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https://github.com/libsdl-org/SDL.git
synced 2025-12-11 00:11:44 +08:00
Fixed issues with YUV texture updates in the 2D renderer
This commit is contained in:
@@ -1585,22 +1585,25 @@ static bool D3D11_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
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#ifdef SDL_HAVE_YUV
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#ifdef SDL_HAVE_YUV
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if (textureData->nv12) {
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if (textureData->nv12) {
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const Uint8 *Yplane = (const Uint8 *)srcPixels;
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int UVbpp = SDL_BYTESPERPIXEL(texture->format) * 2;
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const Uint8 *UVplane = Yplane + rect->h * srcPitch;
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int Ypitch = srcPitch;
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int UVpitch = (srcPitch + (UVbpp - 1)) & ~(UVbpp - 1);
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const Uint8 *plane0 = (const Uint8 *)srcPixels;
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const Uint8 *plane1 = plane0 + rect->h * srcPitch;
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return D3D11_UpdateTextureNV(renderer, texture, rect, Yplane, srcPitch, UVplane, srcPitch);
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return D3D11_UpdateTextureNV(renderer, texture, rect, plane0, Ypitch, plane1, UVpitch);
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} else if (textureData->yuv) {
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} else if (textureData->yuv) {
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int Ypitch = srcPitch;
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int Ypitch = srcPitch;
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int UVpitch = ((Ypitch + 1) / 2);
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int UVpitch = ((Ypitch + 1) / 2);
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const Uint8 *Yplane = (const Uint8 *)srcPixels;
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const Uint8 *plane0 = (const Uint8 *)srcPixels;
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const Uint8 *Uplane = Yplane + rect->h * Ypitch;
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const Uint8 *plane1 = plane0 + rect->h * Ypitch;
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const Uint8 *Vplane = Uplane + ((rect->h + 1) / 2) * UVpitch;
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const Uint8 *plane2 = plane1 + ((rect->h + 1) / 2) * UVpitch;
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if (texture->format == SDL_PIXELFORMAT_YV12) {
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if (texture->format == SDL_PIXELFORMAT_YV12) {
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return D3D11_UpdateTextureYUV(renderer, texture, rect, Yplane, Ypitch, Vplane, UVpitch, Uplane, UVpitch);
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return D3D11_UpdateTextureYUV(renderer, texture, rect, plane0, Ypitch, plane2, UVpitch, plane1, UVpitch);
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} else {
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} else {
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return D3D11_UpdateTextureYUV(renderer, texture, rect, Yplane, Ypitch, Uplane, UVpitch, Vplane, UVpitch);
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return D3D11_UpdateTextureYUV(renderer, texture, rect, plane0, Ypitch, plane1, UVpitch, plane2, UVpitch);
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}
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}
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}
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}
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#endif
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#endif
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@@ -1652,6 +1655,7 @@ static bool D3D11_UpdateTextureNV(SDL_Renderer *renderer, SDL_Texture *texture,
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HRESULT result;
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HRESULT result;
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D3D11_TEXTURE2D_DESC stagingTextureDesc;
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D3D11_TEXTURE2D_DESC stagingTextureDesc;
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D3D11_MAPPED_SUBRESOURCE textureMemory;
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D3D11_MAPPED_SUBRESOURCE textureMemory;
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int bpp = SDL_BYTESPERPIXEL(texture->format);
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if (!textureData) {
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if (!textureData) {
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return SDL_SetError("Texture is not currently available");
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return SDL_SetError("Texture is not currently available");
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@@ -1695,7 +1699,7 @@ static bool D3D11_UpdateTextureNV(SDL_Renderer *renderer, SDL_Texture *texture,
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src = Yplane;
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src = Yplane;
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dst = (Uint8 *)textureMemory.pData;
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dst = (Uint8 *)textureMemory.pData;
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length = w;
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length = w * bpp;
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if (length == (UINT)Ypitch && length == textureMemory.RowPitch) {
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if (length == (UINT)Ypitch && length == textureMemory.RowPitch) {
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SDL_memcpy(dst, src, (size_t)length * h);
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SDL_memcpy(dst, src, (size_t)length * h);
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} else {
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} else {
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@@ -1713,7 +1717,7 @@ static bool D3D11_UpdateTextureNV(SDL_Renderer *renderer, SDL_Texture *texture,
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}
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}
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src = UVplane;
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src = UVplane;
