SDL_version structure that contains the version information
|
||||
*
|
||||
* This function may be called safely at any time, even before SDL_Init().
|
||||
*
|
||||
* \sa SDL_VERSION
|
||||
* \sa SDL_GetRevision
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_GetVersion(SDL_version * ver);
|
||||
|
||||
/**
|
||||
* \brief Get the code revision of SDL that is linked against your program.
|
||||
* Get the code revision of SDL that is linked against your program.
|
||||
*
|
||||
* Returns an arbitrary string (a hash value) uniquely identifying the
|
||||
* exact revision of the SDL library in use, and is only useful in comparing
|
||||
* against other revisions. It is NOT an incrementing number.
|
||||
* This value is the revision of the code you are linked with and may be
|
||||
* different from the code you are compiling with, which is found in the
|
||||
* constant SDL_REVISION.
|
||||
*
|
||||
* The revision is arbitrary string (a hash value) uniquely identifying the
|
||||
* exact revision of the SDL library in use, and is only useful in comparing
|
||||
* against other revisions. It is NOT an incrementing number.
|
||||
*
|
||||
* If SDL wasn't built from a git repository with the appropriate tools, this
|
||||
* will return an empty string.
|
||||
*
|
||||
* Prior to SDL 2.0.16, before development moved to GitHub, this returned a
|
||||
* hash for a Mercurial repository.
|
||||
*
|
||||
* You shouldn't use this function for anything but logging it for debugging
|
||||
* purposes. The string is not intended to be reliable in any way.
|
||||
*
|
||||
* \returns an arbitrary string, uniquely identifying the exact revision of
|
||||
* the SDL library in use.
|
||||
*
|
||||
* \sa SDL_GetVersion
|
||||
*/
|
||||
extern DECLSPEC const char *SDLCALL SDL_GetRevision(void);
|
||||
|
||||
/**
|
||||
* \brief Obsolete function, do not use.
|
||||
* Obsolete function, do not use.
|
||||
*
|
||||
* When SDL was hosted in a Mercurial repository, and was built carefully,
|
||||
* this would return the revision number that the build was created from.
|
||||
* This number was not reliable for several reasons, but more importantly,
|
||||
* SDL is now hosted in a git repository, which does not offer numbers at
|
||||
* all, only hashes. This function only ever returns zero now. Don't use it.
|
||||
* When SDL was hosted in a Mercurial repository, and was built carefully,
|
||||
* this would return the revision number that the build was created from.
|
||||
* This number was not reliable for several reasons, but more importantly,
|
||||
* SDL is now hosted in a git repository, which does not offer numbers at
|
||||
* all, only hashes. This function only ever returns zero now. Don't use it.
|
||||
*/
|
||||
extern SDL_DEPRECATED DECLSPEC int SDLCALL SDL_GetRevisionNumber(void);
|
||||
|
||||
|
||||
1493
include/SDL_video.h
1493
include/SDL_video.h
File diff suppressed because it is too large
Load Diff
@@ -66,201 +66,140 @@ typedef VkSurfaceKHR SDL_vulkanSurface; /* for compatibility with Tizen */
|
||||
/* @{ */
|
||||
|
||||
/**
|
||||
* \brief Dynamically load a Vulkan loader library.
|
||||
* Dynamically load the Vulkan loader library.
|
||||
*
|
||||
* \param [in] path The platform dependent Vulkan loader library name, or
|
||||
* \c NULL.
|
||||
* This should be called after initializing the video driver, but before
|
||||
* creating any Vulkan windows. If no Vulkan loader library is loaded, the
|
||||
* default library will be loaded upon creation of the first Vulkan window.
|
||||
*
|
||||
* \return \c 0 on success, or \c -1 if the library couldn't be loaded.
|
||||
* It is fairly common for Vulkan applications to link with libvulkan instead
|
||||
* of explicitly loading it at run time. This will work with SDL provided the
|
||||
* application links to a dynamic library and both it and SDL use the same
|
||||
* search path.
|
||||
*
|
||||
* If \a path is NULL SDL will use the value of the environment variable
|
||||
* \c SDL_VULKAN_LIBRARY, if set, otherwise it loads the default Vulkan
|
||||
* loader library.
|
||||
* If you specify a non-NULL `path`, an application should retrieve
|
||||
* all of the Vulkan functions it uses from the dynamic library using
|
||||
* SDL_Vulkan_GetVkGetInstanceProcAddr unless you can guarantee `path`
|
||||
* points to the same vulkan loader library the application linked to.
|
||||
*
|
||||
* This should be called after initializing the video driver, but before
|
||||
* creating any Vulkan windows. If no Vulkan loader library is loaded, the
|
||||
* default library will be loaded upon creation of the first Vulkan window.
