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/*
Simple DirectMedia Layer
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Copyright ( C ) 1997 - 2025 Sam Lantinga < slouken @ libsdl . org >
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This software is provided ' as - is ' , without any express or implied
warranty . In no event will the authors be held liable for any damages
arising from the use of this software .
Permission is granted to anyone to use this software for any purpose ,
including commercial applications , and to alter it and redistribute it
freely , subject to the following restrictions :
1. The origin of this software must not be misrepresented ; you must not
claim that you wrote the original software . If you use this software
in a product , an acknowledgment in the product documentation would be
appreciated but is not required .
2. Altered source versions must be plainly marked as such , and must not be
misrepresented as being the original software .
3. This notice may not be removed or altered from any source distribution .
*/
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/**
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* # CategoryAssert
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*
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* A helpful assertion macro !
*
* SDL assertions operate like your usual ` assert ` macro , but with some added
* features :
*
* - It uses a trick with the ` sizeof ` operator , so disabled assertions
* vaporize out of the compiled code , but variables only referenced in the
* assertion won ' t trigger compiler warnings about being unused .
* - It is safe to use with a dangling - else : ` if ( x ) SDL_assert ( y ) ; else
* do_something ( ) ; `
* - It works the same everywhere , instead of counting on various platforms '
* compiler and C runtime to behave .
* - It provides multiple levels of assertion ( SDL_assert , SDL_assert_release ,
* SDL_assert_paranoid ) instead of a single all - or - nothing option .
* - It offers a variety of responses when an assertion fails ( retry , trigger
* the debugger , abort the program , ignore the failure once , ignore it for
* the rest of the program ' s run ) .
* - It tries to show the user a dialog by default , if possible , but the app
* can provide a callback to handle assertion failures however they like .
* - It lets failed assertions be retried . Perhaps you had a network failure
* and just want to retry the test after plugging your network cable back
* in ? You can .
* - It lets the user ignore an assertion failure , if there ' s a harmless
* problem that one can continue past .
* - It lets the user mark an assertion as ignored for the rest of the
* program ' s run ; if there ' s a harmless problem that keeps popping up .
* - It provides statistics and data on all failed assertions to the app .
* - It allows the default assertion handler to be controlled with environment
* variables , in case an automated script needs to control it .
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* - It can be used as an aid to Clang ' s static analysis ; it will treat SDL
* assertions as universally true ( under the assumption that you are serious
* about the asserted claims and that your debug builds will detect when
* these claims were wrong ) . This can help the analyzer avoid false
* positives .
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*
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* To use it : compile a debug build and just sprinkle around tests to check
* your code !
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*/
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# ifndef SDL_assert_h_
# define SDL_assert_h_
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# include <SDL3/SDL_stdinc.h>
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# include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
# ifdef __cplusplus
extern " C " {
# endif
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# ifdef SDL_WIKI_DOCUMENTATION_SECTION
/**
* The level of assertion aggressiveness .
*
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* This value changes depending on compiler options and other preprocessor
* defines .
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*
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* It is currently one of the following values , but future SDL releases might
* add more :
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*
* - 0 : All SDL assertion macros are disabled .
* - 1 : Release settings : SDL_assert disabled , SDL_assert_release enabled .
* - 2 : Debug settings : SDL_assert and SDL_assert_release enabled .
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* - 3 : Paranoid settings : All SDL assertion macros enabled , including
* SDL_assert_paranoid .
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*
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* \ since This macro is available since SDL 3.1 .3 .
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*/
# define SDL_ASSERT_LEVEL SomeNumberBasedOnVariousFactors
# elif !defined(SDL_ASSERT_LEVEL)
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# ifdef SDL_DEFAULT_ASSERT_LEVEL
# define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL
# elif defined(_DEBUG) || defined(DEBUG) || \
( defined ( __GNUC__ ) & & ! defined ( __OPTIMIZE__ ) )
# define SDL_ASSERT_LEVEL 2
# else
# define SDL_ASSERT_LEVEL 1
# endif
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# endif
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# ifdef SDL_WIKI_DOCUMENTATION_SECTION
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/**
* Attempt to tell an attached debugger to pause .
*
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* This allows an app to programmatically halt ( " break " ) the debugger as if it
* had hit a breakpoint , allowing the developer to examine program state , etc .
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*
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* This is a macro - - not a function - - so that the debugger breaks on the source
* code line that used SDL_TriggerBreakpoint and not in some random guts of
* SDL . SDL_assert uses this macro for the same reason .