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length = w;
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length = ((w + 1) / 2) * 2 * bpp;
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h = (h + 1) / 2;
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h = (h + 1) / 2;
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if (stagingTextureDesc.Format == DXGI_FORMAT_P010) {
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if (stagingTextureDesc.Format == DXGI_FORMAT_P010) {
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length = (length + 3) & ~3;
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length = (length + 3) & ~3;
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@@ -2087,10 +2087,10 @@ static bool D3D12_UpdateTextureYUV(SDL_Renderer *renderer, SDL_Texture *texture,
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if (!D3D12_UpdateTextureInternal(rendererData, textureData->mainTexture, 0, rect->x, rect->y, rect->w, rect->h, Yplane, Ypitch, &textureData->mainResourceState)) {
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if (!D3D12_UpdateTextureInternal(rendererData, textureData->mainTexture, 0, rect->x, rect->y, rect->w, rect->h, Yplane, Ypitch, &textureData->mainResourceState)) {
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return false;
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return false;
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}
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}
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if (!D3D12_UpdateTextureInternal(rendererData, textureData->mainTextureU, 0, rect->x / 2, rect->y / 2, rect->w / 2, rect->h / 2, Uplane, Upitch, &textureData->mainResourceStateU)) {
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if (!D3D12_UpdateTextureInternal(rendererData, textureData->mainTextureU, 0, rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, Uplane, Upitch, &textureData->mainResourceStateU)) {
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return false;
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return false;
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}
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}
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if (!D3D12_UpdateTextureInternal(rendererData, textureData->mainTextureV, 0, rect->x / 2, rect->y / 2, rect->w / 2, rect->h / 2, Vplane, Vpitch, &textureData->mainResourceStateV)) {
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if (!D3D12_UpdateTextureInternal(rendererData, textureData->mainTextureV, 0, rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, Vplane, Vpitch, &textureData->mainResourceStateV)) {
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return false;
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return false;
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}
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}
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if (textureData->mainTextureResourceView.ptr == rendererData->currentShaderResource.ptr) {
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if (textureData->mainTextureResourceView.ptr == rendererData->currentShaderResource.ptr) {
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@@ -2115,7 +2115,7 @@ static bool D3D12_UpdateTextureNV(SDL_Renderer *renderer, SDL_Texture *texture,
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if (!D3D12_UpdateTextureInternal(rendererData, textureData->mainTexture, 0, rect->x, rect->y, rect->w, rect->h, Yplane, Ypitch, &textureData->mainResourceState)) {
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if (!D3D12_UpdateTextureInternal(rendererData, textureData->mainTexture, 0, rect->x, rect->y, rect->w, rect->h, Yplane, Ypitch, &textureData->mainResourceState)) {
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return false;
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return false;
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}
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}
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if (!D3D12_UpdateTextureInternal(rendererData, textureData->mainTexture, 1, rect->x, rect->y, rect->w, rect->h, UVplane, UVpitch, &textureData->mainResourceState)) {
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if (!D3D12_UpdateTextureInternal(rendererData, textureData->mainTexture, 1, rect->x, rect->y, (rect->w + 1) & ~1, (rect->h + 1) & ~1, UVplane, UVpitch, &textureData->mainResourceState)) {
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return false;
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return false;
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}
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}
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if (textureData->mainTextureResourceView.ptr == rendererData->currentShaderResource.ptr) {
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if (textureData->mainTextureResourceView.ptr == rendererData->currentShaderResource.ptr) {
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@@ -522,7 +522,6 @@ static bool GPU_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, cons
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if (texture->format == SDL_PIXELFORMAT_P010) {
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if (texture->format == SDL_PIXELFORMAT_P010) {
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UVpitch = (pitch + 3) & ~3;
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UVpitch = (pitch + 3) & ~3;
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} else {
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} else {
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bpp = 1;
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UVpitch = (pitch + 1) & ~1;
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UVpitch = (pitch + 1) & ~1;
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}
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}
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retval &= GPU_UpdateTextureInternal(renderdata, cpass, data->textureNV, bpp, rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, UVplane, UVpitch);
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retval &= GPU_UpdateTextureInternal(renderdata, cpass, data->textureNV, bpp, rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, UVplane, UVpitch);
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@@ -534,8 +533,13 @@ static bool GPU_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, cons
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const Uint8 *Uplane = Yplane + rect->h * Ypitch;