|
||||
* On Apple devices, if `path` is NULL, SDL will attempt to find the
|
||||
* `vkGetInstanceProcAddr` address within all the Mach-O images of the
|
||||
* current process. This is because it is fairly common for Vulkan
|
||||
* applications to link with libvulkan (and historically MoltenVK was provided
|
||||
* as a static library). If it is not found, on macOS, SDL will attempt
|
||||
* to load `vulkan.framework/vulkan`, `libvulkan.1.dylib`,
|
||||
* `MoltenVK.framework/MoltenVK`, and `libMoltenVK.dylib`, in that
|
||||
* order. On iOS, SDL will attempt to load `libMoltenVK.dylib`.
|
||||
* Applications using a dynamic framework or .dylib must ensure it is included
|
||||
* in its application bundle.
|
||||
*
|
||||
* \note It is fairly common for Vulkan applications to link with \a libvulkan
|
||||
* instead of explicitly loading it at run time. This will work with
|
||||
* SDL provided the application links to a dynamic library and both it
|
||||
* and SDL use the same search path.
|
||||
* On non-Apple devices, application linking with a static libvulkan is not
|
||||
* supported. Either do not link to the Vulkan loader or link to a dynamic
|
||||
* library version.
|
||||
*
|
||||
* \note If you specify a non-NULL \c path, an application should retrieve all
|
||||
* of the Vulkan functions it uses from the dynamic library using
|
||||
* \c SDL_Vulkan_GetVkGetInstanceProcAddr() unless you can guarantee
|
||||
* \c path points to the same vulkan loader library the application
|
||||
* linked to.
|
||||
* \param path The platform dependent Vulkan loader library name or NULL
|
||||
* \returns 0 on success or -1 if the library couldn't be loaded; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \note On Apple devices, if \a path is NULL, SDL will attempt to find
|
||||
* the vkGetInstanceProcAddr address within all the mach-o images of
|
||||
* the current process. This is because it is fairly common for Vulkan
|
||||
* applications to link with libvulkan (and historically MoltenVK was
|
||||
* provided as a static library). If it is not found then, on macOS, SDL
|
||||
* will attempt to load \c vulkan.framework/vulkan, \c libvulkan.1.dylib,
|
||||
* followed by \c libvulkan.dylib, in that order.
|
||||
* On iOS SDL will attempt to load \c libvulkan.dylib only. Applications
|
||||
* using a dynamic framework or .dylib must ensure it is included in its
|
||||
* application bundle.
|
||||
* \since This function is available in SDL 2.0.8
|
||||
*
|
||||
* \note On non-Apple devices, application linking with a static libvulkan is
|
||||
* not supported. Either do not link to the Vulkan loader or link to a
|
||||
* dynamic library version.
|
||||
*
|
||||
* \note This function will fail if there are no working Vulkan drivers
|
||||
* installed.
|
||||
*
|
||||
* \sa SDL_Vulkan_GetVkGetInstanceProcAddr()
|
||||
* \sa SDL_Vulkan_UnloadLibrary()
|
||||
* \sa SDL_Vulkan_GetVkInstanceProcAddr
|
||||
* \sa SDL_Vulkan_UnloadLibrary
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_Vulkan_LoadLibrary(const char *path);
|
||||
|
||||
/**
|
||||
* \brief Get the address of the \c vkGetInstanceProcAddr function.
|
||||
* Get the address of the `vkGetInstanceProcAddr` function.
|
||||
*
|
||||
* \note This should be called after either calling SDL_Vulkan_LoadLibrary
|
||||
* or creating an SDL_Window with the SDL_WINDOW_VULKAN flag.
|
||||
* This should be called after either calling SDL_Vulkan_LoadLibrary()
|
||||
* or creating an SDL_Window with the `SDL_WINDOW_VULKAN` flag.
|
||||
*
|
||||
* \returns The function pointer for `vkGetInstanceProcAddr` or NULL on error.
|
||||
*/
|
||||
extern DECLSPEC void *SDLCALL SDL_Vulkan_GetVkGetInstanceProcAddr(void);
|
||||
|
||||
/**
|
||||
* \brief Unload the Vulkan loader library previously loaded by
|
||||
* \c SDL_Vulkan_LoadLibrary().
|
||||
* Unload the Vulkan library previously loaded by SDL_Vulkan_LoadLibrary()
|
||||
*
|
||||
* \sa SDL_Vulkan_LoadLibrary()
|
||||
* \since This function is available in SDL 2.0.8
|
||||
*
|
||||
* \sa SDL_Vulkan_LoadLibrary
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void);
|
||||
|
||||
/**
|
||||
* \brief Get the names of the Vulkan instance extensions needed to create
|
||||
* a surface with \c SDL_Vulkan_CreateSurface().