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*
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* If the program is not running under a debugger , SDL_TriggerBreakpoint will
* likely terminate the app , possibly without warning . If the current platform
* isn ' t supported ( SDL doesn ' t know how to trigger a breakpoint ) , this macro
* does nothing .
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*
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* \ threadsafety It is safe to call this macro from any thread .
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*
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* \ since This macro is available since SDL 3.1 .3 .
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*/
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# define SDL_TriggerBreakpoint() TriggerABreakpointInAPlatformSpecificManner
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# elif defined(_MSC_VER) && _MSC_VER >= 1310
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/* Don't include intrin.h here because it contains C++ code */
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extern void __cdecl __debugbreak ( void ) ;
# define SDL_TriggerBreakpoint() __debugbreak()
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# elif defined(ANDROID)
# include <assert.h>
# define SDL_TriggerBreakpoint() assert(0)
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# elif SDL_HAS_BUILTIN(__builtin_debugtrap)
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# define SDL_TriggerBreakpoint() __builtin_debugtrap()
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# elif (defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))
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# define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
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# elif (defined(__GNUC__) || defined(__clang__)) && defined(__riscv)
# define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "ebreak\n\t" )
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# elif ( defined(SDL_PLATFORM_APPLE) && (defined(__arm64__) || defined(__aarch64__)) ) /* this might work on other ARM targets, but this is a known quantity... */
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# define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #22\n\t" )
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# elif defined(SDL_PLATFORM_APPLE) && defined(__arm__)
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# define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "bkpt #22\n\t" )
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# elif defined(_WIN32) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__arm64__) || defined(__aarch64__)) )
# define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #0xF000\n\t" )
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# elif defined(__386__) && defined(__WATCOMC__)
# define SDL_TriggerBreakpoint() { _asm { int 0x03 } }
# elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__)
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# include <signal.h>
# define SDL_TriggerBreakpoint() raise(SIGTRAP)
# else
/* How do we trigger breakpoints on this platform? */
# define SDL_TriggerBreakpoint()
# endif
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# ifdef SDL_WIKI_DOCUMENTATION_SECTION
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/**
* A macro that reports the current function being compiled .
*
* If SDL can ' t figure how the compiler reports this , it will use " ??? " .
*
* \ since This macro is available since SDL 3.1 .3 .
*/
# define SDL_FUNCTION __FUNCTION__
# elif defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */
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# define SDL_FUNCTION __func__
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# elif ((defined(__GNUC__) && (__GNUC__ >= 2)) || defined(_MSC_VER) || defined (__WATCOMC__))
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# define SDL_FUNCTION __FUNCTION__
# else
# define SDL_FUNCTION "???"
# endif
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/**
* A macro that reports the current file being compiled .
*
* \ since This macro is available since SDL 3.1 .3 .
*/
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# define SDL_FILE __FILE__
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/**
* A macro that reports the current line number of the file being compiled .
*
* \ since This macro is available since SDL 3.1 .3 .
*/
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# define SDL_LINE __LINE__
/*
sizeof ( x ) makes the compiler still parse the expression even without
assertions enabled , so the code is always checked at compile time , but
doesn ' t actually generate code for it , so there are no side effects or
expensive checks at run time , just the constant size of what x WOULD be ,
which presumably gets optimized out as unused .
This also solves the problem of . . .
int somevalue = blah ( ) ;
SDL_assert ( somevalue = = 1 ) ;
. . . which would cause compiles to complain that somevalue is unused if we
disable assertions .
*/
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# ifdef SDL_WIKI_DOCUMENTATION_SECTION
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/**
* A macro for wrapping code in ` do { } while ( 0 ) ; ` without compiler warnings .
*
* Visual Studio with really aggressive warnings enabled needs this to avoid
* compiler complaints .
*
* the ` do { } while ( 0 ) ; ` trick is useful for wrapping code in a macro that
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* may or may not be a single statement , to avoid various C language
* accidents .
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*
* To use :
*
* ` ` ` c
* do { SomethingOnce ( ) ; } while ( SDL_NULL_WHILE_LOOP_CONDITION ( 0 ) ) ;
* ` ` `
*
* \ since This macro is available since SDL 3.1 .3 .