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const Uint8 *Uplane = Yplane + rect->h * Ypitch;
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const Uint8 *Vplane = Uplane + ((rect->h + 1) / 2) * UVpitch;
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const Uint8 *Vplane = Uplane + ((rect->h + 1) / 2) * UVpitch;
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retval &= GPU_UpdateTextureInternal(renderdata, cpass, data->textureU, bpp, rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, Uplane, UVpitch);
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if (texture->format == SDL_PIXELFORMAT_YV12) {
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retval &= GPU_UpdateTextureInternal(renderdata, cpass, data->textureV, bpp, rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, Vplane, UVpitch);
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retval &= GPU_UpdateTextureInternal(renderdata, cpass, data->textureV, bpp, rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, Uplane, UVpitch);
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retval &= GPU_UpdateTextureInternal(renderdata, cpass, data->textureU, bpp, rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, Vplane, UVpitch);
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} else {
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retval &= GPU_UpdateTextureInternal(renderdata, cpass, data->textureU, bpp, rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, Uplane, UVpitch);
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retval &= GPU_UpdateTextureInternal(renderdata, cpass, data->textureV, bpp, rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, Vplane, UVpitch);
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}
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}
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}
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#endif
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#endif
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@@ -440,6 +440,8 @@ static VkDeviceSize VULKAN_GetBytesPerPixel(VkFormat vkFormat, int plane)
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return 1;
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return 1;
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case VK_FORMAT_G8_B8R8_2PLANE_420_UNORM:
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case VK_FORMAT_G8_B8R8_2PLANE_420_UNORM:
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return (plane == 0) ? 1 : 2;
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return (plane == 0) ? 1 : 2;
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case VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16:
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return (plane == 0) ? 2 : 4;
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default:
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default:
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return 4;
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return 4;
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}
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}
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@@ -2708,8 +2710,8 @@ static bool VULKAN_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, S
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samplerCreateInfo.magFilter = VK_FILTER_NEAREST;
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samplerCreateInfo.magFilter = VK_FILTER_NEAREST;
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samplerCreateInfo.minFilter = VK_FILTER_NEAREST;
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samplerCreateInfo.minFilter = VK_FILTER_NEAREST;
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samplerCreateInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
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samplerCreateInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
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samplerCreateInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samplerCreateInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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samplerCreateInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samplerCreateInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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samplerCreateInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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samplerCreateInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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samplerCreateInfo.mipLodBias = 0.0f;
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samplerCreateInfo.mipLodBias = 0.0f;
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samplerCreateInfo.anisotropyEnable = VK_FALSE;
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samplerCreateInfo.anisotropyEnable = VK_FALSE;
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@@ -2911,6 +2913,19 @@ static bool VULKAN_UpdateTextureInternal(VULKAN_RenderData *rendererData, VkImag
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return true;
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return true;
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}
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}
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#ifdef SDL_HAVE_YUV
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static bool VULKAN_UpdateTextureNV(SDL_Renderer *renderer, SDL_Texture *texture,
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const SDL_Rect *rect,
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const Uint8 *Yplane, int Ypitch,
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const Uint8 *UVplane, int UVpitch);
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static bool VULKAN_UpdateTextureYUV(SDL_Renderer *renderer, SDL_Texture *texture,
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const SDL_Rect *rect,
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const Uint8 *Yplane, int Ypitch,
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const Uint8 *Uplane, int Upitch,
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const Uint8 *Vplane, int Vpitch);
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#endif
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static bool VULKAN_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
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static bool VULKAN_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
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const SDL_Rect *rect, const void *srcPixels,