|
||||
* Get the names of the Vulkan instance extensions needed
|
||||
* to create a surface with SDL_Vulkan_CreateSurface.
|
||||
*
|
||||
* \param [in] \c NULL or window Window for which the required Vulkan instance
|
||||
* extensions should be retrieved
|
||||
* \param [in,out] pCount pointer to an \c unsigned related to the number of
|
||||
* required Vulkan instance extensions
|
||||
* \param [out] pNames \c NULL or a pointer to an array to be filled with the
|
||||
* required Vulkan instance extensions
|
||||
* If `pNames` is NULL, then the number of required Vulkan instance
|
||||
* extensions is returned in `pCount`. Otherwise, `pCount` must point
|
||||
* to a variable set to the number of elements in the `pNames` array, and
|
||||
* on return the variable is overwritten with the number of names actually
|
||||
* written to `pNames`. If `pCount` is less than the number of
|
||||
* required extensions, at most `pCount` structures will be written. If
|
||||
* `pCount` is smaller than the number of required extensions,
|
||||
* SDL_FALSE will be returned instead of SDL_TRUE, to indicate
|
||||
* that not all the required extensions were returned.
|
||||
*
|
||||
* \return \c SDL_TRUE on success, \c SDL_FALSE on error.
|
||||
* The `window` parameter is currently needed to be valid as of
|
||||
* SDL 2.0.8, however, this parameter will likely be removed in future
|
||||
* releases
|
||||
*
|
||||
* If \a pNames is \c NULL, then the number of required Vulkan instance
|
||||
* extensions is returned in pCount. Otherwise, \a pCount must point to a
|
||||
* variable set to the number of elements in the \a pNames array, and on
|
||||
* return the variable is overwritten with the number of names actually
|
||||
* written to \a pNames. If \a pCount is less than the number of required
|
||||
* extensions, at most \a pCount structures will be written. If \a pCount
|
||||
* is smaller than the number of required extensions, \c SDL_FALSE will be
|
||||
* returned instead of \c SDL_TRUE, to indicate that not all the required
|
||||
* extensions were returned.
|
||||
* \param window A window for which the required Vulkan instance extensions
|
||||
* should be retrieved (will be deprecated in a future release)
|
||||
* \param pCount A pointer to an unsigned int corresponding to the
|
||||
* number of extensions to be returned
|
||||
* \param names NULL or a pointer to an array to be filled with required
|
||||
* Vulkan instance extensions
|
||||
* \returns SDL_TRUE on success, SDL_FALSE on error.
|
||||
*
|
||||
* \note If \c window is not NULL, it will be checked against its creation
|
||||
* flags to ensure that the Vulkan flag is present. This parameter
|
||||
* will be removed in a future major release.
|
||||
* \since This function is available in SDL 2.0.8
|
||||
*
|
||||
* \note The returned list of extensions will contain \c VK_KHR_surface
|
||||
* and zero or more platform specific extensions
|
||||
*
|
||||
* \note The extension names queried here must be enabled when calling
|
||||
* VkCreateInstance, otherwise surface creation will fail.
|
||||
*
|
||||
* \note \c window should have been created with the \c SDL_WINDOW_VULKAN flag
|
||||
* or be \c NULL
|
||||
*
|
||||
* \code
|
||||
* unsigned int count;
|
||||
* // get count of required extensions
|
||||
* if(!SDL_Vulkan_GetInstanceExtensions(NULL, &count, NULL))
|
||||
* handle_error();
|
||||
*
|
||||
* static const char *const additionalExtensions[] =
|
||||
* {
|
||||
* VK_EXT_DEBUG_REPORT_EXTENSION_NAME, // example additional extension
|
||||
* };
|
||||
* size_t additionalExtensionsCount = sizeof(additionalExtensions) / sizeof(additionalExtensions[0]);
|
||||
* size_t extensionCount = count + additionalExtensionsCount;
|
||||
* const char **names = malloc(sizeof(const char *) * extensionCount);
|
||||
* if(!names)
|
||||
* handle_error();
|
||||
*
|
||||
* // get names of required extensions
|
||||
* if(!SDL_Vulkan_GetInstanceExtensions(NULL, &count, names))
|
||||
* handle_error();
|
||||
*
|
||||
* // copy additional extensions after required extensions
|
||||
* for(size_t i = 0; i < additionalExtensionsCount; i++)
|
||||
* names[i + count] = additionalExtensions[i];
|
||||
*
|
||||
* VkInstanceCreateInfo instanceCreateInfo = {};
|
||||
* instanceCreateInfo.enabledExtensionCount = extensionCount;
|
||||
* instanceCreateInfo.ppEnabledExtensionNames = names;
|
||||
* // fill in rest of instanceCreateInfo
|
||||
*
|
||||
* VkInstance instance;
|
||||
* // create the Vulkan instance
|
||||
* VkResult result = vkCreateInstance(&instanceCreateInfo, NULL, &instance);
|
||||
* free(names);
|
||||
* \endcode
|
||||
*
|
||||
* \sa SDL_Vulkan_CreateSurface()
|
||||
* \sa SDL_Vulkan_CreateSurface
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(SDL_Window *window,
|
||||
unsigned int *pCount,
|
||||
const char **pNames);
|
||||
|
||||
/**
|
||||
* \brief Create a Vulkan rendering surface for a window.