*/
# define SDL_NULL_WHILE_LOOP_CONDITION (0)
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# elif defined(_MSC_VER) /* Avoid /W4 warnings. */
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/* "while (0,0)" fools Microsoft's compiler's /W4 warning level into thinking
this condition isn ' t constant . And looks like an owl ' s face ! */
# define SDL_NULL_WHILE_LOOP_CONDITION (0,0)
# else
# define SDL_NULL_WHILE_LOOP_CONDITION (0)
# endif
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/**
* The macro used when an assertion is disabled .
*
* This isn ' t for direct use by apps , but this is the code that is inserted
* when an SDL_assert is disabled ( perhaps in a release build ) .
*
* The code does nothing , but wraps ` condition ` in a sizeof operator , which
* generates no code and has no side effects , but avoid compiler warnings
* about unused variables .
*
* \ param condition the condition to assert ( but not actually run here ) .
*
* \ since This macro is available since SDL 3.1 .3 .
*/
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# define SDL_disabled_assert(condition) \
do { ( void ) sizeof ( ( condition ) ) ; } while ( SDL_NULL_WHILE_LOOP_CONDITION )
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/**
* Possible outcomes from a triggered assertion .
*
* When an enabled assertion triggers , it may call the assertion handler
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* ( possibly one provided by the app via SDL_SetAssertionHandler ) , which will
* return one of these values , possibly after asking the user .
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*
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* Then SDL will respond based on this outcome ( loop around to retry the
* condition , try to break in a debugger , kill the program , or ignore the
* problem ) .
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*
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* \ since This enum is available since SDL 3.1 .3 .
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*/
typedef enum SDL_AssertState
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{
SDL_ASSERTION_RETRY , /**< Retry the assert immediately. */
SDL_ASSERTION_BREAK , /**< Make the debugger trigger a breakpoint. */
SDL_ASSERTION_ABORT , /**< Terminate the program. */
SDL_ASSERTION_IGNORE , /**< Ignore the assert. */
SDL_ASSERTION_ALWAYS_IGNORE /**< Ignore the assert from now on. */
} SDL_AssertState ;
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/**
* Information about an assertion failure .
*
* This structure is filled in with information about a triggered assertion ,
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* used by the assertion handler , then added to the assertion report . This is
* returned as a linked list from SDL_GetAssertionReport ( ) .
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*
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* \ since This struct is available since SDL 3.1 .3 .
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*/
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typedef struct SDL_AssertData
{
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bool always_ignore ; /**< true if app should always continue when assertion is triggered. */
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unsigned int trigger_count ; /**< Number of times this assertion has been triggered. */
const char * condition ; /**< A string of this assert's test code. */
const char * filename ; /**< The source file where this assert lives. */
int linenum ; /**< The line in `filename` where this assert lives. */
const char * function ; /**< The name of the function where this assert lives. */
const struct SDL_AssertData * next ; /**< next item in the linked list. */
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} SDL_AssertData ;
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/**
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* Never call this directly .
*
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* Use the SDL_assert macros instead .
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*
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* \ param data assert data structure .
* \ param func function name .
* \ param file file name .
* \ param line line number .
* \ returns assert state .
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*
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* \ threadsafety It is safe to call this function from any thread .
*
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* \ since This function is available since SDL 3.1 .3 .
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*/
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extern SDL_DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion ( SDL_AssertData * data ,
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const char * func ,
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const char * file , int line ) SDL_ANALYZER_NORETURN ;
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# ifdef SDL_WIKI_DOCUMENTATION_SECTION
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/**
* The macro used when an assertion triggers a breakpoint .
*
* This isn ' t for direct use by apps ; use SDL_assert or SDL_TriggerBreakpoint
* instead .
*
* \ since This macro is available since SDL 3.1 .3 .
*/
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# define SDL_AssertBreakpoint() SDL_TriggerBreakpoint()
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# elif !defined(SDL_AssertBreakpoint)
# if defined(ANDROID) && defined(assert)
/* Define this as empty in case assert() is defined as SDL_assert */
# define SDL_AssertBreakpoint()
# else
# define SDL_AssertBreakpoint() SDL_TriggerBreakpoint()
# endif
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# endif /* !SDL_AssertBreakpoint */
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/**
* The macro used when an assertion is enabled .
*
* This isn ' t for direct use by apps , but this is the code that is inserted
* when an SDL_assert is enabled .