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const SDL_Rect *rect, const void *srcPixels,
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int srcPitch)
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int srcPitch)
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@@ -2922,38 +2937,36 @@ static bool VULKAN_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
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return SDL_SetError("Texture is not currently available");
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return SDL_SetError("Texture is not currently available");
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}
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}
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if (!VULKAN_UpdateTextureInternal(rendererData, textureData->mainImage.image, textureData->mainImage.format, 0, rect->x, rect->y, rect->w, rect->h, srcPixels, srcPitch, &textureData->mainImage.imageLayout)) {
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return false;
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}
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#ifdef SDL_HAVE_YUV
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#ifdef SDL_HAVE_YUV
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Uint32 numPlanes = VULKAN_VkFormatGetNumPlanes(textureData->mainImage.format);
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Uint32 numPlanes = VULKAN_VkFormatGetNumPlanes(textureData->mainImage.format);
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// Skip to the correct offset into the next texture
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if (numPlanes == 2) {
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srcPixels = (const void *)((const Uint8 *)srcPixels + rect->h * srcPitch);
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// NV12/NV21 data
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// YUV data
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int UVbpp = VULKAN_GetBytesPerPixel(textureData->mainImage.format, 1);
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if (numPlanes == 3) {
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int Ypitch = srcPitch;
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for (Uint32 plane = 1; plane < numPlanes; plane++) {
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int UVpitch = (srcPitch + (UVbpp - 1)) & ~(UVbpp - 1);
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if (!VULKAN_UpdateTextureInternal(rendererData, textureData->mainImage.image, textureData->mainImage.format, plane, rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, srcPixels, (srcPitch + 1) / 2, &textureData->mainImage.imageLayout)) {
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const Uint8 *plane0 = (const Uint8 *)srcPixels;
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return false;
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const Uint8 *plane1 = plane0 + rect->h * srcPitch;
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}
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// Skip to the correct offset into the next texture
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return VULKAN_UpdateTextureNV(renderer, texture, rect, plane0, Ypitch, plane1, UVpitch);
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srcPixels = (const void *)((const Uint8 *)srcPixels + ((rect->h + 1) / 2) * ((srcPitch + 1) / 2));
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}
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} else if (numPlanes == 3) {
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}
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// YUV data
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// NV12/NV21 data
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int Ypitch = srcPitch;
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else if (numPlanes == 2)
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int UVpitch = ((Ypitch + 1) / 2);
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{
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const Uint8 *plane0 = (const Uint8 *)srcPixels;
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if (texture->format == SDL_PIXELFORMAT_P010) {
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const Uint8 *plane1 = plane0 + rect->h * Ypitch;
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srcPitch = (srcPitch + 3) & ~3;
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const Uint8 *plane2 = plane1 + ((rect->h + 1) / 2) * UVpitch;
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if (texture->format == SDL_PIXELFORMAT_YV12) {
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return VULKAN_UpdateTextureYUV(renderer, texture, rect, plane0, Ypitch, plane2, UVpitch, plane1, UVpitch);
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} else {
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} else {
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srcPitch = (srcPitch + 1) & ~1;
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return VULKAN_UpdateTextureYUV(renderer, texture, rect, plane0, Ypitch, plane1, UVpitch, plane2, UVpitch);
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}
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if (!VULKAN_UpdateTextureInternal(rendererData, textureData->mainImage.image, textureData->mainImage.format, 1, rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, srcPixels, srcPitch, &textureData->mainImage.imageLayout)) {
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return false;
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}
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}
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}
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}
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#endif
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#endif
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if (!VULKAN_UpdateTextureInternal(rendererData, textureData->mainImage.image, textureData->mainImage.format, 0, rect->x, rect->y, rect->w, rect->h, srcPixels, srcPitch, &textureData->mainImage.imageLayout)) {
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return false;
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}
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return true;
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return true;
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}
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}
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