|
||||
* Create a Vulkan rendering surface for a window.
|
||||
*
|
||||
* \param [in] window SDL_Window to which to attach the rendering surface.
|
||||
* \param [in] instance handle to the Vulkan instance to use.
|
||||
* \param [out] surface pointer to a VkSurfaceKHR handle to receive the
|
||||
* handle of the newly created surface.
|
||||
* The `window` must have been created with the `SDL_WINDOW_VULKAN` flag and
|
||||
* `instance` must have been created with extensions returned by
|
||||
* SDL_Vulkan_GetInstanceExtensions() enabled.
|
||||
*
|
||||
* \return \c SDL_TRUE on success, \c SDL_FALSE on error.
|
||||
* \param window The window to which to attach the Vulkan surface
|
||||
* \param instance The Vulkan instance handle
|
||||
* \param surface A pointer to a VkSurfaceKHR handle to output the newly
|
||||
* created surface
|
||||
* \returns SDL_TRUE on success, SDL_FALSE on error.
|
||||
*
|
||||
* \code
|
||||
* VkInstance instance;
|
||||
* SDL_Window *window;
|
||||
* \since This function is available in SDL 2.0.8
|
||||
*
|
||||
* // create instance and window
|
||||
*
|
||||
* // create the Vulkan surface
|
||||
* VkSurfaceKHR surface;
|
||||
* if(!SDL_Vulkan_CreateSurface(window, instance, &surface))
|
||||
* handle_error();
|
||||
* \endcode
|
||||
*
|
||||
* \note \a window should have been created with the \c SDL_WINDOW_VULKAN flag.
|
||||
*
|
||||
* \note \a instance should have been created with the extensions returned
|
||||
* by \c SDL_Vulkan_CreateSurface() enabled.
|
||||
*
|
||||
* \sa SDL_Vulkan_GetInstanceExtensions()
|
||||
* \sa SDL_Vulkan_GetInstanceExtensions
|
||||
* \sa SDL_Vulkan_GetDrawableSize
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface(SDL_Window *window,
|
||||
VkInstance instance,
|
||||
VkSurfaceKHR* surface);
|
||||
|
||||
/**
|
||||
* \brief Get the size of a window's underlying drawable in pixels (for use
|
||||
* with setting viewport, scissor & etc).
|
||||
*
|
||||
* \param window SDL_Window from which the drawable size should be queried
|
||||
* \param w Pointer to variable for storing the width in pixels,
|
||||
* may be NULL
|
||||
* \param h Pointer to variable for storing the height in pixels,
|
||||
* may be NULL
|
||||
* Get the size of the window's underlying drawable dimensions in pixels.
|
||||
*
|
||||
* This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
|
||||
* drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a
|
||||
* platform with high-DPI support (Apple calls this "Retina"), and not disabled
|
||||
* by the \c SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.
|
||||
* drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI`
|
||||
* on a platform with high-DPI support (Apple calls this "Retina"), and not
|
||||
* disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint.
|
||||
*
|
||||
* \note On macOS high-DPI support must be enabled for an application by
|
||||
* setting NSHighResolutionCapable to true in its Info.plist.
|
||||
* \param window an SDL_Window for which the size is to be queried
|
||||
* \param w Pointer to the variable to write the width to or NULL
|
||||
* \param h Pointer to the variable to write the height to or NULL
|
||||
*
|
||||
* \sa SDL_GetWindowSize()
|
||||
* \sa SDL_CreateWindow()
|
||||
* \since This function is available in SDL 2.0.8
|
||||
*
|
||||
* \sa SDL_GetWindowSize
|
||||
* \sa SDL_CreateWindow
|
||||
* \sa SDL_Vulkan_CreateSurface
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_Vulkan_GetDrawableSize(SDL_Window * window,
|
||||
int *w, int *h);
|
||||
|
||||
Reference in New Issue
Block a user