*
* The ` do { } while ( 0 ) ` avoids dangling else problems :
*
* ` ` ` c
* if ( x ) SDL_assert ( y ) ; else blah ( ) ;
* ` ` `
*
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* . . . without the do / while , the " else " could attach to this macro ' s " if " . We
* try to handle just the minimum we need here in a macro . . . the loop , the
* static vars , and break points . The heavy lifting is handled in
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* SDL_ReportAssertion ( ) .
*
* \ param condition the condition to assert .
*
* \ since This macro is available since SDL 3.1 .3 .
*/
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# define SDL_enabled_assert(condition) \
do { \
while ( ! ( condition ) ) { \
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static struct SDL_AssertData sdl_assert_data = { 0 , 0 , # condition , 0 , 0 , 0 , 0 } ; \
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const SDL_AssertState sdl_assert_state = SDL_ReportAssertion ( & sdl_assert_data , SDL_FUNCTION , SDL_FILE , SDL_LINE ) ; \
if ( sdl_assert_state = = SDL_ASSERTION_RETRY ) { \
continue ; /* go again. */ \
} else if ( sdl_assert_state = = SDL_ASSERTION_BREAK ) { \
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SDL_AssertBreakpoint ( ) ; \
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} \
break ; /* not retrying. */ \
} \
} while ( SDL_NULL_WHILE_LOOP_CONDITION )
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# ifdef SDL_WIKI_DOCUMENTATION_SECTION
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/**
* An assertion test that is normally performed only in debug builds .
*
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* This macro is enabled when the SDL_ASSERT_LEVEL is > = 2 , otherwise it is
* disabled . This is meant to only do these tests in debug builds , so they can
* tend to be more expensive , and they are meant to bring everything to a halt
* when they fail , with the programmer there to assess the problem .
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*
* In short : you can sprinkle these around liberally and assume they will
* evaporate out of the build when building for end - users .
*
* When assertions are disabled , this wraps ` condition ` in a ` sizeof `
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* operator , which means any function calls and side effects will not run , but
* the compiler will not complain about any otherwise - unused variables that
* are only referenced in the assertion .
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*
* One can set the environment variable " SDL_ASSERT " to one of several strings
* ( " abort " , " break " , " retry " , " ignore " , " always_ignore " ) to force a default
* behavior , which may be desirable for automation purposes . If your platform
* requires GUI interfaces to happen on the main thread but you ' re debugging
* an assertion in a background thread , it might be desirable to set this to
* " break " so that your debugger takes control as soon as assert is triggered ,
* instead of risking a bad UI interaction ( deadlock , etc ) in the application .
*
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* \ param condition boolean value to test .
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*
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* \ threadsafety It is safe to call this macro from any thread .
*
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* \ since This macro is available since SDL 3.1 .3 .
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*/
# define SDL_assert(condition) if (assertion_enabled && (condition)) { trigger_assertion; }
/**
* An assertion test that is performed even in release builds .
*
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* This macro is enabled when the SDL_ASSERT_LEVEL is > = 1 , otherwise it is
* disabled . This is meant to be for tests that are cheap to make and
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* extremely unlikely to fail ; generally it is frowned upon to have an
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* assertion failure in a release build , so these assertions generally need to
* be of more than life - and - death importance if there ' s a chance they might
* trigger . You should almost always consider handling these cases more
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* gracefully than an assert allows .
*
* When assertions are disabled , this wraps ` condition ` in a ` sizeof `
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* operator , which means any function calls and side effects will not run , but
* the compiler will not complain about any otherwise - unused variables that
* are only referenced in the assertion .
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*
* One can set the environment variable " SDL_ASSERT " to one of several strings
* ( " abort " , " break " , " retry " , " ignore " , " always_ignore " ) to force a default
* behavior , which may be desirable for automation purposes . If your platform
* requires GUI interfaces to happen on the main thread but you ' re debugging
* an assertion in a background thread , it might be desirable to set this to
* " break " so that your debugger takes control as soon as assert is triggered ,
* instead of risking a bad UI interaction ( deadlock , etc ) in the application .
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* *
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*
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* \ param condition boolean value to test .
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*
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* \ threadsafety It is safe to call this macro from any thread .
*
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* \ since This macro is available since SDL 3.1 .3 .
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*/
# define SDL_assert_release(condition) SDL_disabled_assert(condition)
/**
* An assertion test that is performed only when built with paranoid settings .
*
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* This macro is enabled when the SDL_ASSERT_LEVEL is > = 3 , otherwise it is
* disabled . This is a higher level than both release and debug , so these
* tests are meant to be expensive and only run when specifically looking for
* extremely unexpected failure cases in a special build .
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*
* When assertions are disabled , this wraps ` condition ` in a ` sizeof `
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* operator , which means any function calls and side effects will not run , but
* the compiler will not complain about any otherwise - unused variables that
* are only referenced in the assertion .
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*
* One can set the environment variable " SDL_ASSERT " to one of several strings
* ( " abort " , " break " , " retry " , " ignore " , " always_ignore " ) to force a default
* behavior , which may be desirable for automation purposes . If your platform
* requires GUI interfaces to happen on the main thread but you ' re debugging
* an assertion in a background thread , it might be desirable to set this to
* " break " so that your debugger takes control as soon as assert is triggered ,
* instead of risking a bad UI interaction ( deadlock , etc ) in the application .
*
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* \ param condition boolean value to test .
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*
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* \ threadsafety It is safe to call this macro from any thread .
*
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* \ since This macro is available since SDL 3.1 .3 .
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*/
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
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/* Enable various levels of assertions. */
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# elif SDL_ASSERT_LEVEL == 0 /* assertions disabled */
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# define SDL_assert(condition) SDL_disabled_assert(condition)
# define SDL_assert_release(condition) SDL_disabled_assert(condition)
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
# elif SDL_ASSERT_LEVEL == 1 /* release settings. */
# define SDL_assert(condition) SDL_disabled_assert(condition)
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
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# elif SDL_ASSERT_LEVEL == 2 /* debug settings. */
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# define SDL_assert(condition) SDL_enabled_assert(condition)
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
# elif SDL_ASSERT_LEVEL == 3 /* paranoid settings. */
# define SDL_assert(condition) SDL_enabled_assert(condition)
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
# define SDL_assert_paranoid(condition) SDL_enabled_assert(condition)
# else
# error Unknown assertion level.
# endif
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/**
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* An assertion test that is always performed .
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*
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* This macro is always enabled no matter what SDL_ASSERT_LEVEL is set to . You
* almost never want to use this , as it could trigger on an end - user ' s system ,
* crashing your program .
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*
* One can set the environment variable " SDL_ASSERT " to one of several strings
* ( " abort " , " break " , " retry " , " ignore " , " always_ignore " ) to force a default
* behavior , which may be desirable for automation purposes . If your platform
* requires GUI interfaces to happen on the main thread but you ' re debugging
* an assertion in a background thread , it might be desirable to set this to
* " break " so that your debugger takes control as soon as assert is triggered ,
* instead of risking a bad UI interaction ( deadlock , etc ) in the application .
*
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* \ param condition boolean value to test .
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*
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* \ threadsafety It is safe to call this macro from any thread .
*
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* \ since This macro is available since SDL 3.1 .3 .
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*/
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# define SDL_assert_always(condition) SDL_enabled_assert(condition)
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/**
* A callback that fires when an SDL assertion fails .
*
* \ param data a pointer to the SDL_AssertData structure corresponding to the
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* current assertion .
* \ param userdata what was passed as ` userdata ` to SDL_SetAssertionHandler ( ) .
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* \ returns an SDL_AssertState value indicating how to handle the failure .
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*
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* \ threadsafety This callback may be called from any thread that triggers an
* assert at any time .
*
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* \ since This datatype is available since SDL 3.1 .3 .
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*/
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typedef SDL_AssertState ( SDLCALL * SDL_AssertionHandler ) (
Standardize placement of '*' in function declarations
Implemented using these sed commands on the headers:
sed -E -i'' '/SDLCALL|;/ s,([a-z])\* ,\1 *,g' *
sed -E -i'' 's,(\(.*[^\*])\* ([a-z])(.*\)),\1*\2\3,g' *
sed -E -i'' 's,\*const,* const,g' *
sed -E -i'' 's,\*SDLCALL,* SDLCALL,g' *
sed -E -i'' 's,void\(,void (,g' *
git checkout *gl*
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const SDL_AssertData * data , void * userdata ) ;
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/**
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* Set an application - defined assertion handler .
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*
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* This function allows an application to show its own assertion UI and / or
* force the response to an assertion failure . If the application doesn ' t
* provide this , SDL will try to do the right thing , popping up a
* system - specific GUI dialog , and probably minimizing any fullscreen windows .
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*
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* This callback may fire from any thread , but it runs wrapped in a mutex , so
* it will only fire from one thread at a time .
*
* This callback is NOT reset to SDL ' s internal handler upon SDL_Quit ( ) !
*
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* \ param handler the SDL_AssertionHandler function to call when an assertion
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* fails or NULL for the default handler .
* \ param userdata a pointer that is passed to ` handler ` .
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*
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* \ threadsafety It is safe to call this function from any thread .
*
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* \ since This function is available since SDL 3.1 .3 .
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*
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* \ sa SDL_GetAssertionHandler
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*/
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extern SDL_DECLSPEC void SDLCALL SDL_SetAssertionHandler (
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SDL_AssertionHandler handler ,
void * userdata ) ;
/**
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* Get the default assertion handler .
*
* This returns the function pointer that is called by default when an
* assertion is triggered . This is an internal function provided by SDL , that
* is used for assertions when SDL_SetAssertionHandler ( ) hasn ' t been used to
* provide a different function .
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*
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* \ returns the default SDL_AssertionHandler that is called when an assert
* triggers .
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*
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* \ threadsafety It is safe to call this function from any thread .
*
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* \ since This function is available since SDL 3.1 .3 .
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*
* \ sa SDL_GetAssertionHandler
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*/
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extern SDL_DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler ( void ) ;
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/**
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* Get the current assertion handler .
*
* This returns the function pointer that is called when an assertion is
* triggered . This is either the value last passed to
* SDL_SetAssertionHandler ( ) , or if no application - specified function is set ,
* is equivalent to calling SDL_GetDefaultAssertionHandler ( ) .
*
* The parameter ` puserdata ` is a pointer to a void * , which will store the
* " userdata " pointer that was passed to SDL_SetAssertionHandler ( ) . This value
* will always be NULL for the default handler . If you don ' t care about this
* data , it is safe to pass a NULL pointer to this function to ignore it .
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*
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* \ param puserdata pointer which is filled with the " userdata " pointer that
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* was passed to SDL_SetAssertionHandler ( ) .
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* \ returns the SDL_AssertionHandler that is called when an assert triggers .
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*
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* \ threadsafety It is safe to call this function from any thread .
*
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* \ since This function is available since SDL 3.1 .3 .
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*
* \ sa SDL_SetAssertionHandler
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*/
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extern SDL_DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler ( void * * puserdata ) ;
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/**
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* Get a list of all assertion failures .
*
* This function gets all assertions triggered since the last call to
* SDL_ResetAssertionReport ( ) , or the start of the program .
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*
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* The proper way to examine this data looks something like this :
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*
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* ` ` ` c
* const SDL_AssertData * item = SDL_GetAssertionReport ( ) ;
* while ( item ) {
* printf ( " '%s', %s (%s:%d), triggered %u times, always ignore: %s. \\ n " ,
* item - > condition , item - > function , item - > filename ,
* item - > linenum , item - > trigger_count ,
* item - > always_ignore ? " yes " : " no " ) ;
* item = item - > next ;
* }
* ` ` `
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*
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* \ returns a list of all failed assertions or NULL if the list is empty . This
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* memory should not be modified or freed by the application . This
* pointer remains valid until the next call to SDL_Quit ( ) or
* SDL_ResetAssertionReport ( ) .
*
* \ threadsafety This function is not thread safe . Other threads calling
* SDL_ResetAssertionReport ( ) simultaneously , may render the
* returned pointer invalid .
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*
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* \ since This function is available since SDL 3.1 .3 .
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*
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* \ sa SDL_ResetAssertionReport
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*/
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extern SDL_DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport ( void ) ;
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/**
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* Clear the list of all assertion failures .
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*
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* This function will clear the list of all assertions triggered up to that
* point . Immediately following this call , SDL_GetAssertionReport will return
* no items . In addition , any previously - triggered assertions will be reset to
* a trigger_count of zero , and their always_ignore state will be false .
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*
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* \ threadsafety This function is not thread safe . Other threads triggering an
* assertion , or simultaneously calling this function may cause
* memory leaks or crashes .
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*
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* \ since This function is available since SDL 3.1 .3 .
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*
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* \ sa SDL_GetAssertionReport
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*/
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extern SDL_DECLSPEC void SDLCALL SDL_ResetAssertionReport ( void ) ;
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/* Ends C function definitions when using C++ */
# ifdef __cplusplus
}
# endif
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# include <SDL3/SDL_close_code.h>
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# endif /* SDL_assert_h_ */